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=AQW= Feature and Functionality Suggestions

 
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3/9/2021 21:59:27   
  Rickyb20

Pika-Knight
AQWorlds


Feature & Functionality Suggestions Thread

This is the thread where you can suggest new ways and ideas of gameplay!

  • Read the =AQW= Suggestions Forum Rules before posting.
  • No discussions allowed. Post comments or feedback in the =AQW= Player Suggestions Discussion Thread.


    < Message edited by Rickyb20 -- 3/9/2021 22:26:19 >
  • AQW  Post #: 1
    3/21/2021 10:57:01   
    jolpoke
    Member
     

    A way to change base damage from a weapon, like a enhancement that changes any weapons damage to 20-40, 30-30 or any other that is not default(27-33). Or a new shop that have newest weapons selected from every faction or Legion and Nation where you can exchange the older base damage(27-33) to a new one medium or fixed.
    Post #: 2
    3/27/2021 17:28:33   
    Lukrecia
    Member

    Can we have Two-Factor Authentication? If not in the client then on the website for account management?
    AQW  Post #: 3
    3/29/2021 12:25:12   
    Crimson King
    Member

    The battle messages pollutes the chat so much, please remove it. Solution I have in mind: Turn the skill button red as already occurs when auto attacking instead of returning a message every time :)
    Change the chat filter too, it is too dumb (I'm not saying it is unnecessary)

    Please do something about the game sounds. Combat sounds are too much annoying to let it on even though the music of the maps being really good in most times. DragonFable have a solution

    Let the potions equiped after logout. Maybe even let consumables in general to not occupy inventory spaces (with a limit to not become a mess, maybe 10 spaces)

    Maybe remove the enhancements from the game menu? I know it's super convenient but... it is kind of unnecessary and removes the sense of adventure in a certain way. I would even argue against instant travel to every single location but I think it'd be a bit too far

    Thanks.

    < Message edited by Crimson King -- 4/18/2021 16:07:26 >
    Post #: 4
    4/13/2021 6:45:32   
    YAMI NO OUJA
    Member

    disable 6th skill's effects while in PvP

    < Message edited by YAMI NO OUJA -- 4/25/2021 6:33:56 >
    Post #: 5
    4/18/2021 8:22:23   
    WCAtkin | Tnt
    Member
     

    I am currently grinding some of the hardest items to get in AQW and am asking my self is it worth it? This lead me to this suggestion where i am suggesting a way to show of your hard work and dedication to the game and an indirect improvement to the Char Page system. I am suggesting of a way to put weapons and armour on sort of 'armour stands' at maybe your house or someplace more visited as houses arent often visited (as far as im aware.

    How it would work:
    The Weapon/Armour would be consumed when you place it in an armour stand meaning you cant get it back without having to do a certain something or pay a certain amount (this is so players cant bypass the bank/inventory limit)
    Weapons and armours however can be moved from stand to stand to allow players to mix and match their items to make their showcases look as marvellous as possible.


    Other things:
    This is the first stages of my suggestion and id love for comments to be made so we could polish up this topic.
    Another way this sounds good is maybe a way to showcase items similar to the way badges were showcased on the old Char Page. A way to see someones inventory/bank as actual items
    Post #: 6
    4/18/2021 16:36:27   
    Crimson King
    Member

    More diversity on bosses. Would be cool to see some absorbing/blocking magic/physic damage at different %s sometimes... Everything nowdays are just boring damage sponges.

