Exploding Penguin -> RE: =ED= Balance Discussion XII (10/19/2012 22:05:32)
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Actually, the green letters indicating physical damage isn't really based off of your opponents defense at all. If you've noticed, having an energy primary then using malf on an opponent will result in higher uppercut damage. I think the physical is just placed, as mother said, to set it to be realistic. Your opponent's physical defense has nothing to do with the damage uppercut does. It's damage is simply something related to the normal amount of damage you deal when you strike. When you get down to nerfing things like caster, str, etc... I've figured out it's pretty much that a caster will lose to str if they don't go first, and vice versa. Even if the caster has an insanely strong defense matrix, one can easily counter that with azrael. Also, CH/BH focus can easily neutralize 100-110 energy caster builds with 2 emps, which isn't that much considering energy is the core of caster damage output, and blood lust really helps compensate for most of the damage you take from a caster mage when they run out of energy. I don't get in the slightest about why you would nerf TLM. In my opinion, its skill tree doesn't work well at ALL since smoke was removed, and it should actually get a minor buff, the way I look at it. When it comes down to focus BM, it's just a matter of build type. Some builds fare particularly well, and others don't. If you have atom smasher/emp, it really helps dominate focus BMs, given they don't start using boosters, which they normally do, and that's how I lose to them most of the time. Staff req for bludgeon? That's ridiculous. It's a good skill and if it was moved to staff-only, TM would have...5 skills that can only be used with a staff: that's almost half of THEIR ENTIRE SKILL TREE. No one would use swords as a TM if that happened. Complaining about nerfing specific builds itself isn't exactly a good idea; I believe asking for nerfs on skills is much more reasonable, as many of the builds these days either succeed or fail based off of the opponent's build. Some builds are particularly effective against casters, while lacking against str builds, and so on.
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