Korriban Gaming -> RE: =AQ= 2023 Summer Season of Giving (8/12/2023 12:34:47)
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An instant heal would undoubtedly be better than regeneration. However, instant healing isn't always possible - You might not have adequate resources (MP/SP) to spend. If Poison is your fuel as suggested by @Dreiko Shadrak, you would essentially be "cashing in" on previously-invested resources. Depending on how this is implemented (i.e. is it Quickcast?), you could also double up, using both. You could argue that potions fill this niche already, but: i). You only have limited potions, and it would be wrong to assume everyone naturally stocks up ii). This same argument could be used to justify never releasing any healing effects other than SP targeted/Quickcast because Potions are inherently better. For obvious reasons (particularly for Mages!), this isn't a very good justification. iii). Potions are outside of standard assumptions. Some players (myself included) would rather use ones that fall inside them. I was not referring to potions here regarding the insta heal, rather I was referring to this suggestion by Sapphire quote:
4. Ocean's Curse- Quick Cast 1x per battle Skill that eats all Poisons (same parameters as before with the water freeze, so must have at least x amount, and caps at balancing determined value.. This is a quick cast poison eat skil that heals your HP's. (1x per battle) This also changes your armor lean to "Tsunami Lean" for 1 turn. So Take in 1.35x damage, deal 1.35x damage with weapons, and do x1.475 damage with spells (This lasts until after the monster's next turn, so you'll be defensively worse off too for a turn) ~~Not concerned with exact values, just no matter the build, you're going to be doing more damage quote:
^a couple of fights that come to mind for status cleanse are Baorus and Lunar Maiden… not a ton Baorus's status isn't very threatening with enough res stacking and Lunar Maiden is well...a test mob that stayed for like a month tops. Of course, you could say that it means there's a possibility more of such mobs are coming to the game but you would need a good handful at least to make Status Cleanse worth carrying, and that's gonna take quite a lot of releases to build up a good number assuming we get some variety. quote:
ii). If this is true, why are cleansers like Unstoppable (Werepyre) and particularly Absorb Hexes (Necromancer) popular? I am not sure if Unstoppable is popular at all, a ton of other items in the game have the same effect but I really don't see anyone using those items at all. As for Absorb Hexes, I think it's used as a typical healing spell since it's already compressed into the armor rather than as a status cleanser. I can see the popularity of the latter but if you can, you should substantiate your claim regarding the former. quote:
iii). Future planning is never a bad idea... I mean, I can't argue with this, but this point of mine above should address it quote:
there's a possibility more of such mobs are coming to the game but you would need a good handful at least to make Status Cleanse worth carrying, and that's gonna take quite a lot of releases to build up a good number assuming we get some variety. Edit: Seems like our posts came out around the same time so let me address what Robyn mentioned above @Robyn For Voidwraith and Celestial Phoenix, if you're getting hit with massive amounts of Choke, doesn't it just mean you're not really using the appropriate element gear to defend? Same for Mister Frostvalverse. I don't think you were even supposed to let Sylith take a turn, every single strategy I've seen so far is aimed to nuke her down the first 2 turns. You're doing the fight wrong if you let her hit you. The Numbered Beasts are 1 exception I would say, but that's it, 1 exception, assuming you agree with my point about Anim's guards being a 1 off, temporary thing that has no effect on the main story. Even then, you can go first and nuke down The Numbered Beasts before they take a turn. I know nuking is not how you play but not every single boss should be suited for a long setup battle, some are simply easier if you take them down quicker For the DoT monsters, all you really have to do is stack res Ultimately, many different tools are given to us to beat stuff, if you choose not to use said tools because of personal beliefs, you can't complain that the fights are hard because they're meant to be done with what's given to us in the game. You don't want to use stats, potions, this equipment, that equipment etc. You're essentially making life difficult for yourself because you want to. The problems you mentioned are self-created problems, there are solutions in the game, you willingly choose not to use them quote:
Bosses having mechanics to deal with their own mechanics is a relatively rare phenomenon that has only become more popular recently in conjunction with the mechanic of temporarily removing Freedom on bosses. These are becoming more common rather than the opposite, so if anything I would say Status Cleansers would struggle even more to find a useful space in one's active inventory in the future
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