RE: Armors - Read the first post! (Full Version)

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Bu Kek Siansu -> RE: Armors - Read the first post! (10/18/2013 1:12:19)

quote:

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Savage Werewolf Form

«Fully Offensive Mastercraft armor. Good Earth resistance, with a secondary to Darkness. Has a chance to deal more damage for its Mastercraft effect.»

Level: 10
Power Level: 10, Mastercraft
Price: 39 Gold
Sellback: 19 Gold
Location: BattleOn » (Today's Event » Golden Giftbox l Valencia » What are Golden Giftboxes? » Yes l House » Golden Giftbox Painting » Teleport) » Open Box » [link=URL]Golden Gifboxes UltraRares Shop[/link]
Element: Earth

COMBAT DEFENCE
Melee: 29
Ranged: 29
Magic: 29

ELEMENTAL MODIFIER
Fire: 100%
Water: 97%
Wind: 99%
Ice: 97%
Earth: 94%
Energy: 98%
Light: 98%
Darkness: 96%

ATTACK
Hits: 3
Type: «As Weapon»
Element: «As Weapon»
Damage: 54.17% Base, 54.17% Random, and 69.17% Stats each
BTH: 1 plus Stats each

EFFECTS
  • You receive Armor Lean x1.25. You take 25% more damage in this armor. The 125% damage multiplier has already been factored into the attack damage above.
  • Every turn, there is a 20% chance of dealing 125% damage*. (Not factored in)

    *You strike with Feral Fury, dealing 125% damage!

    DESCRIPTION
    Looks like you've got a case of lycanthropy. Nothing to worry about, you'll just have great resistances to both Earth and Darkness attacks. Side effects may include powerful attacks which have a chance to be even stronger than normal.

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Savage_Werewolf_Form.gif[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23.



    Analysis

    Starts out with 130% Base, 130% Random, 166% Stats, and 1 BTH.
    • The armor's Mastercraft bonus is a 20% chance of dealing 125% damage.

    • Since it has 3 equally strong hits, each hit does 33.33% damage.
    All this has ALREADY been calculated into the numbers above.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Savage Werewolf Form

    «Fully Offensive Mastercraft armor. Good Earth resistance, with a secondary to Darkness. Has a chance to deal more damage for its Mastercraft effect.»

    Level: 30
    Power Level: 30, Mastercraft
    Price: 117 Gold
    Sellback: 58 Gold
    Location: BattleOn » (Today's Event » Golden Giftbox l Valencia » What are Golden Giftboxes? » Yes l House » Golden Giftbox Painting » Teleport) » Open Box » [link=URL]Golden Gifboxes UltraRares Shop[/link]
    Element: Earth

    COMBAT DEFENCE
    Melee: 32
    Ranged: 32
    Magic: 32

    ELEMENTAL MODIFIER
    Fire: 99%
    Water: 90%
    Wind: 96%
    Ice: 90%
    Earth: 82%
    Energy: 93%
    Light: 92%
    Darkness: 88%

    ATTACK
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 79.17% Base, 79.17% Random, and 124.17% Stats each
    BTH: 3 plus Stats each

    EFFECTS
  • You receive Armor Lean x1.25. You take 25% more damage in this armor. The 125% damage multiplier has already been factored into the attack damage above.
  • Every turn, there is a 20% chance of dealing 125% damage*. (Not factored in)

    *You strike with Feral Fury, dealing 125% damage!

    DESCRIPTION
    Looks like you've got a case of lycanthropy. Nothing to worry about, you'll just have great resistances to both Earth and Darkness attacks. Side effects may include powerful attacks which have a chance to be even stronger than normal.

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Savage_Werewolf_Form.gif[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23.



    Analysis

    Starts out with 190% Base, 190% Random, 298% Stats, and 3 BTH.
    • The armor's Mastercraft bonus is a 20% chance of dealing 125% damage.

    • Since it has 3 equally strong hits, each hit does 33.33% damage.
    All this has ALREADY been calculated into the numbers above.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Savage Werewolf Form

    «Fully Offensive Mastercraft armor. Good Earth resistance, with a secondary to Darkness. Has a chance to deal more damage for its Mastercraft effect.»

    Level: 50
    Power Level: 50, Mastercraft
    Price: 739 Gold
    Sellback: 369 Gold
    Location: BattleOn » (Today's Event » Golden Giftbox l Valencia » What are Golden Giftboxes? » Yes l House » Golden Giftbox Painting » Teleport) » Open Box » [link=URL]Golden Gifboxes UltraRares Shop[/link]
    Element: Earth

    COMBAT DEFENCE
    Melee: 35
    Ranged: 35
    Magic: 35

    ELEMENTAL MODIFIER
    Fire: 98%
    Water: 84%
    Wind: 93%
    Ice: 84%
    Earth: 73%
    Energy: 91%
    Light: 88%
    Darkness: 79%

    ATTACK
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 104.17% Base, 104.17% Random, and 179.17% Stats each
    BTH: 6 plus Stats each

    EFFECTS
  • You receive Armor Lean x1.25. You take 25% more damage in this armor. The 125% damage multiplier has already been factored into the attack damage above.
  • Every turn, there is a 20% chance of dealing 125% damage*. (Not factored in)

    *You strike with Feral Fury, dealing 125% damage!

    DESCRIPTION
    Looks like you've got a case of lycanthropy. Nothing to worry about, you'll just have great resistances to both Earth and Darkness attacks. Side effects may include powerful attacks which have a chance to be even stronger than normal.

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Savage_Werewolf_Form.gif[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23.



    Analysis

    Starts out with 250% Base, 250% Random, 430% Stats, and 6 BTH.
    • The armor's Mastercraft bonus is a 20% chance of dealing 125% damage.

    • Since it has 3 equally strong hits, each hit does 33.33% damage.
    All this has ALREADY been calculated into the numbers above.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Savage Werewolf Form

    «Fully Offensive Mastercraft armor. Good Earth resistance, with a secondary to Darkness. Has a chance to deal more damage for its Mastercraft effect.»

    Level: 70
    Power Level: 70, Mastercraft
    Price: 5,758 Gold
    Sellback: 2,879 Gold
    Location: BattleOn » (Today's Event » Golden Giftbox l Valencia » What are Golden Giftboxes? » Yes l House » Golden Giftbox Painting » Teleport) » Open Box » [link=URL]Golden Gifboxes UltraRares Shop[/link]
    Element: Earth

    COMBAT DEFENCE
    Melee: 38
    Ranged: 38
    Magic: 38

    ELEMENTAL MODIFIER
    Fire: 97%
    Water: 79%
    Wind: 92%
    Ice: 79%
    Earth: 63%
    Energy: 90%
    Light: 86%
    Darkness: 69%

    ATTACK
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 129.17% Base, 129.17% Random, and 234.17% Stats each
    BTH: 8 plus Stats each

    EFFECTS
  • You receive Armor Lean x1.25. You take 25% more damage in this armor. The 125% damage multiplier has already been factored into the attack damage above.
  • Every turn, there is a 20% chance of dealing 125% damage*. (Not factored in)

    *You strike with Feral Fury, dealing 125% damage!

    DESCRIPTION
    Looks like you've got a case of lycanthropy. Nothing to worry about, you'll just have great resistances to both Earth and Darkness attacks. Side effects may include powerful attacks which have a chance to be even stronger than normal.

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Savage_Werewolf_Form.gif[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23.



    Analysis

    Starts out with 310% Base, 310% Random, 562% Stats, and 8 BTH.
    • The armor's Mastercraft bonus is a 20% chance of dealing 125% damage.

    • Since it has 3 equally strong hits, each hit does 33.33% damage.
    All this has ALREADY been calculated into the numbers above.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Savage Werewolf Form

    «Fully Offensive Mastercraft armor. Good Earth resistance, with a secondary to Darkness. Has a chance to deal more damage for its Mastercraft effect.»

    Level: 90
    Power Level: 90, Mastercraft
    Price: 46,217 Gold
    Sellback: 23,108 Gold
    Location: BattleOn » (Today's Event » Golden Giftbox l Valencia » What are Golden Giftboxes? » Yes l House » Golden Giftbox Painting » Teleport) » Open Box » [link=URL]Golden Gifboxes UltraRares Shop[/link]
    Element: Earth

    COMBAT DEFENCE
    Melee: 41
    Ranged: 41
    Magic: 41

    ELEMENTAL MODIFIER
    Fire: 96%
    Water: 77%
    Wind: 91%
    Ice: 77%
    Earth: 56%
    Energy: 89%
    Light: 85%
    Darkness: 63%

    ATTACK
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 154.17% Base, 154.17% Random, and 289.17% Stats each
    BTH: 11 plus Stats each

    EFFECTS
  • You receive Armor Lean x1.25. You take 25% more damage in this armor. The 125% damage multiplier has already been factored into the attack damage above.
  • Every turn, there is a 20% chance of dealing 125% damage*. (Not factored in)

    *You strike with Feral Fury, dealing 125% damage!

    DESCRIPTION
    Looks like you've got a case of lycanthropy. Nothing to worry about, you'll just have great resistances to both Earth and Darkness attacks. Side effects may include powerful attacks which have a chance to be even stronger than normal.

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Savage_Werewolf_Form.gif[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23.



    Analysis

    Starts out with 370% Base, 370% Random, 694% Stats, and 11 BTH.
    • The armor's Mastercraft bonus is a 20% chance of dealing 125% damage.

    • Since it has 3 equally strong hits, each hit does 33.33% damage.
    All this has ALREADY been calculated into the numbers above.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Savage Werewolf Form

    «Fully Offensive Mastercraft armor. Good Earth resistance, with a secondary to Darkness. Has a chance to deal more damage for its Mastercraft effect.»

    Level: 110
    Power Level: 110, Mastercraft
    Price: 372,410 Gold
    Sellback: 186,205 Gold
    Location: BattleOn » (Today's Event » Golden Giftbox l Valencia » What are Golden Giftboxes? » Yes l House » Golden Giftbox Painting » Teleport) » Open Box » [link=URL]Golden Gifboxes UltraRares Shop[/link]
    Element: Earth

    COMBAT DEFENCE
    Melee: 44
    Ranged: 44
    Magic: 44

    ELEMENTAL MODIFIER
    Fire: 95%
    Water: 73%
    Wind: 90%
    Ice: 73%
    Earth: 49%
    Energy: 89%
    Light: 85%
    Darkness: 57%

    ATTACK
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 179.17% Base, 179.17% Random, and 344.17% Stats each
    BTH: 13 plus Stats each

    EFFECTS
  • You receive Armor Lean x1.25. You take 25% more damage in this armor. The 125% damage multiplier has already been factored into the attack damage above.
  • Every turn, there is a 20% chance of dealing 125% damage*. (Not factored in)

    *You strike with Feral Fury, dealing 125% damage!

    DESCRIPTION
    Looks like you've got a case of lycanthropy. Nothing to worry about, you'll just have great resistances to both Earth and Darkness attacks. Side effects may include powerful attacks which have a chance to be even stronger than normal.

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Savage_Werewolf_Form.gif[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23.



    Analysis

    Starts out with 430% Base, 430% Random, 826% Stats, and 13 BTH.
    • The armor's Mastercraft bonus is a 20% chance of dealing 125% damage.

