Troy Darksword
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The Necromancer Armor Introduction Necromancers! The Horrifying Undead! Nightmare of the Paladins! Lead by the mighty Zorbak, An EBIL Necromancer Moglin. Who Always tricks people in his Devious ideas. Now there's Armor in Dragonfable, this guide will help you use it. Necromancer Armor is a strong armor. Although necromancer seem to be a Jack of All Trait Armor. Necromancer can be played Defensively and also Offensively. One of the best skills, Dominate is very strong in PVP. They can kill even the hardest PVP Character because dominate let them taste their own weapon which mean, the damage dealt will be reflected to them. That was a fun, now Back to study Necromancer Armor How to get it? Getting the Necromancer Armor, requires an easy task. First you have to go to The Necropolis, Talk to Artix Von Krieger and Finish the Darkness Orb Saga (Until you play the final quest of Memory Demons ) finish that. Then Train the Paladin Armor and after that, You've to collect 15 Undead Slayer badges. (1 for unlocking the armor and 14 for unlocking all of the skill ). The badge can be found in: Overall Save Moondridge Quest is the most recommended of all. and don't forget to bring a good light weapon, it will really help in this quest. For further information for the strongest light weapon you can see Best Weapons for your Level and Class and A Guide to Doom and Destiny Weapon Skills The Horrifying skills of the Necromancer Left Side [Non-DA] Seed Level unlocked: 7 Effect: Summons a random undead minion that damages enemy for 100-300% after 3 turns Element: <Same as Weapon> Attack Type: <Same as Weapon> Mana Cost: 10 Cooldown: 9 turns Mend Level unlocked: 6 Effect: Damages enemy an amount equal to 7% of your total HP, over 4 turns. That amount is restored to you. Element: Heal Attack Type: Magic Mana Cost: 30 Cooldown: 9 turns Horrify Level unlocked: 5 Effect: Summons a random undead minion for random hits of 100% damage to target's MP. Element: <Same as Weapon> Attack Type: <Same as Weapon> Mana Cost: 5 Cooldown: 2 turns Summon Level unlocked: 4 Effect: Summon Random Undead, Damage depend of the Type of Undead (Skeleton Spear/Dog/Boot - 100%, Warrior with Staff / Mage without Staff - 200%, Warrior with Axes - 300%) Element: Same as weapon. Attack Type: Same as Weapon Mana Cost: 5 Cooldown: 3 turns Multi Level unlocked: 3 Effect: Hits all enemies. (Against 1 enemy: 100%-110% damage. Against 2 enemies: 75%-85% damage each. Against 3 enemies: 65%-75% damage each) Element: <Same as Weapon> Attack Type: Magic Mana Cost: 10 Cooldown: 0 turns Sleep Level unlocked: 2 Effect: 1 hit of 100% damage, Stuns for 3 turns. Element: <Same as Weapon> Attack Type: <Same as Weapon> Mana Cost: 20 Cooldown: 19 turns Shield Level unlocked: 1 Effect: +80% Block, lasts 2 turns. Element: <Not Available> Attack Type: <Not Available> Mana Cost: 5 Cooldown: 4 turns Right Side [DA] Turn Level unlocked: 8 Effect: +200% Resist to last enemy attack's element for 2 Turns Element: <Not Available> Attack Type: <Not Available> Mana Cost: 22 Cooldown: 9 turns Diversion Level Unlocked: 9 Effect: Target enemy gains +80% Block for 2 turns, all enemies gain -50% to your Weapon's Element for 2 turns. Element: <Not Available> Attack Type: <Not Available> Mana Cost: 10 Cooldown: 4 turns Final Blow Level unlocked: 10 Effect: Summons a minion which deals 3 hits of 55% damage with 100% chance to crit. Total: 330% damage Element: <Same as Weapon> Attack Type: <Same as Weapon> Mana Cost: 5 Cooldown: 14 turns Pet Level unlocked: 11 Effect: Summons an Undead Pet for 1 hit of 75%-150% damage.(Does NOT summon a permanent pet. It only summons the Pet , which does one hit and disappears off-screen) Element: <Same as weapon> Attack Type: <Same as Weapon Mana Cost: 5 Duration: N/A Cooldown: 14 turns Dominate Level unlocked: 12 Effect: 1 hit of 100% damage, with a high Chance for a "Dominated Hold" on target enemy. quote:
- If dominated - Target enemy is stunned for 1 turn, and attacks itself (for its own damage range and element, not affected by stat boosts).
