Faerdin
Rune Knight
|
Working on Chapter Five, which will make some deeper connections to Dragonfable. It isn't finished yet, but I felt like I should post this: For the longest while, I've felt like I've had a little bit of a writer's block. To get myself on track, plan out where my story was headed, and possibly eliminate a little bit of my writer's block, I've written a brief synopsis of every chapter I plan to write for my story. Anyone willing to dive into this sea of spoilers is welcome to do so!spoiler:
Prologue Introduction to Faerdin and Master Gredal. Reveals the connection between Rune Knights and the Elements of Lore. Chapter 1 Introduction to Swordhaven. Connects Valen, King Alteon, and (By extension) Lynaria to the story. Valen becomes Faerdin's instructor in melee combat while Gredal continues to tutor him in the ways of the Rune Knights and their magic. Chapter 2 Gredal is discontent with Valen as Faerdin's instructor. Chapter 3 Introduction to the home of the Rune Knights, referred to by many Rune Knights as "the Sanctuary." Briefly explains the connection between Rune Knights, DragonLords, and Guardians and offers a look into the life of a Rune Knight. The Great Darkness is revealed to be rapidly approaching. Chapter 4 Faerdin duels a fellow student and ultimately loses, revealing great racial tension among the Hand of the Avatars. Expands upon the connection between Rune Knights, DragonLords, and Guardians and offers a deeper look into Faerdin's origins. Chapter 5 Gredal sends Faerdin to Swordhaven and meets with elders of their order. The elders draw upon their strength to summon the Avatars and inquire as to whether or not the Great Darkness is truly coming. The Avatars leave a cryptic message. It foretells the coming of two great dragons: the Prophecy. It also speaks of one who is destined to unify Lore in the face of darkness: one who truly embodies unity despite being of imbalanced blood. All of the elders except for Gredal are shocked and outraged. Meanwhile, King Alteon personally gives Valen an invitation to attend his renewal of vows with Lynaria. He nearly throws the invitation into the trash, but ends up pocketing it instead. Chapter 6 Faerdin and Valen duel. Though Faerdin is no longer at the disadvantage of being ambushed, Valen is still a fierce opponent and treats him harshly whenever he loses. After a while, Faerdin finally asks if there is something wrong. Valen confides some of his feelings in Faerdin and offers his place at their wedding to him. Chapter 7 Night has fallen as Faerdin returns to his home. While he contemplates the invitation that Valen had given him, Faerdin connects and attunes himself to the elements in hopes that the inner peace caused by such a connection will show him the right path. The strength of darkness lashes out at Faerdin through his connection while he has a brief encounter with the Mysterious Stranger. Chapter 8 Faerdin returns home, but is ambushed by Lestrad and other Rune Knight disciples who loathe Faerdin for his heritage. They are about to strike at him with fire when Gredal chases them off. Gredal helps Faerdin up and expresses to him the importance of his training. Gredal does not reveal the words of the Avatars, but makes it very clear that achieving inner balance and undergoing Unification is now of the utmost importance. Faerdin asks Gredal what should be done concerning the wedding invitation. Gredal discourages him from such "frivolities," but says that if he wishes to attend, he cannot speak against the King. Chapter 9 The renewal of vows between King Alteon and Lynaria takes place. After the ceremony is finished, Faerdin meets Aurauris and dances with her. Something stirs within his heart but is interrupted by a massive explosion. Dethrix, the current Doom Lord, assaults King Alteon's palace and steals away Lynaria. Valen arrives on the scene at the very last moment to intercept Dethrix, challenging him to a duel. A massive force of undead keep Faerdin, King Alteon, and his guards occupied while Dethrix fights Valen without magic. Valen ultimately disarms Dethrix and proves to be his superior, but Dethrix simply blasts him back with darkness and steals away Lynaria regardless. Chapter 10 King Alteon and his advisors gather to plan the counterattack on Dethrix's fortress, which is located on the northwestern edge of Doomwood. Valen demands to be the general of King Alteon's army, and King Alteon reluctantly concedes. An elder Rune Knight, having attended the meeting since the attack was brought about by wielders of darkness, suggests that one of their order is brought along for their safety. Chapter 11 The elders have gathered and chosen Faerdin as their representative during the raid on Dethrix's fortress. They claim it to be a test of his abilities, but what they really want is for Faerdin to be killed during the battle since he is not ready. Gredal calls them out on this and calls them insane. The elders say nothing as he storms out. Chapter 12 Faerdin arms himself for battle, helps to ready the provisions, and prepares to embark with King Alteon's forces. Gredal emphasizes the importance of achieving Unification and why it is so important (Unification is explained here), explaining he must let go of his fears in order to do so. The thought of water and fire unnerves Faerdin, and he sets aside those thoughts. Chapter 13 Valen searches diligently through King Alteon's library, as he had been for the past few days. A knight comes to alert him to the readiness of King Alteon's army and is rudely sent away. Thoughts of Lynaria consume all else as he looks for a certain book. He finds the book he is looking for, "On the Existence of Spirits," and prepares to embark upon his journey. Chapter 14 The army has stopped for the night and intends to reach Dethrix's fortress within a few days. Valen spars with Faerdin and continues to teach him the ways of the warrior, appearing more distant than before. The chapter ends with Faerdin inquiring as to why Valen was so eager to accept that mission. He avoids the question and asks Faerdin what he knows of Elemental Spirits. Upon hearing that he does not know very much, he scowls and leaves. Chapter 15 The march toward Dethrix's castle continues. Faerdin hears from nearby warriors that Valen has changed and is obsessing over an old book. When night falls, Faerdin searches for Valen and finds him speaking