cenarius345 -> RE: =DF= Paladin Armor Discussion Thread (8/30/2014 11:23:32)
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Nobody has said, as far as I can tell, that it shouldn't have any light-locked skills. Only that they need some non-locked offensive abilities. And honestly, there is not a single logical argument against meeting on the middle ground like that. It makes the class balanced against both standard enemies and light-resistant enemies, and it fits with most standard definitions of what a Paladin is (for instance, D&D paladins are primarily martial fighters who buff themselves and others, who don't get any magic until at least level 4, and real-life paladins, regardless of religion, most certainly did not have magical powers of any kind). I can understand both sides of your argument, Mordred, because as a roleplayer myself I definitely want the class to be strongly Light-aligned and even alignment-locked. But I can also understand the people who don't give half a zard's tail about any of that and just feel like they shouldn't be "forced" to change their class in order to do a quest or fight a boss that has a moderate or strong Light resistance. As far as I know, DF's resistances are straight % reduction, and so fighting an enemy with even 20 or 30 Light resist (rather than 100 or 200) will make your fight take about 25% longer, and that's enough to make a lot of people just outright ignore the class. Even back when it was released, a lot of people stopped using it outside of Doomwood because it just isn't worth it to cripple yourself by fighting against the same element or, in turn, not being able to take advantage of a negative element, which is something else to keep in mind. It's not uncommon for me to swap weapons (in some quests) almost every other fight to take advantage of negative resists. An element-locked class can't do that, and suffers for it in comparison to any non-locked class. It works for things like Kathool and Frostreaver, because those are specialized "inventory" classes that you -can- swap out easily for just one quest, and Frostreaver in particular has a strong ice resist debuff. (Dear god does he mesh well with Aegis.) If that's the way they want to go with it, like Hopeful suggested, that could possibly work out, and I'd be interested to see it. But otherwise, they need at least a few of their abilities to be more versatile.
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