RE: =AQ= Direct-to-Dev Questions (Full Version)

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Phlox Lover -> RE: =AQ= Direct-to-Dev Questions (1/28/2018 8:25:36)

What objectively is a Gogg? What type of creature would it be in our world? How exactly does its "breath weapon" deal damage?

Also, why can't I toggle Terror Aranacabra's ability? I don't want it to NOT inflict fear sometimes, whereas I would rather it deal full damage in other cases.

Windstar -> RE: =AQ= Direct-to-Dev Questions (1/28/2018 10:54:53)

Is there any plan for updating old equipment, or not, because I'm really waiting for many old equipment to get updated, especially old Frostval gifts and Gift Delivery items?

deather98 -> RE: =AQ= Direct-to-Dev Questions (1/28/2018 11:11:42)

will you ever return the z-tokens to ballyhoo? I understand some players misused it but not everyone has and when you don't have alot of RL money it helped in the long run.

Kamui -> RE: =AQ= Direct-to-Dev Questions (1/28/2018 20:57:43)

@kreem: I checked this just now, and it's working perfectly fine. Have you logged out and back in since the misc was released? Potency didn't exist until this misc was created, so I had to make the status, and that required an engine update.

Zeruphantom -> RE: =AQ= Direct-to-Dev Questions (1/28/2018 21:17:43)

We had Terror Visage and Accordion shield prior to Cracked Ornament though, or is there a disparity between those?

(Unless you're referring to "all status" potency that is, since Terror/Accordion/Scarab etc aren't universal)

Right, Kam's fix was only needed on the "all" potence. ~IMR

123456aq -> RE: =AQ= Direct-to-Dev Questions (1/28/2018 21:22:47)

If this potency required an update does that mean the other potence items like scarab etc. didn't work before now? or was it recoded with the engine update? unless you made scarab too which makes this useless

Broken Ornament uses a brand-new generic/universal Potence status. The old Potence statuses should be working correctly. ~IMR

kreem -> RE: =AQ= Direct-to-Dev Questions (1/28/2018 21:24:19)

It doesn't work at all and does nothing even after those steps and waiting the 2 weeks since its release,this has been confirmed by multiple players and someone that checked AQs database. Maybe the engine update had a bug or something because we've had control and other status potencies and status resistance from status ward of energy before,just not omni-status potency as far as I know.


Kamui,please check your PMs for more details regarding the bug.

Also some questions:

Are the drakel faces going to be updated? Can there be a sneak peak?

Who will code AQ when it is no longer in flash? Are those staff and the current staff better suited for the new infrastructure and language of AQ? Can there be a post to describe AQs future and the future of who will be working on AQ?

RE-EDIT: All save-per-turn statuses except Entangle has stats bounded at (200,200) instead of (-200,200) making status rolls always act as if the monster has 200 for sleep,bleed and the cold statuses. Fixed this part locally. I'll roll the fix the next time we update the status system. ~IMR

EDIT: Thanks Kam for fixing the bug.

Dreiko Shadrack -> RE: =AQ= Direct-to-Dev Questions (1/30/2018 6:10:52)

It seems that somewhere along the line of these updates that Model 294's darkness elevuln broke, it's currently inflicting x100% for undefined element. [example image]

Late, but should be fixed. ~IMR

Legendary Ash -> RE: =AQ= Direct-to-Dev Questions (1/30/2018 16:18:55)

Previous Frostval Deliveries loads the war camp after reaching 100% on the meter, in the 2017 version that will be removed soon, it goes directly to the boss cutscene/battle, this prevents volunteer Quest Info submitters from completing the entries as the War camp description and the Explore camp gift box pop ups are no longer accessible, because they expect it to be still available after the war.

Can Devs either provided the descriptions here or add back the war camp to Frostval Delivery 2017?

Fyrsa -> RE: =AQ= Direct-to-Dev Questions (1/30/2018 19:11:56)

I know this isn't as cut and simple as a yes or no question, but it pertains to armour leans, as I feel that certain leans can pigeonhole the player into certain combat styles
There are some armor items/sets that I'd be quite keen to change armor leans to give me variety in battle, thinking particularly of Mastercraft sets and Z-token package armors.
What are your/the staff's thoughts on adding alternate lean versions of existing armors? (e.g. being able to change leans in the account manager similar to upgrading).

It's possible, but no one's really interested in it. Personally, I dislike the flexibility it gives, It'd be like being able to swap an item's element. Maybe I'm just an old crone stuck in her ways, but meh. ~IMR

Tumulus -> RE: =AQ= Direct-to-Dev Questions (1/31/2018 0:04:07)

I apologize if this had already been reported, the mana shield effects on elemental ray monsters are broken, attacking with their own element no longer heals MP, this makes getting DoRay shield and one potion quest involving SunRay impossible. Fixed this part, working on the rest. ~IMR

And I believe year 2017 had a new snugglefest quest named Troofles & Troubles? The snugglefest portal painting however doesn't have that one available, Date Night is the latest quest. This should be fixed too. Thanks! ~IMR

Bolter -> RE: =AQ= Direct-to-Dev Questions (1/31/2018 9:04:03)

Samukematsuri Kirin is known to attack even before the battle starts while still on the loading screen, has that been fixed yet?

