Armors - Read the first post! (Full Version)

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Koree -> Armors - Read the first post! (1/17/2014 0:42:38)

Please check previous entries to prevent bogging down the thread with old information. After checking and making sure that the information is new and relevant, please include whether it is for a new entry or an edit/addition to an old entry. Remember to check previous threads and Guides first. Remember, no sigs. For pictures, please refer to the Guide to Pedia Screenshots.

These threads are not meant for discussion in regards to any item. If you feel an item is imbalanced please make a thread about it in Game Balance Issues.

These threads are not meant for asking questions. Please use Questions/Answers for that. Only questions pertaining to crucial information that is missing or hasn`t been posted by the AQ staff by accident are allowed. For example missing SP costs for a misc or missing BtH numbers regarding a weapon etc.

Any posts that deviate from the AQ Encyclopedia Rules will be deleted and warnings given out as deemed necessary.




moe -> RE: Armors - Read the first post! (1/17/2014 1:10:17)

Darren Form

[image]http://i39.tinypic.com/1552jd2.jpg[/image]

Has a *1 Armour Lean as in Neutral. Combat Defence of level 150 version of the armour is 50 M/R/M. Resistences are all 40%.

Can't use the image. Only gifs and jpgs are acceptable for the Pedia - Dragoon23




Ianthe -> RE: Armors - Read the first post! (1/17/2014 1:25:50)

quote:

Darin Form

PowLvl = Your Level.

Has [Expected Resistance] to all resistances, and [Expected Defence] to all defences.

Attack is one hit. Completely standard.

Can cast a Water spell. Two hits, Magic Water, no eleComp. Treated as a spell. Has standard spell stats and MP cost and everything.

... you can probably find these numbers elsewhere, so I'm just going to be lazy and leave it like this.

from The Past Unraveled II - Dragoon23


Got this thanks - Dragoon23




KlawdStrife -> RE: Armors - Read the first post! (1/17/2014 8:39:44)

quote:

From Galanoth Form
quote:

All resists are equal to the "expected resistance" of your level, which is 100 + ROUND(ROUND(0.0015*PowLvl*PowLvl-0.6*PowLvl-5)+5-4*PowLvl/150).

All blocking is equal to your "expected blocking", which is ROUND((0.5*PowLvl-0.5)/3)+25)


Got this thanks - Dragoon23




Ianthe -> RE: Armors - Read the first post! (1/24/2014 12:57:08)

quote:

ElemComp for Flame Guardian Dragon Form:
Level	50G	70G	90G	110G	130G	150G
Level2	29Z	59Z	83Z	103Z	123Z	143Z
EleComp	1.56420	1.80740	1.83616	1.84977	1.84977	1.86326
(Thanks to eqystad for the heads-up!)


Got this thanks - Dragoon23




Billie Joe Armstrong -> RE: Armors - Read the first post! (2/1/2014 4:36:32)

quote:

Image for the Ultimon's Armor armor:

[image]http://i174.photobucket.com/albums/w85/Pie_Eata/Ultimonarmor_zps0f408681.jpg[/image]
http://i174.photobucket.com/albums/w85/Pie_Eata/Ultimonarmor_zps0f408681.jpg


Got this thanks - Dragoon23




Ianthe -> RE: Armors - Read the first post! (2/2/2014 2:25:57)

quote:

Ultimon's Armour

Fully offensive MC Light/Dark armour.

Normal attack is three hits. Nothing fancy.

Skill is a built-in spell-like attack. Two hits. It's Ranged or Magic, determined the same way as Airenal. It's treated as a normal player attack and gets double the normal stat bonus (so STR/5 + DEX/20 or INT/4). Seeks between Light and Darkness (it's Darkness if both are equal). First hit has +10 BTH ~ *85/95 damage; second hit has -10 BTH ~ *85/75 damage. Doesn't get anything from your weapon.

(Note on the gold price: instead of having a penalty for Light/Dark seeking, you instead pay for an additional skill. So you basically have a Light skill and a Dark skill, but for convenience's sake it's smushed into one skill.)
Level	105	120	135	150
Type	-	-	-	G
PowLvl	105	120	135	153
				
B/R	415	460	505	559
Stat	793	892	991	1110
BtH	13	15	16	19
				
Fire	82	82	80	78
Earth	82	82	80	78
Water	82	82	80	78
Energy	82	82	80	78
Ice	82	82	80	78
Light	53	49	43	40
Wind	82	82	80	78
Dark	53	49	43	40

Melee	42	45	47	50
Ranged	42	45	47	50
Magic	42	45	47	50

SKILL
Base	106	127	150	179
Rand	211	253	298	358
Stat	793	892	991	1110
BtH	26	30	33	38

SP COST
MelRan	245	288	335	392
Magic	306	360	419	490

EleComp	1.25108	1.26287	1.23842	1.25289

Price	884079	4229509	20236031	96820667
Sell	442039	2114754	10118015	48410333


Got this thanks - Dragoon23




Bu Kek Siansu -> RE: Armors - Read the first post! (2/3/2014 17:11:51)

quote:

Ultimon's Armour

«Fully Offensive Mastercraft Light/Darkness armor. Has a skill with accurate and inaccurate leans, element seeks between Light and Darkness.»

Location: [link=URL]Ultimon's Fortress Finale![/link]
Element: Neutral
				G
Level	105	120	135	150
PowLvl	105 MC	120 MC	135 MC	153 MC
MPLvl	105	120	135	152

Price	884079	4229509	20236031	96820667
Sell	442039	2114754	10118015	48410333

COMBAT DEFENCE
Melee	42	45	47	50
Ranged	42	45	47	50
Magic	42	45	47	50

ELEMENTAL MODIFIER
Fire	82	82	80	78
Water	82	82	80	78
Wind	82	82	80	78
Ice	82	82	80	78
Earth	82	82	80	78
Energy	82	82	80	78
Light	53	49	43	40
Dark	53	49	43	40

ATTACK
Hits: 3
Type: «As Weapon»
Element: «As Weapon»
BR%	138.3	153.3	168.3	186.3
Stat%	264.3	297.3	330.3	370
+BTH	13	15	16	19

EFFECT
You receive Armor Lean x1.25 (Phase 1).