    Idea of a monster: Hard hitting with low range attacks, a bit dodgy and that chases the player at normal walking speed (aggressive but not with that super fast sprint of makais). Maybe put that into forest wolves as tests, I think it'd be funny ^^. Thanks
    Post #: 7
    4/25/2021 6:31:41   
    YAMI NO OUJA
    Member

    Help for PvP. Some classes(newer) are OP and the duels must be a bit fair. example: cant hit Yami No Ronin with Ninja due to extreme dodge. NOT NORMAL.
    Items that give damage boosts also broke the PvP.
    Lets think about it, it was better experience years ago.
    Smaller arena for 1v1 PvP

    < Message edited by YAMI NO OUJA -- 4/25/2021 6:43:41 >
    Post #: 8
    5/4/2021 11:20:16   
    YAMI NO OUJA
    Member

    one reason why AQW lost players is because the new classes got complex skills large texts and many dont understand how to use them especially kids. the conclusion is the suggestion.
    Post #: 9
    5/8/2021 13:12:13   
    Cyrenius
    Member

    New quest line !


    Quest 1

    Requires:
    Level 100
    Necrotic Sword of Doom
    Legion Revenant Rank 10
    Lightcaster Rank 10
    Stonecrusher Rank 10
    Infinity Titan Rank 10
    Arch Paladin Rank 10
    Lord of Order Rank 10
    Void Highlord Rank 10

    Consumes
    Awescended
    Arch DoomLord
    Sepulchure’s Doom Knight Armor
    Unidentified 35 x2
    Unidentified 34 x25
    Unidentified 25 x1
    Bloodgem of the Archfiend x100
    Tainted Gem x1,000
    Dark Crystal Shard x1,000
    Emblem of Nulgath x100
    50 million Au

    Rewards
    Elite ArchFiend DoomLord (51% to All Monsters) – Armor (AC tagged)


    Quest 2

    Requires
    Elite Arch DoomLord
    Legion Castle
    Legion Doom Knight

    Consumes
    Head of the Legion Beast
    Sapphire Orb x200
    Necrotic Orb x600
    Emblem of Dage x100
    Legion Token x25,000
    50 million Au

    Rewards
    Elite Head of the Legion Beast (50% to EXP, Au, Class, and Rep) - Helm (AC tagged)


    Quest 3

    Requires
    Enchanted Nulgath House
    Elite Head of the Legion Beast
    Celestial Commander's Back Blade
    Hollowborn Shadow of Fate
    Ultimate Blinding Light of Destiny
    Void Light of Destiny
    Cyber Void Light of Destiny
    Ascended Light of Destiny
    Polished Blinding Light of Destiny
    Obsidian Light of Destiny
    Blinding Light of Destiny
    Legion DragonBlade of Nulgath
    Chaorrupter Unlocked

    Consumes
    ShadowFiend Cloak
    Shadow Shroud x15
    Akriloth’s Scale x3,000
    Emblem of Nulgath x100
    Void Aura x7,500
    50 million Au

    Reward
    Elite ShadowFiend Cloak (75% to all tagged monsters) – Cloak (AC tagged)


    Quest 4

    Requires:
    Elite Shadowfiend Cloak
    Doom Knight in Dragon Fable
    X-Guardian in AQ
    Current member and 1 year played as member, 2 years membership purchased, and 1 $99.95 AC package purchased in AQW
    Rank 10 in ALL factions (including member-only factions) except blacksmithing, which must be rank 4 in it
    Dark Chest and Dark Key unlocked from Treasure Chests

    Consumes:
    Ancient Alloy x300
    Doom Aura x1
    Diabolical Aura x10,000
    Emblem of Gravelyn x 100
    Diamond Token of Gravelyn x300
    Dark Potion x50 (from dark chests and keys)
    100 million Au

    Reward : Ultimate Doom Knight - Class (Alpha class in the game, tier SS in every category) (AC tagged, member only)


    Quest 5

    Requires
    Ultimate Doom Knight

    Consumes
    Necrotic Sword of Doom
    7,500 Void Aura
    Necrotic Sword's Hilt
    Necrotic Sword's Aura
    Necrotic Sword's Hilt
    Doom Heart
    100 million Au

    Reward
    Elite Necrotic Sword of Doom (100% to all monsters) - Sword (AC tagged, Legend only)

    < Message edited by Cyrenius -- 5/10/2021 12:09:05 >
    AQ DF AQW  Post #: 10
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