    • Since it has 3 equally strong hits, each hit does 33.33% damage.
    All this has ALREADY been calculated into the numbers above.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Savage Werewolf Form

    «Fully Offensive Mastercraft armor. Good Earth resistance, with a secondary to Darkness. Has a chance to deal more damage for its Mastercraft effect.»

    Level: 130
    Power Level: 130, Mastercraft
    Price: 3,002,287 Gold
    Sellback: 1,501,143 Gold
    Location: BattleOn » (Today's Event » Golden Giftbox l Valencia » What are Golden Giftboxes? » Yes l House » Golden Giftbox Painting » Teleport) » Open Box » [link=URL]Golden Gifboxes UltraRares Shop[/link]
    Element: Earth

    COMBAT DEFENCE
    Melee: 47
    Ranged: 47
    Magic: 47

    ELEMENTAL MODIFIER
    Fire: 95%
    Water: 71%
    Wind: 90%
    Ice: 71%
    Earth: 44%
    Energy: 87%
    Light: 83%
    Darkness: 51%

    ATTACK
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 204.17% Base, 204.17% Random, and 399.17% Stats each
    BTH: 16 plus Stats each

    EFFECTS
  • You receive Armor Lean x1.25. You take 25% more damage in this armor. The 125% damage multiplier has already been factored into the attack damage above.
  • Every turn, there is a 20% chance of dealing 125% damage*. (Not factored in)

    *You strike with Feral Fury, dealing 125% damage!

    DESCRIPTION
    Looks like you've got a case of lycanthropy. Nothing to worry about, you'll just have great resistances to both Earth and Darkness attacks. Side effects may include powerful attacks which have a chance to be even stronger than normal.

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Savage_Werewolf_Form.gif[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23.



    Analysis

    Starts out with 490% Base, 490% Random, 958% Stats, and 16 BTH.
    • The armor's Mastercraft bonus is a 20% chance of dealing 125% damage.

    • Since it has 3 equally strong hits, each hit does 33.33% damage.
    All this has ALREADY been calculated into the numbers above.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Savage Werewolf Form

    «Fully Offensive Mastercraft armor. Good Earth resistance, with a secondary to Darkness. Has a chance to deal more damage for its Mastercraft effect.»

    Level: 150
    Power Level: 153, Mastercraft
    Price: 24,205,166 Gold
    Sellback: 12,102,583 Gold
    Location: BattleOn » (Today's Event » Golden Giftbox l Valencia » What are Golden Giftboxes? » Yes l House » Golden Giftbox Painting » Teleport) » Open Box » [link=URL]Golden Gifboxes UltraRares Shop[/link]
    Element: Earth

    COMBAT DEFENCE
    Melee: 50
    Ranged: 50
    Magic: 50

    ELEMENTAL MODIFIER
    Fire: 95%
    Water: 66%
    Wind: 90%
    Ice: 66%
    Earth: 39%
    Energy: 84%
    Light: 79%
    Darkness: 44%

    ATTACK
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 232.92% Base, 232.92% Random, and 462.42% Stats each
    BTH: 19 plus Stats each

    EFFECTS
  • You receive Armor Lean x1.25. You take 25% more damage in this armor. The 125% damage multiplier has already been factored into the attack damage above.
  • Every turn, there is a 20% chance of dealing 125% damage*. (Not factored in)

    *You strike with Feral Fury, dealing 125% damage!

    DESCRIPTION
    Looks like you've got a case of lycanthropy. Nothing to worry about, you'll just have great resistances to both Earth and Darkness attacks. Side effects may include powerful attacks which have a chance to be even stronger than normal.

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Savage_Werewolf_Form.gif[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23.



    Analysis

    Starts out with 559% Base, 559% Random, 1109.8% Stats, and 19 BTH.
    • The armor's Mastercraft bonus is a 20% chance of dealing 125% damage.

    • Since it has 3 equally strong hits, each hit does 33.33% damage.
    All this has ALREADY been calculated into the numbers above.





    NOTE

  • This armor is still available, I just added the rare tags for the future. :)






  • Needs Quoting - Dragoon23




    Xrai -> RE: Armors - Read the first post! (11/10/2013 0:50:05)

    0.2*1.25=1.05 which is MC bonus. It should be 125%*125% of neutral armor damage when the 20% proc. attack happens.




    Dragoon23 -> RE: Armors - Read the first post! (11/11/2013 2:51:29)

    quote:

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Ultraguardian_Armor.gif[/img]
    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/UltraGuardianRobesUpdated.gif[/img]
    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/UltraGuardian_LeathersUpdated.gif[/img]

    quote:

    ORIGINAL: Kamui

    So those of you with the Mighty UltraGuardian Plate? It's now powered up, and uses a better scaling setup, as well as the Lean system. I also tweaked it so that the effect that it has on its 20% rate attack (where it boosts the damage of said attack if using a Melee weapon to 140% of its normal value) to apply to weapon specials when using Melee weapons as well. If you're using a Melee weapon and go into special, your eyes should glow red, and flash every time you get the damage boost, it's a bit lower (50% chance of 120% damage, rolled per hit) but should be quite useful! I'm going to be hopefully updating the Deft and Insightful armours as well later today, but they got a BIT more of an overhaul than this one did.



    quote:

    ORIGINAL: Kamui


    Not yet, but they will be.

    Also, here, has some info.

    This is what will be used for ALL of the no-drop armours once they're properly updated. Elemental Wheel applies, and if your chosen alignment in the Guardian Tower is neutral, or you are not a Guardian at all, it uses the Flat resist numbers. This will also apply to the Adventurer armours, once they are updated, both power level and alignment, that is. So if you're using Cloth Robes or Steel Plate, but are a Guardian, it will be PlayerLv - 5 for PowLv, instead of the current PlayerLv - 20 for PowLv.

    PowLvl	5	10	15	20	25	30	35	40	45	50
    										
    B/R	115	130	145	160	175	190	205	220	235	250
    Stat	133	166	199	232	265	298	331	364	397	430
    BtH	0	1	1	2	3	3	4	5	5	6
    										
    Main	97	94	91	88	85	82	80	77	75	73
    Ally	99	96	93	92	91	90	87	84	82	80
    Neutral	99	97	96	95	94	92	89	88	87	84
    Poor	100	98	97	96	96	95	95	93	91	90
    Oppose	100	99	99	98	98	98	97	97	97	97
    Flat	99	97	95	93	92	91	89	87	85	83
    										
    Main	-3	-6	-9	-12	-15	-18	-20	-23	-25	-27
    Ally	-1	-4	-7	-8	-9	-10	-13	-16	-18	-20
    Neutral	-1	-3	-4	-5	-6	-8	-11	-12	-13	-16
    Poor	0	-2	-3	-4	-4	-5	-5	-7	-9	-10
    Oppose	0	-1	-1	-2	-2	-2	-3	-3	-3	-3
    Flat	-1	-3	-5	-7	-8	-9	-11	-13	-15	-17
    										
    Main	30	31	32	33	34	35	35	35	36	36
    Off	26	27	28	29	30	31	31	31	32	32
    										
    ----------------------------------------------------------------------------------
    										
    PowLvl	55	60	65	70	75	80	85	90	95	100
    										
    B/R	265	280	295	310	325	340	355	370	385	400
    Stat	463	496	529	562	595	628	661	694	727	760
    BtH	6	7	8	8	9	10	10	11	11	12
    										
    Main	71	67	65	63	61	60	58	56	54	52
    Ally	74	72	72	69	67	66	64	64	62	62
    Neutral	83	83	82	80	79	79	79	78	78	78
    Poor	90	90	90	90	90	89	89	89	89	89
    Oppose	97	97	97	97	97	97	97	97	97	97
    Flat	81	79	79	77	75	75	74	73	72	72
    										
    Main	-29	-33	-35	-37	-39	-40	-42	-44	-46	-48
    Ally	-26	-28	-28	-31	-33	-34	-36	-36	-38	-38
    Neutral	-17	-17	-18	-20	-21	-21	-21	-22	-22	-22
    Poor	-10	-10	-10	-10	-10	-11	-11	-11	-11	-11
    Oppose	-3	-3	-3	-3	-3	-3	-3	-3	-3	-3
    Flat	-19	-21	-21	-23	-25	-25	-26	-27	-28	-28
    										
    Main	37	37	38	38	38	39	40	41	42	43
    Off	33	33	34	34	34	35	36	37	38	39
    										
    ----------------------------------------------------------------------------------
    										
    PowLvl	105	110	115	120	125	130	135	140	145	150
    										
    B/R	415	430	445	460	475	490	505	520	535	550
    Stat	793	826	859	892	925	958	991	1024	1057	1090
    BtH	13	13	14	15	15	16	16	17	18	18
    										
    Main	51	49	48	47	45	44	42	41	41	40
    Ally	59	58	56	55	53	53	50	50	49	48
    Neutral	78	77	76	76	76	75	73	72	72	70
    Poor	88	87	87	87	87	87	86	86	86	85
    Oppose	97	96	96	96	96	96	95	95	95	95
    Flat	70	69	68	68	67	66	64	64	63	62
    										
    Main	-49	-51	-52	-53	-55	-56	-58	-59	-59	-60
    Ally	-41	-42	-44	-45	-47	-47	-50	-50	-51	-52
    Neutral	-22	-23	-24	-24	-24	-25	-27	-28	-28	-30
    Poor	-12	-13	-13	-13	-13	-13	-14	-14	-14	-15
    Oppose	-3	-4	-4	-4	-4	-4	-5	-5	-5	-5
    Flat	-30	-31	-32	-32	-33	-34	-36	-36	-37	-38
    										
    Main	43	44	44	45	46	47	47	48	49	50
    Off	39	40	40	41	42	43	43	44	45	46



    27/23/23 for Main/Off/Off at Lv 0, 100 for all resists.



    And yes, PowLv 150 is there for a reason


    quote:

    ORIGINAL: Kamui

    If neutral it just picks from all 8 elements. Also, I got the Leathers mostly working guys, making the effect work not just on armour attacks but ALSO on weapon specials was a bit of a hassle. It works though, just got some graphics bugs to work out on the bloody thing. Then it's on to getting the Robes to work.

    The UG stuff is MAINLY keeping its same ability, I'm just updating it and making it work on a more consistent basis. Current version would work only on the 20% attack but also would only work if ANY of the hits from said attack connected, but it had a +20 bonus to the save. I'm making it divide the proc rate among the # of hits (so the attack does three hits, and if you connect with 2, you have a 2/3 chance of the Paralyse applying, before any other modifiers like monster ele resist and such.)

    I'm also doing similar to what I did with the MUGP, and making the effect occur during weapon specials too, it's a bit more finicky to make happen, but I got it to work. So even if you're using a bow, there's a 20% chance that your attack will attempt to Paralyse the enemy (I also made it so that if you WOULD be attempting to Paralyse, but the enemy already is Paralysed, then you'll do bonus damage, call it a backstab bonus if you like).

    Finally, I extended the effects on the Leathers from not just Ranged weapons, but also to Daggers and Rapiers, since those are more "Roguish" weapons. We'll be hopefully cranking these things out by the end of today, they're just more complex effects than we usually end up doing. :/
    Updated, thanks! ~Koree




    Dragoon23 -> RE: Armors - Read the first post! (11/17/2013 15:36:25)

    quote:

    Hatchling Dragon Knight's Hide Z
    Hatchling Dragon Knight's Hide
    Young Dragon Knight's Hide
    Adolescent Dragon Knight's Hide
    Adult Dragon Knight's Hide Z
    Adult Dragon Knight's Hide
    Mature Dragon Knight's Hide
    Elder Dragon Knight's Hide
    Ancient Dragon Knight's Hide
    Wyrm Knight's Hide

    Mid Defensive (0.9 lean) Fire armor. Has excellent Earth defenses.
    2 Hit armor.

