Fleshweaver (Full Version)

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DemonicDarkwraith -> Fleshweaver (9/12/2026 15:11:51)

[image]https://media.artix.com/encyc/df/tags/DA.png[/image]Fleshweaver
(DA Required)

Access Point: The Fire Paradigm -> Secundus -> Fleshweaver -> Equip Fleshweaver,
Access Point: Valour -> Fight Secundus (1) -> Choose 'Accept'
Access Point: Armor Closet
Requirements: Completion of 'Accept' option in Valour
Release Date: September 7th, 2026

Default Weapon: Sharp Blade

Offense
Boost: 0%
Bonus: 0
Crit: 5

Damage Multipliers
Non-Crit: 100%
Dex: 100%
DoT: 100%
Crit: 175%

Defense
Melee: 5
Pierce: 5
Magic: 5
Block: 5
Parry: 5
Dodge: 5

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
None



[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Fleshweaver-Widget.png[/image]
Fleshweaver's widget displaying Protosouls.


  • The widget can be clicked to empower Protosouls. [Pop-ups: Protosoul disabled. You require a Protosoul. / Empowered with a Protosoul. / Protosoul empowerment disabled.]
    • Fleshweaver begins the battle with 2 Protosoul and a permanent effect called 'Overflowing Souls' (+5X Crit, tracks MP damage up to 700 from 'Fleshweaving'), where X is the number of Protosoul, capped at 4; Protosoul and its stacks are visually represented by the blue souls on the widget.
      • A Protosoul is generated if Fleshweaver takes 700 total damage to MP while affected by 'Fleshweaving', deducting 700 from 'Overflowing Souls' after generating a Protosoul; this is visually represented by the blue chain meter on the widget.
  • When clicked, a Protosoul is consumed each turn in order to empower a class skill.



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Erupt Horror
    4 hits x 100% damage (400%)
    Self: +100 Bonus, +200 Crit for 3 turns. | Self: +100 Bonus, +200 Crit for 7 turns.


    Requirements: None

    Effect: Applies 'Body Horror' (+100 Bonus, +200 Crit) to player for 3 turns inclusive; 4 hits of 100% damage, amounting to 400% damage.
    • If empowered with a Protosoul, 'Body Horror' will instead be applied for 7 turns inclusive.
    Health Cost: 400
    Cooldown: 8; Cooldown becomes 12 if empowered
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/FW-Button01-Erupt.png[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Morbid Cage
    4 hits x 40% damage (160%)
    Target: (On hit) Stun for 3 turns, -75 Avd/Def for 4 turns. | Target: (On hit) Stun for 3 turns, -75 Avd/Def for 7 turns.
    This attack has +50 Bonus.


    Requirements: None

    Effect: 4 hits of 40% damage, amounting to 160% damage, with +50 Bonus; applies 'Caged Soul' (-75 Melee/Pierce/Magic Avoidance, -75 Block/Parry/Dodge Defense) to target for 4 turns inclusive; applies 'Morbid Cage' to target, stunning it for 3 turns.
    • If empowered with a Protosoul, 'Caged Soul' will instead be applied for 7 turns inclusive.
    Health Cost: 200
    Cooldown: 12; Cooldown becomes 15 if empowered
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/FW-Button02-Cage.png[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Slough Skin
    2 hits x 50% damage (100%)
    Self: Purge enemy effects, gain immunity to most enemy effects for 1 turn. | Self: Purge enemy effects, gain immunity to most enemy effects for 3 turns.


    Requirements: None

    Effect: Purges all status effects (excluding 'Stuffed', permanent effects, and effects applied by the player and their allies aside from 'Soul's Edge'); applies 'Overskin' (Self becomes immune to most of the attackers' new non-permanent effects) to player for 1 turn inclusive; 2 hits of 50% damage, amounting to 100% damage.
    • If empowered with a Protosoul, 'Overskin' will instead be applied for 3 turns inclusive.
    Health Cost: 250
    Cooldown: 8; Cooldown becomes 11 if empowered
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/FW-Button03-Slough.png[/image]
    Appearance 1 / 1.1



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Hecatoncheires
    6 hits x 30% damage (180%)
    Self: (On hit) +<Level> STR/DEX/INT for 3 turns. | Self: (On hit) +<Level> STR/DEX/INT for 8 turns.
    Target: (On hit) -<Level> STR/DEX/INT for 2 turns. | Target: (On hit) -<Level> STR/DEX/INT for 7 turns.


