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All you need to know about Necropolis Armors

 
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6/11/2012 22:49:28   
Troy Darksword
Member
 

All You Need to Know about Necropolis Armor


Original Owner ~Cursed Hero~
Improved by Troy Darksword


< Message edited by Troy Darksword -- 6/17/2012 23:27:13 >
Post #: 1
6/11/2012 22:54:43   
Troy Darksword
Member
 

The Paladin Armor


Original Owner ~Cursed Hero~
Improved by Troy Darksword






Introduction

Paladins! Masters of light! Nightmares of the un-dead. Lead by the mighty Artix!
A Hero paladin who slays the undead for breakfast.
Now, there's an armor in Dragonfable, And this guide will show you how to train it.


Paladin Armor, unlike other class in Dragonfable is a Unique class. First the class left side skill is all a support skill while the right side skill is a full offensive skill. Paladin class is also has fixed element skill. So Paladin is strong against Dark Aligned Enemy (Example : the Undead) but weak against Light Aligned enemy (Example : Fairy ). This makes paladin quiet worthless as a high level classes. But Paladin Armor becoming one of the most powerful offensive class. Due to its combo aside form its fixed element. It also can beat Dr. When if used correctly




How to get it?


Getting the paladin, requires an easy task.

First you have to go to The Necropolis, Talk to Artix Von Krieger and Finish the Darkness Orb Saga (Until you play the final quest of Memory Demons ) finish that. Then you've to collect 15 Undead Slayer badges. (1 for unlocking the armor and 14 for unlocking all of the skill ). The badge can be found in:

Overall Save Moondridge Quest is the most recommended of all. and don't forget to bring a good light weapon, it will really help in this quest. For further information for the strongest light weapon you can see Best Weapons for your Level and Class and A Guide to Doom and Destiny Weapon




Skills


The Mighty skills of the Paladin!


Left side [Non-DA]

Protection from Darkness

Level unlocked: 7
Effect: +20% Protection from Darkness
Element : <None>
Attack Type : <None>
Mana Cost: 22
Duration: 4 turns
Charge Time: None

Blinding Light

Level unlocked: 6
Effect: 1 hit with 20% chance to reduce target's BtH. If successful, reduces target's BtH by 50%, lasts 5 turns.
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Mana Cost: 22
Charge time: <None>

Weaken

Level unlocked: 5
Effect: 1 hit with 20% chance to reduce target's Light resistance. If successful, reduces target's Light resistance by 20%, lasts 10 turns.
Element: <Same as Weapon>
Attack Type : <Same as Weapon>
Mana Cost: 22
Charge Time : None

Pacify

Level unlocked: 4
Effect: 1 hit with 20% chance to stun. If successful, stuns target for 1 turn. Require Successful Normal Attack / Hit to be unlocked
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Mana Cost: 22
Cooldown : <None>

Mana Boost

Level unlocked: 3
Effect: Chance to recover MP on attack
Mana Cost: 0
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Cooldown: 2 turns

Blessing

Level unlocked: 2
Effect: Chance to heal on attack
Element: <Same As Weapon>
Attack Type: <Same As Weapon>
Mana Cost: 20
Cooldown: 0

Heal

Level unlocked: 1
Effect: Heals Self for 20% Max HP.
Element: Heal
Attack Type: Magic
Mana Cost: 35
Cooldown: 3 turns

Right side [DA]

SpinStrike

Level unlocked: 8
Effect: 1 hit of 140% damage.
Element: Light
Attack Type: <Same as Weapon>
Mana Cost: 20
Cooldown: 4 turns

Ultima Combo

Level unlocked: 9
Effect: 4 hits of 30% damage with 100% chance to Crit. Total: 240% damage.
Element: Light
Attack Type: <Same as Weapon>
Mana Cost: 20
Cooldown: 4 turns

Phoenix Song

Level unlocked: 10
Effect: Triple light attack: 2 attacks with bird, followed up attack by user. On undead, each hit deals more damage.
Element: Light
Attack Type: <Same as Weapon>
Mana cost: 20 MP
Cooldown: 4