    Description:
    This hide of a dragon is nearly impenetrable. This scale mail will protect you from any Fire, Earth, Melee, or Magic attacks... and when used with other draconic artifacts, will let you transform into a draconic warrior yourself!

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Dragon_Knights_HIde.gif[/img]

    Stats for Wyrm Knight's Hide:
    COMBAT DEFENCE
    Melee: +58
    Ranged: +53
    Magic: +58

    ELEMENT MODIFIERS
    Fire: 39%
    Water: 86%
    Wind: 95%
    Ice: 95%
    Earth: 44%
    Energy: 86%
    Light: 86%
    Darkness: 86%

    Corrections thanks to Heroes of the Scape and tommy2468


    Half-Dragon Skill requires:
    Armor
    Weapon
    Shield
    Misc

    Effect: changes your lean to fully offensive (1.25) and your attack is 4 hits.

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Dragon_Knight_FSB.gif[/img]


    Booo - Dragoon23




    Ianthe -> RE: Armors - Read the first post! (11/18/2013 20:14:35)

    quote:

    Dragon Knight's Hide

    Mid-defensive (90%) Fire armour. Normal attack is two hits. The *0.9 is not factored into the table below.

    MC Bonus: +3 blocking (already factored in)

    FSB (armour+shield+misc+weapon): can transform into a half-dragon. (Option available through the armour menu.) This makes the armour fully offensive, and you do an extra *1.15 damage. Your attack is now four hits and does a total of *1.25*1.15 damage: two hits that match the normal two hits (so 0.9/2 of the damage in the table each) and two hits of *0.26875 of the table's damage each. Unequipping any of the Dragon Knight pieces will turn you back into a human.
    Lv	45	60	75	90	105	120	135	150
    								
    BR%	235	280	325	370	415	460	505	559
    Stat%	397	496	595	694	793	892	991	1109.8
    BTH	5	7	9	11	13	15	16	19
    								
    Fire	75	67	61	56	51	47	42	39
    Water	93	92	90	90	89	89	89	86
    Ice	100	96	96	96	96	96	95	95
    Wind	100	96	96	96	96	96	95	95
    Earth 	78	70	65	63	57	56	46	44
    Energy	93	92	90	90	89	89	89	86
    Light 	93	92	90	90	89	89	89	86
    Dark	93	92	90	90	89	89	89	86
    								
    Melee	40	43	45	48	50	53	55	58
    Ranged	35	38	40	43	45	48	50	53
    Magic	40	43	45	48	50	53	55	58
    
    Price	902	4094	19364	92435	442039	2114754	10118016	48410333
    Sell	451	2047	9682	46217	221019	1057377	5059008	24205166
    
    
    Level	11	80
    Type	Z	Z
    PowLvl	45	90
    
    MCPrice	715	7315
    MCSell	Z	Z


    Got this thanks - Dragoon23




    blex12345 -> RE: Armors - Read the first post! (11/19/2013 1:05:13)

    quote:

    I think a minor typo above: it should be FSB (armour+shield+misc+weapon) instead of FSB (armour+helm+misc+weapon)


    Fixed. Thanks! ~IMR




    Ianthe -> RE: Armors - Read the first post! (11/25/2013 7:07:55)

    quote:

    Okay. Let's see how much of Knight I can get out.

    Class Level: Your Knight Class Level. Ranges from 0 to 10.
    Class Power Level: 40 + 3*(Class Level). So from 40 to 70.
    Skill Level: Click on the Knight icon in the skill menu to change the skill level. This lets you use the skills at a lower power level in order to save SP. This ranges from 0 to (Class Level)
    Skill Power Level: 40 + 3*(Skill Level).

    Basic Training Armour

    Defences: Instead of what we did previously by coming up with complex formulas for each resistance, we just manually calculated all the values and put them in a giant array. Take that, Maple's polynomial regression functions!
    CLvl	0	1	2	3	4	5	6	7	8	9	10
    CPowLvl	40	43	46	49	52	55	58	61	64	67	70
    											
    Melee	34	34	35	35	36	36	37	37	38	38	39
    Ranged	32	32	33	33	34	34	35	35	36	36	37
    Magic	28	28	29	29	30	30	31	31	32	32	33
    											
    Fire	89	87	86	85	82	81	81	81	81	80	80
    Water	89	87	86	85	82	81	81	81	81	80	80
    Ice	89	87	86	85	82	81	81	81	81	80	80
    Wind	95	94	94	92	89	87	87	86	86	85	85
    Earth	78	77	77	77	76	74	74	73	73	73	73
    Energy	89	87	86	85	82	81	81	81	81	80	80
    Light	76	74	73	72	72	71	71	67	67	65	63
    Dark	100	100	100	98	95	94	94	92	92	90	90
    
    Attack: deals [current lean] damage, split between two hits. The lean isn't factored into the below numbers.
    BR%	220	229	238	247	256	265	274	283	292	301	310
    Stat%	364	383.8	403.6	423.4	443.2	463	482.8	502.6	522.4	542.2	562
    BTH	5	5	5	6	6	6	7	7	8	8	8
    
    Knight's Armaments:

      The sword and shield scale based on your Skill Power Level.

      For the sword:
        See the Blade of Awe. PowLvl = Scaled Skill Level. It's a normal 20-proc weapon, so SBR = (-0.00000349*PowLvl^3 + 0.000552*PowLvl^2 + 0.0801*PowLvl + 1.67)
        MC: The sword can make the monster Bleed. There's a 0.2245 * [hits connected] / [hits attempted] chance of it. The monster can resist with a save at a +0 bonus:

        Level: PowLvl vs MonsterLevel
        Major: YourSTR vs MonsterEND
        Minor: YourLUK vs MonsterLUK

        If it fails, then the monster starts Bleeding (Level = PowLvl, 0.25 power). Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" are immune.

        If the monster is already bleeding, then the weapon just does *1.05 damage on all normal player attacks and weapon specials.

        The sword of a squire! Can only be used with its corresponding armour.

      Shield:
        The shield is like the armour: its stats are all pre-calculated and in a big array.
        SLvl	0	1	2	3	4	5	6	7	8	9	10
        SPowLvl	40	43	46	49	52	55	58	61	64	67	70
        											
        Melee	12	12	12	13	13	14	14	14	14	14	14
        Ranged	4	4	4	5	5	6	6	6	6	6	6
        Magic	1	1	1	2	2	3	3	3	3	3	3
        											
        Light	-15	-16	-17	-17	-18	-18	-19	-19	-19	-19	-20
        Earth	-8	-8	-8	-10	-10	-10	-10	-11	-12	-13	-13
        

        MC bonus: +6 Melee defence (already calculated in).

        The shield of a squire! Can only be used with its corresponding armour.

      Full set bonus (Knight armor + sword + shield): the chance of bleeding (the one I highlighted in red) is multiplied by three. Also, the weapon deals *1.15 damage against Bleeding enemies instead of *1.05.
    Shield Bash
      This turns your shield into a weapon, based on the shield's power level.

      Base = round((0.00375*ShieldPowLvl^2 + 0.5625*ShieldPowLvl + 5.25)/2/(1+0.03*ShieldPowLvl))
      Rand = round(2*(0.00375*ShieldPowLvl^2 + 0.5625*ShieldPowLvl + 5.25)/2/(1+0.03*ShieldPowLvl) - Base)
      BTH = round(ShieldPowLvl/8)

      Then you perform an attack with it at [Skill Power Level] for [LEAN]*1.6 - 0.952 damage. It's a Melee attack and matches your shield's element (Neutral shields default to Light). If it connects and deals >0 damage, then the monster can become Dazed ([monster resistance to shield element]*40% chance of not acting, 4 rounds). The monster can resist with a save at a +0 bonus:
      PowLvl: [Skill Power Level] vs MonsterLvl
      Major: YourSTR vs MonsterEND
      Minor: YourLUK vs MonsterLUK

      (Right now [Shield Element]-element monsters are immune to the effect, but this seems redundant given that it also checks the monster's resistance, so I'm removing it.)

      SP Cost: round(round([Standard SP cost])*0.96*[LEAN])

    Blade of Retaliation
      You do nothing this turn.

      During this turn, all monster attacks automatcially connect.

      During your next turn, you do one hit of *([LEAN]*0.8*3.01 + 1.4*0.15) damage.

      SP Cost: round(round([Standard SP cost])*0.96*[LEAN])

    Brotherhood
      Summons a Squire guest.

      Standard guest. Scales based on Skill Power Level. Costs *0.9 of the usual SP if you're in any Knight class armour, or *1.1 if you're not.

      50% chance of either attack:
      1) Two hits, Melee Light. *1.05 damage as an MC bonus
      2) One hit, Melee Light. *0.9 damage to pay for the status. (The MC bonus partially mitigates the penalty.) If the attack connects, then there's a 60.5% chance of the monster becoming Dazed ([Light resist]*25% chance of not acting, 1 round). The monster gets a +0 bonus to its save:
      Level: [Skill Power Level] vs MonsterLevel
      Major: YourCHA vs MonsterEND
      Minor: YourLUK vs MonsterLUK

      Light-element monsters are immune to the Daze.

      The guest does not do Attack #2 if the monster is already Dazed (through any source), or if its own Daze fails twice (either due to the save failing or because it's attacking a Light monster or because the monster has Daze Immunity).
    Added, thanks! ~Koree




    Bu Kek Siansu -> RE: Armors - Read the first post! (11/25/2013 8:57:15)

    quote:

    Entries:
  • Savage Werewolf Form = Done!
  • Horde's armor = Done!



    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Savage Werewolf Form

    «Fully Offensive Earth armor. Mastercraft; has a chance to deal more damage.»

    Location: Golden Giftboxes - UltraRare shop
    Element: Earth

    Type								G
    Level	10	30	50	70	90	110	130	150
    PowLvl	10 MC	30 MC	50 MC	70 MC	90 MC	110 MC	130 MC	153 MC
    
    Price	39	117	739	5758	46217	372410	3002287	24205166
    Sell	19	58	369	2879	23108	186205	1501143	12102583

    COMBAT DEFENCE
    Melee	29	32	35	38	41	44	47	50
    Ranged	29	32	35	38	41	44	47	50
    Magic	29	32	35	38	41	44	47	50

    ELEMENTAL MODIFIER
    Fire	100	99	98	97	96	95	95	95
    Water	97	90	84	79	77	73	71	66
    Wind	99	96	93	92	91	90	90	90
    Ice	97	90	84	79	77	73	71	66
    Earth	94	82	73	63	56	49	44	39
    Energy	98	93	91	90	89	89	87	84
    Light	98	92	88	86	85	85	83	79
    Dark	96	88	79	69	63	57	51	44

    ATTACK
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	54.2	79.2	104.2	129.2	154.2	179.2	204.2	232.9
    Stat%	69.2	124.2	179.2	234.2	289.2	344.2	399.2	462.4
    +BTH	1	3	6	8	11	13	16	19

    EFFECT
  • Armor Lean x1.25.
  • Every turn, there is a 20% chance of dealing 125% damage*.

