Renegade Reaper -> RE: In a Perfect world what would you change in Epicduel? (5/14/2013 12:21:27)
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I would remove the copied Frost Destroyer effect from cores you can buy. I bought the frost promo pack, and I thought I had a unique skill for myself. I was VERY offended when the devs copied it and let the masses be able to buy it. It's a core from a PROMO guys, it should stay on the weapons in that promo ONLY. I do actually use the core in a sword, but I would like the devs to recall it and give refunds to players who purchased it. If the devs want to copy promo cores like that, I would have them make the Azrael's Will core copied and made available to the masses as well. What was that, Devs? You won't do that? But you copied this other core, so what makes Azrael cores special? Lame. Skill trees as in WoW would be neat here. You could make so many builds with that amount of skills to choose from, battles would be much more interesting. People could still copy builds, but there would be so many ways to counter builds that you could actually have fun designing a build again. I would also remove useless skills or at least make them useable again. I would change the NPC's power to be more on par with players. I would remove the credit limit per day simply because if you want to waste your time making credits by fighting generic, boring NPC's, then that's your decision. I would keep the exp limit on them though. No tokens from them is also acceptable, since you can use tokens to buy 'achievements' from a shop, and killing NPC's for tokens is not really an 'achievement'. I think it would also be cool to be able to reach literally any level. The way it would work is you could never be more than 4 levels higher than the next highest level player in the game. This would prevent you from attaining too high of a level and having no one to fight. I would also implement daily missions that you can complete for various rewards such as exp, credits, tokens, weapon parts, bot parts, etc. Experience rewards from DAILY missions would be capped at 750, with the cap being lower depending on your level. For example, you could never gain an entire level just from one mission. Weapon and bot parts from missions would work like this: you collect a certain amount of parts to complete the weapon/ bot, and then you pay a greatly reduced price to have it forged for you. Perhaps the parts you would have to gather would be 100. You could also get the requisite parts by winning PVP battles, though the drop chance would be low. If you don't want to complete the weapon design, you can sell the parts for a small price. Bringing back drops would be a great idea. If weapon/ bot part missions were not implemented, I would bring back the old system of drops and have them sell at the rate they were before. Bike drops and house drops (only one house drop per player) would be the rarest of all. Juggernaut battles would be reworked to be based on the juggernaut level, scaling the difficulty of the fights properly. The reason for this is that low level juggernauts can still get 80%+, while level cap juggernauts have a much harder time, usually getting less than 70%. In Omega, any player can have a build that devastates juggernauts. In a perfect world, there would be no hackers. In this world, I would have players be able to choose to LOWER their level and work their way back up to level cap. Of course, if my other idea, no level cap at all, were implemented, there would be no reason to be able to lower your level and work your way back up. Mini games could also be implemented, with small rewards. ~the Reaper
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