RE: =DF= DeathKnight Discussion Thread (Full Version)

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vishal -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 8:25:39)

^Max we can store is 100 of each(99 for the doom essence)

Good thing i stored them all before

Brought them into my active inventory today




DarkLore -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 8:50:37)

You do know you won't need those until DK goes live next week right? I hope DK will still be very strong. Wait... If one skill gets bonus damage from all the gear we have... Theoretically the outdated (But still classic.) DK items could still be used. I wonder if the necklace and Malifact's doom will get higher tiers as well.




Ash -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 9:26:24)

quote:

Ash, how many of each should we get. lots could mean 100s and i dont think it would be so easy to get that many in 1 day

You won't have to get all of them in one day, mainly because you aren't meant to. This is another one of those "do it as you have time, don't rush" deals. You'll only need one of the items to make the skill strong, more than that and it's just a bonus. Lots to me is more than 1 and less than 50.




vishal -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 9:51:50)

DK is going live this week right




megakyle777 -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 10:19:54)

Honestly? I'm just curious what the passive is. Looking at Necromancer and paladin, the only thing I can think it would be is a Life Steal, but Ash has said that that's OP before, and I think he said he had something special planned for DK's passive.




Azan -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 11:11:01)

So, will the DK set will be like the DK artifacts? I'm looking forward to see the revamp.




Dragonic1 -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 14:18:11)

Hmm....
You know, the necromancer is the best non-DA class in my opinion.
And the Death Knight should be better than the necromancer, being BOTH paladin and necromancer.
So, I would add some life steal skills, and I would raise it's defense a bit.




NagisaXIkari -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 14:31:04)

quote:

You won't have to get all of them in one day, mainly because you aren't meant to. This is another one of those "do it as you have time, don't rush" deals. You'll only need one of the items to make the skill strong, more than that and it's just a bonus. Lots to me is more than 1 and less than 50.


Forty-nine confirmed.




Lord Ferno -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 16:32:19)

Arguably necromancer is the best defensive class, not just the best non- DA class. That is rather funny because it only is tier 2. I actually expect DK revamped to be mainly offensive, but a hybrid so we may see some skills similar the necromancer's tricks. I do believe Ash said that the revamped deathknight actually will be a hybrid.




DarkLore -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 16:44:34)

Good thing DK's art was finished ages ago. Meaning we'll get to see it plus paladin's by the way. Was paladin going to be getting its set items today ash?




Romulus -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 17:53:19)

I have never been so excited for a release since the Book 1 Finale!

Dying to try remastered DeathKnight




BludClaw -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 17:55:55)

quote:

Meaning we'll get to see it plus paladin's by the way.

Haven't heard anything about Paladin's art being finished yet.




Myra -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 18:07:09)

I look forward to the DK revamp. I don't remember its skills very much, because I haven't used "evil" classes a whole lot for role playing reasons. But trying out the recently revamped classes has been so much fun, now I have to see the new Deathknight in action!

The news about the items sounds really interesting too. It looks like a lot of farming and crafting will be involved. One more reason to get back into the Necropolis quest chain. [:)]




Paladin Warrior -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 18:44:51)

For the skill which depends on DK items, will they have to be actually equipped or only shown? It seems that most effects activate based on shown items, notably triggers and weapon specials.




Ash -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 18:45:16)

Equipped, just like the old version.




Romulus -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 20:07:40)

Anticipation is a real killer >__<




kingyugi4567 -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 21:42:23)

where do i get the hair in the dk preview it looks just sick




shadow dragon666 -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 21:50:09)

Ash what you got against Fun, Sunshine and rainbows?




Romulus -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 21:50:52)

Could have sworn the DK sword was getting a revamped look. Either way, this class is strong. Going to fight Sek-Duat and the Mummy Dragon to test full potential against Light :3




BludClaw -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 21:52:28)

@Romulus: The upgraded versions of the sword have a new look.




Romulus -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 21:53:10)

@BludClaw

Much thanks. Now to farm @__@




BludClaw -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 21:58:19)

Lessee...

If my calculations are correct, you would need 60 Braughlmurk Bindings, 60 Shadow Bone Shards, and for the DA items 60 Unlucky Doom Essences in order to upgrade everything to 80.

Good Lord, Ash.




Romulus -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 22:03:29)

Weird story...

Fighting the Mummy Dragon. I kept missing on all my attacks, but i still killed it. The culprit?

The horrendous DoT with the auto-hit skills that do not require actual attacking. Sweet Lord




Drop_Bear -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 22:09:26)

@Blud Claw the items don't seem to follow on from each other but you go straight from 40 > 70 for example, that's how it worked with the belt anyway. Would have expected different but less farming i suppose. Its a pity that the weaken does not last the full duration of the life tap move but that move remains better than i thought it would considering it seems to do ~6% of health for 5 turns, someone correct me if I'm wrong. So far it has worked great though personally I would have preferred a mana heal rather than the toggle able passive and just gone with just damage or just healing since both paladin and necro had mana healing yet death knight does not but i understand if that would have been too op.




Ash -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 22:09:29)

quote:

where do i get the hair in the dk preview it looks just sick

You can't for right now. There might be an addition to some barber shop later but for now it's not available.

quote:

Ash what you got against Fun, Sunshine and rainbows?

With all the time I've spent on everything this week....I've got lots against it. >.> <.<

quote:

Could have sworn the DK sword was getting a revamped look. Either way, this class is strong. Going to fight Sek-Duat and the Mummy Dragon to test full potential against Light :3

The basic items and the Non-DA items were updated compared to the old ones. I recolored them to match the new armor. If you use the original weapon you'll notice the differences.

quote:

Lessee...

If my calculations are correct, you would need 60 Braughlmurk Bindings, 60 Shadow Bone Shards, and for the DA items 60 Unlucky Doom Essences in order to upgrade everything to 80.

Good Lord, Ash.


Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeevvvvvvvvvvvvvvviiiiiiiiiiiiiillll?




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