Sakurai the Cursed -> RE: =DF= Version 14.0.1 (3/18/2015 22:14:54)
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Okay, I see the confusion now; we've actually already been over this before, but yes, stat damage is currently able to crit, however it's not supposed to according to Ash, so presumably it will be fixed at some point. Better to plan for the fixed version than the current bugged one, eh? As for the percentages thing, you're missing the point... Stat damage is a flat addition, while crit is a percentage that scales with base damage, which is why I've been saying Luk gets better with higher base damage; if it were merely a matter of comparing the same flat difference (i.e., +10 damage) to a higher total, then the difference between 88 weapon damage and 95 weapon damage wouldn't be as big. To use your dragon example, if you're hitting for 1,000 damage then the ~10% increase from 200 Luk's 10 Crit is 100 damage, 10 times better than the 10 extra flat damage from Str. :/ Although, that being said, even if it were simply +10 damage I would indeed say that they were basically the same... When you're hitting in the thousands, an extra 10 is entirely irrelevant. @Brasca123 - Yes, it is more variable and that's definitely something that, subjectively, people might not prefer (if it were an option I'd go with pure stability as a personal preference, but sadly it's not ._.). But you seem to be viewing it as an inherently disadvantageous thing, which it isn't; as I've said a few times now, it's not only a negative in that you might get a string of non-crits, it's also a positive in that you might get a bunch of crits in a row. It's the same as using weapons with a range of damage (i.e., 74-102) instead of stable damage (88-88); the range of damage is less reliable, yet in the end they have the same average damage. :D
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