speedmeteor101 -> RE: What will the plot be like? (12/20/2015 9:54:46)
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Those who don't understand @LyRein right now, lemme explain. You sort of get the point but you're not on the $money$. We're not saying, "bring these good ole classic characters back into the game and change them in big ways. EVEN if it means you can't relate to him as a veteran." We're saying "if you bring the classic 1-dimesional characters back into the game, give them some seeeerious character development or don't give them any significance in the game whatsoever." @Silver Sky Magician - We are basically saying the same things as you. I take it you're saying don't bring back many oldees except the essentials so that the new characters can develop and we won't have to worry the effects of them being changed. LyRein and I are saying don't bring back many oldees unless you are planning on giving a lot of change to one. We still agree with you, but we were giving the benefit of the doubt to old ones. quote:
I say that we use the flagship NPCs for initial playing experience and fun filler quests, and leave the main storyline to new ones. This is the idea, that we'd had this whole time but it came up so much earlier, that I don't think many people got it. If the characters can't change, give them a side quest that you get from exploring randomly. Like earlier this dude said "I think it would be great if the story started with Akriloth in the fire war." Obviously, the rest of the world said no, but we said it would be okay to have that battle with akriloth redone and then have a message after saying, "play the full adventure in DragonFable" or something like they did with the ArchKnight. That's what would work with the things that can't change. You go off of the path and just happen to run into an NPC from an old game and do some quests that aren't significant to the story at all. That is the only way we should see the reappearance of old characters. @Megakyle basically gave another example of what we were explaining. Just a less specific example. Earlier, we said he starts off as a bandit who hates everybody then grows closer to robina and is slowly changed to a semi-good guy and some how looses even though he wins. [i said he dies in the final battle and makes robina cry, or has one kid and becomes odysseus]. What you said was the first part: Start him off as the guy we know him to be THEN CHANGEM. that's exactly what we are saying about Drakath, Vaxen especially, and any other player we could try and bring back from another game. @faerdin quote:
I totally respect the prospect of making Drakath a more three-dimensional character -- a more complex character as I had mentioned in my post. But there has to be a way to write Drakath with a touch more complexity without abandoning the core of his character -- that of being a spoiled and rotten tempered prince. Otherwise, there is little point in naming the character "Drakath" to begin with, as the character created would be entirely new as opposed to a more evolved interpretation. Every single Artix Entertainment game thus far has written Drakath as an antagonist, and to write him any differently is what would truly alienate veteran AE players. This is the part of your argument where we see you kind of understand what we're saying. Magakyle really addressed you here, but he only said a more specific version of what we said the whole time. He can keep the 'core,' if he comes back, he needs to change in some way. Not necessarily being good. For all we care, he can fall in love with Robina and try to get her to 'join the dark side' and then the hero stops him from choking her like what happens in start wars. (That AE's kind, joke anyways). That kinda thing. Keep him evil but parter him upp with robina. Let him be the same 'mean' person but he starts to do morally correct things. Just some change or throw him out. He can keep one part of his character that's signature so veterans aren't "alienated" but the rest of him should significantly change over the course of time in the game. [personally, I get it, the alienated part, but it's not that alienating if done well]
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