RE: =ED= Balance Discussion VIII (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion



Message


ND Mallet -> RE: =ED= Balance Discussion VIII (5/16/2012 21:04:02)

@liy Not all classes need to have all the same types of skills you know. It's been stated by the Balance Team that just because one class doesn't have X type of skill means they will replace a skill for it.




liy010 -> RE: =ED= Balance Discussion VIII (5/16/2012 21:06:39)

Eh, Buffs seemed like a Universal Skill, like Heal and such. I apologize for the mistake [&:]




RageSoul -> RE: =ED= Balance Discussion VIII (5/17/2012 1:23:01)

Sorry for the delay for i won't be going online regularly ...

@Trans
Can you please explain to me how adding a STR requirement to Plasma Bolt doesn't work? I mean i can use a weapon with STR requirement too, but ofc i would rather use something that gives the stats i needed yet me not having to worry about my base STR . Sample stuff are Spirit Pike and Frost Destroyer .




Arevero -> RE: =ED= Balance Discussion VIII (5/17/2012 2:06:25)

STR requirement on Plasma bolt, then i think Fire ball should receive a SUP requirement, it will promote more SUP-based skills, and not leave SUP in dust.





RageSoul -> RE: =ED= Balance Discussion VIII (5/17/2012 2:07:38)

@Ar
No , no SUPP req for Fireball , just make it's progression different and that's it .




Hun Kingq -> RE: =ED= Balance Discussion VIII (5/17/2012 2:18:07)

The change to the multis sucks big time.

The Plasma Rain already the weakest is no weaker unless you have super high dex, multi shot is weaker unless they malfunction, and Artillery Strike the only one that was not nerfed, with both merc classes higher support they get Critical on Artillery strike and Aux.

Having less energy cost for sacrificing of damage is not worth it, it is a failed change, made two classes stronger 4 classes weaker.

Everyone complained how the merc class is so weak but they were never weak, players just made builds to make that class appear weak. People say that the support stat was nerfed but it was not because the chance of getting Critical strike happens more often then it should not only on Aux and Artillery strike but on weapons and other skills as well. The merc classes were waiting for a change to the multis to benefit themselves, the change came, and now I am seeing more support builds among the merc classes in 2vs2, a merc had 105 (23-28) base support and through reflex boost at max got 54 critical damage.

Balance issues:
The multis
Atom smasher and EMP
The Delta Armor between the Passive armor classes and the non-passive armor classes
Massacre needs to be made blockable.




Ranloth -> RE: =ED= Balance Discussion VIII (5/17/2012 2:18:27)

No Support requirement to Fireball? Then no Str requirement to Plasma either. Why should one be penalised whilst Str BMs are much stronger and are much harder to counter due to less Energy needed? Str is most useless stat in TM's skill tree. Sure it can be useful but one skill raises weapon's damage and one takes Energy, that's use of Str. BMs have Support for defensive skills so wouldn't hurt you to have some Support rather than spam Str, and get average defences.

If you change one, expect other one to be changed as well.


Here we go again with how Multis are apparently UP for BMs. We all know how arguing will end up so let's focus on more important topics. :D




Joe10112 -> RE: =ED= Balance Discussion VIII (5/17/2012 2:20:09)

Liy, as much as I support your idea (and I suggested it too) of replacing PA with Technician (have high enough dex = great tech boost, at level 10 Technician = more than 12 resistance gained, which is better than PA, and gives deflection chance!), it is not going to happen because PA is going to change.

What I'd like to see in this release is some balance. The last time we did a balance check was like 3-4 weeks ago...




Arevero -> RE: =ED= Balance Discussion VIII (5/17/2012 2:46:08)

Massacre blockable...lol..wut?

Hun, allow me to reason with you.

Massacre, cannot be improved, so it has to be unblockable, and if an Ultimate was made blockable, expect a 10-page complaint from me, and other hunters.
BH are already weak compared to others:
Non-var:
low lvls-UP
Mid lvls-Average
High lvls-UP
Var:
low lvls-UP
Mid lvls-alright
High lvls-good

Give me 1 good reason why Mass needs to be nerfed, because it's just insane, i have repeatedly told you that but somehow you ignore posts, furthermore you won't stop posting on forums until YOU get what YOU want.

You need to RESPECT our posts and ideas, not throw them into trash bins
You need to HEED others so we can co-operate
And Finally, you need to ACCEPT what majority decides, if most of us dislike an idea, then it's not like the end of the world, Depressed and Drinde can cope with that, is there a reason you can't?


