Heroes of the Scape -> RE: Armors - Read the first post! (7/20/2013 1:02:32)
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Pria Knight Armor [image]http://imageshack.com/scaled/large/20/j4vq.jpg[/image] Alternate image with the armaments: http://imageshack.com/scaled/large/11/8tb3.jpg quote:
Write ups for the updated Asgardian Steed: [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image] Volt Rider «Neutral Mastercraft armor. Element-Locked to Energy.» Level: 105G Power Level: 108, Mastercaft MP Level: 107 Price: 442,039 Gold Sellback: 221,019 Gold Location: Thunder Mountain Shop 2 Element: Energy COMBAT DEFENCE Melee: 48 Ranged: 43 Magic: 43 ELEMENTAL MODIFIER Fire: 89% Water: 100% Wind: 78% Ice: 69% Earth: 78% Energy: 50% Light: 89% Darkness: 69% ATTACK 1 Hits: 2 Type: «As weapon» Element: «Energy» Damage: 331.57% Base, 331.57% Random, and 635.77% Stats each BTH: +13 plus Stats each Rate: 75% ATTACK 2 Hits: 1 Type: «As weapon» Element: «Energy» Damage: 497.35% Base, 497.35% Random, 953.65% Stats BTH: +13 plus Stats each Rate: 25% Effect: Thunder Dome If the hit connects, you have a chance to Paralyze*, subject to a save**. The monster makes a save a +10 bonus: Level: PowLvl vs MonsterLvl Major: [YourSTR if Melee, YourDEX if Ranged, YourINT if Magic] vs MonsterEND Minor: YourLUK vs MonsterLUK If monster fails the save, then it becomes Paralyzed. To figure out the number of turns paralyzed: # Start with numEleComp*0.45 /1.4/0.85 /0.4 # If the attack was Magic, multiply it by *3/4 # Multiply it by the monster's Energy resistance. # Round it stochastically (see below) In most cases, it'll be one or two turns (~equal chance). * Your opponent can't get beyond the thunder dome! ** Congratulations [monster's name]! You're the first to survive the audition! Note: Stochastic Rounding Say that you have a number like 1.20. Break it apart into its "whole number" part (in this case, 1) and its "fraction part" (in this case, 0.20). Now, you round towards the "whole number" part, but there's a ["fraction part"*100]% chance of adding +1 to it. So, when stochastically rounding 1.20, 80% of the time it rounds to 1, and 20% of the time rounds to 2. EFFECT You receive Neutral Lean x1 Damage (Phase 2). DESCRIPTION Ride this mighty Asgardian Steed into battle! Your attacks will be charged with Thunder Mountain's primal Energy magic, and may even Paralyse your enemies! [img]http://i1230.photobucket.com/albums/ee488/TheGrayestFox/AsgardianSteed_zps689f5b27.jpg[/img] Numbers thanks to In Media Res. Image thanks to battlemaster25. Description thanks to Avalonmerlin. Pop-up messages thanks to moe and Heroes of the Scape. Write-ups thanks to Heroes of the Scape. Analysis Attacks start at 424% Base and Random, and 813% Stats. Attack one deals *1.564 for being Elemental-locked to Energy. Attack two deals *1.564*0.75 for being Elemental-locked to Energy and as a penalty for the attempt to Paralyze. This has already been factored in. The Mastercraft bonus is an increased chance of Paralysis. Already factored in [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image] Thunderbolt Cavalry «Neutral Mastercraft armor. Element-Locked to Energy.» Level: 120G Power Level: 123, Mastercaft MP Level: 122 Price: 2,114,754 Gold Sellback: 1,057,377 Gold Location: Thunder Mountain Shop 4 Element: Energy COMBAT DEFENCE Melee: 50 Ranged: 45 Magic: 45 ELEMENTAL MODIFIER Fire: 87% Water: 92% Wind: 77% Ice: 65% Earth: 77% Energy: 46% Light: 87% Darkness: 