    *You strike with Feral Fury, dealing 125% damage!

    DESCRIPTION
    Looks like you've got a case of lycanthropy. Nothing to worry about, you'll just have great resistances to both Earth and Darkness attacks. Side effects may include powerful attacks which have a chance to be even stronger than normal.

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Savage_Werewolf_Form.gif[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23. Format and additional help thanks to Koree.


    Analysis

    The attack starts off as a fully offensive armor attack (which is 125% of an average armor):
    Type								G
    Level	10	30	50	70	90	110	130	150
    PowLvl	10 MC	30 MC	50 MC	70 MC	90 MC	110 MC	130 MC	153 MC
    
    BR%	162.5	237.5	312.5	387.5	462.5	537.5	612.5	698.8
    Stat%	207.5	372.5	537.5	702.5	867.5	1032.5	1197.5	1387.3
    +BTH	1	3	6	8	11	13	16	19

    The armor's Mastercraft bonus is a 20% chance to deal 125% damage for a total of 156.25% damage.


    Updates

    October 17, 2013: The armor was released.
    November 21, 2013: The armor became rare.












    Horde's Temper

    «Fully Offensive Wind armor. Can deal more damage against Truphma enemies. Mastercraft; pays for the lack of downtrigger»

    Also see other Horde's: Temper, Reckoning G, Reckoning, Fury, Outrage, Indignation Z, Indignation, Retribution, Wrath Z, Wrath, Ire

    Location: Xov's Fire I
    Element: Wind

    Level	10
    PowLvl	10 MC
    	
    Price	79
    Sell	39

    COMBAT DEFENCE
    Melee	29
    Ranged	29
    Magic	29

    ELEMENTAL MODIFIER
    Fire	98	
    Water	98	
    Wind	94	
    Ice	100
    Earth	96
    Energy	98
    Light	98
    Dark	100

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	162.5
    Stat%	207.5
    +BTH	1

    EFFECT
  • Armor Lean x1.25.

    TRIGGER
  • Every turn, there is a 20% chance of dealing 150% damage against Truphma enemies.

    DESCRIPTION
    This garb is similar to the one worn by Eukara Vox, beloved schoolteacher and Guardian of Creativity. It provides great Wind resistance, as well as good Earth resistance and a chance of dealing greater damage to Truphma and those corrupted by them!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Hordes_Ire2.jpg[/image]

    Numbers and image thanks to Ash. Image, description and additional info thanks to Dragoon23. Format and additional help thanks to Koree.


    Updates

    August 12, 2013: The armor was released.







    Horde's Reckoning





    Horde's Reckoning G

    «Fully Offensive Wind armor. Can deal more damage against Truphma enemies. Mastercraft; pays for the lack of downtrigger»

    Also see other Horde's: Temper, Reckoning G, Reckoning, Fury, Outrage, Indignation Z, Indignation, Retribution, Wrath Z, Wrath, Ire

    Location: Xov's Fire I
    Element: Wind

    Type	G
    Level	23
    PowLvl	30 MC
    	
    Price	143
    Sell	71

    COMBAT DEFENCE
    Melee	32
    Ranged	32
    Magic	32

    ELEMENTAL MODIFIER
    Fire	91
    Water	91
    Wind	82
    Ice	96
    Earth	88
    Energy	91
    Light	91
    Dark	96

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	237.5
    Stat%	372.5
    +BTH	3

    EFFECT
  • Armor Lean x1.25.

    TRIGGER
  • Every turn, there is a 20% chance of dealing 150% damage against Truphma enemies.

    DESCRIPTION
    This garb is similar to the one worn by Eukara Vox, beloved schoolteacher and Guardian of Creativity. It provides great Wind resistance, as well as good Earth resistance and a chance of dealing greater damage to Truphma and those corrupted by them!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Hordes_Ire2.jpg[/image]

    Numbers and image thanks to Ash. Image, description and additional info thanks to Dragoon23. Format and additional help thanks to Koree.


    Updates

    August 12, 2013: The armor was released.





    Horde's Reckoning

    «Fully Offensive Wind armor. Can deal more damage against Truphma enemies. Mastercraft; pays for the lack of downtrigger»

    Also see other Horde's: Temper, Reckoning G, Reckoning, Fury, Outrage, Indignation Z, Indignation, Retribution, Wrath Z, Wrath, Ire

    Location: Xov's Fire I
    Element: Wind

    Level	30
    PowLvl	30 MC
    	
    Price	235
    Sell	117

    COMBAT DEFENCE
    Melee	32
    Ranged	32
    Magic	32

    ELEMENTAL MODIFIER
    Fire	91
    Water	91
    Wind	82
    Ice	96
    Earth	88
    Energy	91
    Light	91
    Dark	

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	237.5
    Stat%	372.5
    +BTH	3

    EFFECT
  • Armor Lean x1.25.

    TRIGGER
  • Every turn, there is a 20% chance of dealing 150% damage against Truphma enemies.

    DESCRIPTION
    This garb is similar to the one worn by Eukara Vox, beloved schoolteacher and Guardian of Creativity. It provides great Wind resistance, as well as good Earth resistance and a chance of dealing greater damage to Truphma and those corrupted by them!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Hordes_Ire2.jpg[/image]

    Numbers and image thanks to Ash. Image, description and additional info thanks to Dragoon23. Format and additional help thanks to Koree.


    Updates

    August 12, 2013: The armor was released.








    Horde's Fury

    «Fully Offensive Wind armor. Can deal more damage against Truphma enemies. Mastercraft; pays for the lack of downtrigger»

    Also see other Horde's: Temper, Reckoning G, Reckoning, Fury, Outrage, Indignation Z, Indignation, Retribution, Wrath Z, Wrath, Ire

    Location: Xov's Fire I
    Element: Wind

    Level	50
    PowLvl	50 MC
    				
    Price	1478
    Sell	739

    COMBAT DEFENCE
    Melee	35
    Ranged	35
    Magic	35

    ELEMENTAL MODIFIER
    Fire	87
    Water	87
    Wind	73
    Ice	93
    Earth	79
    Energy	87
    Light	87
    Dark	93

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	312.5
    Stat%	537.5
    +BTH	6

    EFFECT
  • Armor Lean x1.25.

    TRIGGER
  • Every turn, there is a 20% chance of dealing 150% damage against Truphma enemies.

    DESCRIPTION
    This garb is similar to the one worn by Eukara Vox, beloved schoolteacher and Guardian of Creativity. It provides great Wind resistance, as well as good Earth resistance and a chance of dealing greater damage to Truphma and those corrupted by them!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Hordes_Ire2.jpg[/image]

    Numbers and image thanks to Ash. Image, description and additional info thanks to Dragoon23. Format and additional help thanks to Koree.


    Updates

    August 12, 2013: The armor was released.









    Horde's Outrage

    «Fully Offensive Wind armor. Can deal more damage against Truphma enemies. Mastercraft; pays for the lack of downtrigger»

    Also see other Horde's: Temper, Reckoning G, Reckoning, Fury, Outrage, Indignation Z, Indignation, Retribution, Wrath Z, Wrath, Ire

    Location: Xov's Fire I
    Element: Wind

    Level	70
    PowLvl	70 MC
    						
    Price	11517
    Sell	5758

    COMBAT DEFENCE
    Melee	38
    Ranged	38
    Magic	38

    ELEMENTAL MODIFIER
    Fire	84
    Water	84
    Wind	63
    Ice	92
    Earth	69
    Energy	84
    Light	84
    Dark	92

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	387.5
    Stat%	702.5
    +BTH	8

    EFFECT
  • Armor Lean x1.25.

    TRIGGER
  • Every turn, there is a 20% chance of dealing 150% damage against Truphma enemies.

    DESCRIPTION
    This garb is similar to the one worn by Eukara Vox, beloved schoolteacher and Guardian of Creativity. It provides great Wind resistance, as well as good Earth resistance and a chance of dealing greater damage to Truphma and those corrupted by them!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Hordes_Ire2.jpg[/image]

    Numbers and image thanks to Ash. Image, description and additional info thanks to Dragoon23. Format and additional help thanks to Koree.


    Updates

    August 12, 2013: The armor was released.







    Horde's Indignation





    Horde's Indignation Z

    «Fully Offensive Wind armor. Can deal more damage against Truphma enemies. Mastercraft; pays for the lack of downtrigger»

    Also see other Horde's: Temper, Reckoning G, Reckoning, Fury, Outrage, Indignation Z, Indignation, Retribution, Wrath Z, Wrath, Ire

    Location: Xov's Fire I
    Element: Wind

    Type	Z
    Level	80
    PowLvl	90 MC
    		
    Price	7315Z
    S <48h	6583Z
      >48h	3657Z

    COMBAT DEFENCE
    Melee	41
    Ranged	41
    Magic	41

    ELEMENTAL MODIFIER
    Fire	82
    Water	82
    Wind	56
    Ice	91
    Earth	63
    Energy	82
    Light	82
    Dark	91

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	462.5
    Stat%	867.5
    +BTH	11

    EFFECT
  • Armor Lean x1.25.

    TRIGGER
  • Every turn, there is a 20% chance of dealing 150% damage against Truphma enemies.

    DESCRIPTION
    This garb is similar to the one worn by Eukara Vox, beloved schoolteacher and Guardian of Creativity. It provides great Wind resistance, as well as good Earth resistance and a chance of dealing greater damage to Truphma and those corrupted by them!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Hordes_Ire2.jpg[/image]

    Numbers and image thanks to Ash. Image, description and additional info thanks to Dragoon23. Format and additional help thanks to Koree.


    Updates

    August 12, 2013: The armor was released.





    Horde's Indignation

    «Fully Offensive Wind armor. Can deal more damage against Truphma enemies. Mastercraft; pays for the lack of downtrigger»

    Also see other Horde's: Temper, Reckoning G, Reckoning, Fury, Outrage, Indignation Z, Indignation, Retribution, Wrath Z, Wrath, Ire

    Location: Xov's Fire I
    Element: Wind

    Level	90
    PowLvl	90 MC
    		
    Price	92435
    Sell	46217

    COMBAT DEFENCE
    Melee	41
    Ranged	41
    Magic	41

    ELEMENTAL MODIFIER
    Fire	82
    Water	82
    Wind	56
    Ice	91
    Earth	63
    Energy	82
    Light	82
    Dark	91

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	462.5
    Stat%	867.5
    +BTH	11

    EFFECT
  • Armor Lean x1.25.

    TRIGGER
  • Every turn, there is a 20% chance of dealing 150% damage against Truphma enemies.

    DESCRIPTION
    This garb is similar to the one worn by Eukara Vox, beloved schoolteacher and Guardian of Creativity. It provides great Wind resistance, as well as good Earth resistance and a chance of dealing greater damage to Truphma and those corrupted by them!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Hordes_Ire2.jpg[/image]

    Numbers and image thanks to Ash. Image, description and additional info thanks to Dragoon23. Format and additional help thanks to Koree.


    Updates

    August 12, 2013: The armor was released.