SKILL
SPCRan	245	288	335	392
SPCMag	306	360	419	490

Shadow Storm!*

NORMAL ATTACK
Hits: 2
Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
Element: Element seeks between Light and Darkness whichever is higher. Does Darkness if both are equal
First hit:
Damage	59-177	72-215	83-248	100-301
Stat%	443.8	504	549	622.2
BTH	36	40	43	48

Second hit:
Damage	75-225	91-272	105-314	127-381
Stat%	562.2	638.3	695.5	788.1
BTH	16	20	23	28

*Blast your foe with Shadow, seeking between Light and Darkness! «» SP!

NOTES
  • If the skill does Ranged damage, Stat bonus is STR/5 + DEX/20 with an additional LUK/2 if a Lucky Strike occurs.
  • If the skill does Magic damage, Stat bonus is INT/4 with an additional LUK/2 if a Lucky Strike occurs.
  • Doesn't get anything from your weapon.

    DESCRIPTION
    The armor of Ultimon, one of the most powerful shadows that Lore has ever faced! Though he no longer inhabits it, something about this armor feels unnatural, as if his will somehow still remains within it.

    [image]http://i174.photobucket.com/albums/w85/Pie_Eata/Ultimonarmor_zps0f408681.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to Billie Joe Armstrong. Additional thanks to Koree. Correction thanks to afterlifex.


    Analysis

    The armor attack starts off as a fully offensive armor attack:
    Level	105	120	135	150
    PowLvl	105	120	135	153
    
    BR%	415	460	505	559
    Stat%	793	892	991	1110
    +BTH	13	15	16	19

    The skill starts off with accurate and inaccurate leans, element seeks between Light and Darkness:
    Damage	106-317	127-380	150-448	179-537
    Stat%	793	892	991	1110
    BTH	26	30	33	38
    
    EleComp	1.25108	1.26287	1.23842	1.25289

    The skill receives the listed multiplier to damage as an elemental compensation:
  • First hit gains +10 BTH and deals *EleComp*85/95 damage.
  • Second hit takes -10 BTH but deals *EleComp*85/75 damage.


    Updates

    February 1, 2014: The armor was released.



  • Got this thanks - Dragoon23




    RMC -> RE: Armors - Read the first post! (2/4/2014 15:25:28)

    Petasnide transformation formula's are buggy. Shield positions are wrongs and the head also seems slightly out of place. (don't know if i'm supposed to post this here but i have no idea where else to post this)

    Edit : Nvm they're fine , i just never noticed they were like that before.




    Bu Kek Siansu -> RE: Armors - Read the first post! (2/18/2014 21:39:30)

    quote:

    Primal Shadow

    «Fully Offensive Mastercraft Light/Darkness armor. Can deal an additional damage for its locked attacks randomly to Light or Darkness damage.»

    Location: [link=URL]Ultimon's Fortress IV[/link]
    Element: Neutral
    				G
    Level	105	120	135	150
    PowLvl	105 MC	120 MC	135 MC	153 MC

    COMBAT DEFENCE
    Melee	42	45	47	50
    Ranged	42	45	47	50
    Magic	42	45	47	50

    ELEMENTAL MODIFIER
    Fire	82	82	80	78
    Water	82	82	80	78
    Wind	82	82	80	78
    Ice	82	82	80	78
    Earth	82	82	80	78
    Energy	82	82	80	78
    Light	53	49	43	40
    Dark	53	49	43	40

    NORMAL ATTACK #1
    Hits: 2
    Type: «As Weapon»
    Element: «Light or Darkness randomly»
    BR%	245.9	275.3	296.1	331.8
    Stat%	470	533.9	581.1	658.8
    +BTH	13	15	16	19
    Rate: 80%

    NORMAL ATTACK #2
    Hits: 4
    Type: «As Weapon»
    Element: «Light or Darkness randomly»
    BR%	164	183.5	197.4	221.2
    Stat%	313.3	355.9	387.4	439.2
    +BTH	13	15	16	19
    Rate: 20%

    EFFECT
    You receive Armor Lean x1.25 (Phase 1).

    NOTE
    This is a temporary armor summoned from Seal of Primal Shadows («level»). It does not take an armor slot, nor does it replace the player's no-drop equipment. Remaining in the armor does not require the player to wield the sword.

    [image]http://i.imgur.com/kG48QEv.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to Trans. Additional thanks to Koree. Correction thanks to afterlifex.


    Analysis

    The armor attack starts off as a fully offensive armor attack with locked attacks randomly to Light or Darkness damage:
    				G
    Level	105	120	135	150
    PowLvl	105	120	135	153
    
    BR%	415	460	505	559
    Stat%	793	892	991	1110
    +BTH	13	15	16	19
    
    EleComp 1.05359	1.06405	1.04237	1.05520

    Both Normal Attacks receive the listed multiplier to damage as an elemental compensation:
  • Normal attack #1 deals *EleComp*1.2*0.9375 damage.
  • Normal attack #2 deals *EleComp*1.2*1.25 damage.


    Updates

    January 14, 2014: The armor was released.




  • Got this thanks - Dragoon23




    KlawdStrife -> RE: Armors - Read the first post! (2/19/2014 21:03:16)

    Golem Summoner Robes, Golem Summoner Robes Z and Tinkerer is still tagged as Double Mastercraft.





    Ianthe -> RE: Armors - Read the first post! (2/20/2014 18:42:59)

    quote:

    Chimeran Rider

    Lean: 1.125

    Normal attack is two hits, *1.125 damage (for the Lean).

    Has two skills - poison and fire breath.

    Fire breath is pure damage. Built-in, spell-like. The attack is Ranged or Magic, determined the same way as Airenal. The monster no longer needs to be Poisoned for this to be an option. Gets eleComp to damage, which I'll post as soon as I can.

