Exploding Penguin -> RE: =ED= Balance Discussion XII (10/18/2012 18:43:45)
|
Caster's aren't really too overpowered, although they are slightly right now, it's not as hard as you think to beat them in a 1v1. Using my old caster weapon set (Frost destroyer, dark varium blaster, tesla P, e eggzooka, all on max tech enhance), I was able to dominate with equal records to those on the 1v1 leaderboard at a good rate, but my support build with TM was far more effective as it won much faster, and gave out about the same win rate. The main point I'm making is, TM overall is just an overpowered class and certain skills need to be nerfed (those who complained about me suggesting nerfing assim, hopefully you read the later post I made because I stated that it was a mistake. Also don't forget that assim can actually return energy back to the user while dealing normal strike damage. At level 9+ assimilation, TMs can virtually recreate a move that's an almost exact copy of static charge, just that assimilation removes energy, but has a longer cooldown, and gives a slightly smaller amount of energy back. Therefore, I'd say assim is currently pretty balanced as of now). Mainly plasma bolt, which needs to be redone on scaling (I think the way it used to be scaled would be better, where it's +1 damage per additional 4 tech rather than 3, but it levels at a rate of +3 instead of +2 per level.), and also bludgeon, because it has a 10-10 damage-energy ratio at level 1 on higher level primaries, whereas skills like double strike may have lower cooldown, but cost 5 more energy and deal 5% less damage.
|
|
|
|