I'm sorry, but your feedback to us is intolerable, i want to respect your wishes, but it's now just going overboard.





Ranloth -> RE: =ED= Balance Discussion VIII (5/17/2012 2:54:39)

@Arevero
It's a "campaign" to let BMs rule. Massacre blockable means all Ultimates must be blockable. Difference is - for Mass you need WEAPON and STRENGTH whilst for TMs and Mercs it's just STAT, nothing else. Also it was said many times, Ultimates are supposed to be unblockable, this will not change. I have also spoken with Pivotal, he was also curious about the change and I managed to find the logic behind the Multis change (lengthy post but explains it all):


Let's assume decent Mutli does 65 damage and Plasma Bolt/Fireball do 70. At maxed Level that is!
Now Energy cost is 33 for Bolt and 40 for Multi. 7 EP difference!
We're assuming 30 Defence/Resistance, and 2v2 as well so Multi is penalised so math gives us:
Bolt/Ball: 40 damage for 33 EP & efficiency = 1.21dmg/1Energy
Multi: 19 damage to two enemies at cost of 40 EP & efficiency = 0.95dmg/1Energy

Yes there is a difference, but Multi hits two enemies and you have chance to Crit on one of two hits. Therefore Multi has higher chance to Crit as well. Now enemy may have different Defence/Resistance for Multi and if we assume 30 Def/Res for one player and 25 Def/Res for the other:
Multi: 19 damage and 24 damage at cost of 40 EP & efficiency = 1.075dmg/1 Energy

Much closer this time to that of Bolt/Ball but you have higher chance to Crit of course and if you Rage it, you rage two hits rather than one focused. Now let's use first scenario of 30 Def/Res, and rage (ignores 45% defences):
Bolt/Ball: 55 damage for 33 EP & efficiency = 1.66dmg/1Energy
Multi: 29 damage to two enemies at cost of 40 EP & efficiency = 1.45dmg/1Energy

So difference still exists but when defences come in, and we use other scenario of 30 Def/Res and 25 Def/Res for 2v2:
Multi: 29 damage and 35 damage at cost of 40 EP & efficiency = 1.6dmg/1Energy
This is almost on par with Bolt/Ball!

This part is about how it affects rage: Multi deals 19 damage on both enemies so 30 damage is defended. This is 30 rage points to you and as it's two enemies then it's 60 rage points (55 if we use 25 and 30 Def/Res player).
Now if we use Plasma Bolt, it will deal 35 or 40 damage whilst 30 or 35 is defended against so this is equal to 30-35 Rage points received.
In the long run, Multi is more efficient because you get much more rage points, which allows you to get advantage much earlier on and average the damage between the two OR even make Multi go ahead of Bolt/Fireball.
For Mercs, Adrenaline is great with this because this means even quicker rage. :D

So logic behind it is, deal split damage but usually with higher average (both hits rage, higher chance to Crit) OR deal focused damage to one enemy and have lower chance to Crit which brings the average nearer to Multi.


Sorry if a bit all over the place but it was a tweet to Pivotal and yeah.. xP




King FrostLich -> RE: =ED= Balance Discussion VIII (5/17/2012 4:01:54)

Hun King, massacre isn't overpowered or berzerker, bludgeon and double strike. It's that stupid new formula that makes it hit hard against tanks.




Hun Kingq -> RE: =ED= Balance Discussion VIII (5/17/2012 4:06:57)

Arevero: cannot be improved, look again below is from the wiki.
Massacre: Unleash a fury of blade strikes upon an enemy during combat.
Energy Required:
Level 1: 33
Level 2: 36
Level 3: 39
Level 4: 42
Level 5: 45
Level 6: 48
Level 7: 51
Level 8: 54
Level 9: 57
Level 10: 60
Damage Progressions (% based on Wrist Blades' base damage ):
Level 1: 50%
Level 2: 62%
Level 3: 74%
Level 4: 86%
Level 5: 96%
Level 6: 106%
Level 7: 116%
Level 8: 124%
Level 9: 132%
Level 10: 140%
Weapon Required: Wrist Blades
Stat: 24 Support at level 1 (+2 per skill level) ; 42 Support at Max
Level Required: 10
Improves With: Strength
Warm Up: 3
Cool Down: 3

Not all ultimates are equal and everyone knows this. Can the other two ultimates at Level 10 do 140% more damage?

