Dracojan -> RE: =DF= Version 14.0.1 (3/19/2015 15:59:25)
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well ppl use strats with 0 str and 0 luk and they have the exact same argument. does that make both stats useless? they also dont see any monsters surviving with just a litttle bit of health frequently. The difference between 0 and 200 is many times larger than the difference between 200 S/D/I and 200 Luk; you're being facetious here. But then that's sort of your style, it seems. I'll admit it was funny at times. ;P well actually thats your own argument used against you. there is always difference. but would it matter? for those with no offensive stats it doesnt. for you, it doesnt... frequently. though you may be right that im a bit facetious. quote:
See, that's exactly my point. Yes, obviously 150>140. But what you're saying about these stats is that 150>140 + 1 + 10, simply because you don't value the "+ 1 + 10" part. You say that damage is all we can compare, but that's completely incorrect. So you can feel free to use all the ad hominem arguments you want to belittle my position, but the only difference between our conclusions is still just that I care about the "+ 1 + 10" part. when comparing im not leaving anything out. its all included. in your calculations its all included as well. if it isnt then where did the +1+10+x come from? quote:
Also, I am the player that did the 1k hits tests (plus a couple more I haven't posted yet because I'm lazy), so I'm pretty sure I already knew about them, hahaha. you saw the effects of bonus and you are concluding that you need more? how does that even work? when/if an enemy comes with high enough defences where those few points would matter, then id value it more than right now. quote:
But, you know, this discussion has driven home that Ash really did do an amazing job with the stat revamps, even if I still say that Luk is superior to Str/Dex/Int at the moment. I may sound ungrateful with all my math attempting to prove my position, but that's really not the case at all; the simple fact that we could have such a discussion about the viability of a stat shows how much the system has improved over the previous one, and as with all of your recent DF projects, I am very happy that this happened and brought some life back to DF. fully agree. id expect more stat discussions soon while we search for the ultimate build/s. ^ if the skill has increased crit chance, auto crit or norml crit chance then there will be a different amount of advantage to str. the ratio remains the same no matter the skill modifier. the flat dmg increases by the factor of the skill modifier. so if you do 5dmg more with 100% dmg skill then with a 250% dmg, youll do 12.5 dmg more.
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