    Poison costs the listed amount, regardless of type. You do one weapon attack (*1.125 [for the Lean] of the listed damage; damage from Lucky Strikes is halved), and then one hit for 0 damage which Poisons the monster (10 rounds, 2 power). No eleComp. The monster can resist with a save at a -20 penalty:
    Level: PowLvl vs MonsterLvl
    Major: VStat vs MosnterEND
    Minor: YourLUK vs MonsterLUK

    If it fails, then the monster is poisoned (10 rounds, 1.125/0.7 power). If the monster is already poisoned, then the old poison is enhanced (as per the usual poison-enhancing rules).
    Level	45	60	75	90	105	120	135	150G
    PLvl	45	60	75	90	105	120	135	153
    MPLvl	45	60	75	90	105	120	135	152
    								
    BR%	235	280	325	370	415	460	505	559
    Stat%	397	496	595	694	793	892	991	1109.8
    BTH	5	7	9	11	13	15	16	19
    								
    Fire	80	73	69	67	63	62	56	53
    Water	93	93	92	92	91	90	89	88
    Ice	93	93	92	92	91	90	89	88
    Wind	93	93	92	92	91	90	89	88
    Earth 	75	67	61	56	51	47	42	39
    Energy	93	93	92	92	91	90	89	88
    Light 	80	73	69	67	63	62	56	53
    Dark	93	93	92	92	91	90	89	88
    								
    Melee	37	40	42	45	47	50	52	55
    Ranged	32	35	37	40	42	45	47	50
    Magic	32	35	37	40	42	45	47	50
    
    Price	1804	8189	38729	184871	884079	4229509	20236032	96820667
    Sell	902	4094	19364	92435	442039	2114754	10118016	48410333
    
    POISON STING
    SP	100	131	166	204	245	288	335	392
    VStat	105	140	170	200	200	200	200	200
    
    FIRE BREATH
    Base	38	53	69	86	106	127	150	179
    Rand	77	104	136	173	211	253	298	358
    Stat	397	496	595	694	793	892	991	1110
    BtH	11	15	18	22	26	30	33	38
    eleComp	1.36463	1.48242	1.53389	1.53389	1.53389	1.53389	1.53389	1.53389
    
    SP
    Range	100	131	166	204	245	288	335	392
    Magic	125	164	208	255	306	360	419	490
    
    
    
    Level	11	80
    Type	Z	Z
    PowLvl	45	90
    
    MCPrice	715	7315
    MCSell	Z	Z
    
    SPCost
    Range	82	196
    Magic	103	245
    
    Got this. ~Carandor




    Mark Chung -> RE: Armors - Read the first post! (2/21/2014 2:24:19)

    quote:

    I have posted this 3 years ago, but it seems like I still need to post it again.

    Effects for Cloth Robes, Leather Armor and Steel Plate and Student Robes when no-drop weapons and shields (of any type) are equipped.

    Cloth Robes: The synergy of your equipment grants +<<E>> BtH to Magic Spells and increases Magic Weapon damage by <<F>>%!

    Leather Armor: The synergy of your equipment increases your Ranged Weapon damage by <<G>>%!

    Steel Plate: The synergy of your equipment grants +<<H>> BtH to Melee Weapon attacks!

    Student Robes: The synergy of your equipment grants all of your attacks +<<I>> BtH and increases damage by <<J>>%!
    Sorry, sometimes posts go unnoticed. Added, thanks! ~Koree




    Ianthe -> RE: Armors - Read the first post! (2/21/2014 21:03:05)

    quote:

    Demonmancer Plate

    MC Neutral Fire/Darkness armour.

    Skill seeks between Fire and Darkness, like Ultimon's armour. It gets eleComp to damage, which I'll post as soon as possible. eleComp is up!

    Normal attack is two hits. Spell is two hits.,

    	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    Plvl	10	30	50	70	90	110	130	153
    								
    B/R	130	190	250	310	370	430	490	559
    Stat	166	298	430	562	694	826	958	1110
    BtH	1	3	6	8	11	13	16	19
    								
    Fire	96	84	77	66	59	51	46	40
    Water	100	91	86	84	83	82	82	78
    Ice	100	91	86	84	83	82	82	78
    Wind	100	91	86	84	83	82	82	78
    Earth 	100	91	86	84	83	82	82	78
    Energy	100	91	86	84	83	82	82	78
    Light 	100	91	86	84	83	82	82	78
    Dark	96	84	77	66	59	51	46	40
    								
    Melee	27	30	33	37	40	43	47	50
    Ranged	27	30	33	37	40	43	47	50
    Magic	27	30	33	37	40	43	47	50
    								
    Price	159	471	2957	23034	184871	1489642	12009149	96820667
    Sell	79	235	1478	11517	92435	744821	6004574	48410333
    
    
    SKILL
    Base	11	26	43	63	86	113	142	179
    Rand	23	50	85	126	173	224	283	358
    Stat	166	298	430	562	694	826	958	1110
    BtH	2	7	12	17	22	27	32	38
    
    eleComp	1.14298	1.19165	1.27011	1.39111	1.40708	1.39693	1.41708	1.39347
    
    
    SPCost
    Range	38	71	110	154	204	259	319	392
    Magic	47	89	137	193	255	324	399	490
    
    Got this. ~Carandor




    Ranloth -> RE: Armors - Read the first post! (2/21/2014 22:16:22)

    Demonmancer Plate:
    [image]http://i.imgur.com/KGdhi2a.jpg[/image]
    [image]http://i.imgur.com/KGdhi2a.jpg[/image]




    ruleandrew -> RE: Armors - Read the first post! (2/21/2014 22:54:08)

    Demonmancer Plate: what is the penalty of not being mastercraft for this case. Is it 0.95 damage for all atacks and skill?

    EDIT: the Demonmacer plate is mastercraft.