Before I even had a chance to respond you put this:

"Give me 1 good reason why Mass needs to be nerfed, because it's just insane, i have repeatedly told you that but somehow you ignore posts, furthermore you won't stop posting on forums until YOU get what YOU want.

You need to RESPECT our posts and ideas, not throw them into trash bins
You need to HEED others so we can co-operate
And Finally, you need to ACCEPT what majority decides, if most of us dislike an idea, then it's not like the end of the world, Depressed and Drinde can cope with that, is there a reason you can't?


I'm sorry, but your feedback to us is intolerable, i want to respect your wishes, but it's now just going overboard. "

Then trans put this:
"It's a "campaign" to let BMs rule."

Respect is a two way street and by your additional comments you have shown me lack of respect. In my last post did I attack you, trans or anyone ideas/suggestions?

So don't wrongfully accuse me and surely do not try to tell me what to do. If I see something is not right then I will post it. I don't not have to accept what the majority decides because the majority is not always correct and base the changes on "mob rules" will and has always been a bad way to change things.

Trans, Critical strike is based on how high support is, you have forgotten that in your long story. So if two merc class across from you has higher support who do you think will get a critical strike more often on the multi?

Players complain that they did not see the change in the damage of the Plasma Rain it is suppose to do 75% damage not 100% so than another update happened and now it is getting even less damage so you got your wish. In 2vs2 and 2vs1 you have two targets and if the multi does not do enough damage on both targets the chances are high you will loose the match and for some unknown reason players just want to have two 1vs1 matches in 2vs2 matches, if that is the case then get rid of all multis and get rid of 2vs2 battle mode.

King FrostLich, I did not write massacre is overpowered it just need to be made blockable and even if it had a chance to be blocked does not mean it will, look at cheap shot it is suppose to be blockable but I have seen more often that it is not so. Look at the energy cost at Level 10 for cheap shot compared to Double strike and Fireball, only 19 points for cheap shot and 33 for Double strike and fireball.

Look at the three tier 1 skills are they balanced?

Cheap Shot: Strike enemy ignoring a % of all defenses; 25% chance for critical strike.
Stat Required: None
Cool Down: 2

Double Strike: Empowers you to swing a second time for additional damage.
Stat Required: 15 Dexterity at level 1 (+2 per skill level) ; 33 Dexterity at Max
Cool Down: 1

Fireball: Launches a fireball inflicting physical damage on an enemy.
Stat Required: 15 Dexterity (+2 per skill level)
Cool Down: 2

If you wanted to use only 19 points of energy can you get the same damage of a level 3 fireball as you do of a level 3 Double strike or a level 10 cheap shot. Another area is the cool down while one has 1 cool down the other two has two when all three should have 2 cool downs.




Arevero -> RE: =ED= Balance Discussion VIII (5/17/2012 4:35:34)

@Hun

You do continually ignore our ideas, also Mass cannot do anything special, or improve by STATS. Sure, STR shows a stable outcome, but by improving on stats it gives a more FIXED based amount. Did i mention, 140% requires MORE EP THAN ANY OTHER ULTIMATES.

Furthermore, we hunters have NO 1-KILL SKILL. We have No bunker, Cannon, bolt, ball ETC.

Have i ever shown disrespect to your posts.

From the beginning of the thread i replied to others, to show you more concern especially when you post. I wanted everyone to show fairness, not attack somebody as soon as they posted. But i mentioned to you also to accept, and stop COMPLAINING about everything. Multis aren't a small skill we are talking about, especially if it attacks Multiple oppenents, hence it has a DIFFERENT WAY OF WORKING.

Plasma rain has had no complaints from other BMs/TMs, then why are you complaining, i have see your screenshots before, but they lacked one more thing, the dmg and other players RES.

In my previous post, i showed no Inappropriate language, nor attacking you, i was trying to REASON with you, politely and with facts, not on-going complaints, so next time before you post about something weak, have it backed up and show us some EVIDENCE.

I am sorry if you felt attacked by my post, but i am trying to correct your wrong way of co-operating with most of us in this thread, we will accept your ideas if you accept ours and not disagree with them straight away.

Thank you.





Hun Kingq -> RE: =ED= Balance Discussion VIII (5/17/2012 5:08:34)

Arevero, energy costs

Super Charge
Level 10: 59

Surgical Strike:
Level 10: 59

Massacre:
Level 10: 60

1 point more and it is unblockable and can deal the most damage at Level 10 and if it was a fixed amount then it would not have damage progression.

