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RE: Lv 1000's Suggestions

 
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10/6/2022 12:42:51   
Lv 1000
Member

Rework Suggestions:
7500 Tier Packages


quote:

Scarred Crow
MC FD Earth armor, Darkness secondary. Normal attack has 2 hits. Flat blocking.

MC: Compresses 2 skills:
  • Blind Skill: Wind spell-type skill. Has 4 hits. EleComp increases damage. Pays 42% damage and attempts to inflict a -(84/0.5/1.4x0.85/4x[MobWindRes]x[EleComp]) = -(25.5x[MobWindRes]x[EleComp]) BtH Blind for [Hits Connected] turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK.
  • Panic Skill: Earth spell-type skill. Has 4 hits. EleComp increases damage. Pays 14.875% damage and attempts to inflict a (29.75/(1/0.5-1)/1.4/0.85/4x[MobEarthRes]x[EleComp])% = (6.25x[Hits]x[MobEarthRes]x[EleComp])% Panic effect until the monster makes a save. This has a +0 Save Bonus, Player MainStat/LUK vs. monster CHA/LUK.

  • quote:

    Strawberry/Blueberry/Orange Shieldcake
    MC Light/Water/Fire Shields. Ranged and Magic focused blocking.

    MC: Generates 1 Strawberry/Blueberry/Orange charge per turn. Each charge is worth 5% melee and only 112 charges can be stored. Compresses 7 skills which consume/generate charges, all skills except "Generate Charges" are quickcast. Only one skill can be used per turn:
  • Generate Charges: Skips the player's turn, generating 20 charges.
  • 5 Charges - Damage Reduction: Applies a DR effect worth 12.5% of an expected attack (50.5 DR at lv150) for 1 turn.
  • 5 Charges - Elemental Shield: Applies a -(25/1.4)% = -17.86% damage taken Light/Water/Fire EleShield for 1 turn.
  • 10 Charges - Imbue: Applies a Light/Water/Fire-element Imbue for 1 turn.
  • 15 Charges - CHA Boost: Applies a CHA boost worth 75% melee (~153.45 at lv150) for 1 turn.
  • 15 Charges - Hypercritical: Applies a +3.5 Player Hypercritical effect for 2 turns.
  • 28 Charges - Celerity: Applies Celerity to the Player's side for 1 turn.

  • quote:

    Fang/Tail/Paw of Wukong
    MC Melee/Ranged/Magic Fire Sword/Halberd (Axe+Polearm)/Staff. Halberd has a 1/3 BR lean. No special.

    MC: Compresses a Fire normal attack. Has 3/2/3 hits. Deals 100% melee in damage (75% melee for Magic) and is tagged as a normal attack. This attack costs 7.5% melee in SP has x1.225 Lucky Strike rate and deals x1.225 Lucky Strike damage.

    quote:

    Dainashini Katana
    MC Melee/Magic Water Sword. Has a 0.25 BR lean. No special.

    Flavor Effect: Deals -30% damage for Melee, -40% damage for Magic, and attempts to inflict a Power: (30/(1/0.5-1)/100x[Hits/Attempts]) = (0.3x[Hits/Attempts]) Bleed until the monster makes a save. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.

    MC: Compresses a Water normal attack. Has 2 hits. Deals 100% melee in damage (75% melee for Magic) and is tagged as a normal attack. This attack costs 20% melee in SP and applies a -20 Bleed Weakness effect to the monster for [Hits x 2] turns.

    quote:

    Timekeeper Staff
    MC Magic Light Staff. Has a 0.25 BR lean. No special.

    MC: Compresses 3 skills that grant celerity. Only one skill can be used per turn. Quickcast skills can be used until a successful infliction.
  • Full: Grants celerity to the player's side. This costs (100+60+40+25-100) = 125% melee in MP. Note: This skill is not quickcast.
  • Guest: Quickcast skill. Grants celerity to the player's Guest. This costs ([60+25]x0.5x1.1)% = 46.75% melee in MP and has a +0 Save Bonus, VStat/LUK vs. LUK/INT.
  • Pet: Quickcast skill. Grants celerity to the player's Pet. This costs (40x0.5x1.1)% = 22% melee in MP and has a +0 Save Bonus, VStat/LUK vs. LUK/INT.

  • quote:

    Searing Brand
    MC Melee/Magic Neutral Sword. Neutral BR and BtH leans. No special.

