RageSoul
Member
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quote:
When I said support improved all debuffs but smokescreen and blood shield for buffs I was using that but twice. Some people can mistake that. But remember if deflection is moved back to support then high support would also increase the chance for deflections. So with every non striking energy attack with high support (Let just say that it was put back to the way it was for this stitch) then the chances of deflection is hi which will help counter strength sidearms. Also coupled with the right combination of equipment that all help with support but also have decent adds in other area can counter these other builds effectively. Which is why we have Primaries ( STR builds FTW!) , Bots ( Focustastic) , not to mention , Quick-Damage Skills ( Caster-crazy) ( i.e Plasma Bolt , Fireball ) . Pair with up with either Technician/Reflex Boost/FC/BC and / or Assault / Rusted Assault would do the trick . Oh , BTW , sorry i didn't noticed the "but" in the "support improves" part about Blood Shield . quote:
For example you have high support and which in this case powers deflections (since some stated we needed to switch deflection back to counter tech spammers) and the right combination of weapons, armor Etc with the correct enhancements as well as a decent number of points in each field you can make it so you can have high support (which in this case will counter deflections like the old days) and still decent strength, tech and dex to counter these types of build. quote:
While you are right about some equipment being overpowered it still doesn't change the fact that they still contain these enhancements and stats which can make just about any focus build with a one stat higher work. So in other words , it's Enhancements , and not the Support spamming , that's causing the problem . quote:
Plus on the last thing it would be good for tech mercs since they only have one move powered by tech which is the surigical strike. If the multi was powered by it as well there would be a new combination for Tech mercs. But then Mercs would have three moves powered by tech if the multi is powered by tech and with the first two alone I made a devastating merc build that a lot of people have made cheap knock offs of now. Yeah , but they still face the age-long problem : they can't cover-up their lack of EP when screwed ( read : EP Drained ) , and i don't think Energy Booster would solve it out . Now , about the "TLM also gets stronger part"....
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