From the wiki:
"For all the skills that affect by a percent, like Berserker or Massacre, just add that number in. So, if Massacre would do an added 101% Damage, multiply your Damage you would do normally by (1+1.01), so you'd do 201% damage. "

Yes, the multis work differently everyone knows that but when two are weaker than the others that needs to be brought up not ignored. I highlighted in red what stat massacre improves with because you wrote this, "Massacre, cannot be improved" so if it improves with strength it is quite clear it can be improved.

They don't complain about it because they don't use it and the reason why Blood mages and Tech mages don't use it because it is too weak so because it is too weak they don't use it thus because they don't use it they don't complain about it.

Last time I checked no one classes has a 1 kill skill with one shot from fireball, Plasma Cannon or any skill you mentioned in the first round is the match over?

With high strength and level 10 massacre can easily end a match even if the opponent has 60 health or even 70 health

Just because I don't respond to your ideas/suggestions does not mean I ignore them and i am not required to respond to your ideas or anyone ideas last time I checked and if it is mandatory I would like a staff to give me confirmation of that. When players are calling for nerfs after nerfs someone has to step in and tell people nerfing is not the way to go but no one listens then when the nerf happens we get more balance issues. Making massacre blockable is not a nerf because the damage will be the same but will make the tank builds rethink when it is blocked especially using it in 2vs2.

No multis should have the same damage but it should not take twice as much stats to get close to the same damage.




Arevero -> RE: =ED= Balance Discussion VIII (5/17/2012 5:14:09)

I meant other than ultimates, Hunters abilities are based on low dmg, then higher, we are hunters remember.

Whereas others can dish other pretty big numbers in the first round, logic much?
e
Also, 1 point could cost you an entire battle, do not underestimate that, also assimilate/EMP can do just that.

Also, if it was weak with PR, then what where with the Caster builds?

No skill is EXACTLY same, this is what brings diversity, if every class had same Multi dmg, same Ultimate dmg, etc, ED would be lifeless, and downright boring. They have stated that they want to bring in creativity.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I have just got one of my new friend to play ED, he's a Bounty, the CharName is Dinfire. he has played most of the AE games, but ED is his first time. he's currently a Bounty, yeah, one of those hunters trying to survive out there, all depending on your luck and skills.
I am trying to help him survive with a good record, and yesterday he just received 4 losses in a row from 4 Mercs. All hybrid-Bunk builds, with Din doing about 4-9dmg. And they kept criting with bunk etc.

I am not wanting to nerf Mercs, but just a buff so Bounties can survive out there, in lower-lvls, and not get, well, 'beaten' up. You may think Bounty is OP at higher lvls with the STR builds, well they got up to that from the lower lvls. Struggling to survive, and make a win so they can make that class proud.

If anything, Bounties must be able to keep in par with Merc/TM, during the lv5-11 period. I hope i have made a point.




King FrostLich -> RE: =ED= Balance Discussion VIII (5/17/2012 7:28:06)

Massacre improves with strength??? Common sensely speaking yes it does but if you put it that way, the game code for massacre would make the % of damage increase. Seriously Hun, you've already got a multi build that is still bugged because it's still doing 100% damage on 2 players instead of 75%.




Mr. Black OP -> RE: =ED= Balance Discussion VIII (5/17/2012 10:12:51)

quote:

The multis
Atom smasher and EMP
The Delta Armor between the Passive armor classes and the non-passive armor classes
Massacre needs to be made blockable.

1) I actually like the new multis
2) EMP is a problem, atom smasher is only one for strength builds
3) I paid just as much as a person without a passive armor, why should they get more defense/resistance? That will not lead to balance, just unjust favoritism towards a class.
4) Then it would just be a bezerker with a higher energy cost, longer cool down, longer warm up, can't be raged, with only a bit more damage. How is that balance? It is already arguably outclassed by Supercharge (In damage AND ability) and by Surgical Strike (in ability). If a TM or BM has high tech and level 10 SC they can easily do as much as damage.

quote:

Super Charge
Level 10: 59

Surgical Strike:
Level 10: 59

Massacre:
Level 10: 60

1 point more and it is unblockable and can deal the most damage at Level 10 and if it was a fixed amount then it would not have damage progression.