Spear Toss

Level unlocked: 11
Effect: 2 hits of 100% damage. Total: 200% damage.
Element: Light
Mana Cost: 30
Cooldown: 7 turns

Sword of Eternal Light

Level unlocked: 12
Effect: 5 hits of 30% damage each, hits random enemies.
Element: Light
Attack Type: <Same as Weapon>
Mana Cost: 20
Cooldown: 4 turns

Zeal

Level unlocked: 13
Effect: Three hits of 75% Light damage.
Element: Light
Attack Type: <Same as Weapon>
Mana cost: 25
Cooldown: 4

Spirit

Level unlocked: 14
Effect: Heals you to full HP, at the expense of all your MP.
Element: Heal
Attack Type: Magic
Mana cost: 25
Cooldown: 24 turns, stacks over multiple battles.




Stats


Level 80

STR/DEX/INT : 200
END : 98
WIS : 97

Level 70

STR/DEX/INT : 180
END : 83
WIS : 82

Level 60

STR/DEX/INT : 160
END : 68
WIS : 67

Level 50

STR/DEX/INT : 140
END : 53
WIS : 52

Level 40

STR/DEX/INT : 120
END : 38
WIS : 37

Level 30

STR/DEX/INT : 100
END : 23
WIS : 22

Level 20

STR/DEX/INT : 80
END : 15
WIS : 0

Level 10

STR/DEX/INT : 60
END : 5
WIS : 0




Strategies

Single Enemies : Zeal --> Attack(if needed)
Multiple Enemies : Weaken-->SoEL --> Pacify --> Spear(on the strongest) --> Combo on any one --> Strike on any one --> Blind --> Attack x Infinity (keep doing it until they're dead)
Boss : --> Weaken --> Zeal --> Pacify --> Blind --> Combo --> Phoenix Song --> Pacify --> Heal --> Zeal --> Strike




Best Equipment


Appearances


A. Cape

- Bright Star Cape (I-IV) [Rare]
- Mantle of Destiny
- Glowing Mantle of Destiny
- Shining Mantle of Destiny
- Blinding Mantle of Destiny
- Travel Pack
- Survivalist Pack
- Merchant Pack
- Adventure Pack
- Soul Harvester Wing
- Pure Soul Harvester Wing
- Snowy Soul Harvester Wing
- Pristine Soul Harvester Wing [DA]
- Silken Red Scarf


B. Helm

- Bright Star Helm (I-IV) [Rare]
- Destiny Phoenix Mask [DC]
- Helm of Destiny
- Glowing Helm of Destiny
- Shining Helm of Destiny
- Blinding Helm of Destiny
- Hide Cap
- Thick Hide Cap
- Seer's Helm


C. Weapon

- Glaive of Order (All Version) [Rare]
- Blinding Light of Destiny
- Shining Blinding Light of Destiny [DA]
- Lucky Blinding Light of Destiny [DA]
- Mighty Blinding Light of Destiny [DA]
- Guided Blinding Light of Destiny [DA]
- Brilliant Blinding Light of Destiny [DA]
- Pristine Blinding Light of Destiny [DA]
- Twin Blades of Destiny
- Shining Twin Blades of Destiny [DA]
- Lucky Twin Blades of Destiny [DA]
- Mighty Twin Blades of Destiny [DA]
- Guided Twin Blades of Destiny [DA]
- Brilliant Twin Blades of Destiny [DA]
- Pristine Twin Blades of Destiny [DA]
- DragonStaff of Destiny
- Blinding Dragon Staff of Destiny [DA]
- Lucky Dragon Staff of Destiny [DA]
- Mighty Dragon Staff of Destiny [DA]
- Guided Dragon Staff of Destiny [DA]
- Brilliant Dragon Staff of Destiny [DA]
- Pristine Dragon Staff of Destiny [DA]
- Blade of Destiny [Archknight] [Guardian] or [DA]


Battle


Since there are no specific equipment that give Paladin a certain advantage. So If you want a good equipment for Paladin you can follow Best Accessories for Your Level and Class Guide and Best Weapon for you Level and Class Guide




< Message edited by Faerdin -- 8/31/2013 1:09:02 >
Post #: 2
6/11/2012 22:59:22   
Troy Darksword
Member
 

The Necromancer Armor


Original Owner ~Cursed Hero~
Improved by Troy Darksword





Introduction

Necromancers! The Horrifying Undead! Nightmare of the Paladins!
Lead by the mighty Zorbak, An EBIL Necromancer Moglin.
Who Always tricks people in his Devious ideas.
Now there's Armor in Dragonfable, this guide will help you use it.


