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The Spongy One
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>>is using half guards as opposed to full more efficient for guard tower too, then? i want max rewards so im curious. >yes, because you are more likely to hit your average performance and be thrown off by unlucky lower hits. It seems to perform better all around. It's worth noting that in 40 cracks at the guard tower (level 9, 888 guard power) using half power, only twice did I get lower than six kills (a 4 and 5). Since full power is twice half power, that's a minimum of eight kills if I had sent half-power twice. But here's the kicker --- in only *ten* cracks at full power, I got 4, 5, 6, and 7 kills! That's four times in only ten attempts I got less than what I would have gotten had I just stuck with half-power only. Dunno if the max full-power is more than twice half-power, but I kinda doubt it...(Max full power was 29 kills, 15 at half-power) The same phenomenon applies to Rep 8 vs. Rep 11: In 50 cracks at Rep 8 (half armies), only twice did I get less than 4 kills (both were 3). Since Rep 11 half armies uses 2.5x the resources (275/100 vs. 110/40 for Rep 8), that would mean the equivalent of 7.5 kills sending Rep 8 half-armies 2.5 times. But nine times in 50 cracks at Rep 11 (half armies) I got 7 or less kills (lowest was 5 twice). The same applies to the high end as well, I got 8 kills a bunch of times at Rep 8 half-power, which equates to 20 kills when multiplied by 2.5x. The highest at Rep 11 I got in 50 cracks was only 18 kills. 50 cracks at Rep 11 (half armies) on my lvl 93 secondary yielded on average: 11.26 kills/765 gold/2229 XP 50 cracks at Rep 8 (half armies) yielded on average: 6.06 kills/373 gold/1086 XP But multiply the Rep 8 avg by 2.5 and you would get 15.15 kills/933 gold/2715 XP for the same resources spent. So Rep 8 appears to be a better deal than Rep 11...
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