You are acting like SC and SS are blockable. [8|]

quote:

And Finally, you need to ACCEPT what majority decides, if most of us dislike an idea, then it's not like the end of the world, Depressed and Drinde can cope with that, is there a reason you can't?

The majority are against almost all your ideas, buffing delta armor for those without passives, most are against massacre being nerfed, the only thing I agree with you is nerfing EMP. So now here is my question: Shouldn't you accept that the MAJORITY are against your ideas and because of this you should stop posting them? When I said "them" I mean the ones nobody or next to nobody agrees with, if you have some new ideas then post them.




Ranloth -> RE: =ED= Balance Discussion VIII (5/17/2012 11:23:32)

Thanks for smart comment Hun, seems like you also cannot read my post:
quote:

Trans, Critical strike is based on how high support is, you have forgotten that in your long story. So if two merc class across from you has higher support who do you think will get a critical strike more often on the multi?

Even if your chance is 4%, it's higher if you cast on TWO enemies as you get two hits. Vs one enemy, you get let's say 4% chance to Crit (using Bolt/Fireball) whislt with Multi, you get still 4% but per hit, so chance is also higher in total.

"Respect is a two way street and by your additional comments you have shown me lack of respect." - you must be joking with respect here. Show it to us first before you demand some from us. Some people, including me, tried to be nice when you first came to post your balance issues and I did happen to agree on a few so I showed some respect to your views. Now you demand more? Give some respect back before you ask for it.

Also I told you guys, he may be getting beaten by Str BHs who use Massacre + Smoke so making it blockable will be in his favour as a BM. For those who have seen his "bugs" posted before with Bunker, how BMs are UPed, etc. then you know what I'm talking about. One sided, yes campaign, to get a buff to BMs who have been hurt badly apparently.

Last comment to you Hun - before you criticise my post, please double-check what you've written as you made another mistake when pointing out to me that I missed on how Criticals work. Don't try to dig your way out from it as I did think about it, unlike some of your posts. [;)]




rayniedays56 -> RE: =ED= Balance Discussion VIII (5/17/2012 11:27:46)

Yeah, i'm just gonna ignore Hun :)


When are the "evolved" classes supposed to receive new ultimates?




Ranloth -> RE: =ED= Balance Discussion VIII (5/17/2012 11:30:30)

32nd of Febtober. :3

Or simply put, it's unknown. It's like asking when the world will end (don't bring 2012 theories here anyone <_< >_>), no one knows. They may be in work, they may be just planned and not done yet/not started, who knows. It's always hard to specify when certain change will happen, not only in ED but many other games really.




rayniedays56 -> RE: =ED= Balance Discussion VIII (5/17/2012 11:35:24)

Thanks Trans :)

And I don't believe in those carck pot end of the world theories...SO... :P


I am actually making a Shadow Hunter as we speak xD Talk about being bored LOL

I see that we don't NEED more classes, it is just fun making some.... :P


Back on topic...

What do you guys think are some of the most powerful buffs in game? (ignore azrael's borg for time being...)


For me, I consider Defense Matrix and Blood Shield to be extremely powerful.

DM for the amazing defense it gives with higher support (33 def pts at lvl 1 ftw \m/)

Blood Shield because it can give 15 Resistance prs and last for 5 turns....LOL




liy010 -> RE: =ED= Balance Discussion VIII (5/17/2012 16:50:04)

quote:

Balance issues:
The multis-Eh, maybe...Really, 4 less EP for 50% (25+25) less Damage? Too much of a nerf?
Atom smasher and EMP-Maybe make EMP have a % chance to fail?
The Delta Armor between the Passive armor classes and the non-passive armor classes-Yes, I totally agree. As soon as they make gun DMG higher for all Classes without DA
Massacre needs to be made blockable-Sure, and Supercharge and SS will need to be delectable, and the deflect for that skill will reduce it to 0 DMG


Oh yeah, I forgot Hun,

quote:

Not all ultimates are equal and everyone knows this. Can the other two ultimates at Level 10 do 140% more damage?


So glad you mentioned that :)

I just had a Merc yesterday in 2vs2 (My partner) he was a Tech Spammer (Like 37-42 Resistance) with Max Bunker and Level 8 Surgical Strike and just enough EP to SS once and Bunker twice. Now, his Weapon DMG was 6-8+25 which is 33 at the most and his SS did 82 DMG I'm no genius but I think 82 is more than 140% of 33.