    Horde's Retribution

    «Fully Offensive Wind armor. Can deal more damage against Truphma enemies. Mastercraft; pays for the lack of downtrigger»

    Also see other Horde's: Temper, Reckoning G, Reckoning, Fury, Outrage, Indignation Z, Indignation, Retribution, Wrath Z, Wrath, Ire

    Location: Xov's Fire I
    Element: Wind

    Level	110
    PowLvl	110 MC
    		
    Price	744821
    Sell	372410

    COMBAT DEFENCE
    Melee	44
    Ranged	44
    Magic	44

    ELEMENTAL MODIFIER
    Fire	79
    Water	79
    Wind	49
    Ice	91
    Earth	57
    Energy	79
    Light	79
    Dark	91

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	537.5
    Stat%	1032.5
    +BTH	13

    EFFECT
  • Armor Lean x1.25.

    TRIGGER
  • Every turn, there is a 20% chance of dealing 150% damage against Truphma enemies.

    DESCRIPTION
    This garb is similar to the one worn by Eukara Vox, beloved schoolteacher and Guardian of Creativity. It provides great Wind resistance, as well as good Earth resistance and a chance of dealing greater damage to Truphma and those corrupted by them!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Hordes_Ire2.jpg[/image]

    Numbers and image thanks to Ash. Image, description and additional info thanks to Dragoon23. Format and additional help thanks to Koree.


    Updates

    August 12, 2013: The armor was released.







    Horde's Wrath





    Horde's Wrath Z

    «Fully Offensive Wind armor. Can deal more damage against Truphma enemies. Mastercraft; pays for the lack of downtrigger»

    Also see other Horde's: Temper, Reckoning G, Reckoning, Fury, Outrage, Indignation Z, Indignation, Retribution, Wrath Z, Wrath, Ire

    Location: Xov's Fire I
    Element: Wind

    Type	Z
    Level	120
    PowLvl	130 MC
    		
    Price	11000Z 
    S <48h	9900Z
      >48h	5500Z

    COMBAT DEFENCE
    Melee	47
    Ranged	47
    Magic	47

    ELEMENTAL MODIFIER
    Fire	77
    Water	77
    Wind	44
    Ice	91
    Earth	51
    Energy	77
    Light	77
    Dark	91

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	612.5
    Stat%	1197.5
    +BTH	16

    EFFECT
  • Armor Lean x1.25.

    TRIGGER
  • Every turn, there is a 20% chance of dealing 150% damage against Truphma enemies.

    DESCRIPTION
    This garb is similar to the one worn by Eukara Vox, beloved schoolteacher and Guardian of Creativity. It provides great Wind resistance, as well as good Earth resistance and a chance of dealing greater damage to Truphma and those corrupted by them!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Hordes_Ire2.jpg[/image]

    Numbers and image thanks to Ash. Image, description and additional info thanks to Dragoon23. Format and additional help thanks to Koree.


    Updates

    August 12, 2013: The armor was released.





    Horde's Wrath

    «Fully Offensive Wind armor. Can deal more damage against Truphma enemies. Mastercraft; pays for the lack of downtrigger»

    Also see other Horde's: Temper, Reckoning G, Reckoning, Fury, Outrage, Indignation Z, Indignation, Retribution, Wrath Z, Wrath, Ire

    Location: Xov's Fire I
    Element: Wind

    Level	130
    PowLvl	130 MC
    		
    Price	6004574
    Sell	3002287

    COMBAT DEFENCE
    Melee	47
    Ranged	47
    Magic	47

    ELEMENTAL MODIFIER
    Fire	77
    Water	77
    Wind	44
    Ice	91
    Earth	51
    Energy	77
    Light	77
    Dark	91

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	612.5
    Stat%	1197.5
    +BTH	16

    EFFECT
  • Armor Lean x1.25.

    TRIGGER
  • Every turn, there is a 20% chance of dealing 150% damage against Truphma enemies.

    DESCRIPTION
    This garb is similar to the one worn by Eukara Vox, beloved schoolteacher and Guardian of Creativity. It provides great Wind resistance, as well as good Earth resistance and a chance of dealing greater damage to Truphma and those corrupted by them!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Hordes_Ire2.jpg[/image]

    Numbers and image thanks to Ash. Image, description and additional info thanks to Dragoon23. Format and additional help thanks to Koree.


    Updates

    August 12, 2013: The armor was released.








    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Horde's Ire

    «Fully Offensive Wind armor. Can deal more damage against Truphma enemies. Mastercraft; pays for the lack of downtrigger»

    Also see other Horde's: Temper, Reckoning G, Reckoning, Fury, Outrage, Indignation Z, Indignation, Retribution, Wrath Z, Wrath, Ire

    Location: Xov's Fire I
    Element: Wind

    Type	G
    Level	150
    PowLvl	153 MC
    									
    Price	48410333
    Sell	24205166

    COMBAT DEFENCE
    Melee	50
    Ranged	50
    Magic	50

    ELEMENTAL MODIFIER
    Fire	73
    Water	73
    Wind	39
    Ice	90
    Earth	44
    Energy	73
    Light	73
    Dark	90

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	698.8
    Stat%	1387.3
    +BTH	19

    EFFECT
  • Armor Lean x1.25.

    TRIGGER
  • Every turn, there is a 20% chance of dealing 150% damage against Truphma enemies.

    DESCRIPTION
    This garb is similar to the one worn by Eukara Vox, beloved schoolteacher and Guardian of Creativity. It provides great Wind resistance, as well as good Earth resistance and a chance of dealing greater damage to Truphma and those corrupted by them!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Hordes_Ire2.jpg[/image]

    Numbers and image thanks to Ash. Image, description and additional info thanks to Dragoon23. Format and additional help thanks to Koree.


    Updates

    August 12, 2013: The armor was released.


    Entries:
  • Savage Werewolf Form = Done!
  • Horde's armor = Done!

  • ~ Working, Thanks. ~ Ward




    Lliupukk!! -> RE: Armors - Read the first post! (11/25/2013 12:08:37)

    quote:

    Snide Transformation series are updated: now their 2nd attack do correct (double) damage

    quote:

    Oops, I accidentally statted it as if it did two hits. Clear your cache, and it'll be fixed.


    So if I get this new entry format right...

    Updates

    November 21, 2013: the armor was updated: second attack fixed to do 1352.5% BR, 2675% Stat damage instead of 676.25/1337.5


    I checked with IMR and the original numbers are fine. It was just a bug fix. - Dragoon23




    Mr G W -> RE: Armors - Read the first post! (12/1/2013 18:43:52)

    quote:

    Frost Wyrm Tera Suul

    A small mistake. Where it says level 54 spell should be replaced by level 73, 93, 113, 133 and 153 respectively. This is correct for the level 50 version of the armor.

    quote:

    The Skill starts off with the damage of a standard level 54 spell: 66-199 with 582% Stats, and 18 BTH.


    quote:

    The Skill starts off with the damage of a standard level 54 spell: 90-270 with 714% Stats, and 23 BTH.


    quote:

    The Skill starts off with the damage of a standard level 54 spell: 117-350 with 846% Stats, and 28 BTH.


    quote:

    The Skill starts off with the damage of a standard level 54 spell: 146-440 with 978% Stats, and 33 BTH.


    quote:

    The Skill starts off with the damage of a standard level 54 spell: 179-537 with 1110% Stats, and 38 BTH.
    Fixed, thanks! ~Koree




    Pink_Star -> RE: Armors - Read the first post! (12/5/2013 5:19:51)

    quote:

    In Wabbit, Wascawy Wabbit, Vewy Wascawy Wabbit and Weawwy Wascawy Wabbit, link to Grenwog Festival 2013 is missing.
    Fixed, thanks! ~Koree




    Ash -> RE: Armors - Read the first post! (12/5/2013 18:36:15)

    quote:

    Airenal's Might

    Fully Offensive armor.

    10% chance to do a 150% Wind-locked attack with appropriate compensation. 30% chance if in the full set.

    Level	50	70	90	110	130	150
    Type	B	B	B	B	B	B
    PowLvl	54	73	93	113	133	153
    						
    B/R	262	319	379	430	499	559
    Stat	456.4	581.8	713.8	845.8	977.8	1109.8
    BtH	6	9	11	14	16	19
    						
    Fire	84	84	81	79	73	73
    Water	84	84	81	79	73	73
    Ice	98	97	96	95	95	95
    Wind	71	62	55	48	43	39
    Earth	76	69	63	57	51	44
    Energy	92	92	91	90	90	90
    Light	74	74	70	69	66	64
    Dark	91	90	89	89	87	84
    						
    Melee	35	38	41	44	47	50
    Ranged	35	38	41	44	47	50
    Magic	35	38	41	44	47	50
    						
    MCSOP	739	5758	46217	372410	3002287	24205166
    MCSOS	369	2879	23108	186205	1501143	12102583


    Got these thanks - Dragoon23




    1stClassGenesis -> RE: Armors - Read the first post! (12/5/2013 23:23:10)

    The Asgardian Lightning's Power's helm seems to flicker on and off between battles / cutscenes.. Or maybe because I was in Thunder Mountain.

    I had to swap to it again to see the helm.




    woiszz -> RE: Armors - Read the first post! (12/6/2013 4:26:43)

    Shouldn't the wind attack of airenal's might also get a elemental compensation?

    srry for missreading




    jsrjohnny -> RE: Armors - Read the first post! (12/6/2013 11:02:53)

    quote:

    10% chance to do a 150% Wind-locked attack with appropriate compensation. 30% chance if in the full set.


    Yes. That's why it says it does.




    Dragoon23 -> RE: Armors - Read the first post! (12/6/2013 19:14:37)

    quote:

    Flaming Guardian Dragon Form

    Fully Offensive 2 Hit armor

    Lvl 130:
    COMBAT DEFENCE
    Melee	46
    Ranged	46
    Magic	46

    ELEMENT MODIFIERS
    Fire	43
    Water	88
    Wind	88
    Ice	96
    Earth	54
    Energy	54
    Light	76
    Dark	76


    Skill:
    Inferno Breath!

    3 hit fire magic attack

    *Unleash a raging inferno on your foe! «SP» SP!
    **You need «SP» to call forth that power!

    Take on the form of a powerful Guardian Dragon, this form is aligned with Fire, and grants both great resistance and a powerful breath attack of the Fire element!

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Flaming_Guardian_Dragon_Form.gif[/img]


    Boooooo - Dragoon23




    Bu Kek Siansu -> RE: Armors - Read the first post! (12/8/2013 3:49:38)

    quote:

    Hatchling Dragon Knight's Hide




    Hatchling Dragon Knight's Hide Z

    «Mid-defensive Mastercraft Fire armor, with high blocking. Can be switched into a fully offensive armor with a further damage boost when the full set is equipped.»

    Also see:
    • Other items of the Hatchling Dragon Knight's Hide Set:
      • Misc: Hatchling Dragon Knight's Crest
      • Shield: Hatchling Dragon Knight's Scales
      • Weapon: Hatchling Dragon Knight's Fang
    • Other versions of this armor:
      • Hatchling Dragon Knight's Hide Z
      • Hatchling Dragon Knight's Hide
      • Young Dragon Knight's Hide
      • Adolescent Dragon Knight's Hide
      • Adult Dragon Knight's Hide Z
      • Adult Dragon Knight's Hide
      • Mature Dragon Knight's Hide
      • Elder Dragon Knight's Hide
      • Ancient Dragon Knight's Hide
      • Wyrm Knight's Hide
    Location: [link=URL]The Dragon's Maze![/link]
    Element: Fire

    Type	Z
    Level	11
    PowLvl	45 MC
    		
    Price	715Z 
    S <48h	643Z
      >48h	357Z

    COMBAT DEFENCE
    Melee	40
    Ranged	35
    Magic	40

    ELEMENTAL MODIFIER
    Fire	75
    Water	93
    Wind	100
    Ice	100
    Earth	78
    Energy	93
    Light	93
    Dark	93

    ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	105.8
    Stat%	178.7
    +BTH	5

    EFFECT
  • Armor Lean x0.9.