- Damage target does to itself is taken as a DoT effect on the target.
- Otherwise, target enemy gains +50% Boost for 1 turn. Boost gained stacks with Mystify's Boost.
- If used during Seed's 3 turn requirement, it counts as 2 of the 3 turns.
- Will Cancel Seed's Summon if used on the 3rd turn.
Element: <Same as Weapon> Attack Type: <Same As Weapon> Mana Cost: 20 Duration: N/A Cooldown: 2 turns Zombify Level Unlocked: 13 Effect: Does 1 hit of 25% damage with Disease DoT, lasts 10 turns. DoT damage range = 12% Weapon damage range. Element: <Same as Weapon> Attack Type: <Same as Weapon> Mana Cost: 5 Cooldown: 2 turns Mystify Level unlocked: 14 Effect: 1 hit of 20% damage, Monster gains -50% BtH and +70% Damage Boost. For 3 Turns (Damage Boost gained does not affect Dominate's "Dominated Hold" effect) Element: <Same as Weapon> Attack Type: <Same as Weapon> Mana Cost: 5 Cooldown: 4 turns Stats : A. Stat Build 1 (Normal - Non Multi Spammer for STR and DEX and Multi Spammer for INT) : [Warrior] [Rogue] [Mage] Level 80 STR/DEX/INT : 200 END : 115 WIS : 60 Level 70 STR//DEX/INT : 200 END : 110 WIS : 35 Level 60 STR//DEX/INT : 180 END : 90 WIS : 25 Level 50 STR//DEX/INT : 160 END : 70 WIS : 15 Level 40 STR//DEX/INT : 140 END : 45 WIS : 10 Level 30 STR//DEX/INT : 120 END : 25 WIS : 5 Level 20 STR//DEX /INT : 100 END : 15 Level 10 STR/INT/DEX : 75 END : 10 B. Stat Build 2 (Hybrid - Often Encounter Multiple Enemies and base classes Warrior and Rogue) [Warrior] [Rogue] Level 80 STR/DEX : 200 INT : 60 END : 70 WIS : 55 Level 70 STR/DEX : 200 INT : 35 END : 70 WIS : 30 Level 60 STR/DEX : 180 INT : 30 END : 60 WIS : 20 Level 50 STR/DEX : 160 INT : 25 END : 50 WIS : 10 Level 40 STR/DEX : 140 INT : 20 END : 30 WIS : 5 Level 30 STR/DEX : 120 INT : 10 END : 10 Level 20 STR/DEX : 100 INT : 5 Level 10 STR/DEX : 50 Strategies Single Enemies : Final --> Attack Multiple Enemies : Shield --> Multi x Infinity (Keep doing Multi until they die) Boss : Shield --> Sleep(if applicable) --> Final --> Summon --> Turn --> Dominate --> Shield --> Mend. Not dead? .. Summon --> Attack until it is dead. Best Equipment Appearances A. Helm - Necromancer's Cowl [DC] - ChaosMoon Hood - ChaosMoon Cowl - Skull King - Dread Skull King [DA] - High Skull King - Soulweaver Hood (I-III) - Soulweaver Hood IV [DA] - Death's Cowl [DA] - Death's Dragon Cowl [DA] - Seer's Cape - Hide Cape - Thick Hide Cape B. Cape - ChaosMoon Cape - ChaosMoon Cloak - Necromancer Cape [DC] - Tealeaf Shroud [DA] - Weaver Cloak (I-II) - Weaver's Cloak III [DA] - Death's Mantle - Death's Dour Mantle - Lion's Pelt Cape I - Lion's Pelt Cape (II-IV) [DA] C. Weapon - SkullStaff of Doom - Dark SkullStaff of Doom - Unlucky SkullStaff of Doom [DA] - Mighty SkullStaff of Doom [DA] - Dread SkullStaff of Doom [DA] - Heartless SkullStaff of Doom [DA] - Obsidian SkullStaff of Doom [DA] - Forsaken SkullStaff of Doom [DA] - Grim SkullStaff of Doom [DA] - Dire SkullStaff of Doom [DA] Battle Since there are no specific equipment that give Necromancer a certain advantage (Example, More DOT, etc). So If you want a good equipment for Necromancer you can follow Best Accessories for Your Level and Class Guide and Best Weapon for you Level and Class Guide
< Message edited by Troy Darksword -- 6/17/2012 23:39:25 >
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