    Requirements: None

    Effect: 6 hits of 30% damage, amounting to 180% damage; if a hit lands, applies 'Seized Soul' (+[Level] STR/DEX/INT) to player for 3 turns inclusive and 'Inescapable Reach' (-[Level] STR/DEX/INT) to target for 2 turns.
    • If empowered with a Protosoul, 'Seized Soul' and 'Inescapable Reach' will instead be applied for 8 turns inclusive and 7 turns respectively.
    Health Cost: 250
    Cooldown: 6; Cooldown becomes 12 if empowered
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/FW-Button04-Reach.png[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Nailburst
    1 hit x 200% damage
    Target: (On hit) 200% None DoT for 1 turn. | Target: (On hit) Attempt to annihilate the target! | Target: (On hit) 200% None DoT for 4 turns.
    This attack has +200 Crit. Annihilate target if target HP less than 30% of your max HP. | This attack has +200 crit.


    Requirements: None

    Effect: 1 hit of 200% damage, with +200 Crit; applies one of the following DoT effects dependent on target's current HP:
    • If the target's current HP is less than 30% of the player's max HP, applies 'Soul Annihilation', a Magic None DoT effect equal to 30% of the player's maximum HP, to target. (Pop-up: You attempt to annihilate your foe's soul!)
      • If empowered with a Protosoul, 'Soul Annihilation' will instead be applied for 2 turns.
    • Otherwise, instead applies 'Soul Burst', a 200% Magic None DoT effect, to target for 1 turn. (Pop-up: Foe's Soul resists!)
      • If empowered with a Protosoul, 'Soul Burst' will instead be applied for 4 turns.
    Health Cost: 200
    Cooldown: 4; Cooldown becomes 6 if empowered
    Damage Type: As weapon
    Element: As weapon

    Other information
  • It is possible for the target to survive the 'Soul Annihilation' effect if the target's All Resist/DoT Damage Reduction is high enough to reduce the 'Soul Annihilation' DoT effect to a value below its remaining health after Nailburst.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/FW-Button05-Nail.png[/image]
    Appearance 1 / 1.1



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Fingerswarm
    1 hit x 150% damage to all targets | 1 hit x 225% damage to all targets

    Requirements: None

    Effect: 1 hit of 150% damage to all foes.
    • If empowered with a Protosoul, attack instead performs 1 hit of 225% damage to all foes.
    Health Cost: 100
    Cooldown: 1; Cooldown becomes 2 if empowered
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/FW-Button06-Swarm.png[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Fleshsaw
    5 hits x 40% damage (200%)
    Target: -20 All, +20 Health for 3 turns. | Target: -20 All, +20 Health for 9 turns.


    Requirements: None

    Effect: 5 hits of 40% damage, amounting to 200% damage; applies 'Rip and Tear' (-20 All Resist, +20 Health Resist) to target for 3 turns inclusive.
    • If empowered with a Protosoul, 'Rip and Tear' will instead be applied for 9 turns inclusive.
    Health Cost: 100
    Cooldown: 5; Cooldown becomes 11 if empowered
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/FW-Button07-Saw.png[/image]
    Appearance 1 / 1.1



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Attack
    1 hit x 150% damage
    Heal 2% max HP. Incoming damage is dealt to MP before HP. Skills convert HP to MP (penalty if insufficient HP).
    Gain 1 Protosoul per 700 MP damage taken (max 4). Spend 1 Protosoul to increase the effectiveness and CD of skills.


    Requirements: None

    Effect: Recovers 2% of player's max HP; 1 hit of 150% damage

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Attack.png[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Flesh of Ice
    2 hits x 50% damage (100%)
    Self: +200 Avd/Def for 2 turns. | Self: +200 Avd/Def for 3 turns.