65% ATTACK 1 Hits: 2 Type: «As weapon» Element: «Energy» Damage: 366.76% Base, 366.76% Random, and 713.19% Stats each BTH: +15 plus Stats each Rate: 75% ATTACK 2 Hits: 1 Type: «As weapon» Element: «Energy» Damage: 550.14% Base, 550.14% Random, 1069.78% Stats BTH: +15 plus Stats each Rate: 25% Effect: Thunder Dome If the hit connects, you have a chance to Paralyze*, subject to a save**. The monster makes a save a +10 bonus: Level: PowLvl vs MonsterLvl Major: [YourSTR if Melee, YourDEX if Ranged, YourINT if Magic] vs MonsterEND Minor: YourLUK vs MonsterLUK If monster fails the save, then it becomes Paralyzed. To figure out the number of turns paralyzed: # Start with numEleComp*0.45 /1.4/0.85 /0.4 # If the attack was Magic, multiply it by *3/4 # Multiply it by the monster's Energy resistance. # Round it stochastically (see below) In most cases, it'll be one or two turns (~equal chance). * Your opponent can't get beyond the thunder dome! ** Congratulations [monster's name]! You're the first to survive the audition! Note: Stochastic Rounding Say that you have a number like 1.20. Break it apart into its "whole number" part (in this case, 1) and its "fraction part" (in this case, 0.20). Now, you round towards the "whole number" part, but there's a ["fraction part"*100]% chance of adding +1 to it. So, when stochastically rounding 1.20, 80% of the time it rounds to 1, and 20% of the time rounds to 2. EFFECT You receive Neutral Lean x1 Damage (Phase 2). DESCRIPTION Ride this mighty Asgardian Steed into battle! Your attacks will be charged with Thunder Mountain's primal Energy magic, and may even Paralyse your enemies! [img]http://i1230.photobucket.com/albums/ee488/TheGrayestFox/AsgardianSteed_zps689f5b27.jpg[/img] Numbers thanks to In Media Res. Image thanks to battlemaster25. Description thanks to Avalonmerlin. Pop-up messages thanks to moe and Heroes of the Scape. Write-ups thanks to Heroes of the Scape. Analysis Attacks start at 469% Base and Random, and 912% Stats. Attack one deals *1.564 for being Elemental-locked to Energy. Attack two deals *1.564*0.75 for being Elemental-locked to Energy and as a penalty for the attempt to Paralyze. This has already been factored in. The Mastercraft bonus is an increased chance of Paralysis. Already factored in Lightning Chevalier Z «Neutral Mastercraft armor. Element-Locked to Energy.» Level: 128Z Power Level: 138, Mastercaft MP Level: 135 Price: 11,935 Z-Tokens Sellback: 10,742 for first 24 hours, 5968 afterwards Location: Thunder Mountain Shop 4 Element: Energy COMBAT DEFENCE Melee: 53 Ranged: 48 Magic: 48 ELEMENTAL MODIFIER Fire: 85% Water: 90% Wind: 76% Ice: 65% Earth: 76% Energy: 42% Light: 85% Darkness: 65% ATTACK 1 Hits: 2 Type: «As weapon» Element: «Energy» Damage: 401.95% Base, 401.95% Random, and 790.60% Stats each BTH: +17 plus Stats each Rate: 75% ATTACK 2 Hits: 1 Type: «As weapon» Element: «Energy» Damage: 602.92% Base, 602.94% Random, 1185.90% Stats BTH: +17 plus Stats each Rate: 25% Effect: Thunder Dome If the hit connects, you have a chance to Paralyze*, subject to a save**. The monster makes a save a +10 bonus: Level: PowLvl vs MonsterLvl Major: [YourSTR if Melee, YourDEX if Ranged, YourINT if Magic] vs MonsterEND Minor: YourLUK vs MonsterLUK If monster fails the save, then it becomes Paralyzed. To figure out the number of turns paralyzed: # Start with numEleComp*0.45 /1.4/0.85 /0.4 # If the attack was Magic, multiply it by *3/4 # Multiply it by the monster's Energy