    BlackAces -> RE: Armors - Read the first post! (2/22/2014 3:12:56)

    Here's a better image of Demonmancer without the loading part.
    [image]http://media.artix.com/encyc/AQ/AQPedia/Armours/Demonmancer.jpg[/image]
    [image]http://media.artix.com/encyc/AQ/AQPedia/Armours/Demonmancer.jpg[/image]




    1stClassGenesis -> RE: Armors - Read the first post! (2/26/2014 0:45:50)

    quote:

    With regard to the Chronomancer series, it should be noted that Summon Across Time only works when the Paralysis is inflicted by Time Stop, and not other causes. Verified by using Loco Costume (Unless, of course, Loco Costume is using the Old Paralysis, which it shouldn't be since the New Paralysis was implemented in 2010, and Loco Costume was released in 2012).

    Freeze, Control, Daze, etc. that prevents the monster from moving for one full turn does not count towards Paralysis.

    Not sure if this is intended, though.

    One can try with the new Zorbo or Controlled Platopulse pet.
    Got it, thanks! ~Koree




    Bu Kek Siansu -> RE: Armors - Read the first post! (2/26/2014 7:15:51)

    quote:

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Demonmancer Plate

    «Neutral Mastercraft Fire/Darkness armor. Has a skill; element seeks between Fire and Darkness.»

    Location: Golden Giftboxes - UltraRare shop
    Element: Neutral
    								G
    Level	10	30	50	70	90	110	130	150
    PowLvl	10 MC	30 MC	50 MC	70 MC	90 MC	110 MC	130 MC	153 MC
    MPLvl	10	30	50	70	90	110	130	152
    
    Price	159	471	2957	23034	184871	1489642	12009149	96820667
    Sell	79	235	1478	11517	92435	744821	6004574	48410333

    COMBAT DEFENCE
    Melee	27	30	33	37	40	43	47	50
    Ranged	27	30	33	37	40	43	47	50
    Magic	27	30	33	37	40	43	47	50

    ELEMENTAL MODIFIER
    Fire	96	84	77	66	59	51	46	40
    Water	100	91	86	84	83	82	82	78
    Ice	100	91	86	84	83	82	82	78
    Wind	100	91	86	84	83	82	82	78
    Earth 	100	91	86	84	83	82	82	78
    Energy	100	91	86	84	83	82	82	78
    Light 	100	91	86	84	83	82	82	78
    Dark	96	84	77	66	59	51	46	40

    ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	65	95	125	155	185	215	245	279.5
    Stat%	83	149	215	281	347	413	479	555
    +BTH	1	3	6	8	11	13	16	19

    EFFECT
    You receive Armor Lean x1.

    SKILL: Darkness and Flame!*

    NORMAL ATTACK
    Hits: 2
    Type: Ranged(if STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4) ; else, it's Magic
    Element: Element seeks between Fire and Darkness whichever is higher. Does Darkness if both are equal

    SPRanged	38	71	110	154	204	259	319	392
    SPMagic	47	89	137	193	255	324	399	490

    Damage	6-19	15-45	27-81	44-131	61-182	79-235	101-301	125-374
    Stat%	94.9	177.6	273.1	390.9	488	576.9	678.8	773.4
    BTH	2	7	12	17	22	27	32	38

    *Attack the foe with your summoned demon, seeking between Fire and Darkness! «» SP!

    Notes: Stat bonus is STR/5 + DEX/20 (if Ranged) or INT/4 (if Magic) with an additional LUK/2 if a lucky strike occurs. Stat bonus to BTH is DEX/8 + LUK/20 (if Ranged) or INT/16 + DEX/16 + LUK/20 (if Magic). Doesn't get anything from your weapon.

    DESCRIPTION
    This relic of another world calls forth a being of darkness and flame, which can be commanded to singe or smite your foes!

    [image]http://media.artix.com/encyc/AQ/AQPedia/Armours/Demonmancer.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to BlackAces. Additional thanks to Koree. Correction thanks to afterlifex.


    Analysis

    The armor attack starts off as an average armor attack:
    								G
    Level	10	30	50	70	90	110	130	150
    PowLvl	10	30	50	70	90	110	130	153
    
    BR%	130	190	250	310	370	430	490	559
    Stat%	166	298	430	562	694	826	958	1110
    +BTH	1	3	6	8	11	13	16	19

    The skill starts off with element that seeks between Fire and Darkness:
    Damage	11-34	26-76	43-128	63-189	86-259	113-337	142-425	179-537
    Stat%	166	298	430	562	694	826	958	1110
    BTH	2	7	12	17	22	27	32	38
    
    EleComp	1.14298	1.19165	1.27011	1.39111	1.40708	1.39693	1.41708	1.39347

    The skill receives the listed multiplier to damage as an elemental compensation.


    Updates

    February 21, 2014: The armor was released.
    March 20, 2014: The armor became rare.

    Got this, thanks. ~Carandor




    Ianthe -> RE: Armors - Read the first post! (2/26/2014 15:26:14)

    Demonmancer might not go rare in March. It'll most likely go rare eventually; just not necessarily March.

    quote:

    Update to the Golden $items of Legacy (Plate, Axe, Shield): the "of Legacy" has been removed, since there's currently no other Golden $items. So it's just Golden Plate, Golden Shield, and Golden Axe.
    Got this. ~Carandor




    Ianthe -> RE: Armors - Read the first post! (3/9/2014 22:46:45)

    quote:

    Update to Paradox Plate and other "Contradictory" armours.

    Standard (not offensive, not defensive) Light+Dark armour.