Necromancer Armor is a strong armor. Although necromancer seem to be a Jack of All Trait Armor. Necromancer can be played Defensively and also Offensively. One of the best skills, Dominate is very strong in PVP. They can kill even the hardest PVP Character because dominate let them taste their own weapon which mean, the damage dealt will be reflected to them. That was a fun, now Back to study Necromancer Armor




How to get it?


Getting the Necromancer Armor, requires an easy task.

First you have to go to The Necropolis, Talk to Artix Von Krieger and Finish the Darkness Orb Saga (Until you play the final quest of Memory Demons ) finish that. Then Train the Paladin Armor and after that, You've to collect 15 Undead Slayer badges. (1 for unlocking the armor and 14 for unlocking all of the skill ). The badge can be found in:

Overall Save Moondridge Quest is the most recommended of all. and don't forget to bring a good light weapon, it will really help in this quest. For further information for the strongest light weapon you can see Best Weapons for your Level and Class and A Guide to Doom and Destiny Weapon





Skills


The Horrifying skills of the Necromancer


Left Side [Non-DA]

Seed

Level unlocked: 7
Effect: Summons a random undead minion that damages enemy for 100-300% after 3 turns
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Mana Cost: 10
Cooldown: 9 turns

Mend

Level unlocked: 6
Effect: Damages enemy an amount equal to 7% of your total HP, over 4 turns. That amount is restored to you.
Element: Heal
Attack Type: Magic
Mana Cost: 30
Cooldown: 9 turns

Horrify

Level unlocked: 5
Effect: Summons a random undead minion for random hits of 100% damage to target's MP.
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Mana Cost: 5
Cooldown: 2 turns

Summon

Level unlocked: 4
Effect: Summon Random Undead, Damage depend of the Type of Undead (Skeleton Spear/Dog/Boot - 100%, Warrior with Staff / Mage without Staff - 200%, Warrior with Axes - 300%)
Element: Same as weapon.
Attack Type: Same as Weapon
Mana Cost: 5
Cooldown: 3 turns

Multi

Level unlocked: 3
Effect: Hits all enemies. (Against 1 enemy: 100%-110% damage. Against 2 enemies: 75%-85% damage each. Against 3 enemies: 65%-75% damage each)
Element: <Same as Weapon>
Attack Type: Magic
Mana Cost: 10
Cooldown: 0 turns

Sleep

Level unlocked: 2
Effect: 1 hit of 100% damage, Stuns for 3 turns.
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Mana Cost: 20
Cooldown: 19 turns

Shield

Level unlocked: 1
Effect: +80% Block, lasts 2 turns.
Element: <Not Available>
Attack Type: <Not Available>
Mana Cost: 5
Cooldown: 4 turns

Right Side [DA]

Turn

Level unlocked: 8
Effect: +200% Resist to last enemy attack's element for 2 Turns
Element: <Not Available>
Attack Type: <Not Available>
Mana Cost: 22
Cooldown: 9 turns

Diversion

Level Unlocked: 9
Effect: Target enemy gains +80% Block for 2 turns, all enemies gain -50% to your Weapon's Element for 2 turns.
Element: <Not Available>
Attack Type: <Not Available>
Mana Cost: 10
Cooldown: 4 turns

Final Blow

Level unlocked: 10
Effect: Summons a minion which deals 3 hits of 55% damage with 100% chance to crit. Total: 330% damage
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Mana Cost: 5
Cooldown: 14 turns

