rayniedays56 -> RE: =ED= Balance Discussion XII (10/10/2012 12:57:30)
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@mother1 If you see in the past threads, people are allowed to suggest their opinions. -_- And how would removing Plasma Armor make Cybers UP again? Replacing it with Technician and making SC a passive? Think before you type. Here is a scenario: One of the most deadly classes right now is the Strength Bounty Hunter. They smoke, strike, strike, massacre, rage gun. ALL gaining HP. They have energy shield and reflex boost to protect against damages. Well, this is the Cyber Hunter's new tree with revamped SC and technician. They can malf, strike, strike, massacre while gaining nice EP from the Malfed Strikes. This extra EP they can use towards a heal, and then they can restart the sequence over again. Right now, I feel Cybers can't really defend well against a strong energy attack. A typical tank cyber will have 30-36+5-1 defense and 28-34+5-1+10 resistance. The resistance is 42-48. Ok. The dexterity, since the defense is 30-36, will be in the 93-96 range. With technician, it can be heightened by: 1 technology x technology -------------- = -------------- 4 dexterity 93 dexterity take 93 and divide it by 4. That is an extra 24 technology gained on top of the level difference, giving about 39-42 technology gained at level 1. Say the Cyber has a level 4 Technician. They can easily add 48-51 technology points, which when added to the 28-34 resistance, which is 84-87 technology, will become 132-138 technology, which is 38-46 or 39-47. That is a heighten or 10-11 resistance points.
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