Stabilis -> RE: =ED= Balance Discussion XII (10/12/2012 11:47:46)
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A list of possible passive skills I may discuss later: decreased energy costs, increased energy costs (opponent), decreased cooldowns, increased cooldowns (opponent), increased rage rate (Adrenaline), decreased rage rate (opponent), bonus to rage (added effect on rage), reduction to rage (opponent, weakened rage attack), increased skill damage, decreased skill damage (opponent). As I have not detailed these ideas, they are open to suggestion and criticism, but not balance arguments until I or someone else crafts a complete passive skill from these ideas.
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