    FULL SET BONUS (Armor + Misc + Shield + Weapon)
  • Changes your lean to fully offensive ( Armor Lean x1.25) and your attack is 4 hits. In addition you do an extra *1.15 damage.
      ATTACK
      Hits: 4
      Type: «As Weapon»
      Element: «As Weapon»
        First hit and Second hit each:
        BR%	105.8
        Stat%	178.7
        +BTH	5
        Third hit and Fourth hit each:
        BR%	31.6
        Stat%	53.3
        +BTH	5
    DESCRIPTION
    This hide of a dragon is nearly impenetrable. This scale mail will protect you from any Fire, Earth, Melee, or Magic attacks... and when used with other draconic artifacts, will let you transform into a draconic warrior yourself!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/KnightsHideHalfDragonForm_zpsf88f64ec.jpg[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23. Correction thanks to blex12345, Heroes of the Scape and tommy2468. Format and additional help thanks to Koree.


    Analysis

    The attack starts off as an average armor ( Armor Lean x1.00):
    Type	Z
    Level	11
    PowLvl	45 MC
    
    BR%	235
    Stat%	397
    +BTH	5
    • In normal form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
        For a total of *0.9 damage.
    • In Half-Dragon form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
      • Third hit does *0.26875 damage.
      • Fourth hit does *0.26875 damage.
        For a total of *1.25*1.15 damage.
    The armor's Mastercraft bonus is +3 MRM.

    All this has ALREADY been calculated into the numbers above.



    Updates

    ..... --, 2013: The armor was released.






    Hatchling Dragon Knight's Hide

    «Mid-defensive Mastercraft Fire armor, with high blocking. Can be switched into a fully offensive armor with a further damage boost when the full set is equipped.»

    Also see:
    • Other items of the Hatchling Dragon Knight's Hide Set:
      • Misc: Hatchling Dragon Knight's Crest
      • Shield: Hatchling Dragon Knight's Scales
      • Weapon: Hatchling Dragon Knight's Fang
    • Other versions of this armor:
      • Hatchling Dragon Knight's Hide Z
      • Hatchling Dragon Knight's Hide
      • Young Dragon Knight's Hide
      • Adolescent Dragon Knight's Hide
      • Adult Dragon Knight's Hide Z
      • Adult Dragon Knight's Hide
      • Mature Dragon Knight's Hide
      • Elder Dragon Knight's Hide
      • Ancient Dragon Knight's Hide
      • Wyrm Knight's Hide
    Location: [link=URL]The Dragon's Maze![/link]
    Element: Fire

    Level	45
    PowLvl	45 MC
    		
    Price	902
    Sell	451

    COMBAT DEFENCE
    Melee	40
    Ranged	35
    Magic	40

    ELEMENTAL MODIFIER
    Fire	75
    Water	93
    Wind	100
    Ice	100
    Earth	78
    Energy	93
    Light	93
    Dark	93

    ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	105.8
    Stat%	178.7
    +BTH	5

    EFFECT
  • Armor Lean x0.9.

    FULL SET BONUS (Armor + Misc + Shield + Weapon)
  • Changes your lean to fully offensive ( Armor Lean x1.25) and your attack is 4 hits. In addition you do an extra *1.15 damage.
      ATTACK
      Hits: 4
      Type: «As Weapon»
      Element: «As Weapon»
        First hit and Second hit each:
        BR%	105.8
        Stat%	178.7
        +BTH	5
        Third hit and Fourth hit each:
        BR%	31.6
        Stat%	53.3
        +BTH	5
    DESCRIPTION
    This hide of a dragon is nearly impenetrable. This scale mail will protect you from any Fire, Earth, Melee, or Magic attacks... and when used with other draconic artifacts, will let you transform into a draconic warrior yourself!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/KnightsHideHalfDragonForm_zpsf88f64ec.jpg[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23. Correction thanks to blex12345, Heroes of the Scape and tommy2468. Format and additional help thanks to Koree.


    Analysis

    The attack starts off as an average armor ( Armor Lean x1.00):
    Level	45
    PowLvl	45 MC
    
    BR%	235
    Stat%	397
    +BTH	5
    • In normal form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
        For a total of *0.9 damage.
    • In Half-Dragon form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
      • Third hit does *0.26875 damage.
      • Fourth hit does *0.26875 damage.
        For a total of *1.25*1.15 damage.
    The armor's Mastercraft bonus is +3 MRM.

    All this has ALREADY been calculated into the numbers above.



    Updates

    ..... --, 2013: The armor was released.









    Young Dragon Knight's Hide




    Young Dragon Knight's Hide

    «Mid-defensive Mastercraft Fire armor, with high blocking. Can be switched into a fully offensive armor with a further damage boost when the full set is equipped.»

    Also see:
    • Other items of the Young Dragon Knight's Hide Set:
      • Misc: Young Dragon Knight's Crest
      • Shield: Young Dragon Knight's Scales
      • Weapon: Young Dragon Knight's Fang
    • Other versions of this armor:
      • Hatchling Dragon Knight's Hide Z
      • Hatchling Dragon Knight's Hide
      • Young Dragon Knight's Hide
      • Adolescent Dragon Knight's Hide
      • Adult Dragon Knight's Hide Z
      • Adult Dragon Knight's Hide
      • Mature Dragon Knight's Hide
      • Elder Dragon Knight's Hide
      • Ancient Dragon Knight's Hide
      • Wyrm Knight's Hide
    Location: [link=URL]The Dragon's Maze![/link]
    Element: Fire

    Level	60
    PowLvl	60 MC
    		
    Price	4094
    Sell	2047

    COMBAT DEFENCE
    Melee	43
    Ranged	38
    Magic	43

    ELEMENTAL MODIFIER
    Fire	67
    Water	92
    Wind	96
    Ice	96
    Earth	70
    Energy	92
    Light	92
    Dark	92

    ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	126
    Stat%	223.2
    +BTH	7

    EFFECT
  • Armor Lean x0.9.

    FULL SET BONUS (Armor + Misc + Shield + Weapon)
  • Changes your lean to fully offensive ( Armor Lean x1.25) and your attack is 4 hits. In addition you do an extra *1.15 damage.
      ATTACK
      Hits: 4
      Type: «As Weapon»
      Element: «As Weapon»
        First hit and Second hit each:
        BR%	126
        Stat%	223.2
        +BTH	7
        Third hit and Fourth hit each:
        BR%	37.6
        Stat%	66.7
        +BTH	7
    DESCRIPTION
    This hide of a dragon is nearly impenetrable. This scale mail will protect you from any Fire, Earth, Melee, or Magic attacks... and when used with other draconic artifacts, will let you transform into a draconic warrior yourself!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/KnightsHideHalfDragonForm_zpsf88f64ec.jpg[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23. Correction thanks to blex12345, Heroes of the Scape and tommy2468. Format and additional help thanks to Koree.


    Analysis

    The attack starts off as an average armor ( Armor Lean x1.00):
    Level	60
    PowLvl	60 MC
    
    BR%	280
    Stat%	496
    +BTH	7
    • In normal form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
        For a total of *0.9 damage.
    • In Half-Dragon form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
      • Third hit does *0.26875 damage.
      • Fourth hit does *0.26875 damage.
        For a total of *1.25*1.15 damage.
    The armor's Mastercraft bonus is +3 MRM.

    All this has ALREADY been calculated into the numbers above.



    Updates

    ..... --, 2013: The armor was released.









    Adolescent Dragon Knight's Hide




    Adolescent Dragon Knight's Hide

    «Mid-defensive Mastercraft Fire armor, with high blocking. Can be switched into a fully offensive armor with a further damage boost when the full set is equipped.»

    Also see:
    • Other items of the Adolescent Dragon Knight's Hide Set:
      • Misc: Adolescent Dragon Knight's Crest
      • Shield: Adolescent Dragon Knight's Scales
      • Weapon: Adolescent Dragon Knight's Fang
    • Other versions of this armor:
      • Hatchling Dragon Knight's Hide Z
      • Hatchling Dragon Knight's Hide
      • Young Dragon Knight's Hide
      • Adolescent Dragon Knight's Hide
      • Adult Dragon Knight's Hide Z
      • Adult Dragon Knight's Hide
      • Mature Dragon Knight's Hide
      • Elder Dragon Knight's Hide
      • Ancient Dragon Knight's Hide
      • Wyrm Knight's Hide
    Location: [link=URL]The Dragon's Maze![/link]
    Element: Fire

    Level	75
    PowLvl	75 MC
    		
    Price	19364
    Sell	9682

    COMBAT DEFENCE
    Melee	45
    Ranged	40
    Magic	45

    ELEMENTAL MODIFIER
    Fire	61
    Water	90
    Wind	96
    Ice	96
    Earth	65
    Energy	90
    Light	90
    Dark	90

    ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	146.3
    Stat%	267.8
    +BTH	7

    EFFECT
  • Armor Lean x0.9.

    FULL SET BONUS (Armor + Misc + Shield + Weapon)
  • Changes your lean to fully offensive ( Armor Lean x1.25) and your attack is 4 hits. In addition you do an extra *1.15 damage.
      ATTACK
      Hits: 4
      Type: «As Weapon»
      Element: «As Weapon»
        First hit and Second hit each:
        BR%	146.3
        Stat%	267.8
        +BTH	7
        Third hit and Fourth hit each:
        BR%	43.7
        Stat%	80
        +BTH	7
    DESCRIPTION
    This hide of a dragon is nearly impenetrable. This scale mail will protect you from any Fire, Earth, Melee, or Magic attacks... and when used with other draconic artifacts, will let you transform into a draconic warrior yourself!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/KnightsHideHalfDragonForm_zpsf88f64ec.jpg[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23. Correction thanks to blex12345, Heroes of the Scape and tommy2468. Format and additional help thanks to Koree.


    Analysis

    The attack starts off as an average armor ( Armor Lean x1.00):
    Level	75
    PowLvl	75 MC
    
    BR%	325
    Stat%	595
    +BTH	7
    • In normal form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
        For a total of *0.9 damage.
    • In Half-Dragon form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
      • Third hit does *0.26875 damage.
      • Fourth hit does *0.26875 damage.
        For a total of *1.25*1.15 damage.
    The armor's Mastercraft bonus is +3 MRM.

    All this has ALREADY been calculated into the numbers above.



    Updates

    ..... --, 2013: The armor was released.









    Adult Dragon Knight's Hide




    Adult Dragon Knight's Hide Z

    «Mid-defensive Mastercraft Fire armor, with high blocking. Can be switched into a fully offensive armor with a further damage boost when the full set is equipped.»