Pet

Level unlocked: 11
Effect: Summons an Undead Pet for 1 hit of 75%-150% damage.(Does NOT summon a permanent pet. It only summons the Pet , which does one hit and disappears off-screen)
Element: <Same as weapon>
Attack Type: <Same as Weapon
Mana Cost: 5
Duration: N/A
Cooldown: 14 turns

Dominate

Level unlocked: 12
Effect: 1 hit of 100% damage, with a high Chance for a "Dominated Hold" on target enemy.
quote:


  • If dominated - Target enemy is stunned for 1 turn, and attacks itself (for its own damage range and element, not affected by stat boosts).
  • Damage target does to itself is taken as a DoT effect on the target.
  • Otherwise, target enemy gains +50% Boost for 1 turn. Boost gained stacks with Mystify's Boost.
  • If used during Seed's 3 turn requirement, it counts as 2 of the 3 turns.
  • Will Cancel Seed's Summon if used on the 3rd turn.

Element: <Same as Weapon>
Attack Type: <Same As Weapon>
Mana Cost: 20
Duration: N/A
Cooldown: 2 turns

Zombify

Level Unlocked: 13
Effect: Does 1 hit of 25% damage with Disease DoT, lasts 10 turns. DoT damage range = 12% Weapon damage range.
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Mana Cost: 5
Cooldown: 2 turns

Mystify

Level unlocked: 14
Effect: 1 hit of 20% damage, Monster gains -50% BtH and +70% Damage Boost. For 3 Turns (Damage Boost gained does not affect Dominate's "Dominated Hold" effect)
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Mana Cost: 5
Cooldown: 4 turns




Stats :


A. Stat Build 1 (Normal - Non Multi Spammer for STR and DEX and Multi Spammer for INT) : [Warrior] [Rogue] [Mage]

Level 80

STR/DEX/INT : 200
END : 115
WIS : 60

Level 70

STR//DEX/INT : 200
END : 110
WIS : 35

Level 60

STR//DEX/INT : 180
END : 90
WIS : 25

Level 50

STR//DEX/INT : 160
END : 70
WIS : 15

Level 40

STR//DEX/INT : 140
END : 45
WIS : 10

Level 30

STR//DEX/INT : 120
END : 25
WIS : 5

Level 20

STR//DEX /INT : 100
END : 15

Level 10

STR/INT/DEX : 75
END : 10

B. Stat Build 2 (Hybrid - Often Encounter Multiple Enemies and base classes Warrior and Rogue) [Warrior] [Rogue]

Level 80

STR/DEX : 200
INT : 60
END : 70
WIS : 55

Level 70

STR/DEX : 200
INT : 35
END : 70
WIS : 30

Level 60

STR/DEX : 180
INT : 30
END : 60
WIS : 20

Level 50

STR/DEX : 160
INT : 25
END : 50
WIS : 10

Level 40

STR/DEX : 140
INT : 20
END : 30
WIS : 5

Level 30

STR/DEX : 120
INT : 10
END : 10

Level 20

STR/DEX : 100
INT : 5

Level 10

STR/DEX : 50




Strategies

Single Enemies : Final --> Attack
Multiple Enemies : Shield --> Multi x Infinity (Keep doing Multi until they die)
Boss : Shield --> Sleep(if applicable) --> Final --> Summon --> Turn --> Dominate --> Shield --> Mend. Not dead? .. Summon --> Attack until it is dead.




Best Equipment


Appearances


A. Helm

- Necromancer's Cowl [DC]
- ChaosMoon Hood
- ChaosMoon Cowl
- Skull King
- Dread Skull King [DA]
- High Skull King
- Soulweaver Hood (I-III)
- Soulweaver Hood IV [DA]
- Death's Cowl [DA]
- Death's Dragon Cowl [DA]
- Seer's Cape
- Hide Cape
- Thick Hide Cape


B. Cape

- ChaosMoon Cape
- ChaosMoon Cloak
- Necromancer Cape [DC]
- Tealeaf Shroud [DA]
- Weaver Cloak (I-II)
- Weaver's Cloak III [DA]
- Death's Mantle
- Death's Dour Mantle
- Lion's Pelt Cape I
- Lion's Pelt Cape (II-IV) [DA]