    Requirements: None

    Effect: Applies 'Flesh Aegis' (+200 Melee/Pierce/Magic Avoidance, +200 Block/Parry/Dodge Defense) to player for 2 turns; 2 hits of 50% damage, amounting to 100% damage.
    • If empowered with a Protosoul, 'Flesh Aegis' will instead be applied for 3 turns.
    Health Cost: 200
    Cooldown: 6; Cooldown becomes 8 becomes empowered
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/FW-Button08-Ice.png[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Flesh of Light
    1 hit x 200% damage
    Target: (On hit) -80 Bonus/Crit for 1 turn. | Target: (On hit) -80 Bonus/Crit for 4 turns.


    Requirements: Completion of Wisdom with the 'Consume' option chosen

    Effect: 1 hit of 200% damage; applies 'Solar Rupture' (-80 Bonus, -80 Crit) to target for 1 turn.
    • If empowered with a Protosoul, 'Solar Rupture' will instead be applied for 4 turns.
    Mana Cost: 100
    Cooldown: 8; Cooldown becomes 13 if empowered
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/FW-Button09-Light.png[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Flesh of Nature
    4 hits x 40% damage (160%)
    Self: 5% max HP HoT for 3 turns, (On hit) Gain stacking -5 Health for 4 turns. | Self: 5% max HP for 6 turns, (On hit) Gain stacking -5 Health for 7 turns.
    Target: (On hit) Apply stacking +15 Health for 4 turns. | Target: (On hit) Apply stacking +15 Health for 7 turns.


    Requirements: Completion of Detachment with the 'Consume' option chosen

    Effect: Applies 'Rampant Regrowth', a 5% player's max HP HoT effect, to player for 3 turns; 4 hits of 40% damage, amounting to 160% damage; if a hit lands, applies 'The Feast' (-20 Health Resist) to player for 4 turns inclusive and 'The Harvest' (+60 Health Resist) to target for 4 turns inclusive.
    • If empowered with a Protosoul, 'Rampant Regrowth' will instead be applied to player for 6 turns; 'The Feast' and 'The Harvest' will instead be applied to the player and target for 7 turns inclusive.
    Mana Cost: 300
    Cooldown: 9; Cooldown becomes 19 if empowered
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/FW-Button10-Nature.png[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Flesh of Darkness
    1 hit x 200% damage
    Target: (On hit) 100% DoT, -35% Boost for 4 turns. | Target: (On hit) 100% DoT, -35% Boost for 8 turns.


    Requirements: Completion of Honesty with the 'Consume' option chosen

    Effect: 1 hit of 200% damage; applies 'Flesh Reaper' (a 100% Melee weapon element DoT effect, -35% Boost) to target for 4 turns.
    • If empowered with a Protosoul, 'Flesh Reaper' will instead be applied for 8 turns.
    Mana Cost: 100
    Cooldown: 6; Cooldown becomes 10 if empowered
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/FW-Button11-Dark.png[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Flesh of Water
    3 hits x 30% damage (90%)
    Self: (On hit) Heal 4% max HP per hit. | Self: (On hit) Heal 7% max HP per hit.


    Requirements: Completion of Poise with the 'Consume' option chosen

    Effect: 3 hits of 30% damage, amounting to 90% damage; heals 4% of player's max HP for every hit that lands.
    • If empowered with a Protosoul, instead 7% of player's max HP for every hit that lands.
    Mana Cost: 1
    Cooldown: 7; Cooldown becomes 11 if empowered
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/FW-Button12-Water.png[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Flesh of Energy
    2 hits x 150% damage (300%)
    Self: +50% Crit damage for the current turn. | Self: +50% Crit damage for 5 turns.
    This attack has +200 Crit.


    Requirements: Completion of Mettle with the 'Consume' option chosen

    Effect: Applies 'Lightning Vector' (+50% Crit Damage Multiplier) to player for 1 turn inclusive; 2 hits of 150% damage, amounting to 300% damage, with +200 Crit.
    • If empowered with a Protosoul, 'Lightning Vector' will instead be applied for 5 turns inclusive.
    Mana Cost: 200
    Cooldown: 0; Cooldown becomes 4 if empowered
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/FW-Button13-Energy.png[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Flesh of Fire
    6 hits x 50% damage (300%)
    Self: Gain +20 Boost, convert 200 HP to MP at the start of each turn. | Self: Gain +40 Boost, convert 400 HP to MP at the start of each turn.
    Boost increases by 5, HP converted increases by 50 each turn.