    Flavor Effect: Pays 25% melee in HP to attempt to inflict a Power: (25/0.5/10x[Hits/Attempts]) = (5x[Hits/Attempts]) Fire/Energy Burn for 1 turn. This has a +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK.

    MC: Can toggle between Fire and Energy damage.

    quote:

    Ninemares
    MC Melee/Magic Neutral Sword. Neutral BR and BtH leans. No special.

    Flavor Effect: Pays 25% melee in SP and attempts to inflict a +(25/0.5/1.4/0.85x[Hits/Attempts])% = +(42x[Hits/Attempts])% damage taken Ice/Darkness EleVuln effect for 1 turn. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.

    MC: Can toggle between Ice and Darkness damage.

    quote:

    Leech Pets
    Curative Leech
    MC Harm Pet. Has a 0.25 BR lean. All attacks are 2 hits.

    Flavor Effect: Player pays 4% melee in HP per turn to negate the Harm always-useful penalty.

    Can toggle between 2 modes:
  • SP Heal: Deals 1/5 base damage and heal player SP equal to [DamageDealt x 4]
  • MP Heal: Deals 1/5 base damage and heal player MP equal to [DamageDealt x 4]

    MC: Deals +5% damage.
    Vampiric Leech
    MC Harm Pet. Has a 0.25 BR lean. All attacks are 2 hits.

    Flavor Effect: Player pays 4% melee in HP per turn to negate the Harm always-useful penalty.

    Can toggle between 2 modes:
  • HP Heal: Deals 1/5 base damage and heal player HP equal to [DamageDealt x 4]. MC: Deals +5% damage.
  • Bleed: Pays 70% damage + MC and attempts to inflict a Power: (30/(1/0.5-1)/100) = 0.30 Bleed until the monster makes a save. This has a +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK.

  • quote:

    Royal Wedding Cake
    MC Light Pet. Has a +4 BtH lean. Attack is 4 hits.

    MC: Generates 1 Cake charge per turn. Each charge is worth 2% melee and only 140 charges can be stored. Compresses 7 skills which consume/generate charges, all skills except "Generate Charges" are quickcast. Only one skill can be used per turn:
  • Generate Charges: Skips the pet's turn, generating 20 charges.
  • 10 Charges - MRM Boost: Applies a +(20/1.4x0.85) = +12.14 MRM Defense Boost for 1 turn.
  • 10 Charges - Elemental Shield: Applies a -(20/1.4)% = -14.28% damage taken Darkness EleShield for 1 turn.
  • 20 Charges - HP Heal: Heals HP equal to 100% of a Pet attack (40% melee). Scales with monster Light resistance rather than player Heal resistance.
  • 25 Charges - STR Boost: Applies a STR boost worth 50% melee (~102.3 at lv150) for 1 turn.
  • 25 Charges - INT Boost: Applies a INT boost worth 50% melee (~102.3 at lv150) for 1 turn.
  • 35 Charges - Celerity: Attempts to apply Celerity to the Player's side for 1 turn. This has a +0 Save Bonus, player CHA/LUK vs. monster LUK/INT.

  • quote:

    Blood Contract
    MC Neutral Misc.

    MC: Compresses a quickcast skill. Click to pay 22% melee in HP and apply a +20% damage Omni EleEmpower effect for 1 turn.


    < Message edited by Lv 1000 -- 1/27/2023 13:48:18 >
    Post #: 26
    10/6/2022 17:03:04   
    Lv 1000
    Member

    Rework Suggestions:
    12000 Tier Packages


    quote:

    Cyber Assassin
    MC FO Energy armour, Wind/Darkness secondaries. Normal attack has 2 hits.

    MC: Compresses 2 skills:
  • Full Damage: Overcharged Energy weapon-based skill. Has 2 hits*. EleComp reduces SP cost. Deals +50% damage and has +100% increased base cost.
  • Auto-Hit: Energy weapon-based skill. Has 2 hits*. EleComp reduces SP cost. Auto-hits but deals x0.8 damage.
    *Uses the animation from the old 20-proc attack.

  • quote:

    Tribal Shaman
    MC FO/FD Fire/Earth armour. Magic focused blocking. Normal attack has 4 hits.

    Flavor Effect: Can toggle between FO and FD armor leans (from skill menu).

