I think it really depends. Adjustment is clearly necessary, as evidenced by AQ brining back packages (MogLightnaut? Where did that come from?) and GGBs (Twisted, Legendary) recently and the fact Hollow even commented in this thread. On the other hand, some things do need to stay permarare; I think the best example of that is top rewards for token and gold donation contests, where a specific quantity was promised and because no one would participate in the future (at least as much) if we knew we could get them later. Like I mentioned earlier, AQ has also brought back art and/or function of "rare" items - how far can that go before its a "broken promise?"
@Sir Cloud @Kalle29
The simple fact is that AQ (and AE more generally) is a business. That means their word is only as trustworthy as long as it makes them money and prevents lawsuits. AQW, a much larger AE company, has already in large part removed their rare policy (with limited exceptions) with the IODA system, where they do not even pretend to be "donating" rares anymore.
Furthermore, like I have continually been saying, "what" is "GONE FOREVER" matters a great deal; that's why I think we would appreciate a precise statement of AQ's policy on "rare" items. Simply having a different name on your version can give the "collector value." How much unique art, name, and function is needed to preserve promises while still freeing up future design space and satisfying players who want past functionality/art? That's largely the debate with "Legendary" items, "Twisted" items, recolors, and functional rereleases like Desert Raider Misc or Legion Shogun. Arguably, by reusing Energy Realm Champion's art and animations for Fire Realm Champion, AQ has already broken the "GONE FOREVER" promise. Everyone is going to draw a different line there, and I think we should know what AQ's line is.
< Message edited by GwenMay -- 3/31/2021 19:50:56 >