RE: =AQ= Direct-to-Dev Questions (Full Version)

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pihilliplopoph -> RE: =AQ= Direct-to-Dev Questions (3/19/2018 10:08:09)

The 2017 blarney war rewards need to be added to the past loot section/




Primate Murder -> RE: =AQ= Direct-to-Dev Questions (3/22/2018 7:07:28)

The Z-Token Package special appears to not be working.

I've bought the 20k token package, but didn't receive extra 25%.




Carandor -> RE: =AQ= Direct-to-Dev Questions (3/22/2018 9:37:53)

quote:

Also perhaps a rebalance to Thoctar's SP cost per turn?

According to my spreadsheet, if the Wooly Thoctar guest was updated to current standards, the SPCost would be:
Level	5	20	40	60	80
SPCost	7	12	20	29	39
Compared to the Current cost:
SPCost	9	14	21	30	40
Not exactly what you would call a noticeable difference.




Luke Skywalkes77777 -> RE: =AQ= Direct-to-Dev Questions (3/23/2018 4:11:44)

I only noticed this after I bought it, but it seems the level 150 version of Revenant isn't listed as (Guardian Only) and does not appear in red on char pages. I checked the info subs and the 150 version is listed there as (G) and as power level 153, but that's not the case in game - it's also the only level 150 ggb armor not to be guardian only. Is this intentional? It's just been bugging me.

Link to IMR's info sub post.

http://forums2.battleon.com/f/fb.asp?m=22177017




Bolter -> RE: =AQ= Direct-to-Dev Questions (3/24/2018 10:56:23)

there are a few armors where the shamrock fans fails to open even when being used to attack, so far I've known of Cleric of Carnafex, Windter Warrior and Airenal's Might where the fans don't open when they are being used to attack.




Rafiq von den Vielen -> RE: =AQ= Direct-to-Dev Questions (3/27/2018 9:55:03)

Would the GD being "broken" - well, dealing way less damage that he's supposed to - fit here?

I've reported that in the bugs thread close to two months ago ( report here) but it still happens. It's worked yesterday, but today the same thing is happening, GD always hits for ~15 damage at best. And it seems to be affecting all permanent Guardian weapons, as I've had it happen with Blade, Spear and Staff.

EDIT
Okay, I think I figured out why it was working. When fighting a pack mob (just go triple challenge as an example) and GD triggers while more than one monster is still alive, he'll deal regular damage. If the pack is down to one mob standing, his damage goes back to being exorbitantly low.

EDIT #2
This is more minor, but could the Zzott graphics be slightly turned down? I don't know if I'm the only one to experience this, but especially in packs, this thing is causing lag. As good looking as it is, I'd appreciate a small adjustment.




Bolter -> RE: =AQ= Direct-to-Dev Questions (4/1/2018 2:52:00)

Could you all make the April Fool's inverted face reversible, I don't like it and I think there are others that may not like it either.




Lord Markov -> RE: =AQ= Direct-to-Dev Questions (4/6/2018 13:27:36)

So it's kind of been a while on this, but it doesn't look like anything is happening with this so I'd thought I'd poke people:

Back when the Vampire/Werewolf revamps were happening I recall it being said that the Vampires would get a pet version of the Firebat you could get as a guest from the castle in the Vampire shop, similarly to how the Werewolves have a pet version of the Brightwolf you can get as a guest in their shop. This hasn't happened yet.

Anyway it would be nice if someone could make a pet version of the Firebat real quick or just say if this isn't going to happen for some reason. Cheers![:)]




Relinfearous -> RE: =AQ= Direct-to-Dev Questions (4/13/2018 6:03:38)

Can you please put back the Broken Mirror Defender in the LTS? It's Friday 13th.

Back in the shop. Thanks for the reminder. -Anim




Bu Kek Siansu -> RE: =AQ= Direct-to-Dev Questions (5/3/2018 5:55:41)

Just to be sure:

quote:

Windter Crown

Wind misc. Grants Wind resistance, boosts player damage and CHA.

EFFEC
  • Your damage is increased by +[Boost]%. Magic weapons gain *4/3 of this boost. Spells gain /2 of the boost.

  • http://forums2.battleon.com/f/fb.asp?m=22213106
    quote:

    Windter Crown (from Kamui's GD post)

    Wind misc, gives resistance to Wind damage, boosts CHA, and boost all weapon/spell damage.
    Boost is halved for spells and /0.75 for Magic weapons.

    Since it's a Wind misc, does it boost all Wind weapon/spell damage or all weapon/spell damage?

    IMO, it boosts all Wind weapon/spell damage. If yes, an additional info needs to be added in this case.

    Thanks in advance.




    (Uh, I guess I'll answer here?) The restriction that you have to use a Windter item for a battle is considered enough of a drawback to have it apply to all elements. ~IMR




    Shiba -> RE: =AQ= Direct-to-Dev Questions (5/3/2018 7:37:43)

    It boosts damage of all elements, actually!




    Willowofwish -> RE: =AQ= Direct-to-Dev Questions (5/3/2018 9:28:48)

    By that logic, why does Minotaur Pride, being an EARTH misc, boost damage of all elements, but ONLY melee types? Different misc do have different effect, hence why these orbs specifically boost their respective elements, Fire and Water.Hence why they're called Fire Orb and Water Orb.




