While I appreciate the compliment, this sub-forum was actually conceived in Starflame's mind, and she did quite a bit behind the scenes, including creating all of the current arenas available for use... All while running the ECs.
As for your character, I'm sorry to say that, as you edited your post, which the rules forbid, I am going to ask you to make a new character. I will, however, point out a couple things on this one so you have an idea of things to watch out for in your next attempt.
Firstly, Jonathan is far too powerful. Some magical resistance is okay, but the extent to which you have it is not. Dial it down quite a bit, should you choose to use a similar ability in the future. His 'Anime Adaptivity to Hardship', while an amusing name, is similarly far too powerful in nature. Even with intense training, the skills Jonathan is capable of are impossible to achieve. Again, some resistance is fine, greater speed and reflexes than an average person - within reasonable limits - is similarly fine. But you have taken it to an unacceptable extreme in terms of power. While his fighting skills are somewhat okay, again, I recommend dialing down his skills. Mastery of even one thing is difficult, perhaps even impossible, for a person throughout their lifetimes. While having a varied martial arts skillset, even to the extent of having learned some of the styles of many different ones is not, in and of itself, too powerful, he is too skilled in too many for this to be acceptable.
Keep an eye on your power levels for your next attempt, and you shouldn't have many problems being approved.
Wow, everytime I think the RP is dead, I show up later and it`s resurrected, usually by you, Ginkage! You need to get a sidekick so you can get a break from carrying this branch of the forums!
Source Setting: Dragonfable
Name: Jonathan Clarkson
Appearance: John stands seven and a half feet tall, with large, broad shoulders, a barrel chest, and a naturally muscular physique honed by a lifetime of martial prowess but also thinned somewhat by age. A rather hairy man, his beard line, when untrimmed, merges with his chest hair and his armhair spreads over his wrist and hand, skipping his first knuckle and dusting the first segment of his fingers. John is predominantly Caucasian, though his features indicate a mixed heritage. His skin is tanned and thick from years of sun and weathering, while his six inch wild ebony hair has become streaked with gray. That and the skunk stripes streaming from the corners of his widows peak and on either side of the chin of his trimmed but messy beard and mustache are the only things that betray just how old he is, a lifetime of hardship and taking care of himself giving him the odd wrinkle where most his age would be rendered an invalid. He has dark brown, almost onyx eyes that, often hidden in the shadow of his large forehead, are often mistaken for being black, and his salt and peper eyebrows are large and very expressive, appearing when resting to give him an angry scowl if not for the friendly, mischievous twinkle in his eye. He also has a sizable scar running from just outside of his hairline above his ear up to the crown of his head, though it now grows hair and is almost completely hidden but for the little before his sideburns.
John`s garments are mostly traveling attire. He wears a faded blue cotton shirt with the sleeves and neck ripped out, loose brown canvas leggings with three sets of large pockets (similar to modern jeans with an extra cargo-pocket), and a large, dark gray and EXTREMELY worn leather travel cloak with a hood. He wears four belts, one holding up his pants, one attached to his travel bag, one over his right shoulder and left hip with small herb pouches, and one next to but crossing under the third belt carrying seven sheathed knives. He also wears a revolutionary item, knee high steel toed travel boots.
Belongings and Equipment: John possesses a large, approximately three gallon travel pack that attaches to a thick midriff belt and curves from the side of one hip to the other and hangs below his button. It holds anything he might need as he wander from town to town including: rope, a Dwarven multitool, three days of food, a whittling knife, two canteens, a small fortune in gold (in a secret compartment) and some strange roll of adhesive straps with a silvery backing he picked up from an alchemist. He will remove the pack before a fight, but leave the belt on as he finds it`s hard to find good lumbar support these days. He also possesses a belt with pouches of enough herbs to cure most any natural malady, including the arthritis in his left elbow and neck and his recently developed acid reflux. His final belt holds seven elvish knives he had enchanted by a spellbreaker; they'll punch through most any magical barrier, while atural barriers like rock will stop them (though only because the handles are round, the elven made blade can cut through steel like paper).
Skills and Abilities:
Mana Immunity-For reasons you will discover, John possesses an unnatural resistance to manage. As a result, most spells will have little to no effect on him, depending on their nature to magic ratio. While a magical flame will not hurt him, a natural flame made to blast him will do half as much damage as a natural fire, while said fire will effect him normally. Also, while Fireball, which does half dammage, will have little effect on him, dragonfire, which is about a third as effective on him, does far more damage just because of the sheer heat. Blade strikes are also affected, with secondary effects and excess force negated, turning Final Blow into a regular hit.
Anime Adaptivity to Hardship-The same trope that let`s MC`s go through hellish training and, probably, Dragonfable's hero reach level 80 and train massive stats also allows John to acclimate his body to impossible things. He can walk through a burning building without breaking a sweat, endure freezing temperatures without clothes for hours at a time, and walk across Legos with nary a flinch. He's only adapted himself to natural extremes though, obviously volcanoes and blizzards are out of the question. This skill even allows him to brace for a blow from a large blade and receive a small bruise and a small laceration. Most blades now-a-days are sharpened by less than natural means, which is why he prefers avoiding and parrying blades rather than taking them head-on. This skill has also allowed him to increase his speed to 45MPH and his strength to the point he can knock a dragon off his feat with a punch. If these are his abilities now, imagine what they were in his prime.
Mastery of Martial Arts-John has spent virtually his entire life fighting, and has picked up a few skills along the way. He has mastered almost all known forms of martial arts, and 3 that were forgotten or hidden. While he often will stand in a rather relaxed, upright position, his blows are quick and deliberate and will often combine elements of several different forms.