resistance. # Round it stochastically (see below) In most cases, it'll be one or two turns (~equal chance). * Your opponent can't get beyond the thunder dome! ** Congratulations [monster's name]! You're the first to survive the audition! Note: Stochastic Rounding Say that you have a number like 1.20. Break it apart into its "whole number" part (in this case, 1) and its "fraction part" (in this case, 0.20). Now, you round towards the "whole number" part, but there's a ["fraction part"*100]% chance of adding +1 to it. So, when stochastically rounding 1.20, 80% of the time it rounds to 1, and 20% of the time rounds to 2. EFFECT You receive Neutral Lean x1 Damage (Phase 2). DESCRIPTION Ride this mighty Asgardian Steed into battle! Your attacks will be charged with Thunder Mountain's primal Energy magic, and may even Paralyse your enemies! [img]http://i1230.photobucket.com/albums/ee488/TheGrayestFox/AsgardianSteed_zps689f5b27.jpg[/img] Numbers thanks to In Media Res. Image thanks to battlemaster25. Description thanks to Avalonmerlin. Pop-up messages thanks to moe and Heroes of the Scape. Write-ups thanks to Heroes of the Scape. Analysis Attacks start at 514% Base and Random, and 1011% Stats. Attack one deals *1.564 for being Elemental-locked to Energy. Attack two deals *1.564*0.75 for being Elemental-locked to Energy and as a penalty for the attempt to Paralyze. This has already been factored in. The Mastercraft bonus is an increased chance of Paralysis. Already factored in [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image] Lightning Chevalier «Neutral Mastercraft armor. Element-Locked to Energy.» Level: 135G Power Level: 138, Mastercaft MP Level: 137 Price: 10,118,016 Gold Sellback: 5,059,008 Gold Location: Thunder Mountain Shop 4 Element: Energy COMBAT DEFENCE Melee: 53 Ranged: 48 Magic: 48 ELEMENTAL MODIFIER Fire: 85% Water: 90% Wind: 76% Ice: 65% Earth: 76% Energy: 42% Light: 85% Darkness: 65% ATTACK 1 Hits: 2 Type: «As weapon» Element: «Energy» Damage: 401.95% Base, 401.95% Random, and 790.60% Stats each BTH: +17 plus Stats each Rate: 75% ATTACK 2 Hits: 1 Type: «As weapon» Element: «Energy» Damage: 602.92% Base, 602.94% Random, 1185.90% Stats BTH: +17 plus Stats each Rate: 25% Effect: Thunder Dome If the hit connects, you have a chance to Paralyze*, subject to a save**. The monster makes a save a +10 bonus: Level: PowLvl vs MonsterLvl Major: [YourSTR if Melee, YourDEX if Ranged, YourINT if Magic] vs MonsterEND Minor: YourLUK vs MonsterLUK If monster fails the save, then it becomes Paralyzed. To figure out the number of turns paralyzed: # Start with numEleComp*0.45 /1.4/0.85 /0.4 # If the attack was Magic, multiply it by *3/4 # Multiply it by the monster's Energy resistance. # Round it stochastically (see below) In most cases, it'll be one or two turns (~equal chance). * Your opponent can't get beyond the thunder dome! ** Congratulations [monster's name]! You're the first to survive the audition! Note: Stochastic Rounding Say that you have a number like 1.20. Break it apart into its "whole number" part (in this case, 1) and its "fraction part" (in this case, 0.20). Now, you round towards the "whole number" part, but there's a ["fraction part"*100]% chance of adding +1 to it. So, when stochastically rounding 1.20, 80% of the time it rounds to 1, and 20% of the time rounds to 2. EFFECT You receive Neutral Lean x1 Damage (Phase 2). DESCRIPTION Ride this mighty Asgardian Steed into battle! Your attacks will be charged with