with the Mysterious Stranger. Faerdin's Sigil burns and he cries out, paralyzed by the Stranger's presence as he gives him the Necrotic Blade of Doom. Valen explains that, in order to conquer Dethrix, he must fight fire with fire. Chapter 16 The siege of Dethrix's castle commences. Doom Knights command battalions of necromancers which, in turn, lead forces of undead. Faerdin confronts a Doom Knight and slays them. The battle seems to be going well at first, but Faerdin realizes eventually that Valen is nowhere to be found. Chapter 17 Valen surges ahead of his forces and manages to sneak into Dethrix's castle. He wanders the halls undisturbed until he finds Lynaria, upon which he also finds Dethrix. Using the Necrotic Blade of Doom, Valen duels with Dethrix and uses an underhanded trick to disarm him. Dethrix attempts to assault him with magic once again, but the Necrotic Blade absorbs the power and lets loose a massive, volatile wave of darkness. Both Dethrix and Lynaria are struck, the former being gravely wounded while the latter is killed. The darkness of the Necrotic Blade begins to corrupt Valen further as he blames himself for the death. The Mysterious Stranger chuckles and welcomes Valen to his service while Dethrix begs for the Stranger to help him. The Stranger proceeds to tear out and crush Dethrix's "heart," saying his services are no longer required while he spirits away the broken Valen. Chapter 18 Faerdin slays another Doom Knight while Pactagonal Knights overwhelm and manage to conquer the last Doom Knight on the battlefield. It is at that moment that everyone on the battlefield feels the ground quake and the castle shudder (The blast from the Necrotic Blade of Doom destabilized the entire castle). Faerdin volunteers to enter the castle and search for Valen. Once he reaches the room Valen, Dethrix, and Lynaria occupied, Faerdin is dismayed to see Lynaria dead. He closes her eyes and purges her body of the darkness from Dethrix's attack while Dethrix's hollow armor rises up to fight Faerdin. He conquers it and is told that Valen is dead and "they are coming." It is at that moment that the entire fortress trembles and collapses. Chapter 19 Awakening hours later, Faerdin manages to clear the rubble piled upon him and discovers that King Alteon's forces already began their journey home. It is during the beginning of his walk back to Swordhaven that he thinks about how much both fire and water unsettle him. He attempts to conjure water so he may drink, but fails due to the imbalance in his heart. Tired and upset, he goes to sleep. Chapter 20 Faerdin awakens to find a fiery inferno all around him and his hair singed. A wandering, crazed Xan attempts to kill Faerdin on his path of destruction. Confronting Xan ultimately forces Faerdin to tap into the full force of his power and become truly unbiased toward all Elements. Confidence flows through him as he counters Xan's handiwork with a calmness he had never attained before. With a burst of strength, something shifts (Unification) in Faerdin and all is lost in a white flash. When the light clears, Xan is completely and utterly frozen (Attained through the new, vast power Faerdin commands and the revolutionary manner in which he extinguished Xan's flame). Something knocks Faerdin out. Chapter 21 Faerdin awakens in Warlic's tower. Warlic enters the room and explains why he had stopped him, and that Faerdin would have killed Xan if he hadn't been there to intervene. All the while, Cysero is setting up his place in Warlic's tower; hilarity ensues. Warlic eventually tells Faerdin that he had been sleeping for three days. This shocks Faerdin and he asks for directions to Swordhaven. Warlic asks if Faerdin needs to return to his home. He says yes, and Warlic teleports him back to the castle of the Rune Knights. Chapter 22 The entirety of the castle is destroyed. Only a fiery, broken ruin of the Rune Knights' castle remains, and Faerdin arrives to see Sepulchure overpower and slay Gredal. A mass of undead surround Sepulchure and Faerdin; Sepulchure admits to having ambushed the Rune Knights with the forces he conjured. A sense of profound wrongness fills Faerdin and, with a single spell, he causes all of the shackled spirits to shatter and flee from their prisons. Only Faerdin and Sepulchure remain. An epic battle ensues. Faerdin manages to disarm Sepulchure, flinging the Necrotic Blade of Doom away as Sepulchure blasts him with dark energy. It is then, as Sepulchure grabs Faerdin by his throat and begins to strangle him, that Faerdin realizes that he is no longer Valen. Faerdin looks to the sky to see darkened clouds, and with the last of his power, he causes a furious blast of lightning to smite Sepulchure. Sepulchure appears to be dead, but he reforms as a monstrous Darkness Dragon and blasts Faerdin back (Reference to Vengeance, a Doom Knight Skill). Turning back to normal, Sepulchure is about to kill Faerdin as King Alteon and his forces arrive on the scene. He reluctantly flees, and Faerdin loses consciousness. Chapter 23 Bedridden, Faerdin begins the slow process of recovery and realizes he is the last Rune Knight alive, as all of their order had been in the castle at the time of Sepulchure's raid. He glances in the mirror to see a black, mottled scar running down the left side of his face, and that his left eye had turned a deep gold. He had been blinded through his left eye. Faerdin feels overwhelmed but ultimately develops a sense of hope and a desire to set things right. It is then that Aurauris enters his room and asks if he is alright. He can't help but smile. Chapter 24 King Alteon calls Faerdin to his audience chamber. The two speak for a while of the Rune Knights and their order. After that discussion, King Alteon says that there is one thing he could do to set things right. Faerdin inquires, and King Alteon responds by asking if he knows of a certain prophecy. End. Also, after taking both Drakath and King Alteon's daughters into account, I've come to the conclusion that this story should take place twenty years in the past. The Guardians will have little to no significance since they are withdrawn, having to deal with issues regarding Sek-Duat, the fall of the Energy Orb Guardian Tower (Popsprocket has been constructed by this time), and the beginnings of the fall of the Darkness Orb Guardian Tower.
< Message edited by Faerdin -- 10/20/2012 20:06:28 >
|