David the Wanderer -> RE: FleshWeaver and Soul Smith Class II (5/2/2015 22:45:12)
|
Nevermind morality (this is, after all, just a videogame), here's why I am against Fleshweaver: it means doubling the work of the staff for every release, every NPC, every little thing that would be connected to it. Everything would have to be written twice, coded twice and animated twice, once for people with Fleshweaver and once for people without it. It means at a certain point, different players will play different stories. This came up already in a thread about the possibility of including more choice in what the hero does and says: in order for these choices to have meaning, there have to be consequences, which means the staff would have to make different stories for different choices. Even a choice as binary as "kill Aegis" vs "Don't kill Aegis" means huge repercussions on the game, the time and fatigue the staff has to put in it and the complexity of effectively making two games with the resources for just one. If FW was a non-canon class, I'd have no problem with it, since it could easily be ignored, like Kathool Adept and Doomknight, but Tomix has stated that if it will be made, it will be canon, so it can't just be ignored.
|
|
|
|