RageSoul
Member
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Since Omega's just around the corner , i'm here to make certain changes of some skills , just to lessen the urge to copy a build and of course , luck . If you have been an avid fan or someone that got latest news for sometime , it was announced that weapons and other battle gear will no longer have Stat and Level requirements ( but the Gender requirement is still there ) and we'll be able to customize the stat for a small fee . Now what i'm assuming is that everyone will set their base stats to 40 - 45 , which is , you guessed it , Focus alignment! So i asked myself ( when i saw this ) , "What's the point of this new system to weapons if everyone will just have the same base stat alignment?" . What am i suggesting , you ask ? Why simply changes to current skills that would benefit non-Focus users of course! Here's what i have thought of ( so far ) : Shadow Arts : OLD : Increases % of Stun Grenade's Stun Chance & Block chance . In short , makes wonky luck! NEW : Now it'll be increasing your DEX with a fixed amount based on your current based DEX . Skill Progression : Level 1 - 10% Level 2 - 12% Level 3 - 13% Level 4 - 14% Level 5 - 15% Level 6 - 16% Level 7 - 17% Level 8 - 18% Level 9 - 19% Level 10 - 20% Benefits both Hunter classes . Support requirement's still the same . Now you wondered why , but here it is : Focus ( especially 5 Focus ) can fully benefit on nearly or directly maxing SA because of them able to get through it's requirements , and add that upcoming system , this will encourage Focus builds too much . Not that i'm saying because of the annoying luck , but because of the impact that the weapons customization system will bring . Adrenaline : OLD - Increases Rage rate by % . NEW - Increases Rage damage by adding % DEF/RES ignore . Level 1 - 5% Level 2 - 7% Level 3 - 9% Level 4 - 11% Level 5 - 13% Level 6 - 15% Level 7 - 17% Level 8 - 18% Level 9 - 19% Level 10 - 20% Higher SUPP requirement ( probably like 48 ; 30 at level 1 ) and same Tier alignment . Why +DEF/RES ignore per Rage ? Well , the thing here is that only a few builds work on Mercenaries , but most likely not be equal to others but still the rest are history ( example is Support ) . Hybrid Armor : OLDER - fixed amount that can be switched from DEF to RES and vise versa. OLD - fixed amounts that give both DEF and RES but at very low numbers . NEW - fixed amounts that depends on your base DEX and TECH . Bonus DEF and RES does not change if debuffed / buffed . Level 1 - 6% Level 2 - 7% Level 3 - 8% Level 4 - 9% Level 5 - 10% Level 6 - 11% Level 7 - 12% Level 8 - 13% Level 9 - 14% Level 10 - 15% So example , i have both DEX and TECH at 45 , and i set my HA at Maxed ( which is very common indeed ) , so i would have a +7 on both sides . However , if i set my DEX to a higher value , let's say 60 , then my HA would give me a +9 instead of +7 but my RES is still the same . Same rule applies on TECH's RES bonus . Now for the other changes that would come ... 1 Stat Point = 1 HP / EP <-- the idea that the Balance Team ( ? ) suggested --> very bad idea , since Stat Diminishing ruins certain builds , why implement this? I'm fine with EP reduced but HP ? Nonononono , definitely a no-no ! STR and Focus can hit me less times because Stat Diminishing lessens stat effectivity + low HP = overkill . 'If this is gonna happen , then at least remove Stat Diminishing or even better : remove Stat Diminishing and make 1 Stat point = 1 EP instead of HP involved . That way , Casters and the current STR BH/CH can still be strong but no longer super effective since they have to sacrifice HP for EP '. P.S : The words / idea inside the ' ' is not mine . Other Ideas : + Raise the Max Block % back to 40% and put the old 1% / 2 DEX formula back also. ( 1 - 2 - 2013 )
< Message edited by Lord Aegis -- 1/2/2013 2:00:35 >
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