    Has two skills. All they do is convert your element to Light/Dark for the listed SP cost, and boost it by eleComp. It uses effects from your weapon, and your weapon Special can still occur.
    Level	10	15Z	50	66Z	85	115	130G	145G
    PowLvl	10	47	50	78	85	115	133	148
    								
    BR%	130	241	250	334	355	445	499	544
    Stat%	166	410.2	430	614.8	661	859	977.8	1076.8
    BTH	1	5	6	9	10	14	16	18
    								
    Fire	95	85	84	79	79	76	75	74
    Water	95	85	84	79	79	76	75	74
    Ice	95	85	84	79	79	76	75	74
    Wind	95	85	84	79	79	76	75	74
    Earth 	95	85	84	79	79	76	75	74
    Energy	95	85	84	79	79	76	75	74
    Light 	92	75	74	63	60	51	44	41
    Dark	92	75	74	63	60	51	44	41
    								
    Melee	24	30	30	35	36	41	44	47
    Ranged	24	30	30	35	36	41	44	47
    Magic	24	30	30	35	36	41	44	47
    								
    SPCost								
    EleComp	1.00976	1.04180	1.04218	1.08750	1.07065	1.12055	1.02804	1.07929
    SPCost	5	11	14	21	24	34	41	47
    
    A+2SP	144	700	2688	2750	99780	2281868	10917408	52234908
    A+2SS	72	Z	1344	Z	49890	1140934	5458704	26117454
    

    The temp version is basically the same as the gold versions. The MP Level is a bit different, which may affect the SP cost.
    Level	0	45	82	112	130	145
    Type	G	G	G	G	G	G
    PowLvl	10	50	85	115	133	148
    
    SPCost	4	13	24	34	41	47
    Done ~Ward




    Bu Kek Siansu -> RE: Armors - Read the first post! (3/11/2014 12:30:11)

    quote:

    Abberant Bulwark

    «Neutral Light/Darkness armor. If you have enough SP, you can choose between Normal, Light, and Darkness attack.»

    Also see Abberant Bulwark, Anomalous Armor Z, Mystery Mail, Anigma Ward Z, Contradiction Cuirass, Paradox Plate, Nonsense Uniform, Riddle Regalia

    Location: Mystery! AQ Live
    Element: Neutral
    Level	10
    PowLvl	10
    MPLvl	10
    
    Price	144
    Sell	72

    COMBAT DEFENCE
    Melee	24
    Ranged	24
    Magic	24

    ELEMENTAL MODIFIER
    Fire	95
    Water	95
    Wind	95
    Ice	95
    Earth 	95
    Energy	95
    Light 	92
    Dark	92

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	130
    Stat%	166
    BTH	1

    EFFECT
  • You receive Armor Lean x1.
  • If you have at least 5 SP, you can choose between Normal, Light, and Darkness attack. If you don't, then you automatically use the Normal Attack.

    SKILL
    SPCost	5

    Light Attack!*
    Hits: 2
    Type: «As Weapon»
    Element: Light
    BR%	65.6
    Stat%	83.8
    BTH	1

    Darkness Attack!**
    Hits: 2
    Type: «As Weapon»
    Element: Darkness
    BR%	65.6
    Stat%	83.8
    BTH	1

    *Infuse your weapon with Light and attack! 5 SP!
    **Infuse your weapon with Darkness and attack! 5 SP!

    DESCRIPTION
    This armor possesses the power of both light and darkness, forever in conflict!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Riddle_Regalia_zps973c8ef9.jpg[/image]

    Numbers thanks to In Media Res. Additional thanks to In Media Res and Koree. Correction thanks to afterlifex.


    Analysis

    The armor attack starts off as a neutral armor attack:
    Level	10
    PowLvl	10
    
    BR%	130
    Stat%	166
    BTH	1
    
    EleComp	1.00976

    The skill receives the listed multiplier to damage as an elemental compensation.


    Updates

    June 13, 2009: The armor was released.
    March 9, 2014: The armor was updated.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
    Abberant Bulwark

    «Neutral Light/Darkness armor. If you have enough SP, you can choose between Normal, Light, and Darkness attack.»

    Also see Abberant Bulwark, Anomalous Armor Z, Mystery Mail, Anigma Ward Z, Contradiction Cuirass, Paradox Plate, Nonsense Uniform, Riddle Regalia

    Location: Travel Map » Mystery! » Guardians: Borrow the Contradictory Armor! (Given to level 10-49 characters)
    Element: Neutral

    «Otherwise, EXACTLY as above»



    Updates

    June 13, 2009: The armor was released.
    March 9, 2014: The armor was updated.








    Anomalous Armor Z

    «Neutral Light/Darkness armor. If you have enough SP, you can choose between Normal, Light, and Darkness attack.»

    Also see Abberant Bulwark, Anomalous Armor Z, Mystery Mail, Anigma Ward Z, Contradiction Cuirass, Paradox Plate, Nonsense Uniform, Riddle Regalia

    Location: Mystery! AQ Live
    Element: Neutral
    	Z
    Level	15Z
    PowLvl	47
    MPLvl	39
    
    Price	700
    S <48h	630
      >48h	350

    COMBAT DEFENCE
    Melee	30
    Ranged	30
    Magic	30

    ELEMENTAL MODIFIER
    Fire	85
    Water	85
    Wind	85
    Ice	85
    Earth 	85
    Energy	85
    Light 	75
    Dark	75

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	241
    Stat%	410.2
    BTH	5

    EFFECT
  • You receive Armor Lean x1.
  • If you have at least 11 SP, you can choose between Normal, Light, and Darkness attack. If you don't, then you automatically use the Normal Attack.

    SKILL
    SPCost	11

    Light Attack!*
    Hits: 2
    Type: «As Weapon»
    Element: Light
    BR%	125.5
    Stat%	213.7
    BTH	5

    Darkness Attack!**
    Hits: 2
    Type: «As Weapon»
    Element: Darkness
    BR%	125.5
    Stat%	213.7
    BTH	5

    *Infuse your weapon with Light and attack! 11 SP!
    **Infuse your weapon with Darkness and attack! 11 SP!

    DESCRIPTION
    This armor possesses the power of both light and darkness, forever in conflict!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Riddle_Regalia_zps973c8ef9.jpg[/image]

    Numbers thanks to In Media Res. Additional thanks to In Media Res and Koree. Correction thanks to afterlifex.


    Analysis

    The armor attack starts off as a neutral armor attack:
    	Z
    Level	15Z
    PowLvl	47
    
    BR%	241
    Stat%	410.2
    BTH	5
    
    EleComp	1.04180

    The skill receives the listed multiplier to damage as an elemental compensation.


    Updates

    June 13, 2009: The armor was released.
    March 9, 2014: The armor was updated.








