Ash -> RE: =DF= DeathKnight Discussion Thread (9/27/2014 13:11:15)
|
quote:
Ash: Well at least someone noticed this time no? Yes someone did. I need to find a new hiding place for stuff now. quote:
Just noticed that they're... DC items. :C And considering how the default weapon is a sword, I'll never get that beautiful mace. The new art isn't done so the default weapon you all chose hasn't been implemented yet. When the new art happens we'll figure out which weapon won the vote for the default weapon. quote:
Life Steal is a bit OP IMO. I mean, 6% of your HP heal for 5 turns is amazing on its own (would be third best HoT in the game if memory serves), without the fact that it does that as damage as well. The DoT is also incredible, and is certainly better than enTropy and Pyromancer's many DoTs. You get this for 50 MP, not much at the sort of level this class is for. It should be doing 5% per turn. I'll fix that when I fix the shield. (Trying to have a day off for once but it's not looking that way) quote:
On Weaken, -50 Crit is a touch weird. It doesn't make much difference, since -40 Crit= 0 Crit. Either way, the enemy doesn't crit. It's a bonus on top of the -30 to All. quote:
I suggest a cooldown of 10 turns at least. Also, I would suggest 150 M/P/M coming down to 110 or so, to give enemies a chance to hit you. That...should have had an 8 turn CD. *sigh* I hate crashes resetting work. 150 is fine as it's a tier 3. quote:
Inspire Weakness should probably become a Boost debuff, -25 odd. If it was a blind, then Weakness-> Garb would be completely unhittable, and the Crit debuff would make hardly any difference were it -20 as opposed to -50. Umm...Reap already is a Boost Debuff as well as a buff to you? This isn't a nerfing/buffing class so it's not going to stack the exact same effects on multiple skills. Besides -30 All is pretty much the same as an additional Boost buff to you and that's already closer than I wanted to get to stacking effects. quote:
Will could maybe just have no Stun attached, and the DoT being less damage for 5 turns. Unholy Will is Necro's Inspire Terror made better. You have a 50/50 chance of either stunning the target for a turn and making them hit themselves or making them hit themselves for 50% of their own damage. It's not meant to be a DoT by itself, it's the only way to get the "hit yourself" damage to work. quote:
I don't know if this is just me or not but I don't think the garb skill isn't working properly against monsters that deal pierce damage even with 150 pierce def seem to bypass it easily as if isn't there. Odd. The testers said it was working on Lon and Chaney. I'll check and see. It may just be a non capitalized P somewhere making pierce not affected by Pierce defense. quote:
The statement feels kind of awkward because your presence growing from there seems far underwhelming as compared to the "ripping into foe" message. I'll see if I can come up with another rewording. quote:
Unholy Will is a 2 (or is it 1?) turn DOT with 0 damage and 7 cooldown. See the above explanation. quote:
Is it possible to make the DOT/HOT switch skill deal a hit? Like others have said, spending a turn on it doesn't seem very useful because it eats into a turn that could have been spent on using a skill that either heals you or deals more damage anyways. It's quite literally switching between two passives, so you're spending your turn for that. Not only is it an engine problem, I balanced them both around that fact once I figured out the limits of what I could do. Switching a turn is counted in the fact that it saves your progress instead of resetting you to 1. Remember that a passive is an additional deal on top of the class. The button is only there because I wanted to give you all some measure of control over which to use.
|
|
|
|