RE: =DF= DeathKnight Discussion Thread (Full Version)

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Darius -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 23:38:12)

That's... a lot of grinding. Thankfully, DmK makes it lightning-fast. Taking it one step at a time is best, plus, it gives me a new reason to log into DF every day.




DarkLore -> RE: =DF= DeathKnight Discussion Thread (9/26/2014 23:45:58)

I agree. I'm glad I have DMK.




shadow dragon666 -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 0:42:48)

Ash: Well at least someone noticed this time no?




kingyugi4567 -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 0:46:18)

the dk and dc items made easy work of extreme sek duat




Mordred -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 0:46:27)

I don't remember where to get the Dusk Essences. :P




NatsuDragneels -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 1:07:36)

Ash, thanks for the revamp! Now I will use this class as my base class :P




DarkLore -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 1:10:42)

I second that! DMK is getting boring anyway.




Mordred -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 1:19:58)

So, no Paladin Mace, Hammer, or Axe? :C

Although, I imagine the helm and cape would have to be added in the future anyways, so I suppose they could be added then.

EDIT: Just noticed that they're... DC items. :C And considering how the default weapon is a sword, I'll never get that beautiful mace.




ProstheticFate -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 1:31:36)

Loving the death knight good job with the revamp.




DarkLore -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 1:55:47)

Poor Malifact... I look way more epic than him now. LOL! Decided to post this for Nostalgia. Such a shame Cronix couldn't take my suggestion about revamping sir malifact to look like the new DK set.




The Jop -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 2:00:33)

@DarkLore
Well, sometimes simplicity is best. I personally prefer the original version; it's just more pleasing to the eyes.




Zeldax -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 2:17:09)

Are the DC Items stronger than the Merged Items?

Also, how make the window show the item requirements? The description is too big and the stats are too good.




tthorn4 -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 2:28:43)

@Zeldax Put dragonfable into fullscreen mode. That's what I did at least.




Zeldax -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 2:29:47)

Ooohhhh. Thanks! I didn't know it did that. I tried resizing the tab but it doesn't work.

EDIT: It doesn't show every requirement for some items. [&:]




NagisaXIkari -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 3:54:43)

Are the DeathKnight items good on their own or are they only really use if playing as a DeathKnight?




ProstheticFate -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 4:14:19)

IMO the DeathKnight items are good either way. I use them even though i'm not using the DeathKnight class.




NatsuDragneels -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 4:14:52)

Could anyone tell me why I can't load the DK armor (non revamped)?? I already save it as my base armor from Orb of Saving but it doesn't reload the armor, it just reload my warrior's armor.





Zeldax -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 4:26:26)

Huh. The DK Accessories (Necklace, Belt, Ring) are all better than my current ones. Looks like I'll be saving those as my default ones now.




WHITE DRAGON MAGE -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 5:53:40)

So I've just loaded the revamped death knight armour, it looks awesome but what's with the super weakness to fun, sunshine and rainbows???




Zeldax -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 6:17:04)

It comes with the weapon. Just like Paladin when it was in testing phase.




NatsuDragneels -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 6:27:58)

@WDM. Actually, just testing status like Paladin I guess.

I actually load base, lol! I'm stupid, but I already save the armor again and didn't load the base, lel.




Hopeful Guy -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 6:33:19)

This class... Ash, you have outdone yourself. The few problems I noted:

Life Steal is a bit OP IMO. I mean, 6% of your HP heal for 5 turns is amazing on its own (would be third best HoT in the game if memory serves), without the fact that it does that as damage as well. The DoT is also incredible, and is certainly better than enTropy and Pyromancer's many DoTs. You get this for 50 MP, not much at the sort of level this class is for.

On Weaken, -50 Crit is a touch weird. It doesn't make much difference, since -40 Crit= 0 Crit. Either way, the enemy doesn't crit.

I think this class is way too good at defence. You have:

-3 turn Stun
-2 turn Stun (with a VERY strong DoT attached)
-Heal on hit
-Life Steal (HoT+ amazing DoT)
-Passive that can be changed to heal (tiny but permanent)
-Unhittable Shield for 4 turns (unless enemy has 50+ Bonus), CD just 6... NOTE: The shield doesn't work on Turn 1- is that intended?
-Crit debuff

Tweaks suggested:

Garb needs to be fixed on Turn 1 (bug, I think) and I suggest a cooldown of 10 turns at least. Also, I would suggest 150 M/P/M coming down to 110 or so, to give enemies a chance to hit you.
Inspire Weakness should probably become a Boost debuff, -25 odd. If it was a blind, then Weakness-> Garb would be completely unhittable, and the Crit debuff would make hardly any difference were it -20 as opposed to -50.
Will could maybe just have no Stun attached, and the DoT being less damage for 5 turns.
Life Steal should be nerfed in some way (4% per Turn, maybe)

And everything else is awesome as far as I can see.




DeathTrilogy965 -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 6:37:35)

So are the new dk items out yet? Or should I just start grinding for the old ones?




Zeldax -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 6:42:23)

Yes, they're out. Go to Sir Malifact and there should be an option there called "Items"
You have to farm resources to upgrade them but it should be easy since all you need is the base item then the resource.
You don't need to upgrade the base weapon to a level 10 version then keep upgrading it until you get the highest level version, or something like that.




ProstheticFate -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 7:30:21)

A few things I have to say.
For one I don't mind the class being a little OP, the garb into soul swipe combo than alternating between the two reminds me of FMA's blind except the combo increases MPA and lowers damage. The only weakness to this any monster with decently high BTH which than the heals come into play.

I don't know if this is just me or not but I don't think the garb skill isn't working properly against monsters that deal pierce damage even with 150 pierce def seem to bypass it easily as if isn't there. I tested this with the Lon and Channey boss fight with no equipment while on normal mode unless there's something I wasn't aware of pierce just naturally going through regardless of how much pierce defence you have.

Regardless though I love the DeathKnight, it's a lot of fun, I did hard mode challenges with the revamped DK it does not do too bad, didn't have the prettiest time with it on Dr.When (Mind you I did it without guest dragon BTW) but barely made it out alive that high BTH and high damage was scary and annoying to deal with.




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