Darkot
Member
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Couple Suggestions: 1. The ability to actually "equip" our character's various ranks. I see a lot of people getting multiple characters because it's currently not possible to have a master rank paladin, and use his veteran or apprentice form for example. This also solves the problem of having to get multiple, multi-branch characters, such as the Trainee. Currently, you can't switch branches on characters because once you evolve a character, it's permanent. But, if levels were used like currency (in the sense that we spend levels to unlock ranks, similar to how it is now), and we were able to go through our ranks freely, we could get max out one branch of the trainee, go back to the rank where the tree splits, level that rank up again, and spend those levels on the other branch. I'm not sure if this is already planned, or if it's already been decided against because of data storage requirements, or whatnot. But I'd REALLY love to see this in the game. It'd make things so much more simple and sensible. Not to mention that it would still keep and improve on the unique way that Oversoul works. 2. The ability to make folders for characters. Now, inventory limits MAY make this irrelevant if/when they're implemented, but considering how many people want to collect every single character, I'd say that folders would be a good idea. I hate how disorganized my character storage looks. The ability to make folders could be used in a variety of ways. From sorting characters by element, tier, or level, to simply the characters you use, and the characters you have for collection. 3. Character inventory, Char-Tree page, and Cards page being merged, just for the sake of similarity. It would make space for an options tab as well, or the random PVP and PVE buttons in the two extra spaces. (Idea #2 and #3 weren't entirely mine. Both were discussed on the beta release thread as well.)
< Message edited by Darkot -- 11/12/2012 9:53:54 >
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