Berserker Nature-Though John has developed a kind and friendly nature, his base instinct is and allways has been for violence and conflict. He revels in the chaos of battle and, though he controls himself and does the right thing, he would much rather resort to war than settle for peace. To channel his true nature and prevent it from interfering with the life he`d built, John taught himself about channeling his emotion and negativity into strength and disassociating oneself with pain. The result was, when John trriggers the release of his inhibitions by cracking his neck on each side and then his spine, he becomes an entirely different figher. Using a number of simplistic, animalistic stances, he will viciously attack in quick succession, relying on years of combat experience and instinct more than any logic to barrage the enemy with each strike meant to kill. His usual contemplative smile or steely focus is usually replaced by a massive, feral grin and is usually accompanied by laughing. It`s worth noting that, unlike most berserker John does not "see red" when in this state, he is fully cognizant and aware, he's just releasing his inner nature and having fun without a care in the world. This is part of why he daesn`the drink, by the way.
Personality: Kind and gentle but all ways up for a good time, John will often sit at the bar with his tea and regale all with his stories of adventure, often buying a round for all, arm wrestling, and taking part in eating contests. Though he loves helping people and socializing, his dark past warped him and caused him to find pleasure in conflict and bloodshed. It was through hard work and the help of his wife that he eventually became the man he is today, but that darkness still exists in his very core. An interesting fact: Ever since he was a small child, John has all ways found anonymous giving to give him joy, even when he was at his darkest. It`s not unheard of for towns he`s visited to suddenly have smartly dressed orphans or a nice barmaid who suddenly has the funds to start her own smithy.
History Johnathon Clarkson was just six when life decided to destroy him. An ailment known as Arcanagenic Hyperthermia, virtually unknown now to the common folk being nearly wiped out by it's easy vaccination, was ,back those eighty years ago,known to sweep through villages and rob them of their young children in a fiery pyre as mana surged through their bodies, burning them alive. As John lay there dieing, an amazing thing happened: though the Fates had snipped the thread of his life, he still lay there, breathing. Sadly, the same twist of fate that would lead him down the path of greatness would cause his little sister to kill their parents. As he stood there watching the blue flames become red as they consumed his childhood home, he swore he would become so amazing that neither he nor his family would be forgotten. He almost gave up on that dream when he was captured by bandits while traveling to live with family in a nearby town.
After a rather inglorious three month stay in a bandit cage, John was sold to King Slugwrath`s gladiatorial arena of Swordhaven (interestingly, father to King Slugwrath the Last, father to Drakath). There, he was slated to fodder after it was discovered he was incapable of using mana. Imagine their surprise when the only survivor against the mage battalion stood there holding the captains throat (just the throat). His second battle would quickly teach him the value of speed and agility, as well as earn him his gladiator name, Zkar (from the only scar he couldn`t heal in a couple years, the mark of an acid coated blade that grazed his scalp as he went in for the kill). He would spend over twenty years in the arena, and won his freedom three times before, at his fourth, the king declared him banned from the arena so others could win.
After leaving the arena, John wandered aimlessly from jobs to fight clubs and back until late he realise that, if his skill was fighting, he'd make a living as the best. Utilizing more cunning than he knew he possessed and his gladiatorial showmanship, John began spreading rumors of the Leviathan, an inhuman assassin who even the gods feared. It was assured to pass through military bases, pirate ports, and political embassys. He then began taking exorbitant fees that made a king`s ransom look like a pauper`s wages in return for a very public statement of a murder. He then grandiously alerted the recipient of the bounty, giving them a week to either match his employer`s fee, set their affairs in order, or prepare a defense for the Leviathan`s arrival. It was then a matter of personal preference whether he snuck in and murdered the target or just lay waste to every living soul in the area. It was a dark, lonely life, but it payed the bills and tested his skills, so John hardly noticed. That is, until he turned 64.
John had been hired to kill many a tyrant, and not just a few lesser gods as well. So he had no reason to suspect that his job to slay the vampire-god of an island nation would be to irregular. It turned he was wrong, as this time around his arrival would see him meet a leader in the Slayer Guild, Victoria. For those who don`the know, the Slayer Guild is a guild that specializes in monster hunting and is older than the Order of Dragon slayers and other such organizations. However, as these more specialized groups moved in on their territory, their donation-based funding soon put these "pay and slay"ers nearly out of buisiness. Anywho, this post is long, it`s to 12:50, and you don`t care about the vampire lord, so it`s rush time.
Victoria and John fall in love, she gets him out of assassination and into her guild, they get married, he`s nominated leader (Never a voluntary position, too much paperwork and not enough stab-stab). Vampires decide he`d be an awesome minion so he's now a vampire magnet (and that`s just the physical power. If he was vamped, his ability to use magic would heal so he`d be like a mage/mana nexus immune to other`s magic). He`s the first Slayer leader to be able to carry the guild`s massive, omnicidal kill-stick the Slayer Blade without magic, he and Victoria have kids, he's a nerd and she`s hardcore, the mother (who, did I mention, was 18 years younger than John ) dies, the kids take over so dad can retire, retirement`s boring, so he's here now.
I am so sorry for the wall of text. I started this at 8:43, and just kept going... Anyway, feel free to point out any flaws, ESPECIALLY weird words that show up! I'may borrowing someone's tablet right now an their autocorrect is awfull. Hope this goes over well, and thank you for your time on this glorified dumpsterfire....I need to go to bed.
Edit: it's the next day and I believe I`ve caught all the mistakes, so that should make your life a little easier. Thanks for your patience, and feel free to dissect, tear apart, and critique. The harsher your review, odds are, the better the end result and, by proxy, me as a writer.
< Message edited by Gingkage -- 9/20/2017 15:20:14 >