    Mystery Mail

    «Neutral Light/Darkness armor. If you have enough SP, you can choose between Normal, Light, and Darkness attack.»

    Also see Abberant Bulwark, Anomalous Armor Z, Mystery Mail, Anigma Ward Z, Contradiction Cuirass, Paradox Plate, Nonsense Uniform, Riddle Regalia

    Location: Mystery! AQ Live
    Element: Neutral
    Level	50
    PowLvl	50
    MPLvl	50
    
    Price	2688
    Sell	1344

    COMBAT DEFENCE
    Melee	30
    Ranged	30
    Magic	30

    ELEMENTAL MODIFIER
    Fire	84
    Water	84
    Wind	84
    Ice	84
    Earth 	84
    Energy	84
    Light 	74
    Dark	74

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	250
    Stat%	430
    BTH	6

    EFFECT
  • You receive Armor Lean x1.
  • If you have at least 14 SP, you can choose between Normal, Light, and Darkness attack. If you don't, then you automatically use the Normal Attack.

    SKILL
    SPCost	14

    Light Attack!*
    Hits: 2
    Type: «As Weapon»
    Element: Light
    BR%	130.3
    Stat%	224.1
    BTH	6

    Darkness Attack!**
    Hits: 2
    Type: «As Weapon»
    Element: Darkness
    BR%	130.3
    Stat%	224.1
    BTH	6

    *Infuse your weapon with Light and attack! 14 SP!
    **Infuse your weapon with Darkness and attack! 14 SP!

    DESCRIPTION
    This armor possesses the power of both light and darkness, forever in conflict!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Riddle_Regalia_zps973c8ef9.jpg[/image]

    Numbers thanks to In Media Res. Additional thanks to In Media Res and Koree. Correction thanks to afterlifex.


    Analysis

    The armor attack starts off as a neutral armor attack:
    Level	50
    PowLvl	50
    
    BR%	250
    Stat%	430
    BTH	6
    
    EleComp	1.04218

    The skill receives the listed multiplier to damage as an elemental compensation.


    Updates

    June 13, 2009: The armor was released.
    March 9, 2014: The armor was updated.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
    Mystery Mail

    «Neutral Light/Darkness armor. If you have enough SP, you can choose between Normal, Light, and Darkness attack.»

    Also see Abberant Bulwark, Anomalous Armor Z, Mystery Mail, Anigma Ward Z, Contradiction Cuirass, Paradox Plate, Nonsense Uniform, Riddle Regalia

    Location: Travel Map » Mystery! » Guardians: Borrow the Contradictory Armor! (Given to level 50-84 characters)
    Element: Neutral

    «Otherwise, EXACTLY as above»



    Updates

    June 13, 2009: The armor was released.
    March 9, 2014: The armor was updated.








    Anigma Ward Z

    «Neutral Light/Darkness armor. If you have enough SP, you can choose between Normal, Light, and Darkness attack.»

    Also see Abberant Bulwark, Anomalous Armor Z, Mystery Mail, Anigma Ward Z, Contradiction Cuirass, Paradox Plate, Nonsense Uniform, Riddle Regalia

    Location: Mystery! AQ Live
    Element: Neutral
    	Z
    Level	66Z
    PowLvl	78
    MPLvl	75
    
    Price	2750
    S <48h	2475
      >48h	1375

    COMBAT DEFENCE
    Melee	35
    Ranged	35
    Magic	35

    ELEMENTAL MODIFIER
    Fire	79
    Water	79
    Wind	79
    Ice	79
    Earth 	79
    Energy	79
    Light 	63
    Dark	63

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	334
    Stat%	614.8
    BTH	9

    EFFECT
  • You receive Armor Lean x1.
  • If you have at least 21 SP, you can choose between Normal, Light, and Darkness attack. If you don't, then you automatically use the Normal Attack.

    SKILL
    SPCost	21

    Light Attack!*
    Hits: 2
    Type: «As Weapon»
    Element: Light
    BR%	181.6
    Stat%	334.3
    BTH	9

    Darkness Attack!**
    Hits: 2
    Type: «As Weapon»
    Element: Darkness
    BR%	181.6
    Stat%	334.3
    BTH	9

    *Infuse your weapon with Light and attack! 21 SP!
    **Infuse your weapon with Darkness and attack! 21 SP!

    DESCRIPTION
    This armor possesses the power of both light and darkness, forever in conflict!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Riddle_Regalia_zps973c8ef9.jpg[/image]

    Numbers thanks to In Media Res. Additional thanks to In Media Res and Koree. Correction thanks to afterlifex.


    Analysis

    The armor attack starts off as a neutral armor attack:
    	Z
    Level	66Z
    PowLvl	78
    
    BR%	334
    Stat%	614.8
    BTH	9
    
    EleComp	1.08750

    The skill receives the listed multiplier to damage as an elemental compensation.


    Updates

    June 13, 2009: The armor was released.
    March 9, 2014: The armor was updated.








    Contradiction Cuirass

    «Neutral Light/Darkness armor. If you have enough SP, you can choose between Normal, Light, and Darkness attack.»

    Also see Abberant Bulwark, Anomalous Armor Z, Mystery Mail, Anigma Ward Z, Contradiction Cuirass, Paradox Plate, Nonsense Uniform, Riddle Regalia

    Location: Mystery! AQ Live
    Element: Neutral
    Level	85
    PowLvl	85
    MPLvl	95
    
    Price	99780
    Sell	49890

    COMBAT DEFENCE
    Melee	36
    Ranged	36
    Magic	36

    ELEMENTAL MODIFIER
    Fire	79
    Water	79
    Wind	79
    Ice	79
    Earth 	79
    Energy	79
    Light 	60
    Dark	60

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	355
    Stat%	661
    BTH	10

    EFFECT
  • You receive Armor Lean x1.
  • If you have at least 24 SP, you can choose between Normal, Light, and Darkness attack. If you don't, then you automatically use the Normal Attack.