My next point is quite ironic. You've all been arguing about increasing with STR and how 140% DMG is too OP and yet, not one person on this page remembered that SC and SS have additional effects. SC had 20 or 30% (I forgot) of Resistance ignore, SS has 50% Rage deduction and the BOTH have lifesteal so how about we add lifesteal (Not by BL since CH has no BL) and an additional effect and THEN we can talk about it being blockable.




Arevero -> RE: =ED= Balance Discussion VIII (5/17/2012 17:24:00)

@I like bounty

Chill...I'm in! [:D]

Ima ignore Hun's post for a while now

@Trans

I hope we get to see your New PA being implemented hopefully for the next couple of weeks, and I haven't tried 2v2 with my Multi-Shot since well, 4 months ago, so i need to give it a go if i'm to say factual information about what you are debating on.

@rayniedays56

Problem is for DM, Azrael just kills it ==...

BS is a really strategic skill, 5 turn seems harsh, but it pays off for taking HP.

@Mr.Black OP

EMP switch tier areas with DM, i think that's pretty acceptable. [:)]




Ranloth -> RE: =ED= Balance Discussion VIII (5/17/2012 17:38:28)

Well that whole "theory" on Multis is just my speculation, or logic behind making Multi weaker in 2v2. It may be wrong on what the Team wants to do, but that doesn't change the facts numbers are right. And they still deal 100% damage due to a bug, which will be fixed in tomorrow's update, then you can get accurate data if you wish to test it. :P

And my PA idea is to give Team ideas for change of passives. I mentioned it few times, and it's up to Ashari and the Team, whether they will make passive skills revamp or not, she said that this will be discussed. So until they give us more info on how the discussion goes, etc., then we can talk more in depth. ^_^ Thanks though! :D

@liy
Spot on, on the Ultimates. ;) It seems like 2 effects and fact it needs only stats to improve rather than Mass requiring stats AND weapon seem too little, so to give BMs a chance then you must cripple BHs which are balanced, and CHs which can use a change but they will get new Ultimates anyway so basically Hun's aim is to cripple.. BHs! :3 Next up, we will hear that Adrenaline is OP skill, but let's put jokes aside. ;)




Illuminator -> RE: =ED= Balance Discussion VIII (5/17/2012 18:06:43)

All of the multi skills do the exact same damage for the exact same energy cost with the exact same stat amount. 60 dex max multishot does the same as 60 tech max plasma rain does the same as 60 supp max artillery strike.
If you see them doing different amounts when they shouldn't then take screenshots and post it in bugs, because it is a bug, not a balance issue.

Massacre improves with strength in the same way that strike does. Strength does not increase the amount that the % modifies. At level 10 massacre it does 140% of weapon damage, that is without strength. With blades that do 34 damage that would mean that it does 34*1.4 + damage from strength.

If you get 16-20 primary damage, max mass, +34 damage from blades massacre's damage would be the following:
34*1.4 = 47.6 (rounded to 48)
47.6 + 16-20
Final damage range: 64-68 damage

^Epic math fail there

should be
34*2.4=81.6
82+16-20
final damage range: 98-102

That is before defenses. Surgical strike and supercharge can easily get that much damage before defenses are factored in.
See this post as well: http://forums2.battleon.com/f/fb.asp?m=20326284

Ultimates are supposed to do a lot of damage, they are SUPPOSED to leave you hurting. That is why massacre isn't blockable. It is supposed to hurt a lot, that's why it's called massacre. [;)] Surgical Strike lowers rage and heals, SuperCharge heals and ignores resistance, massacre only deals damage. As such it is very good at it.

quote:

The Delta Armor between the Passive armor classes and the non-passive armor classes

Classes with passive armors are supposed to take less damage than classes without them. The classes without passive armors have other benefits. BM and BH have passive health regen, none of the passive armor classes have passive health regen. TM have energy regen and higher gun damage. A blood mage SHOULD be getting hit harder than a mercenary, that is how it was designed. Blood mages have health regen to compensate. A blood mage (and every other class) is supposed to do reduced damage to a class with passive armor, that's what the armor is for.


Every class is supposed to lose some battles. You should NEVER be unbeatable. If you want to win all of the time, then battle NPCs. As long as you are fighting players, there should be some battles in which you feel somewhat helpless (thought you should still have a fighting chance, if you play amazingly).




Page: <<   < prev  13 14 [15] 16 17   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.1401367