    Also see:
    • Other items of the Adult Dragon Knight's Hide Set:
      • Misc: Adolescent Dragon Knight's Crest
      • Shield: Adolescent Dragon Knight's Scales
      • Weapon: Adolescent Dragon Knight's Fang
    • Other versions of this armor:
      • Hatchling Dragon Knight's Hide Z
      • Hatchling Dragon Knight's Hide
      • Young Dragon Knight's Hide
      • Adolescent Dragon Knight's Hide
      • Adult Dragon Knight's Hide Z
      • Adult Dragon Knight's Hide
      • Mature Dragon Knight's Hide
      • Elder Dragon Knight's Hide
      • Ancient Dragon Knight's Hide
      • Wyrm Knight's Hide
    Location: [link=URL]The Dragon's Maze![/link]
    Element: Fire

    Type	Z
    Level	80
    PowLvl	90 MC
    		
    Price	7315Z 
    S <48h	6583Z
      >48h	3657Z

    COMBAT DEFENCE
    Melee	48
    Ranged	43
    Magic	48

    ELEMENTAL MODIFIER
    Fire	56
    Water	90
    Wind	96
    Ice	96
    Earth	63
    Energy	90
    Light	90
    Dark	90

    ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	166.5
    Stat%	312.3
    +BTH	11

    EFFECT
  • Armor Lean x0.9.

    FULL SET BONUS (Armor + Misc + Shield + Weapon)
  • Changes your lean to fully offensive ( Armor Lean x1.25) and your attack is 4 hits. In addition you do an extra *1.15 damage.
      ATTACK
      Hits: 4
      Type: «As Weapon»
      Element: «As Weapon»
        First hit and Second hit each:
        BR%	166.5
        Stat%	312.3
        +BTH	11
        Third hit and Fourth hit each:
        BR%	49.7
        Stat%	93.3
        +BTH	11
    DESCRIPTION
    This hide of a dragon is nearly impenetrable. This scale mail will protect you from any Fire, Earth, Melee, or Magic attacks... and when used with other draconic artifacts, will let you transform into a draconic warrior yourself!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/KnightsHideHalfDragonForm_zpsf88f64ec.jpg[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23. Correction thanks to blex12345, Heroes of the Scape and tommy2468. Format and additional help thanks to Koree.


    Analysis

    The attack starts off as an average armor ( Armor Lean x1.00):
    Type	Z
    Level	80
    PowLvl	90 MC
    
    BR%	370
    Stat%	694
    +BTH	11
    • In normal form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
        For a total of *0.9 damage.
    • In Half-Dragon form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
      • Third hit does *0.26875 damage.
      • Fourth hit does *0.26875 damage.
        For a total of *1.25*1.15 damage.
    The armor's Mastercraft bonus is +3 MRM.

    All this has ALREADY been calculated into the numbers above.



    Updates

    ..... --, 2013: The armor was released.






    Adult Dragon Knight's Hide

    «Mid-defensive Mastercraft Fire armor, with high blocking. Can be switched into a fully offensive armor with a further damage boost when the full set is equipped.»

    Also see:
    • Other items of the Adult Dragon Knight's Hide Set:
      • Misc: Adolescent Dragon Knight's Crest
      • Shield: Adolescent Dragon Knight's Scales
      • Weapon: Adolescent Dragon Knight's Fang
    • Other versions of this armor:
      • Hatchling Dragon Knight's Hide Z
      • Hatchling Dragon Knight's Hide
      • Young Dragon Knight's Hide
      • Adolescent Dragon Knight's Hide
      • Adult Dragon Knight's Hide Z
      • Adult Dragon Knight's Hide
      • Mature Dragon Knight's Hide
      • Elder Dragon Knight's Hide
      • Ancient Dragon Knight's Hide
      • Wyrm Knight's Hide
    Location: [link=URL]The Dragon's Maze![/link]
    Element: Fire

    Level	90
    PowLvl	90 MC
    		
    Price	92435
    Sell	46217

    COMBAT DEFENCE
    Melee	48
    Ranged	43
    Magic	48

    ELEMENTAL MODIFIER
    Fire	56
    Water	90
    Wind	96
    Ice	96
    Earth	63
    Energy	90
    Light	90
    Dark	90

    ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	166.5
    Stat%	312.3
    +BTH	11

    EFFECT
  • Armor Lean x0.9.

    FULL SET BONUS (Armor + Misc + Shield + Weapon)
  • Changes your lean to fully offensive ( Armor Lean x1.25) and your attack is 4 hits. In addition you do an extra *1.15 damage.
      ATTACK
      Hits: 4
      Type: «As Weapon»
      Element: «As Weapon»
        First hit and Second hit each:
        BR%	166.5
        Stat%	312.3
        +BTH	11
        Third hit and Fourth hit each:
        BR%	49.7
        Stat%	93.3
        +BTH	11
    DESCRIPTION
    This hide of a dragon is nearly impenetrable. This scale mail will protect you from any Fire, Earth, Melee, or Magic attacks... and when used with other draconic artifacts, will let you transform into a draconic warrior yourself!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/KnightsHideHalfDragonForm_zpsf88f64ec.jpg[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23. Correction thanks to blex12345, Heroes of the Scape and tommy2468. Format and additional help thanks to Koree.


    Analysis

    The attack starts off as an average armor ( Armor Lean x1.00):
    Level	90
    PowLvl	90 MC
    
    BR%	370
    Stat%	694
    +BTH	11
    • In normal form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
        For a total of *0.9 damage.
    • In Half-Dragon form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
      • Third hit does *0.26875 damage.
      • Fourth hit does *0.26875 damage.
        For a total of *1.25*1.15 damage.
    The armor's Mastercraft bonus is +3 MRM.

    All this has ALREADY been calculated into the numbers above.



    Updates

    ..... --, 2013: The armor was released.









    Mature Dragon Knight's Hide




    Mature Dragon Knight's Hide

    «Mid-defensive Mastercraft Fire armor, with high blocking. Can be switched into a fully offensive armor with a further damage boost when the full set is equipped.»

    Also see:
    • Other items of the Mature Dragon Knight's Hide Set:
      • Misc: Mature Dragon Knight's Crest
      • Shield: Mature Dragon Knight's Scales
      • Weapon: Mature Dragon Knight's Fang
    • Other versions of this armor:
      • Hatchling Dragon Knight's Hide Z
      • Hatchling Dragon Knight's Hide
      • Young Dragon Knight's Hide
      • Adolescent Dragon Knight's Hide
      • Adult Dragon Knight's Hide Z
      • Adult Dragon Knight's Hide
      • Mature Dragon Knight's Hide
      • Elder Dragon Knight's Hide
      • Ancient Dragon Knight's Hide
      • Wyrm Knight's Hide
    Location: [link=URL]The Dragon's Maze![/link]
    Element: Fire

    Level	105
    PowLvl	105 MC
    		
    Price	442039
    Sell	221019

    COMBAT DEFENCE
    Melee	50
    Ranged	45
    Magic	50

    ELEMENTAL MODIFIER
    Fire	51
    Water	89
    Wind	96
    Ice	96
    Earth	57
    Energy	89
    Light	89
    Dark	89

    ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	186.8
    Stat%	356.9
    +BTH	13

    EFFECT
  • Armor Lean x0.9.

    FULL SET BONUS (Armor + Misc + Shield + Weapon)
  • Changes your lean to fully offensive ( Armor Lean x1.25) and your attack is 4 hits. In addition you do an extra *1.15 damage.
      ATTACK
      Hits: 4
      Type: «As Weapon»
      Element: «As Weapon»
        First hit and Second hit each:
        BR%	186.8
        Stat%	356.9
        +BTH	13
        Third hit and Fourth hit each:
        BR%	55.8
        Stat%	106.6
        +BTH	13
    DESCRIPTION
    This hide of a dragon is nearly impenetrable. This scale mail will protect you from any Fire, Earth, Melee, or Magic attacks... and when used with other draconic artifacts, will let you transform into a draconic warrior yourself!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/KnightsHideHalfDragonForm_zpsf88f64ec.jpg[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23. Correction thanks to blex12345, Heroes of the Scape and tommy2468. Format and additional help thanks to Koree.


    Analysis

    The attack starts off as an average armor ( Armor Lean x1.00):
    Level	105
    PowLvl	105 MC
    
    BR%	415
    Stat%	793
    +BTH	13
    • In normal form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
        For a total of *0.9 damage.
    • In Half-Dragon form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
      • Third hit does *0.26875 damage.
      • Fourth hit does *0.26875 damage.
        For a total of *1.25*1.15 damage.
    The armor's Mastercraft bonus is +3 MRM.

    All this has ALREADY been calculated into the numbers above.



    Updates

    ..... --, 2013: The armor was released.









    Elder Dragon Knight's Hide




    Elder Dragon Knight's Hide

    «Mid-defensive Mastercraft Fire armor, with high blocking. Can be switched into a fully offensive armor with a further damage boost when the full set is equipped.»

    Also see:
    • Other items of the Elder Dragon Knight's Hide Set:
      • Misc: Elder Dragon Knight's Crest
      • Shield: Elder Dragon Knight's Scales
      • Weapon: Elder Dragon Knight's Fang
    • Other versions of this armor:
      • Hatchling Dragon Knight's Hide Z
      • Hatchling Dragon Knight's Hide
      • Young Dragon Knight's Hide
      • Adolescent Dragon Knight's Hide
      • Adult Dragon Knight's Hide Z
      • Adult Dragon Knight's Hide
      • Mature Dragon Knight's Hide
      • Elder Dragon Knight's Hide
      • Ancient Dragon Knight's Hide
      • Wyrm Knight's Hide
    Location: [link=URL]The Dragon's Maze![/link]
    Element: Fire

    Level	120
    PowLvl	120 MC
    		
    Price	2114754
    Sell	1057377

    COMBAT DEFENCE
    Melee	53
    Ranged	48
    Magic	53

    ELEMENTAL MODIFIER
    Fire	47
    Water	89
    Wind	96
    Ice	96
    Earth	56
    Energy	89
    Light	89
    Dark	89

    ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	207
    Stat%	401.4
    +BTH	15

    EFFECT
  • Armor Lean x0.9.

    FULL SET BONUS (Armor + Misc + Shield + Weapon)
  • Changes your lean to fully offensive ( Armor Lean x1.25) and your attack is 4 hits. In addition you do an extra *1.15 damage.
      ATTACK
      Hits: 4
      Type: «As Weapon»
      Element: «As Weapon»
        First hit and Second hit each:
        BR%	207
        Stat%	401.4
        +BTH	15
        Third hit and Fourth hit each:
        BR%	61.8
        Stat%	119.9
        +BTH	15
    DESCRIPTION
    This hide of a dragon is nearly impenetrable. This scale mail will protect you from any Fire, Earth, Melee, or Magic attacks... and when used with other draconic artifacts, will let you transform into a draconic warrior yourself!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/KnightsHideHalfDragonForm_zpsf88f64ec.jpg[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23. Correction thanks to blex12345, Heroes of the Scape and tommy2468. Format and additional help thanks to Koree.


    Analysis

    The attack starts off as an average armor ( Armor Lean x1.00):
    Level	120
    PowLvl	120 MC
    
    BR%	460
    Stat%	892
    +BTH	15
    • In normal form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
        For a total of *0.9 damage.
    • In Half-Dragon form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
      • Third hit does *0.26875 damage.
      • Fourth hit does *0.26875 damage.
        For a total of *1.25*1.15 damage.
    The armor's Mastercraft bonus is +3 MRM.

    All this has ALREADY been calculated into the numbers above.



    Updates

    ..... --, 2013: The armor was released.









    Ancient Dragon Knight's Hide




    Ancient Dragon Knight's Hide

    «Mid-defensive Mastercraft Fire armor, with high blocking. Can be switched into a fully offensive armor with a further damage boost when the full set is equipped.»

