TheHunted -> Twilly (3/21/2005 20:27:03)
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Twilly Guest «Standard scaling guest. Attacks with Melee Earth. If you are low on HP/MP, then Twilly can heal you» Location: Beginners Quest; Ring of Malinius Quest; The Trouble with Trobbles; Mt. Thrall - Pod 1 Flashback; The Devourer Saga: The Shadow Master, The Rise of Omega, The Manifestation; Ebil Twilly!; Meet Memet Upkeep: 1.25*round(0.13125 * (38.1 + 2.3375*YourLevel + 0.01125*YourLevel^2)) SP, rounded normally If you do not have enough SP on the first combat round after you obtain this guest, then he does nothing for one turn* (without costing SP). On every other round, if you do not have enough SP, then he leaves.** *Twilly waits for you to be ready. (##SP required or he will leave next turn) **Twilly bounces off to heal somebody else. (Not enough SP: ##SP required) Damage: **Base: 0.3 * (5.25 + 0.5625*YourLevel+ 0.00375*YourLevel^2) damage, rounded normally **Rand: 0.3 * (10.5 + 1.125*YourLevel+ 0.0075*YourLevel^2) damage, rounded normally **Stat: [1.875 * (100 + 4.4*YourLevel)]% BTH: +(Level/4), rounded down ATTACK RATE: [100 + CHA/2]% Rate at -66 CHA: 67% Rate at 0 CHA: 100% ATTACK #1 Hits: 1 Type: Melee Element: Earth Damage: 100% Base, Random, and Stats damage BTH: +0 plus Stats Rate: «See below»† ATTACK #2 Hits: 2 Type: Magic Element: Heal; Heal-MP Damage: 45.9% Base, Random, and Stats damage BTH: +0 plus Stats Note: This affects you (the player). Rate: «See below»† †NOTE Twilly does Attack #2 ([CurrentHP/BaseHP] + [CurrentMP/BaseMP])*50% of the time. The rest of the time, Twilly does Attack #1. [image]http://i22.photobucket.com/albums/b328/scakk/AQ%20Ency/TwillyRingMaliniusGuest.jpg[/image] Update thanks in part to Storm. Correction from Khimera. Image from Scakk. Appendix: Numbers by Level Attack#1 Attack#2
YourLvl Dmg Stat% BTH Dmg Stat% SP
0 2-5 113 0 1-2 52 6
5 2-7 137 1 1-3 63 9
10 3-10 162 2 1-5 74 10
15 4-13 187 3 2-6 86 13
20 5-16 212 5 2-7 97 15
25 6-19 236 6 3-9 108 18
30 8-23 261 7 4-11 120 20
35 9-27 286 8 4-12 131 23
40 10-30 311 10 5-14 143 25
45 11-34 335 11 5-16 154 28
50 13-39 360 12 6-18 165 30
55 14-43 385 13 6-20 177 33
60 16-48 410 15 7-22 188 36
65 17-52 434 16 8-24 199 39
70 19-57 459 17 9-26 211 43
75 21-62 484 18 10-28 222 45
80 22-67 509 20 10-31 233 49
85 24-72 533 21 11-33 245 53
90 26-78 558 22 12-36 256 56
95 28-84 583 23 13-39 267 59
100 30-89 608 25 14-41 279 63
105 32-95 632 26 15-44 290 66
110 34-102 657 27 16-47 302 71
115 36-108 682 28 17-50 313 75
120 38-114 707 30 17-52 324 79
125 40-120 731 31 18-55 336 83
130 43-128 756 32 20-59 347 88
135 45-135 781 33 21-62 358 91
140 47-142 806 35 22-65 370 96
145 50-149 830 36 23-68 381 101
150 52-156 855 37 24-72 392 105 Analysis The healing attack is Heal element, so *0.9 damage. Also, it auto-hits, so *85/100 damage, and there's two hits, so *0.5 damage. Lastly, 50% of the healing heals MP. 1 HP is worth 1.5 MP, so it should do 120% damage: HPHeal + MPHeal = 0.5*120% + 0.5*120% = 0.5*120% + 0.5*120%/(1.5) = 100% In total, the attack does 0.9*0.85*1.2*0.5 = .459 damage per hit.
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