C. Weapon

- SkullStaff of Doom
- Dark SkullStaff of Doom
- Unlucky SkullStaff of Doom [DA]
- Mighty SkullStaff of Doom [DA]
- Dread SkullStaff of Doom [DA]
- Heartless SkullStaff of Doom [DA]
- Obsidian SkullStaff of Doom [DA]
- Forsaken SkullStaff of Doom [DA]
- Grim SkullStaff of Doom [DA]
- Dire SkullStaff of Doom [DA]


Battle


Since there are no specific equipment that give Necromancer a certain advantage (Example, More DOT, etc). So If you want a good equipment for Necromancer you can follow Best Accessories for Your Level and Class Guide and Best Weapon for you Level and Class Guide





< Message edited by Troy Darksword -- 6/17/2012 23:39:25 >
Post #: 3
6/11/2012 23:02:56   
Troy Darksword
Member
 

The DeathKnight Armor


Original Owner The Chosen1 Alias ~Cursed Hero~
Improved by Troy Darksword





Introduction :

Light and Darkness has combined into one
Both the Master of Light and The Master of Darkness
Both Paladin and Necromancer
Has combined into one class
From the Cursed Ring that was found by Sir Malifact
He became a cursed Deathknight, which have an Unstoppable Power


Deathknight Armor is one of the most offensive class in Dragonfable. Deathknight is unstoppable. He is strong but unstoppable power will be useless without proper Built and Equipment. Deathknight also offer a variety of strategy from Ultimate Skill Mastery to Normal Strategy

Now, Back to the class let's unlock its potential




How to Get It ?


Getting the Deathknight, requires an easy task.

First you have to go to The Necropolis, Talk to Artix Von Krieger and Finish the Darkness Orb Saga (Until you play the final quest of Memory Demons ) finish that. Then you've to Fully Train Paladin Armor and Necromancer Armor collect 15 Undead Slayer badges. (1 for unlocking the armor and 14 for unlocking all of the skill ). The badge can be found in:

Overall Save Moondridge Quest is the most recommended of all. and don't forget to bring a good light weapon, it will really help in this quest. For further information for the strongest light weapon you can see Best Weapons for your Level and Class and A Guide to Doom and Destiny Weapon




Skills :


Left side :

Fiery [Warrior]

Level unlocked: 14
Effect: Deal 3 Hit of Fire Damage. Each attack has +10 Critical
Element: Fire
Attack Type: <Same as Weapon>
Mana Cost: 20
Cooldown: 5 Turns

Icy [Warrior]

Level unlocked: 12
Effect: Deal 2 Hit of 100 % Ice Damage each. 200 % Total Damage. 25% chances to apply -50 bonus to enemy
Element: Ice
Attack Type: <Same as Weapon>
Mana Cost: 10
Cooldown: 3 turns

Boost [Warrior]

Level unlocked: 10
Effect: +15% Boost for 6 turns
Element: <Not Available>
Attack Type: <Not Available>
Mana Cost: 15
Cooldown: 11 turns

Infliction [Mage]

Level unlocked: 14
Effect: Deal 2 Hit of 100 % Fire Damage each. 200 % Total Damage. -25 % HP to Player (This ability can kill you if your Health points are under 25%)
Element: Fire
Attack Type: <Same as Weapon>
Mana Cost: 20
Cooldown: 5 turns

Cold Blast [Mage]

Level unlocked: 12
Effect: Deal 100 % Damage. Lower enemy resistance to fire by 20 % (It says "Cast to all enemies" but the target is actually only one enemy)
Element: Ice
Attack Type: <Same as Weapon>
Mana Cost: 10
Cooldown: 3 turns

Wither [Mage]

Level unlocked: 10
Effect: -30% enemy Damage for 3 turns
Element: <Not Available>
Attack Type: <Not Available>
Mana Cost: 15
Cooldown: 11 turns

Burn [Rogue]

Level unlocked: 14
Effect: Deal 3 Hit of Unknown Damage. Apply DOT (Though the skill description says it gives a DoT, the effect of it has yet to be confirmed)
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Mana Cost: 20
Cooldown: 5 Turns

Freeze [Rogue]

