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RE: CH4OT1C!'s Suggestion Bank

 
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8/20/2024 20:46:03   
CH4OT1C!
Member

Brilhado Necromancer Robes
MC spellcaster Dark/Wind compression armour. MC is fueled into compressing 2 skills.

Example tier
Level: 150 MC
PowerLvL: 153

Price: 96,820,667
Sellback: 48,410,333
Location: Past Unravelled V

Combat Modifiers
Melee: 50
Ranged:50
Magic: 50

Fire: 90
Water: 80
Ice: 55
Wind: 41
Earth: 80
Energy: 90
Light: 90
Darkness: 41

Effects:
  • You receive the Spellcaster Armour Lean
  • MC Effect: Compresses two spells: "Brilhado Quills". Similar to Ultimon's Armour, this is compressed into one skill for convenience.

    Cost: 653 MP (392 SP if wielding Melee/Ranged Weapon)
    Hits: 8
    Element: Dark/Wind (Seeks)

    The Dark element spell receives *1.4596 Elecomp. The Wind version receives *1.3256 Elecomp

    Appearance: This. The spell looks like Brilhado Feathers
    Description: Robes worn by Brilhado Necromancers, you'll be a bit more frail in these and can't deal much damage with normal attacks, but your spells will deal a lot more damage!

    < Message edited by CH4OT1C! -- 8/20/2024 20:52:08 >
  • AQ  Post #: 251
    8/25/2024 17:40:22   
    CH4OT1C!
    Member

    Angel's Wings
    MC Light Quickcast Skill. Boosts Damage + Accuracy with Light Attacks, as well as grant the 'Flying' Tag.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 24,205,166
    Sellback: 12,102,583
    Location: Defeat Brilhado Seraph
    hits: 0
    Element: Light
    Cost: 392 SP / 522 MP

    Effects:
  • The player gains 3 turns of BTH boost (+7 BTH) and Elemental Empowerment (+25% Damage) to Light attacks. They also gain the 'Flying' Tag for the same period.

    Appearance: Same as the temp spell used in the Brilhado Seraph fight
    Description: Warlic has taught you an enhanced version of the skill that allowed you to fight the Brilhado seraph! Gain increased damage and accuracy with light attacks, as well as ability to fly.


    I'm also going through my old player bosses and revamping them so they can actually be implemented (players cannot be canon...). Thus, my CH4OT1C! boss has become the Bird of Chaos.
    EDIT: Andlu has now become the Resplendent Kitsune

    < Message edited by CH4OT1C! -- 8/26/2024 18:52:10 >
  • AQ  Post #: 252
    8/28/2024 18:55:54   
    CH4OT1C!
    Member

    Nilak Rider
    MC FD Ice Armour with Light Secondary. MC compresses two skills.

    Example tier
    Level: 150 MC
    PowerLvL: 153

    Price: 96,820,667
    Sellback: 48,410,333
    Location: Frostvale Shop

    Combat Modifiers
    Melee: 45
    Ranged:45
    Magic: 45

    Fire: 95
    Water: 60
    Ice: 39
    Wind: 60
    Earth: 60
    Energy: 80
    Light: 42
    Darkness: 80

    Effects:
  • You receive the Fully Defensive Armour Lean
  • You deal -5% damage, but burns deal +12.5% damage (halved because the armour can inflict burns).
  • MC Effect: Compresses two skills:

    1). Nilak’s Frostbite

    Cost: 98 SP
    When striking with your regular weapon attacks you will attempt to Burn your enemy (follows weapon element, Power: 2.5, 2 turns). Your foe can resist at a +0 bonus*:

    PlayerLvl vs MonsterLvl
    Major: Player[WeaponStat] vs MonsterEND
    Minor: PlayerLUK vs MonsterLUK

    *Your strikes leave your foe with frostbite!
    Your foe manages to endure your frostbitten attacks!

    2). Frozen Assault

    Cost: 101 SP (392 SP *0.258 Elecomp)
    Hits: 6
    Element: Ice

    Standard weapon based skill with elecomp to cost. Slightly accurate BTH lean (+3 BTH, *85/88 damage)

    Appearance: This but Nilak. Damage skill looks like this.
    Description: Ride into battle on a super sized variant of Nilak, Anim’s trusty frozen friend! Nilak’s chilling aura can leave your foes frostbitten, and with a sword in his mouth, he can even lend you a hand (or paw?) in giving your enemies a beatdown!
  • AQ  Post #: 253
    9/3/2024 5:42:04   
    CH4OT1C!
    Member

    Suggested minor update to my implemented Slime Barrier shield - Incorporate a toggle costing 10% Melee per turn (39 SP), which increases the HP healed per hit from (5*0.85/0.85/2) = 2.5% Melee to (15*0.85/0.85/2) = 7.5% Melee.




    < Message edited by CH4OT1C! -- 9/3/2024 5:44:57 >
    AQ  Post #: 254
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