    MC: Compresses 3 skills, only one quickcast skill can be used each turn:
  • Bear Spirit: Quickcast skill. Costs 55% melee in SP and applies a +25% damage Omni EleEmpower for 2 turns.
  • Eagle Spirit: Quickcast skill. Costs 55% melee in SP and applies a +15 BtH Boost for 2 turns.
  • Wolf Spirit: Fire/Earth spell-type skill. Seeks between Fire and Earth. Has 2 hit. EleComp increases damage. Pays 59.5% damage and attempts to inflict a (119/0.7/1.4/0.85/3x[MobElementRes]x[Hits/Attempts])% = (47.62x[MobElementRes]x[Hits/Attempts])% stun rate Fear for 3 turns. This has a -20 Save Bonus, player MainStat/LUK vs. CHA/LUK.

  • quote:

    Demon Warrior
    MC FO Fire/Darkness armour. Melee focused blocking. Normal attack has 2 hits. Armor normal attacks/skills have a 0.25 BR lean (overrides BR leans from weapons).

    MC: Compresses a toggle and 2 skills:
  • Toggle: Normal attacks are locked to and seek between Fire and Darkness. Gains EleComp to damage.
  • Dark Gaze*: Fire/Darkness weapon-based skill. Has 2 hits. Seeks between Fire and Darkness. EleComp reduces SP cost.
  • Darkbolt: Efficient Fire/Darkness weapon-based skill. Seeks between Fire and Darkness. Has 1 hit. Deals 125% melee in damage and costs 25% melee in SP (50% for Magic). EleComp reduces SP cost.
    *Uses the Ranged eyebeam animation. Ranged no longer has a unique normal attack animation.

  • quote:

    The Decimator
    MC FO Darkness armour, Fire/Energy secondaries. Normal attack has 1 hit.

    MC: Compresses 2 skills:
  • Decimate: [WeaponElement] weapon-based skill. Has 5 hits. Deals -25% damage and attempts to inflict a (50x[Hits/Attempts]) Fragile effect for 1 turn. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.
  • Annihilate: Darkness weapon-based skill. Has 5 hits. EleComp reduces SP cost.

  • quote:

    Paramount Weapon and Shield
    Paramount Blade
    MC Melee/Magic Water/Wind Sword. Neutral BR and BtH leans. No special.

    Flavor Effect: Player takes +(5/1.4)% damage to compress a Water/Wind weapon-skill. Has 2 hits. Deals 200% melee in damage and costs 100/125% melee in SP for Melee/Magic. Pays 50% damage for one of the following:
  • Water Mode: Attempts to inflict a (100/0.6/1.4/0.85x[Hits/Attempts])% = (35.01x[MagicMod]x[Hits/Attempts])% Choke effect for 4 turns. This has a -10 Save Bonus, player MainStat/LUK vs. monster END/LUK.
  • Wind Mode: Attempts to inflicts a -(100/0.6/1.4x0.85/4x[Hits/Attempts]) = -(25.3x[Hits/Attempts]) BtH Blind for 4 turns. This has a -10 Save Bonus, player MainStat/LUK vs. monster END/LUK.

    MC: Toggles between Water and Wind damage.

    FSB: The Choke and Blind from the weapon-skill have a -16 Save Bonus rather than a -10 Save Bonus.
    Paramount Shield
    MC Water/Wind shield. Has flat blocking.

    MC: Toggles between Water and Wind resistance.

  • quote:

    Ironbloom Weapon and Shield
    Ironbloom Warhammer
    MC Melee/Ranged/Magic Energy Hammer. Has a -5 BtH lean. No special.

    MC: Compresses a toggle that costs 25% melee in SP per turn. While active, player attacks attempt to inflict a (25/0.5/1.4/0.85x[Hits/Attempts])% = (42x[Hits/Attempts])% stun rate Daze effect for 1 turn. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.

    FSB: The Daze from the toggle has a -10 Save Bonus rather than a +0 Save Bonus.
    Ironbloom Bulwark
    MC Energy Shield. Melee/Ranged focused blocking.

    MC: Grants +20 Daze potence.

    quote:

    Megathirio Weapon and Shield
    Megathirio Axe
    MC Melee/100-Proc Ranged/Magic Ice Axe. Ranged 100-proc attack has 3 hits. Has a -3 BtH lean. No special/true-special.

    MC: Compresses a toggle that costs 25% melee in SP per turn. While active, player attacks attempt to inflict a (25/0.5/1.4/0.85/2x[Hits/Attempts])% = (21x[Hits/Attempts])% Choke effect for 2 turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.