Level unlocked: 12
Effect: -30 boost for 4 turns
Element: Ice
Attack Type: <Same as Weapon>
Mana Cost: 10
Cooldown: 3 turns

Toxic [Rogue]

Level unlocked: 10
Effect: Deal 1 Hit of 100 % Damage. Apply 6-12 poison DOT for 5 turns
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Mana Cost: 12
Cooldown: 14 turns

Multi Strike

Level unlocked: 8
Effect: Hits all enemy with 100 % Darkness Damage
Element: Darkness
Attack Type: Magic
Mana Cost: 10
Cooldown: 4 turns

Final

Level unlocked: 6
Effect: Deal 1 Hit of 100 % Damage with +100 Critical chances. 200 % Total Damage
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Mana Cost: 5
Cooldown: 11 turns

Stun

Level unlocked: 4
Effect: Deal 1 Hit of 100 % Damage. Stun for 3 turns
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Mana Cost: 20
Cooldown: 11 turns

Shield

Level unlocked: 2
Effect:+80 parry for 3 turns
Element: <Not Available
Attack Type: <Not Available>
Mana Cost: 20
Cooldown: 5 turns

Right side : [DA]

Coil

Level unlocked: 1
Effect: Steal HP from your opponent and replenish 10% HP over 3 turns, the damage applied to your opponent is 10% of your total HP as well.
Element: Darkness (To Enemy) / Heal (To Player)
Attack Type: <Same as Weapon>
Mana Cost: 30
Cooldown: 7 turns

Cursed

Level unlocked: 3
Effect: For each Turn you activate this skill, you lose -10% Total Player HP, but you do 115% Min - 115% Max damage (this is a passive ability once activated)
Element: <Not Available>
Attack Type: <Not Available>
Mana Cost: 0
Cooldown: 0 turns

Blast

Level unlocked: 5
Effect: Deal 50 % Damage, -25 Darkness to Enemy
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Mana Cost: 30
Cooldown: 7 turns

Call Minion

Level unlocked: 7
Effect: 1 Hit of 100% Damage of Weapon
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Mana Cost: 12
Cooldown: 3 turns

Demon

Level Unlocked: 9
Effect: 1 Hit of 150% Damage. Enemy gets -25 Resist to all elements for 3 turns
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Mana Cost: 45
Cooldown: 9 turns

Ultimate

Level unlocked: 11
Effect: 100% damage, and every DeathKnight item adds 20% more damage. (The Item was found on the DeathKnight Quest Chain)
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Mana Cost: 25
Cooldown: 3 Turn

Deadly Strike

Level Unlocked: 13
Effect: 3 hits of 75 % Damage each. 225 % Total Damage
Element: <Same as Weapon>
Attack Type: <Same as Weapon>
Mana Cost: 35
Cooldown: 9




Stats :


A. Stat Build 1 (Normal Stats Built) [Warrior] [Rogue] [Mage]

Level 80

STR/DEX/INT : 200
END : 130
WIS : 35
LUC : 25

Level 70

STR//DEX/INT : 200
END : 110
WIS : 35

Level 60

STR//DEX/INT : 180
END : 90
WIS : 25

Level 50

STR//DEX/INT : 160
END : 70
WIS : 15

Level 40

STR//DEX/INT : 140
END : 45
WIS : 10

Level 30

STR//DEX/INT : 120
END : 25
WIS : 5

Level 20

STR//DEX/INT : 100
END : 15

Level 10

STR/DEX/INT: 75
END : 10




Strategies :


Single Enemies : Final --> Deadly strike --> Coil(if needed)
Double Enemies : Shield --> Multi --> Deadly Strike(to the stronger) --> Final (to the other one) --> Attack(if needed)
Triple Enemies : Shield --> Multi --> Deadly strike(to the strongest) --> Coil --> Final(to any of the 2) --> Attack till they die
Boss : Shield --> Stun(if you can) --> Final --> Deadly Strike --> Coil --> Call minion --> Shield --> Attack --> Coil --> Call Minion(if needed) --> Attack(if needed) --> Attack(if needed) --> Shield(if needed) --> Coil(if needed)





