Mr. Black OP -> RE: =ED= Balance Discussion XII (10/11/2012 23:12:37)
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@raynie I support that idea because I threw it out there several times before. It would probably weaken strength bms slightly but that's about it. I just got this idea from Borderlands 2 though. What if we had 3 skill trees? One offensive (blockable and unblockable skills, passives like DA, FC), one defensive (skills like DM, passives like hybrid) and one with tactical/strategic skills (skills like emp, stun, static charge, a few weaker offensive skills like double hit, passives like reroute) with a bit of defense and offense as well. There is a passive at tier 2 and 4 (the better being at 4). To get to the next tier you are required to invest 3 skill points in the previous skill. You start the game with 3 skill points you can place in any tier 1 (you put 1 in each, all 3 in 1 skill, 3 spread out in 1 tree, etc) Using the BH skill tree for example, you would have to have lv 3 cheapshot to get to BL and lv 3 reflex to get to massacre. But having level 3 BL does not mean you would be able to use multishot or stun grenade. You would be able to use multiple skill trees, so if you wanted some tier one and 2 moves from 1 skill tree while mainly focusing on another you could, if you wanted to completely spread them out you could, if you wanted to split it 50/50 Field Medic would not be in any but would be a free skill that ALL players have access to and they can level it as they please. This would slow down class hopping because lets say one person's build got nerfed. He would normally go "oh great now I have to switch to stand a chance" but now he would probably just go with a different skill tree since the other 2 were unaffected. It also puts all classes on an equal playing field because all classes would have a usable offensive, defensive, and mixed build instead of the current: TLM- defense, BH-offense, CH-defense, BM-offense, TM- offense, Merc-either
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