    Also see:
    • Other items of the Ancient Dragon Knight's Hide Set:
      • Misc: Ancient Dragon Knight's Crest
      • Shield: Ancient Dragon Knight's Scales
      • Weapon: Ancient Dragon Knight's Fang
    • Other versions of this armor:
      • Hatchling Dragon Knight's Hide Z
      • Hatchling Dragon Knight's Hide
      • Young Dragon Knight's Hide
      • Adolescent Dragon Knight's Hide
      • Adult Dragon Knight's Hide Z
      • Adult Dragon Knight's Hide
      • Mature Dragon Knight's Hide
      • Elder Dragon Knight's Hide
      • Ancient Dragon Knight's Hide
      • Wyrm Knight's Hide
    Location: [link=URL]The Dragon's Maze![/link]
    Element: Fire

    Level	135
    PowLvl	135 MC
    		
    Price	10118016
    Sell	5059008

    COMBAT DEFENCE
    Melee	55
    Ranged	50
    Magic	55

    ELEMENTAL MODIFIER
    Fire	42
    Water	89
    Wind	95
    Ice	95
    Earth	46
    Energy	89
    Light	89
    Dark	89

    ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	227.3
    Stat%	446
    +BTH	16

    EFFECT
  • Armor Lean x0.9.

    FULL SET BONUS (Armor + Misc + Shield + Weapon)
  • Changes your lean to fully offensive ( Armor Lean x1.25) and your attack is 4 hits. In addition you do an extra *1.15 damage.
      ATTACK
      Hits: 4
      Type: «As Weapon»
      Element: «As Weapon»
        First hit and Second hit each:
        BR%	227.3
        Stat%	446
        +BTH	16
        Third hit and Fourth hit each:
        BR%	67.9
        Stat%	133.2
        +BTH	16
    DESCRIPTION
    This hide of a dragon is nearly impenetrable. This scale mail will protect you from any Fire, Earth, Melee, or Magic attacks... and when used with other draconic artifacts, will let you transform into a draconic warrior yourself!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/KnightsHideHalfDragonForm_zpsf88f64ec.jpg[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23. Correction thanks to blex12345, Heroes of the Scape and tommy2468. Format and additional help thanks to Koree.


    Analysis

    The attack starts off as an average armor ( Armor Lean x1.00):
    Level	135
    PowLvl	135 MC
    
    BR%	505
    Stat%	991
    +BTH	16
    • In normal form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
        For a total of *0.9 damage.
    • In Half-Dragon form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
      • Third hit does *0.26875 damage.
      • Fourth hit does *0.26875 damage.
        For a total of *1.25*1.15 damage.
    The armor's Mastercraft bonus is +3 MRM.

    All this has ALREADY been calculated into the numbers above.



    Updates

    ..... --, 2013: The armor was released.









    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Wyrm Knight's Hide




    Wyrm Knight's Hide

    «Mid-defensive Mastercraft Fire armor, with high blocking. Can be switched into a fully offensive armor with a further damage boost when the full set is equipped.»

    Also see:
    • Other items of the Wyrm Knight's Hide Set:
      • Misc: Wyrm Knight's Crest
      • Shield: Wyrm Knight's Scales
      • Weapon: Wyrm Knight's Fang
    • Other versions of this armor:
      • Hatchling Dragon Knight's Hide Z
      • Hatchling Dragon Knight's Hide
      • Young Dragon Knight's Hide
      • Adolescent Dragon Knight's Hide
      • Adult Dragon Knight's Hide Z
      • Adult Dragon Knight's Hide
      • Mature Dragon Knight's Hide
      • Elder Dragon Knight's Hide
      • Ancient Dragon Knight's Hide
      • Wyrm Knight's Hide
    Location: [link=URL]The Dragon's Maze![/link]
    Element: Fire

    Type	G
    Level	150
    PowLvl	153 MC
    	
    Price	48410333
    Sell	24205166

    COMBAT DEFENCE
    Melee	58
    Ranged	53
    Magic	58

    ELEMENTAL MODIFIER
    Fire	39
    Water	86
    Wind	95
    Ice	95
    Earth	44
    Energy	86
    Light	86
    Dark	86

    ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	251.6
    Stat%	499.4
    +BTH	19

    EFFECT
  • Armor Lean x0.9.

    FULL SET BONUS (Armor + Misc + Shield + Weapon)
  • Changes your lean to fully offensive ( Armor Lean x1.25) and your attack is 4 hits. In addition you do an extra *1.15 damage.
      ATTACK
      Hits: 4
      Type: «As Weapon»
      Element: «As Weapon»
        First hit and Second hit each:
        BR%	251.6
        Stat%	499.4
        +BTH	19
        Third hit and Fourth hit each:
        BR%	75.1
        Stat%	149.1
        +BTH	19
    DESCRIPTION
    This hide of a dragon is nearly impenetrable. This scale mail will protect you from any Fire, Earth, Melee, or Magic attacks... and when used with other draconic artifacts, will let you transform into a draconic warrior yourself!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/KnightsHideHalfDragonForm_zpsf88f64ec.jpg[/image]

    Numbers thanks to In Media Res. Description, image and additional info thanks to Dragoon23. Correction thanks to blex12345, Heroes of the Scape, tommy2468 and gtkilla123. Format and additional help thanks to Koree.


    Analysis

    The attack starts off as an average armor ( Armor Lean x1.00):
    Type	G
    Level	150
    PowLvl	153 MC
    
    BR%	559
    Stat%	1109.8
    +BTH	19
    • In normal form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
        For a total of *0.9 damage.
    • In Half-Dragon form:
      • First hit does *0.45 damage.
      • Second hit does *0.45 damage.
      • Third hit does *0.26875 damage.
      • Fourth hit does *0.26875 damage.
        For a total of *1.25*1.15 damage.
    The armor's Mastercraft bonus is +3 MRM.

    All this has ALREADY been calculated into the numbers above.



    Updates

    ..... --, 2013: The armor was released.





  • Got this thanks - Dragoon23




    Hoshi -> RE: Armors - Read the first post! (12/8/2013 22:50:57)

    quote:

    Flame Guardian Dragon Armor
    Fully Offensive

    Level : 143Z

    Melee: 48
    Ranged:48
    Magic: 48

    Fire: 39
    Water: 87
    Wind: 87
    Ice: 95
    Earth: 48
    Energy: 48
    Light: 71
    Dark: 71


    Got this thanks - Dragoon23




    Bu Kek Siansu -> RE: Armors - Read the first post! (12/10/2013 12:09:43)

    quote:

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image]
    Airenal's Might

    «Fully Offensive Wind armor. Mastercraft; has a chance of doing a powerful Wind attack.»

    Also see other items of the Airenal Set:
  • Shield: Airenal's Crest
  • Weapon: Airenal's Cunning

    Location: Given automatically to players who purchase the 50,000 Z-Token package. Buying the package also gives access to the Airenal Set shop. The version of the armor is based on the level of the character.
    Element: Wind

    Player	0-59	60-79	80-99	100-119	120-139	140+
    Armor	50	70	90	110	130	150
    PowLvl	54 MC	73 MC	93 MC	113 MC	133 MC	153 MC
    						
    Price	739	5758	46217	372410	3002287	24205166
    Sell	369	2879	23108	186205	1501143	12102583

    COMBAT DEFENCE
    Melee	35	38	41	44	47	50
    Ranged	35	38	41	44	47	50
    Magic	35	38	41	44	47	50

    ELEMENTAL MODIFIER
    Fire	84	84	81	79	73	73
    Water	84	84	81	79	73	73
    Wind	71	62	55	48	43	39
    Ice	98	97	96	95	95	95
    Earth	76	69	63	57	51	44
    Energy	92	92	91	90	90	90
    Light	74	74	70	69	66	64
    Dark	91	90	89	89	87	84

    ATTACK #1
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	163.8	199.4	236.9	268.8	311.9	349.4
    Stat%	285.3	363.6	446.1	528.6	611.1	693.6
    +BTH	6	9	11	14	16	19
    Rate: 90%


    ATTACK #2
    Hits: 2
    Type: «As Weapon»
    Element: Wind
    BR%	208.6	266.9	331.9	406.1	486.1	528.9
    Stat%	363.4	486.7	625.2	798.7	952.6	1050.1
    +BTH	6	9	11	14	16	19
    Rate: 10%


    EFFECT
  • You receive Armor Lean x1.25.

    FULL SET BONUS (Armor + Shield + Weapon)
    While also wearing the Weapon and Shield of the set, the attack rates for Attack #1 and Attack #2 are changed to 70% and 30%, respectively.

    DESCRIPTION
    As Airenal's champion, this armour grants you incredible Wind and Earth resistances, and powerful attacks. You can call up powerful cyclones to attack your foes 10% of the time, and will unleash the cyclones three times as much when in the Airenal set!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/AirenalsMight_NormalVersion_zps3c2fb73e.jpg[/image][image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/AirenalsMight_FullSetVersion_zpsd506543d.jpg[/image]

    Numbers thanks to Ash. Format and additional help thanks to Koree. Correction for the image thanks to Duskstar.


    Updates

    December --, 2013: The armor was released.
    ..... --, 2014: The armor became rare.




  • Got these thanks - Dragoon23




    AcidDrago -> RE: Armors - Read the first post! (12/10/2013 17:19:47)

    quote:

    Tinkerer is not double MCed as revealed by Kamui here.
    Fixed, thanks! ~Koree




    Lliupukk!! -> RE: Armors - Read the first post! (12/10/2013 17:50:35)

    @above: technically not, but actually yes.

    Mastercraft is an extra *1.1 multiplier thrown somewhere into item's cost formula. It multiplies everything that stands BEFORE it.
    In case of Soluna, for example, the money you pay for "mana healing attack" stands AFTER *1.1, therefore this part of price is not multiplied, but the attack itself takes penalty.
    In case of Tinkerer, *1.1 stands AFTER both (1st skill price) and (2nd skill place). So tecnically there's only one MC multiplier, and the fact that it PROGRESSIVELY increase item's price is what you pay for the fact that it covers two skills.




    AcidDrago -> RE: Armors - Read the first post! (12/10/2013 19:04:15)

    Actually Tinkerer's MC only covers the compression as stated in Kamui's post.




    Ianthe -> RE: Armors - Read the first post! (12/10/2013 19:13:52)

    Tinkerer is not supposed to be double MCed. Three-item compression (armour+skill+skill) costs either:

    1) Standard armour gold price + 85% penalty
    2) Armour+Skill in gold + 90% penalty
    3) Armour+Skill+Skill in gold + 95% penalty
    4) MC+Armour+Skill+Skill in gold

    Tinkerer is SUPPOSED to use #4.




    AcidDrago -> RE: Armors - Read the first post! (12/10/2013 19:57:21)

    IMR since your here, I've been wondering why Horo-Show Void Vigilante has a higher gold cost than other armors. What exactly is the extra gold paying for?

    It's the standard price for a MC armour+skill. It's 3.3 times the price of a weapon. ~IMR

    So how come the Taladosian robes have a lower price?




    Ianthe -> RE: Armors - Read the first post! (12/10/2013 20:14:02)

    quote:

    Elemental Compensation for Airenal's Might:
    Level	50	70	90	110	130	150
    EleComp	1.06172	1.11548	1.16780	1.25916	1.29895	1.26155
    


    Got these thanks - Dragoon23




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