Best Equipment


Appearances


A. Capes

- Entropic Cape (I and II)
- Entropic Cape (III) [DA]
- Dragon Spike cloak [DA]
- Death's Mantle
- Death's Dour Mantle
- Lion's Pelt Cape
- Deathknight Cloak [DA]


B. Helms

- Chaos Weaver High Priest (I-IV)
- Chaos Weaver Helm
- Dark Chaos Weaver Helm [DA]
- Skull King
- High Skull King
- Dread Skull King [DA]
- Deathknight Helm [DA]


C. Weapon

- Deathknight Blade [DA]
- Great Deathknight Blade [DA]
- Final Deathknight Blade [DA]
- Staff of Trelix [DA]
- Great Staff of Trelix [DA]
- Final Staff of Trelix [DA]
- Dagger of Stabbina [DA]
- Great Dagger of Stabina [DA]
- Final Dagger of Stabina [DA]
- Shadowreaper of Doom
- Dark Shadowreaper of Doom
- Unlucky Shadowreaper of Doom [DA]
- Mighty Shadowreaper of Doom [DA]
- Dread Shadowreaper of Doom [DA]
- Heartless Shadowreaper of Doom [DA]
- Obsidian Shadowreaper of Doom [DA]
- Forsaken Shadowreaper of Doom [DA]
- Grim Shadowreaper of Doom [DA]
- Dire Shadowreaper of Doom [DA]
- Twin Blades of Doom
- Dark Twin Blades of Doom
- Unlucky Twin Blades of Doom [DA]
- Mighty Twin Blades of Doom [DA]
- Dread Twin Blades of Doom [DA]
- Heartless Twin Blades of Doom [DA]
- Obsidian Twin Blades of Doom [DA]
- Forsaken Twin Blades of Doom [DA]
- Grim Twin Blades of Doom [DA]
- Dire Twin Blades of Doom [DA]
- SkullStaff of Doom
- Dark SkullStaff of Doom
- Unlucky SkullStaff of Doom [DA]
- Mighty SkullStaff of Doom [DA]
- Dread SkullStaff of Doom [DA]
- Heartless SkullStaff of Doom [DA]
- Obsidian SkullStaff of Doom [DA]
- Forsaken SkullStaff of Doom [DA]
- Grim SkullStaff of Doom [DA]
- Dire SkullStaff of Doom [DA]


Battle


Since there are no specific equipment that give Deathknight (Except the Deathknight Item but it is Rarely used on high Level) a certain advantage. So If you want a good equipment for Paladin you can follow Best Accessories for Your Level and Class Guide and Best Weapon for you Level and Class Guide





< Message edited by Troy Darksword -- 6/18/2012 0:04:21 >
Post #: 4
6/12/2012 0:06:11   
Troy Darksword
Member
 

Credits :

-- Artix Entertaiment for making the Awesome Game

-- The Chosem Alias Cursed Hero The Original Owner of the guide and also who allow me to takeover his guide
-- PaperClip of Doom the owner of A Guide to Doom and Destiny Weapon
-- Stephen Nix the owner of Best weapon for you level and classes guide
-- RyuMandruleanu the Owner of Best Accesories for Your Level and Classes Guide
-- Chazero for Suggesting Necromancer Cape and Helm and also reminding me about the wrong link of Chaos Weaver High Priest Helm
-- Drinde for Suggesting Glaive of Order
-- LooseLeaf for Suggesting Tomix Mask
-- Mahasamatman for Suggesting the Blinding Light of Destiny
-- Dr. Sunshine giving me lots of suggestion for Paladin and Necromancer best equipment for Appearances
-- Strength suggesting some equipment for Necromancer and Paladin.

-- The Dragonpedia Master
-- Archknight of Battleon Forum
-- Moderator of Battleon Forum
-- Dragonfable Staff
-- Artix Entertaiment Staff

-- And of course You who read this guide


< Message edited by Troy Darksword -- 6/16/2012 14:45:20 >
Post #: 5
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [DragonFable] >> DragonFable Guides >> All you need to know about Necropolis Armors
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