    FSB: The Choke from the toggle has a -10 Save Bonus rather than a +0 Save Bonus.
    Megathirio Defender
    MC Ice Shield. Melee/Magic focused blocking.

    MC: Grants +20 Choke potence.

    quote:

    Gudbrand and Gudskelduz Set
    Gudbrand
    MC Melee/Magic Ice Sword. Neutral BR and BtH leans. No special.

    MC: Compresses a toggle that costs 25% melee in SP per turn. While active, player attacks attempt to inflict a -(25/0.5/1.4x0.85/2x[Hits/Attempts]) = -(15.18x[Hits/Attempts]) BtH Blind effect for 2 turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK.

    FSB: The Blind from the toggle has a -10 Save Bonus rather than a +0 Save Bonus.
    Gudskelduz
    MC Ice Shield. Has Melee/Ranged focused blocking.

    MC: When the player blocks monster hits attempts to inflict a Power: (5/0.6/10/0.15x[EleComp]x[Blocks/Attempts]) = (5.55x[EleComp]x[Blocks/Attempts]) Ice Burn for 1 turn. This has -10 Save Bonus, player VStat/LUK vs. monster DEX/LUK.

    quote:

    Elightus Weapon and Shield
    Elightus
    MC Melee/Ranged/Magic Earth/Energy Sword/Spear/Staff. Neutral BR and BtH leans. No special.

    Flavor Effect: Player takes +(5/1.4)% damage to compress a toggle. While active the weapon pays 50% damage (66.67% for Magic) and has an effect depending on Earth/Energy mode:
  • Earth Mode: Attempts inflict a Power: (50/0.5/10/2x[Hits/Attempts]) = (5x[Hits/Attempts]) Earth Siphon (renamed Poison) for 1 turn. This has a +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK. Heals player SP equal to [DamageDealt x 1.125]
  • Energy Mode: Attempts inflict a Power: (50/0.5/10x[Hits/Attempts]) = (10x[Hits/Attempts]) Energy Burn for 1 turn. This has a +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK.

    MC: Toggles between Earth and Energy damage.

    FSB: The Siphon and Burn from the toggle have a -5 Save Bonus rather than a +0 Save Bonus.
    Elightus Guard
    MC Earth/Energy Shield. Melee/Ranged focused blocking.

    MC: Toggles between Earth and Energy resistance.

  • quote:

    Crystalpyre Bludgeon/Sharpshooter/Rod
    MC Melee/Ranged 100-Proc/Magic Fire/Ice Hammer/Bow/Staff. Ranged 100-proc attack has 2 hits. Hammer has a -3 BtH lean. No special.

    Flavor Effect: Pays -3 MRM to compress a toggle that has varying effects:
  • Status Infliction: 45.75% damage (61% for Magic) and 45.75% melee in SP per turn. While active, has a (91.5/0.5x13/20/1.4/0.85x[Hits/Attempts])% = [Hits/Attempts]% chance to attempt to inflict Thermal Shock for 1 turn. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.
  • Status Trigger: If the monster is affected by Thermal Shock, costs 15% melee in SP and player attacks deal +15% damage (+20% for Magic).

    MC: Toggles between Fire and Ice damage.

  • quote:

    Superior Knowledge
    MC Water/Wind spells. Neutral BR and BtH leans.

    Effect: Cast the spell brings up a menu, only one option can be used per turn:
  • Damage: Standard Water/Wind spell. Deals +15% damage if PlayerINT >= MonsterINT, and -7.5% damage otherwise.
  • INT Boost: Quickcast spell. Pays 125% melee in MP to increase PlayerINT for 3 turns (+76.725 INT at lv150).

  • quote:

    Glass Cannon
    MC Earth/Light pet.

    Flavor effect: Deals +50% damage. While the pet is equipped, applies a +(20/1.4)% = 14.28% damage Omni EleEmpower to the monster.

    MC: Can toggle between Earth and Light damage.

    quote:

    Flareos
    MC Fire Pet. Has a +5 BtH Lean.

    Effect: Can toggle between 2 modes:
  • Burn Mode: Has 2 hits. Pays 70% damage and attempts to inflict a Power: (30/0.4/10/2x[85/90]) = 3.54 Fire Burn for [HitsConnected] turn(s). This has a +10 Save Bonus, player CHA/LUK vs. monster CHA/LUK.
  • Control Mode: Has 1 hit. Pays 100% damage (sill requires a hit) + 14.64% melee in HP and attempts to inflict a Control effect for ([40+14.64]/0.4/1.29x[85/90]/100x[MobFireRes]) = (1x[MobFireRes]) turn(s), rounded stochastically. This has a +10 Save Bonus, player CHA/LUK vs. monster CHA/LUK.

