Reducing the time of dailies and the war. (Full Version)

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King FrostLich -> Reducing the time of dailies and the war. (5/9/2012 9:44:52)

Seriously? 24 hours is already very long and winning it requires at least 14-17 hours of non stop gameplay. I don't want to stay up for that long just to get a single achievement including those who have factions who want to get the daily faction solo, 2v2 or WD. It's just mind-breaking and completely wastes time. It needs to be reduced for like 12 hours. Average players such as me just can't stand being on my laptop sitting here playing forever. We also need breaks and time for other stuff or if ever we are adults, need to time to spend on work.




RageSoul -> RE: Reducing the time of dailies and the war. (5/9/2012 9:57:16)

Agreed , but i wonder if the Devs noticed about low levels aren't getting much appreciation , i mean sure i haven't be in the boards , but what about the ones with 1500+ wins and below 350+ losses , i mean they should have something like , "Most Wins at (insert specific level here)" instead , rather than just the 24-hour non-stop whackfest ( i call battles whackfests because most likely STR dominates more ) roaming around .




i like bounty hunter -> RE: Reducing the time of dailies and the war. (5/9/2012 10:08:08)

I Agree With You 24 Hours TOO MUCH Its Like They Dont Want Us To Eat And Sleep And Want Us To Only Fight In This Game
I Hope The Devs See This But They Should Reduce It To I Dont Know Maybe 11 Or 10 Hours Cuz 24 Is Just So Long




8x -> RE: Reducing the time of dailies and the war. (5/9/2012 10:09:28)

I think the fact that it's hard to win makes it interesting. And it's ment for those players that really want the achievements, not average players.




Mr. Black OP -> RE: Reducing the time of dailies and the war. (5/9/2012 10:12:10)

I would've made it 12 hours.




RageSoul -> RE: Reducing the time of dailies and the war. (5/9/2012 10:14:55)

@8x
Well they could have made a "Most Wins at 12 Hours Past" cheevo that's equivalent to the current cheevo , but ofc they should make the original one worth more ( like 75% more RP) . And yes , i know it wasn't made for regular / lazy , but what about the ones who work hard and most likely not have time due to their physical , mental and ( most probably) psychological being at risk ? That's what Frost is concerned about .




King FrostLich -> RE: Reducing the time of dailies and the war. (5/9/2012 10:16:06)

quote:

I think the fact that it's hard to win makes it interesting. And it's ment for those players that really want the achievements, not average players.


Not hard to win, but to get the most amount of wins within 24 hours. And that just takes too long.




ScarletReaper -> RE: Reducing the time of dailies and the war. (5/9/2012 10:16:36)

Basically those achievements are meant for little kids with no jobs or children or anything better to do than spend 24 hours on the game




King FrostLich -> RE: Reducing the time of dailies and the war. (5/9/2012 10:19:10)

Not all kids spend 24 hours on a game anyway. I doubt they also have other activities in school or their parents give them limited amount of time to stay on the computer or laptop.




Khannibal -> RE: Reducing the time of dailies and the war. (5/9/2012 10:21:03)

I think it's made for people determined to get the acheivment, remember players like ashtonsdad?
He won it like a week on the trot, if you can pull it together for a day and get it it's worth it, it took me quite a while getting mine but there was less competition back then, 24 hours is a long time and I think 12 would be more realistic, but then the acheivment feels like less of an acheivment, being that it takes half the time, and anyone who got it withing 24 hours would disagree.




i like bounty hunter -> RE: Reducing the time of dailies and the war. (5/9/2012 10:22:13)

''COUGH'' ''IM A KID CUZ IM ONLY 11'' ''COUGH''




Mr. Black OP -> RE: Reducing the time of dailies and the war. (5/9/2012 10:22:42)

I've lost it 3 times by under 50 wins.
I was leading the first 18 hours, took a break, 2 hours left I came back and I was 50 behind.




ScarletReaper -> RE: Reducing the time of dailies and the war. (5/9/2012 10:23:02)

I'm only a lil over twice that. 23




drinde -> RE: Reducing the time of dailies and the war. (5/9/2012 10:23:26)

@Above the Above the Above

Aren't you supposed to be 13+ to play EpicDuel? [>:]




King FrostLich -> RE: Reducing the time of dailies and the war. (5/9/2012 10:26:00)

quote:

I think it's made for people determined to get the acheivment, remember players like ashtonsdad?
He won it like a week on the trot, if you can pull it together for a day and get it it's worth it, it took me quite a while getting mine but there was less competition back then, 24 hours is a long time and I think 12 would be more realistic, but then the acheivment feels like less of an acheivment, being that it takes half the time, and anyone who got it withing 24 hours would disagree.


Most achievements from games are rewarded for doing a task or a certain motive let's say PS3 achievements. Most of them are easily done through performing or requiring to kill/collect/do something stupid or being plain silly about a certain object but that DOES NOT last 24 hours.




RageSoul -> RE: Reducing the time of dailies and the war. (5/9/2012 10:27:02)

@drinde
It was said in the requirements that he needs someone who's +13 at age , and besides , as long as he's mature and likes the game very much , age doesn't matter . Not flamming , or trolling , or harassing ,or something ...




JariTheMighty -> RE: Reducing the time of dailies and the war. (5/9/2012 10:29:57)

Not everything should be made easy so that everyone could get them.




King FrostLich -> RE: Reducing the time of dailies and the war. (5/9/2012 10:37:08)

Jari, ED is already hard and at the same time nowadays, people can get 500+ wins in less than 12 hours through brainwash and strength builds.




Clavier -> RE: Reducing the time of dailies and the war. (5/9/2012 11:34:29)

It is an achievement and u have to work hard for it.




Ranloth -> RE: Reducing the time of dailies and the war. (5/9/2012 11:43:52)

And it'd also defeat the point of 'Daily' achievements, am I right? :P




Stabilis -> RE: Reducing the time of dailies and the war. (5/9/2012 11:52:49)

WELL!

Be comforted by the fact that all players are in the same boat as you, if they did play non-stop then you can report them for botting (unless they chat).




DestruRaGe -> RE: Reducing the time of dailies and the war. (5/9/2012 12:00:31)

Yea make it 12 hours, thats a good idea.




Smackie El Frog -> RE: Reducing the time of dailies and the war. (5/9/2012 12:35:59)

If you want to make it 12 hours then it has be a different set of cheevos altogether and make the Daily ones rare. Maybe a Bi-Daily cheevo set? XD




MrBones -> RE: Reducing the time of dailies and the war. (5/9/2012 13:49:12)

I believe it is too late to change the daily cheevos.

Many players have work hard and made sacrifices to get them. You can't just erased all those efforts, making them pointless.

NO leveling from the bottom.




DOOMdeath -> RE: Reducing the time of dailies and the war. (5/9/2012 14:28:30)

I agree with 12 hour cheevo. You can get that by seven-nine hours of hard gaming (maybe I'll even be able to do that (once):O)

you (probably) adult players with 8 hour work, you can afford other daytime on game, But many players are still in school, and I can't even imagine of being online for more than three to four hours (max) on ed. Especially when school is about to end (well, In our country).

Those daily cheevos should be worth much more than 12 hour...twice




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