Thunder Mountain's primal Energy magic, and may even Paralyse your enemies! [img]http://i1230.photobucket.com/albums/ee488/TheGrayestFox/AsgardianSteed_zps689f5b27.jpg[/img] Numbers thanks to In Media Res. Image thanks to battlemaster25. Description thanks to Avalonmerlin. Pop-up messages thanks to moe and Heroes of the Scape. Write-ups thanks to Heroes of the Scape. Analysis Attacks start at 514% Base and Random, and 1011% Stats. Attack one deals *1.564 for being Elemental-locked to Energy. Attack two deals *1.564*0.75 for being Elemental-locked to Energy and as a penalty for the attempt to Paralyze. This has already been factored in. The Mastercraft bonus is an increased chance of Paralysis. Already factored in [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image] Svadifari's Oath «Neutral Mastercraft armor. Element-Locked to Energy.» Level: 150G Power Level: 153, Mastercaft MP Level: 152 Price: 48,410,333 Gold Sellback: 24,205,166 Gold Location: Thunder Mountain Shop 5 Element: Energy COMBAT DEFENCE Melee: 55 Ranged: 50 Magic: 50 ELEMENTAL MODIFIER Fire: 81% Water: 85% Wind: 72% Ice: 64% Earth: 72% Energy: 39% Light: 81% Darkness: 64% ATTACK 1 Hits: 2 Type: «As weapon» Element: «Energy» Damage: 437.14% Base, 437.14% Random, and 868.02% Stats each BTH: +19 plus Stats each Rate: 75% ATTACK 2 Hits: 1 Type: «As weapon» Element: «Energy» Damage: 655.71% Base, 655.71% Random, 1302.03% Stats BTH: +19 plus Stats each Rate: 25% Effect: Thunder Dome If the hit connects, you have a chance to Paralyze*, subject to a save**. The monster makes a save a +10 bonus: Level: PowLvl vs MonsterLvl Major: [YourSTR if Melee, YourDEX if Ranged, YourINT if Magic] vs MonsterEND Minor: YourLUK vs MonsterLUK If monster fails the save, then it becomes Paralyzed. To figure out the number of turns paralyzed: # Start with numEleComp*0.45 /1.4/0.85 /0.4 # If the attack was Magic, multiply it by *3/4 # Multiply it by the monster's Energy resistance. # Round it stochastically (see below) In most cases, it'll be one or two turns (~equal chance). * Your opponent can't get beyond the thunder dome! ** Congratulations [monster's name]! You're the first to survive the audition! Note: Stochastic Rounding Say that you have a number like 1.20. Break it apart into its "whole number" part (in this case, 1) and its "fraction part" (in this case, 0.20). Now, you round towards the "whole number" part, but there's a ["fraction part"*100]% chance of adding +1 to it. So, when stochastically rounding 1.20, 80% of the time it rounds to 1, and 20% of the time rounds to 2. EFFECT You receive Neutral Lean x1 Damage (Phase 2). DESCRIPTION Presenting "Lord" Svadilfari in his new role, as your trusty steed. [img]http://i1230.photobucket.com/albums/ee488/TheGrayestFox/AsgardianSteed_zps689f5b27.jpg[/img] Numbers thanks to In Media Res. Image thanks to battlemaster25. Description thanks to Avalonmerlin. Pop-up messages thanks to moe and Heroes of the Scape. Write-ups thanks to Heroes of the Scape. Correction thanks to big E. Analysis Attacks start at 559% Base and Random, and 1110% Stats. Attack one deals *1.564 for being Elemental-locked to Energy. Attack two deals *1.564*0.75 for being Elemental-locked to Energy and as a penalty for the attempt to Paralyze. This has already been factored in. The Mastercraft bonus is an increased chance of Paralysis. Already factored in Used my own write up. Thanks anyway - Dragoon23
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