    SKILL
    SPCost	24

    Light Attack!*
    Hits: 2
    Type: «As Weapon»
    Element: Light
    BR%	190
    Stat%	353.8
    BTH	10

    Darkness Attack!**
    Hits: 2
    Type: «As Weapon»
    Element: Darkness
    BR%	190
    Stat%	353.8
    BTH	10

    *Infuse your weapon with Light and attack! 24 SP!
    **Infuse your weapon with Darkness and attack! 24 SP!

    DESCRIPTION
    This armor possesses the power of both light and darkness, forever in conflict!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Riddle_Regalia_zps973c8ef9.jpg[/image]

    Numbers thanks to In Media Res. Additional thanks to In Media Res and Koree. Correction thanks to afterlifex.


    Analysis

    The armor attack starts off as a neutral armor attack:
    Level	85
    PowLvl	85
    
    BR%	355
    Stat%	661
    BTH	10
    
    EleComp	1.07065

    The skill receives the listed multiplier to damage as an elemental compensation.


    Updates

    June 13, 2009: The armor was released.
    March 9, 2014: The armor was updated.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
    Contradiction Cuirass

    «Neutral Light/Darkness armor. If you have enough SP, you can choose between Normal, Light, and Darkness attack.»

    Also see Abberant Bulwark, Anomalous Armor Z, Mystery Mail, Anigma Ward Z, Contradiction Cuirass, Paradox Plate, Nonsense Uniform, Riddle Regalia

    Location: Travel Map » Mystery! » Guardians: Borrow the Contradictory Armor! (Given to level 85-114 characters)
    Element: Neutral

    «Otherwise, EXACTLY as above»



    Updates

    June 13, 2009: The armor was released.
    March 9, 2014: The armor was updated.








    Paradox Plate

    «Neutral Light/Darkness armor. If you have enough SP, you can choose between Normal, Light, and Darkness attack.»

    Also see Abberant Bulwark, Anomalous Armor Z, Mystery Mail, Anigma Ward Z, Contradiction Cuirass, Paradox Plate, Nonsense Uniform, Riddle Regalia

    Location: Mystery! AQ Live
    Element: Neutral
    Level	115
    PowLvl	115
    MPLvl	115
    
    Price	2281868
    Sell	1140934

    COMBAT DEFENCE
    Melee	41
    Ranged	41
    Magic	41

    ELEMENTAL MODIFIER
    Fire	76
    Water	76
    Wind	76
    Ice	76
    Earth 	76
    Energy	76
    Light 	51
    Dark	51

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	445
    Stat%	859
    BTH	14

    EFFECT
  • You receive Armor Lean x1.
  • If you have at least 34 SP, you can choose between Normal, Light, and Darkness attack. If you don't, then you automatically use the Normal Attack.

    SKILL
    SPCost	34

    Light Attack!*
    Hits: 2
    Type: «As Weapon»
    Element: Light
    BR%	249.3
    Stat%	481.3
    BTH	14

    Darkness Attack!**
    Hits: 2
    Type: «As Weapon»
    Element: Darkness
    BR%	249.3
    Stat%	481.3
    BTH	14

    *Infuse your weapon with Light and attack! 34 SP!
    **Infuse your weapon with Darkness and attack! 34 SP!

    DESCRIPTION
    This armor possesses the power of both light and darkness, forever in conflict!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Riddle_Regalia_zps973c8ef9.jpg[/image]

    Numbers thanks to In Media Res. Additional thanks to In Media Res and Koree. Correction thanks to afterlifex.


    Analysis

    The armor attack starts off as a neutral armor attack:
    Level	115
    PowLvl	115
    
    BR%	445
    Stat%	859
    BTH	14
    
    EleComp	1.12055

    The skill receives the listed multiplier to damage as an elemental compensation.


    Updates

    June 13, 2009: The armor was released.
    March 9, 2014: The armor was updated.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
    Paradox Plate

    «Neutral Light/Darkness armor. If you have enough SP, you can choose between Normal, Light, and Darkness attack.»

    Also see Abberant Bulwark, Anomalous Armor Z, Mystery Mail, Anigma Ward Z, Contradiction Cuirass, Paradox Plate, Nonsense Uniform, Riddle Regalia

    Location: Travel Map » Mystery! » Guardians: Borrow the Contradictory Armor! (Given to level 115-129 characters)
    Element: Neutral

    «Otherwise, EXACTLY as above»



    Updates

    June 13, 2009: The armor was released.
    March 9, 2014: The armor was updated.








    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Nonsense Uniform

    «Neutral Light/Darkness armor. If you have enough SP, you can choose between Normal, Light, and Darkness attack.»

    Also see Abberant Bulwark, Anomalous Armor Z, Mystery Mail, Anigma Ward Z, Contradiction Cuirass, Paradox Plate, Nonsense Uniform, Riddle Regalia

    Location: Mystery! AQ Live
    Element: Neutral
    	G
    Level	130
    PowLvl	133
    MPLvl	132
    
    Price	10917408
    Sell	5458704

    COMBAT DEFENCE
    Melee	44
    Ranged	44
    Magic	44

    ELEMENTAL MODIFIER
    Fire	75
    Water	75
    Wind	75
    Ice	75
    Earth 	75
    Energy	75
    Light 	44
    Dark	44

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	499
    Stat%	977.8
    BTH	16

    EFFECT
  • You receive Armor Lean x1.
  • If you have at least 41 SP, you can choose between Normal, Light, and Darkness attack. If you don't, then you automatically use the Normal Attack.

    SKILL
    SPCost	41

    Light Attack!*
    Hits: 2
    Type: «As Weapon»
    Element: Light

    BR%	256.5
    Stat%	502.6
    BTH	16

    Darkness Attack!**
    Hits: 2
    Type: «As Weapon»
    Element: Darkness

    BR%	256.5
    Stat%	502.6
    BTH	16

    *Infuse your weapon with Light and attack! 41 SP!
    **Infuse your weapon with Darkness and attack! 41 SP!