    MC: Effect depends on mode:
  • Burn Mode: Grants +10 Burn potence.
  • Control Mode: Grants +10 Control potence.


  • < Message edited by Lv 1000 -- 10/6/2022 17:23:24 >
    Post #: 27
    10/6/2022 17:17:02   
    Lv 1000
    Member

    Rework Suggestions:
    20000 Tier Packages


    quote:

    Dragonrider Mount
    MC FO/FD Earth armour, Fire/Dark secondaries. Flat blocking.

    MC: Compresses a toggle and 2 skills:
  • Toggle: Toggles between Mounted (FD lean) and Dismounted (FO lean) modes. In Dismounted mode, normal attacks are locked to Earth damage and gain EleComp to damage.
  • Mounted Skill*: Only usable while mounted. Earth** spell-based skill. Has 4 hits. EleComp increases damage. Pays 64% damage and attempts to inflict a Power: (128/0.4/10/2/4x[EleComp]) = (4x[EleComp]) Earth Siphon (renamed Poison) for [HitsConnected] turns. This has a +10 Save Bonus, player MainStat/LUK vs. monster END/LUK. Heals player HP equal to [DamageDealt].
  • Dismounted Skill*: Only usable while dismounted. Earth** spell-type skill. Has 4 hits. EleComp increases damage. Pays 50% damage and attempts to inflict a Power: (100/0.5/10/4x[EleComp]) = (5x[EleComp]) Earth Burn for [HitsConnected] turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK.
    *Uses the same animation as the 20-proc normal attack.
    **Animation uses green-tinted flames for the skill.

  • quote:

    Graverider Mount
    MC FO Ice armour, Wind/Dark secondaries. Ranged/Magic focused blocking.

    MC: Compresses a toggle and 2 skills:
  • Toggle: Toggles between Mounted and Dismounted modes. In Dismounted mode, normal attacks are locked to Ice damage and gain EleComp to damage.
  • Mounted Skill*: Only usable while mounted. Ice spell-based skill. Has 3 hits. EleComp increases damage. Pays 49.4% damage and attempts to inflict a -(98.8/0.5/1.4x0.85x[MobIceRes]x[EleComp]) = -(20x[MobIceRes]x[EleComp]) BtH Blind for [Hits x 2] turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK.
  • Dismounted Skill*: Only usable while dismounted. Ice weapon-type skill. Has 1 hit. EleComp reduces SP cost. Pays 35.7% damage and attempts to inflict a +(71.4/0.6/1.4/0.85x[Hits/Attempts])% = +(50x[Hits/Attempts])% damage taken Ice EleVuln effect for 2 turns. This has a -10 Save Bonus, player MainStat/LUK vs. monster END/LUK.
    *Uses the same animation as the 20-proc normal attack.

  • quote:

    Griffinrider Mount
    MC FO Wind armour, Ice/Light secondaries. Melee/Ranged focused blocking.

    MC: Compresses a toggle and 2 skills:
  • Toggle: Toggles between Mounted and Dismounted modes. In Dismounted mode, normal attacks are locked to Wind damage and gain EleComp to damage.
  • Mounted Skill*: Only usable while mounted. Wind spell-based skill. Has 3 hits. EleComp increases damage. Pays 25% damage and attempts to inflict a (50/0.5/1.4/0.85/4x[MobWindRes]x[EleComp])% = (28x[MobWindRes]x[EleComp])% Choke effect for [HitsConnected] turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.
  • Dismounted Skill*: Only usable while dismounted. Wind weapon-type skill. Has 1 hit. EleComp reduces SP cost. Pays 35.7% damage and attempts to inflict a +(71.4/0.6/1.4/0.85/2)% = +50% damage taken Wind EleVuln effect for [Hits x 2] turns. This has a -10 Save Bonus, player MainStat/LUK vs. monster END/LUK.
    *Uses the same animation as the 20-proc normal attack.

  • quote:

    Necragon Armor and Weapon
    Necragon Guise
    MC FO Darkness armour, Ice/Earth secondaries. Normal attack has 3 hits.