    Requirements: Completion of Perfection with the 'Consume' option chosen

    Effect: Permanently applies 'Overwhelming Hunger' (+[20+5Y]% Boost, player loses [200+50Y] HP and heals [200+50Y] MP at the start of their turn after DoT effects) to player inclusive; 6 hits of 50% damage, amounting to 300% damage; after this skill is used, replaces this skill with 'Dual Immolation'.
    • If empowered with a Protosoul, 'Overwhelming Hunger' will instead gain +[40+5Y%] Boost, player loses [400+50Y] HP and heals [200+50Y] MP at the start of their turn (after DoT effects).
    Health Cost: 200
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon

    Other information
  • Y increases by 1 after the HP to MP conversion on the start of player's turn and will reset to 0 after 'Overwhelming Hunger' is removed after the usage of 'Dual Immolation' or purged due to not having enough HP.
  • If the player has less HP than the amount that would be lost, 'Overwhelming Hunger' is automatically purged and the 'Dual Immolation' skill returns to 'Flesh of Fire' with a 8 turn cooldown. [Pop-up: The hunger overwhelms your strained soul! (Not enough HP to maintain)]

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/FW-Button14-Fire.png[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Dual Immolation
    6 hits x <x>% damage (<x>%)
    Self: Remove Overwhelming Hunger.
    This attack has +200 Crit and gains +3% base damage per 1% missing HP (max +300% total) | This attack has +200 Crit and gains +6% base damage per 1% missing HP (max +600% total)


    Requirements: Completion of Perfection with the 'Consume' option chosen; usage of 'Flesh of Fire'

    Effect: 6 hits of [50+Z/2]% damage, amounting to [300+3Z]% damage, with +200 Crit; after this skill is used, removes 'Overwhelming Hunger' from player and replaces this skill with 'Flesh of Fire'.
    • If empowered with a Protosoul, attack instead performs 6 hits of [50+A]% damage, amounting to [300+6Z]% damage, with +200 Crit.
    Mana Cost: 0
    Cooldown: 8
    Damage Type: As weapon
    Element: As weapon

    Other information
  • Z is equal to player's missing HP%.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/FW-Button14-Dual.png[/image]
    Appearance



    Other information
  • Class is required to access Wisdom, Detachment, Honesty, Poise, Mettle, and Perfection quests.
  • The player begins the battle with 0 MP while Fleshweaver is equipped.
    • All class skills that cost HP heal the player for an equal amount of MP + Level/2 MP.
    • After the battle, the player's HP is adjusted equal to their current MP, then MP is set to 0.
  • While Fleshweaver is equipped, the player permanently applies 'Fleshweaving', a Flat Damage Reduction effect.
    • While affected by 'Fleshweaving', all direct damage (including glancing hits) and DoT damage received is first deducted from MP; if an instance of damage brings the player to 0 MP, the remaining damage is dealt to HP.
  • If the player uses a class skill that costs HP while their HP is below the required HP cost, they will set their current HP to 1 HP and apply 'Soul's Edge' (-10A All Resist, +10A Health Resist, -20A Melee/Pierce/Magic Avoidance, -10A Block/Parry/Dodge Defense, effect cannot be removed by purge effects) to themselves for 4 turns inclusive, where A is equal to the number of times this effect has been applied, resetting to 0 if the status expires.
  • Despite having a different face model, male and female appearances are the same.
  • The tentacles holding the player's shown weapon are animated.
  • Fleshweaver's appearance is attuned to the player's equipped weapon's element; refer to this chart for all appearances.
  • Fleshweaver replaces SoulWeaver class; it can only be accessed again if the player picked 'Rewrite History' from Secundus or if the player owns Mote of Threads.
  • 'Flesh of Water', 'Flesh of Energy', and 'Flesh of Fire' / 'Dual Immolation' skills became accessible on September 11th, 2026.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Fleshweaver.png[/image]

    Thanks to
  • Lightflare for image.
  • Verlyrus for skill effects.




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