Hopeful Guy -> RE: =DF= Paladin Armor Discussion Thread (8/29/2014 16:05:33)
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Mordred: Is it though? I've always thought Paladins were supposed to be heroic knights upholding good, who were only loosely associated with light. Pyromancer is different in a way, since its base theme is 'fire magic to burn, sizzle, and roast your enemy', and that class would make a lot of sense if it had element locked skills. Paladins are all about chivalry and good, at least the way I see them. A paladin would unselfishly risk themselves to rid the world of evil, and in that respect, if Paladin has to have element-locked skills, Good would make more sense. That would be a bit pointless, since it doesn't specialise in anything, considering hardly anything is weak to Good. That's why I would like the passive skill over a fixed element-lock; against your normal mob you will always do Light damage, but you don't get killed if you meet an enemy (boss?) with 200 Light resistance.
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