Korriban Gaming -> RE: =AQ= 2023 Summer Season of Giving (8/11/2023 5:55:02)
|
I'm gonna be biased with the Water Freeze part since that was my suggestion :P But I do agree it doesn't have much synergy with the overall set since it got mixed in with Poison and Regen. I did propose the EleVuln too and I think most people are ok with that. Since it's confirmed that Poison and Regen are going to be the set's focus, I'll talk about those - I do fully agree the Status Cleanse should be removed. It's not a useful thing to have at all and seeing that Dreiko's giftmaster suggestion currently has the most support (that also has a status cleanse in the shield), I really hope that this set will be completely different - quote:
IMO, in a similar vein as Warmaster Dragon armor, give this thing a skill that can inflict heal poisons that can selectively target HP/MP/SP. Now you'll have an armor that's desirable regardless of what the other skills and pet do I think I quite like this suggestion from Sapphire and I would support this. I have expressed my liking for Warmaster Dragon Rider's mechanics in the past quote:
2. Deadly Catch- Locks attacks to water (elecomp) Warmaster was a spell based skill. Here, make this a water ele-lock with elecomp, but pays SP to inflict a drain poison to the targeted resource indicated from Deep Healing. Unsure if harm poison is best for balance (like Infinite Dark Caster) or water, which may need elecomp? Whatever is best for balance. The attack art is unchanged. 3. Deep Healing- Toggles what Deadly Catch targets. (a la Warmaster Dragon Rider) HP/MP/SP (Siphon Poison target resource) 4. Ocean's Curse- Quick Cast 1x per battle Skill that eats all Poisons (same parameters as before with the water freeze, so must have at least x amount, and caps at balancing determined value.. This is a quick cast poison eat skil that heals your HP's. (1x per battle) This also changes your armor lean to "Tsunami Lean" for 1 turn. So Take in 1.35x damage, deal 1.35x damage with weapons, and do x1.475 damage with spells (This lasts until after the monster's next turn, so you'll be defensively worse off too for a turn) ~~Not concerned with exact values, just no matter the build, you're going to be doing more damage I am in full support of these ideas too with the exception of the 1st one that gives heals boosting, for the same reason above that I would like this to be different from what we will possibly get out of the giftmaster set. I think for the 1st skill we can go for a regen eater instead and either change it to damage or a straight up insta heal I would much prefer if the Poison Eater skill would be something like what Sapphire suggested as opposed to Dreiko. I do think a straight up heal is much better practically than a passive regen (though admittedly this can also stem from my bias of disliking regen in general). The Tsunami lean is also a very interesting idea - Weapon and Shield feels fine where it is, don't think it needs changing - quote:
I know there was talk of having the misc maybe change to increase poison damage, which would be nice synergy with this idea. I support that for the misc. But I propose this: Misc Toggles between 2 Modes: Mode 1 +25% Poison and Burn Damage Mode 2 .5 Heal-back to water attacks (a la osiris, dragon amulet, shattered horizon miscs) Support this too - I feel the Pet is fine where it is but acknowledge that there's not much synergy with the set so I support this quote:
Gives a passive 5% Heal resist when out 2 Modes- Mode 1 Plush Mort SP heal Clone (people been asking for this) Mode 2 Water Poison Siphon Mode (Pays half damage to inflict water HP siphon - Also, I think everyone agrees the art came out terrible. IMO, without needing to change the art at all, what staff can do is just increase the size of the armor, possibly 1.5x or 2x. I was anticipating it to look like some majestic Scorpion King, instead it came out looking like a prawn/lobster cos of how tiny it is. I don't know if this will make it laggy but I felt this should also be something that's addressed and my proposal is quite a simple fix
|
|
|
|