Practel
Spectating from the Sidelines
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While I'm perfectly open to suggestions, I think that removing the Win/Lose ration would not be the best route to take. Since we are removing NPC wins/loses from adding onto current records when Omega launches, it will really add the much more competitive aspect to the game and leaderboards. I also realize that the NPC's counting towards your Win/Lose ratio before Omega is also what got many people's ratio's so high (i.e, >= 90%), and it's something that people really complained about. Furthermore, if the Win/Lose ratio was completely removed, people who have worked incredibly incredibly hard for a great record, without NPC's, will be highly disappointing, and that's just not feasible. So, while I do see where you are coming from, having the leisure to customize your builds, try anything without the fear of your record, etc..., there just isn't enough being offered in exchange of fully removing it from the game. To conclude, there are solutions for getting around the Win/Lose ratio. As of Omega, NPC's will no longer count, which should deliver the ability to leisurely customize your build without the fear of messing up your record. Also, it wouldn't make sense to keep a loss ratio and not have a win ratio. Have a nice day, ~Practel
< Message edited by Practel -- 12/13/2012 14:04:18 >
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