    HauntinglyHaunted -> RE: =AQ= Direct-to-Dev Questions (5/3/2018 11:26:16)

    wanted to ask (hopefully this is the correct place)

    if werewolf/vamp "not transformed" armors will remain FO? or will it become neutral again at some point?

    i was reading the info subs for the light version of werewolf form, and it mentioned it being FO was a bug? is it still a bug? or is it intentional at this point? because i was hoping to get it if it remains FO in both forms

    golden fang info



    Right, it's a bug. Don't get used to it. ~IMR




    Bolter -> RE: =AQ= Direct-to-Dev Questions (5/4/2018 11:09:00)

    Will Kaminari no Hoshitsurugi be returning or is it going to be perma rare. Have the Energy/Darkness Compression Star Sabres been forgotten?




    The Hollow -> RE: =AQ= Direct-to-Dev Questions (5/4/2018 16:41:30)

    Thank you for the reminder Atomos! They are now in the Limited-Time Shop




    PD -> RE: =AQ= Direct-to-Dev Questions (5/4/2018 18:22:53)

    3 Questions:

    1. Will there ever be plans to bring back the Star Sabers of Balance/Wisdom/Justice? I'd argue that from a balance perspective many of these weapons are obsolete so it'd be nice just to have them around for rares' sake.

    2. Regarding the obsolescence of Flash, what is AQ's plan to transition? I've seen tools where you can convert SWF assets to Javascript assets, so keeping it a web-game would be possible in another format. I'd argue that making AQ an HTML5 game would be a fundamentally easier and sane route for AQ since going the native-route would ensure that you guys would have to create different native applications for a bazillion different platforms. If this isn't already the case I'm rather curious what the progress and plans are in 2018.

    Edit: Doh'




    pihilliplopoph -> RE: =AQ= Direct-to-Dev Questions (5/4/2018 18:29:47)

    there is a portal for starslayer once you beat him




    Bolter -> RE: =AQ= Direct-to-Dev Questions (5/6/2018 12:19:26)

    Just some trivia questions regarding the RA list.

    Why are the higher level versions of Moonrays not in the RA list now that they are updated when the Sunrays are?

    Why are Stormzards and Toadzards not in the RA list when InfernoZard, BlizZard, WhaleZard, CloudZard, LightZard and NightZard are in the RA list? Doesn't make much sense that way.




    Uskius -> RE: =AQ= Direct-to-Dev Questions (5/6/2018 14:23:39)

    Hey! :) Given that we're in the middle of Spring, I was wondering if there was any official news on when the werepyre sub-race will be coming along?




    Rayimika -> RE: =AQ= Direct-to-Dev Questions (5/7/2018 9:43:57)

    1) Status potency items affect initial application of long-term status effects. Is there any point keeping them up for subsequent (not consecutive) turn-per-turn saves if they are present?
    2)Shouldn't CHA Ferocious Strike Mastercraft bonus spread out to enable pet four leaf clover damage and ranged(in Pikex2's case) skills with it out including Your Body Heals at the Speed of Light?





    Bolter -> RE: =AQ= Direct-to-Dev Questions (5/11/2018 22:05:57)

    lv150 version of Mother's Day Bouquet is missing in the LTS.




    afterlifex -> RE: =AQ= Direct-to-Dev Questions (5/11/2018 22:28:30)

    ^ Fixed

    FYI something related to the current event can always go in the release topic, probably seen sooner IMO.




    123456aq -> RE: =AQ= Direct-to-Dev Questions (5/11/2018 22:33:23)

    Whats the balance for tagging? like I get its supposed to be worth alot since its for the entire fight but why does it require you to do damage at all? its a tag its not like a stun or whatnot you put yourself at a disadvantage to maybe get some sort of advantage later in but those are very far and few between considering how many enemies there are in this game and I would love to hear your thoughts on this topic :D

    We treat it as roughly +1 Melee attack. The idea is that you use it at the start of battle and gain roughly +10% damage per turn. ~IMR




    Phoenix Angel -> RE: =AQ= Direct-to-Dev Questions (5/14/2018 21:40:12)

    *Dusts off his bookmark for the forums*
    It's been quite some time.

    I suppose I have some questions that may be atypical.

    How has updating and including more content changed over the years?

    For me, not much has changed. There's updates like changing the version of Flash CS we use or Cap'n giving the admin interface a fresh coat of paint. Things still work the same was as when I was hired: we put together a release (with artists and programmers and devs and whoever wants input), the artists art things together, and then the programmers code the artsythings. ~IMR

    What keeps everyone motivated and pumped up for the next bit of content week-in week-out?

    My paycheque $$$

    Haha, okay seriously, it's kind of a Duty Calls thing for me. I've always been a wiki/'Pedia person and I've spent my free time fixing things up. Getting paid to do that is really awesome <3 ~IMR


    In any case, Thank you Kam and IMR for continuing to work on AQ after all these years. It put a smile on my face after loading it up today that it's still getting improvements and updates.
    Also, Thanks to the Cap'n and Hollow too for all of their hard work.




    Cleric_Bukowski -> RE: =AQ= Direct-to-Dev Questions (5/19/2018 10:52:32)

    are the fate of the uncreated quests rare? or they just don't have a home now they are gone from today's event page?

    Really late, but I just added it to the Hall of Memories page. ~IMR




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