    DESCRIPTION
    This armor possesses the power of both light and darkness, forever in conflict!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Riddle_Regalia_zps973c8ef9.jpg[/image]

    Numbers thanks to In Media Res. Additional thanks to In Media Res and Koree. Correction thanks to afterlifex.


    Analysis

    The armor attack starts off as a neutral armor attack:
    	G
    Level	130
    PowLvl	133
    
    BR%	499
    Stat%	977.8
    BTH	16
    
    EleComp	1.02804

    The skill receives the listed multiplier to damage as an elemental compensation.


    Updates

    March 9, 2014: The armor was released.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
    Nonsense Uniform

    «Neutral Light/Darkness armor. If you have enough SP, you can choose between Normal, Light, and Darkness attack.»

    Also see Abberant Bulwark, Anomalous Armor Z, Mystery Mail, Anigma Ward Z, Contradiction Cuirass, Paradox Plate, Nonsense Uniform, Riddle Regalia

    Location: Travel Map » Mystery! » Guardians: Borrow the Contradictory Armor! (Given to level 130-144 characters)
    Element: Neutral

    «Otherwise, EXACTLY as above»



    Updates

    March 9, 2014: The armor was released.








    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Riddle Regalia

    «Neutral Light/Darkness armor. If you have enough SP, you can choose between Normal, Light, and Darkness attack.»

    Also see Abberant Bulwark, Anomalous Armor Z, Mystery Mail, Anigma Ward Z, Contradiction Cuirass, Paradox Plate, Nonsense Uniform, Riddle Regalia

    Location: Mystery! AQ Live
    Element: Neutral
    	G
    Level	145
    PowLvl	148
    MPLvl	147
    
    Price	52234908
    Sell	26117454

    COMBAT DEFENCE
    Melee	47
    Ranged	47
    Magic	47

    ELEMENTAL MODIFIER
    Fire	74
    Water	74
    Wind	74
    Ice	74
    Earth 	74
    Energy	74
    Light 	41
    Dark	41

    ATTACK
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	544
    Stat%	1076.8
    BTH	18

    EFFECT
  • You receive Armor Lean x1.
  • If you have at least 47 SP, you can choose between Normal, Light, and Darkness attack. If you don't, then you automatically use the Normal Attack.

    SKILL
    SPCost	47

    Light Attack!*
    Hits: 2
    Type: «As Weapon»
    Element: Light
    BR%	293.6
    Stat%	581.1
    BTH	18

    Darkness Attack!**
    Hits: 2
    Type: «As Weapon»
    Element: Darkness
    BR%	293.6
    Stat%	581.1
    BTH	18

    *Infuse your weapon with Light and attack! 47 SP!
    **Infuse your weapon with Darkness and attack! 47 SP!

    DESCRIPTION
    This armor possesses the power of both light and darkness, forever in conflict!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Riddle_Regalia_zps973c8ef9.jpg[/image]

    Numbers thanks to In Media Res. Additional thanks to In Media Res and Koree. Correction thanks to afterlifex.


    Analysis

    The armor attack starts off as a neutral armor attack:
    	G
    Level	145
    PowLvl	148
    
    BR%	544
    Stat%	1076.8
    BTH	18
    
    EleComp	1.07929

    The skill receives the listed multiplier to damage as an elemental compensation.


    Updates

    March 9, 2014: The armor was released.






    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
    Riddle Regalia

    «Neutral Light/Darkness armor. If you have enough SP, you can choose between Normal, Light, and Darkness attack.»

    Also see Abberant Bulwark, Anomalous Armor Z, Mystery Mail, Anigma Ward Z, Contradiction Cuirass, Paradox Plate, Nonsense Uniform, Riddle Regalia

    Location: Travel Map » Mystery! » Guardians: Borrow the Contradictory Armor! (Given to level 145+ characters)
    Element: Neutral

    «Otherwise, EXACTLY as above»



    Updates

    March 9, 2014: The armor was released.


  • Done ~ Ward




    RedEyedDrake -> RE: Armors - Read the first post! (3/17/2014 15:42:37)

    Although I have no way to provide the appropriate quote I believe either LB or Kamui said that if your class title is "Knight", you're wearing the Squire armor and the Squire guest is summoned the guest recieves a damage boost. By which I mean that said effect is the Squire armor's class title ability. And there is no mention of said ability in the armor entry.




    Ianthe -> RE: Armors - Read the first post! (3/21/2014 20:31:49)

    Copying Kam+Zeph's dev notes

    Armor of the Warlord

    MC Bonus: Weapon-element skill, has 80% damage and 120% cost due to this.

    FSB: Access to a War Cry skill, costs 80% normal SP, and is further adjusted as though it were a Fire-element weapon-type skill. Boosts damage for the next 4 turns to 140% of normal damage. Boost is /0.75 for Magic weapons (AKA the quarterstaff) and /2 for Fire spells and the armour skill.

    Level	11	40	62	80	95	110	125	143
    Type	Z	Z	Z	Z	Z	Z	Z	Z
    PowLvl	45	60	75	90	105	120	135	153
    								
    BR%	235	280	325	370	415	460	505	559
    Stat%	397	496	595	694	793	892	991	1109.8
    BTH	5	7	9	11	13	15	16	19
    								
    Fire	75	67	61	56	51	47	42	39
    Earth	78	70	65	63	57	56	46	44
    Water	100	96	96	96	96	96	95	95
    Energy	93	92	90	90	89	89	89	86
    Ice	100	96	96	96	96	96	95	95
    Light	93	92	90	90	89	89	89	86
    Wind	93	92	90	90	89	89	89	86
    Dark	93	92	90	90	89	89	89	86
    								
    Melee	37	40	42	45	47	50	52	55
    Ranged	37	40	42	45	47	50	52	55
    Magic	32	35	37	40	42	45	47	50
    								
    MCPrice	715	1540	3355	7315	8525	9955	11550	13860
    MCSell	Z	Z	Z	Z	Z	Z	Z	Z




    bvd -> RE: Armors - Read the first post! (3/21/2014 21:18:01)

    what's the lean for this armor?

    Fully offensive. ~IMR




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