edwardvulture
Member
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^and you are non-varium for the most part just like me. You know that balance has been compromised when non-varium players like Delta better than Omega where varium is really just a short cut for the most part. Now for my own response to my own thread: I dislike how all the classes are following "trend builds" such as 5 bonus w/ tech spam or strength build with High HP and low support(Let's call this the Spike build because it is a mouthful to type) There should be unique builds and strategies for each class. The thing is we sort of have that right now but they are no where near the power of 5 bonus or the Spike build. How will the developers try to fix this? They will want to nerf it again. I say we don't do that and we make other builds just as effective and make classes distinctive again. How do we step away from convergent evolution? The first step is to split the skill tree. and then to extend it with even more skills. For example, would it be unbalanced if every class had 2 types of multis, and 2 finals? The thing with strength is that most of the skill tree is affected by strength somehow, for example it could be argued that half the skill tree of the mercenary class has its damage and effect rooted in strength and you add strike and gun to that and it is easy to reach the logical conclusion that strength is the most powerful stat. How do we fix this? Well... we could extend the skill tree and directly supplement to other stats, dex, tech, support, that are not be abled to utilized offensively. For example, blood mage has a huge problem of being unable to utilize support offensively. How do we fix this, well.. how about a red overload that scales on support? Energy flow is another topic that needs to be attacked because without it, non-strength builds can only deal small damage compared to strength builds. Right now, there is not enough energy to go around. How do we fix this? We give incentives to invest in energy because currently, Health is much much more valued than energy beacuse it is survivablity vs. functionality. If we find a balance between those two, then Health and Energy will effectively be balanced.
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