Jorath
Advocator of Wills
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Rogue (No DA Required) Access Point: Character Creation Screen, Access Point: Falconreach (Books 1 and 2) -> Left -> Approach B.M. Moglin -> Who's That? -> Class -> Switch! -> Rogue, Access Point: Cysero's Superstore of Savings! (Book 3) -> Up -> 2 Left -> B.M. Moglin -> Class -> Switch! -> Rogue, Access Point: Falconreach Inn (Books 1 and 2) -> Up -> Serenity -> Reset Base Class, Access Point: Falconreach Inn (Book 3) -> Up -> Gaelan -> Reset Base Class, Access Point: Falconreach Guardian Tower (Books 1 and 2) -> 3 Left -> Trainer Eckhard -> Guardian Armor -> Save Base Armor, Access Point: Dragonsgrasp (Books 1 and 2) -> Down -> Right -> Up Right -> Down-> Mi'Kael -> Equip / Save Base Rogue, Access Point: Dragongrasp (Book 3) -> Up -> Right -> Up Right -> Up Right -> Right -> Down -> Mi'Kael -> Equip / Save Base Rogue, Access Point: Shattered (Temporary), Access Point: Orb of Saving -> Load Base Class, Access Point: Armor Closet Requirements: Rogue chosen as base class Release Date: May 5th, 2006 Rogue (Retro) (DA Required) Access Point: Falconreach Libraseum -> 2 Right -> WEAR Retro Rogue!, Armor Closet Requirements: Rogue chosen as base class, Dragon Amulet Release Date: June 17th, 2016 Default Weapon: Dagger Offense Boost: 0% Bonus: 0 Crit: 5 Damage Modifiers Non-Crit: 100% Dex: 100% DoT: 100% Crit: 175% Defense Melee: 5 Pierce: 5 Magic: 5 Block: 0 Parry: 0 Dodge: 0 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Light: 5 Darkness: 5 Potion Self: 25% chance to heal HP equal to Potion value. Requirements: Level 14 Effect: 25% chance to steal and instantly consume a standard HP potion to heal the player equal to its value. (Message pop-ups: *Stole a potion from the enemy!* / This enemy has NO potion to steal!) Mana Cost: 7 Cooldown: 2 Damage Type: N/A Element: N/A Appearance 1 / 2 Aimed 1 hit x 100% damage Self: +20 Bonus for 5 turns. Requirements: Level 12 Effect: 1 hit of 100% damage; applies 'Aimed' (+20 Bonus) to player for 5 turns. Mana Cost: 7 Cooldown: 4 Damage Type: As weapon Element: As weapon Appearance Tangle 1 hit x 100% damage Target: (On hit) +30 Health resist for 4 turns. Requirements: Level 10 Effect: 1 hit of 100% damage; applies 'Tangled' (+30 Health Resist) to target for 4 turns inclusive. Mana Cost: 3 Cooldown: 9 Damage Type: As weapon Element: As weapon Appearance Throw 1 hit x 150% Pierce damage Requirements: Level 8 Effect: 1 hit of 150% damage. Mana Cost: 4 Cooldown: 2 Damage Type: Pierce Element: As weapon Appearance Daze 2 hits x 0% damage Target: (On hit) Stun for 3 turns, 33% DoT for 3 turns. Requirements: Level 6 Effect: 2 hits of 0% damage; applies 'Daze' to target, stunning it for 3 turns; applies 'Daze', a 33% Melee weapon element DoT effect, to target for 3 turns. Mana Cost: 17 Cooldown: 14 Damage Type: As weapon Element: As weapon Appearance Smoke Self: +140 Defense for 4 turns. Requirements: Level 4 Effect: Applies 'Smoke' (+140 Block/Parry/Dodge Defense) to player for 4 turns. (Message pop-up: +140 Defense Points) Mana Cost: 6 Cooldown: 9 Damage Type: N/A Element: N/A Appearance Rapid Attack 4 hits x 50% damage (200%) Available if your previous attack hits. Does 2 hits x 100% damage (200%) if a Dagger or Scythe is not equipped. Requirements: Level 2; successful attack where the last hit connects to unlock Effect: With a Dagger/Scythe equipped, 4 hits of 50% damage, amounting to 200% damage.- With any other weapon item type equipped, 2 hits of 100% damage, amounting to 200% damage.
Mana Cost: 7 Cooldown: 2 Damage Type: As weapon Element: As weapon Appearance 1 / 1.1 / 2 Attack 2 hits x 50% damage (100%) Recover 15 MP. Does 1 hit x 100% damage if a Dagger or Scythe is not equipped. Requirements: None Effect: Recovers 15 MP; deals damage based on weapon type;- With a Dagger/Scythe equipped, 2 hits of 50% damage, amounting to 100% damage.
- With any other weapon item type equipped, 1 hit of 100% damage.
Mana Cost: 0 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance 1 / 2 Stealth Self: +20 Crit and +45 Avoidance for 4 turns Requires a Dagger or Scythe equipped. Requirements: Level 3; Dagger/Scythe equipped Effect: Applies 'Stealth' (+20 Crit) to player for 4 turns inclusive; applies 'Stealth' (+45 Melee/Pierce/Magic Avoidance) to player for 4 turns. (Message: +20% to Critical Hit) Mana Cost: 6 Cooldown: 9 Damage Type: N/A Element: N/A Appearance Surprise Attack 1 hit x 150% damage Can only be used while Stealth is active. Requires a Dagger or Scythe equipped. Requirements: Level 5; Dagger/Scythe equipped; usage of 'Stealth' to unlock Effect: 1 hit of 150% damage. Mana Cost: 4 Cooldown: 1 Damage Type: As weapon Element: As weapon Appearance Poison 1 hit x 50% damage Target: (On hit) 20% Poison DoT for 5 turns. Requirements: Level 7 Effect: 1 hit of 50% damage; applies 'Poison', a 20% Pierce Poison DoT effect, to target for 5 turns. Mana Cost: 3 Cooldown: 4 Damage Type: As weapon Element: As weapon Appearance Mind Numb 1 hit x 100% damage to MP Requirements: Level 9 Effect: 1 hit of 100% damage to target's MP. Mana Cost: 7 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance Wild Daggers 1 hit x 120% damage to all targets Requirements: Level 11 Effect: 1 hit of 120% damage to all foes. Mana Cost: 14 Cooldown: 2 Damage Type: Pierce Element: As weapon Appearance Blind 1 hit x 100% damage Target: (On hit) -50 Bonus for 3 turns Requirements: Level 13 Effect: 1 hit of 100% damage; applies 'Blind' (-50 Bonus) to target for 3 turns. Mana Cost: 13 Cooldown: 9 Damage Type: As weapon Element: As weapon Appearance Final Strike 4 hits x 32% damage (128%) This attack has +200 Crit. Does 1 hit x 125% damage if a Dagger or Scythe is not equipped. Requirements: Level 15 Effect: With a Dagger/Scythe equipped, 4 hits of 32% damage, amounting to 128% damage, with +200 Crit.- With any other weapon item type equipped, 1 hit of 125% damage, with +200 Crit.
Mana Cost: 8 Cooldown: 14 Damage Type: As weapon Element: As weapon Appearance 1 / 1.1 / 1.2 / 2
< Message edited by DemonicDarkwraith -- 5/27/2024 18:25:34 >
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