Should be fixed. Thanks! ~IMR

Kajimaru -> RE: =AQ= Direct-to-Dev Questions (2/1/2018 16:53:29)

Hair muffs seem to not be triggering its berserk status again o.0

Should be fixed AGAIN. Thanks! ~IMR

Andlu -> RE: =AQ= Direct-to-Dev Questions (2/1/2018 17:02:44)

Fu-dog pet uses enemy's END as the save in the game, while the info subs says it uses CHA

Which one is the right one?

In-game is right. It should use END. ~IMR

Lord Markov -> RE: =AQ= Direct-to-Dev Questions (2/1/2018 17:38:16)

So when you change between vampire armors in beast mode (e.g. between blue blood and vampyro, or cthonian count and psionic vampire), the HUD displays your armor lean as neutral (x1.0) rather than FO (x1.25). Un-beasting yourself and then transforming again will cause the lean to display as FO. So question is, is this just a display issue or does the lean actually become neutral. Because that would kind of suck considering how much you're paying to be dealing large amounts of damage.

I presume this is the case for the werewolf armors too, but I haven't tested them myself.

Fixed. Thanks! ~IMR

Lineolata -> RE: =AQ= Direct-to-Dev Questions (2/2/2018 2:03:18)

Why do Graverider and Griffinrider Mount armors no longer display an offensive lean? Considering that they cost $50 to get, and let's not pretend that they're 'just' additions to the z-tokens, you'd think this would at least be announced somewhere if it were intended.

This looks like it was fixed? ~IMR

Rafiq von den Vielen -> RE: =AQ= Direct-to-Dev Questions (2/2/2018 3:07:33)


I presume this is the case for the werewolf armors too

At least for Golden Fang and the 9th armor slot transformation, confirming. I don't have the others active.

Fixed. Thanks! ~IMR

Xonuss7 -> RE: =AQ= Direct-to-Dev Questions (2/2/2018 4:09:59)


Why do Graverider and Griffinrider Mount armors no longer display an offensive lean?

Must be case by case then. My Griffinrider displays as offensive lean. But I agree, for the pricing, items like that should not come with problems :(

Superspyi -> RE: =AQ= Direct-to-Dev Questions (2/2/2018 8:28:33)

Will it ever be possible to move items like the Blade of Awe, Guardian Armor, and shield out of our inventory? I honestly just don't use the stuff anymore and there's other equipment I'd rather have in those slots.

Not any time soon. We like them there. ~IMR

Rafiq von den Vielen -> RE: =AQ= Direct-to-Dev Questions (2/2/2018 8:56:24)

^I do believe there's an engine issue that prevents this from happening. I do remember something similar to IMR breaking her charpage by moving the no-drop away from the first item slot and things started to go crazy all over the place.

At least you can always replace the BoA with a temp weapon. For example, Caliburn from the current war. (If the war ever goes to limbo, you can get it from the old Bizarre Flecks wars and I think some other location that I don't fully remember).

poopbum -> RE: =AQ= Direct-to-Dev Questions (2/2/2018 23:20:20)

From the looks of it, the berserk status is no longer functioning again. This applies even for the grakma horn misc's self berserk lean effect.

Also is it just me, or is vampire subrace's mesmerize VS enemy's STR rather than enemy's CHA like it is supposed to? I seem to have an easier time controlling something like frazzledop than something like underbeast.

Fixed both. Thanks! ~IMR

Lord Markov -> RE: =AQ= Direct-to-Dev Questions (2/2/2018 23:30:19)

I have also had a ridiculously difficult time inflicting mesmerize against 0 CHA enemies even with 200 CHA plus the toggle activated. All the mobs I was using it on had STR so that might be the case.

Uskius -> RE: =AQ= Direct-to-Dev Questions (2/3/2018 20:24:09)

Hey! :) I just had the thought that with the big cross-game GGB wave coming soon, that would be a great occasion to open boxes for the Golden Developer's Ticket- but the ticket raffle thingumabob will be ending before then. My question/idea would be that unless the date for the golden ticket ending is an absolute must, that the ending of it could be delayed until a few days after the cross-game GGB's come in? With the incentive of the new items in the shops, that would potentially give more chances to be entered for everyone. Just an idea/question.

This is intentional. The GGBs are coming out after the Ticket leaves. ~IMR

X Sera X -> RE: =AQ= Direct-to-Dev Questions (2/3/2018 20:38:02)

@Uskius Open them now but don't use the boxes, you can then use them when the cross game shops come in.

Zeldax -> RE: =AQ= Direct-to-Dev Questions (2/3/2018 22:59:16)

All forms of Elevuln that I have do not give any extra damage. The status panel says this:

Elemental Vulnerability, x100% Modifier:
Takes additional damage to the following elements: undefined

Fixed. Thanks! ~IMR

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