    MC: Compresses 2 skills:
  • Amplify Minion: Quickcast skill. Pays 50% melee in SP and applies a +25% damage Darkness EleEmpower for 2 turns.
  • Necro Spikes*: Darkness spell-type skill. Has 3** hits. EleComp increases damage. Pays 17.85% damage and attempts to inflict a (35.7/(1/0.5-1)/1.4/0.85/3x[MobDarkRes]x[EleComp])% = (10x[Hits]x[MobDarkRes]x[EleComp])% Panic effect until the monster makes a save. This has a +0 Save Bonus, player MainStat/LUK vs. monster CHA/LUK.
    *Change the blue tinting on the skill's spikes to match the purple on the armor and change black/grey color of the spikes to better match the armor's robes.
    **Change animation to have 3 hits: Move the first spike that appears closer to the enemy to accomplish this.
    Necragon's Might
    MC Melee/100-Proc Ranged/Magic Darkness Axe/Bow/Axe. Bow 100-proc attack has 2 hits. Has a 0.35 BR lean. Melee/Magic have a -3 BtH lean. No true-special/special.

    MC: Pays +(20/1.4)% damage taken + MC for 2 effects:
  • Spell Boost: Spell-type attacks deal +(10x4x0.75/2x0.9)% = +13.5% damage.
  • Weapon Boost: Weapon-based attacks deal +10% damage for Melee/Ranged, +13.33% for Magic.

    FSB: If used with the Necragon armor the above is changed to:
  • Spell Boost: Spell-type attacks deal +(12.5x4x0.75/2x0.9)% = +16.875% damage.
  • Weapon Boost: Weapon-based attacks deal +12.5% damage for Melee/Ranged, +16.67% for Magic.

  • quote:

    Brackish Blade
    MC Melee/Magic Water/Wind Sword. Neutral BR and BtH leans. No special.

    Flavor Effect: Pays 30% damage (40% for Magic) + 20% melee in SP and attempts to inflict a Power: (50/0.5/10/2) = 5 Water/Wind Festering Poison (renamed Poison) for 1 turn. This has a +0 Save Bonus, player MainStat/LUK vs monster DEX/LUK. Festering Poisons damage two resources (HP/MP/SP) at the same time. Festering Poison from this effect damages HP and SP.

    MC: Toggles between Water and Wind damage.

    quote:

    El Muchacho
    MC Ranged/Magic Fire Gun. Neutral BR and BtH leans. No special.

    Can toggle between 5 modes:
  • Normal Mode: Has 4 hits. Deals +5% damage.
  • DefLoss Mode: Has 4 hits. Pays 51% damage + MC and attempts to inflict a -(56/0.5/1.4x0.85/4x[MagicMod]) = -(17x[MagicMod]) MRM DefLoss effect for [HitsConnected] turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK.
  • Burn Mode: Has 4 hits. Pays 51% damage + MC and attempts to inflict a Power: (56/0.5/10/4x[MagicMod]) = (2.8x[MagicMod]) Fire Burn for [HitsConnected] turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK.
  • Daze Mode: Has 2 hits. Pays 51% damage + MC and attempts to inflict (56/0.5/1.4/0.85/2x[MagicMod])% = (47.06x[MagicMod])% stun rate Daze for [HitsConnected] turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.
  • Shield Mode: Has 4 hits. Pays 46% melee + MC and applies a Barrier effect worth (12.75x[Hits]x[MagicMod])% melee after the player attacks.

    [MagicMod] = 0.75 for Magic, 1 otherwise.

  • quote:

    Griffin Pet (Applies to the Patriot Griffin Z-Token pet aswell)
    MC Wind Pet. Has a 1/3 BR lean.

    Can toggle between 3 modes:
  • Normal Mode: Has 1 hit. Deals +25% damage and costs 10% melee in SP per turn (if available). MC: Gains +4.25 BtH.
  • Choke Mode: Has 3 hits. Pays 70% damage + MC and attempts to inflict a (30/0.5/1.4/0.85/2/3)% = (8.4x[Hits]x[MobWindRes])% Choke for 2 turns. This has a +0 Save Bonus, player CHA/LUK vs. monster CHA/LUK.
  • Blind Mode: Has 3 hits. Pays 70% damage + MC and attempts to inflict a -(30/0.5/1.4x0.85/2/3) = -(6.07x[Hits]x[MobWindRes]) BtH Blind for 2 turns. This has a +0 Save Bonus, player CHA/LUK vs. monster DEX/LUK.


  • < Message edited by Lv 1000 -- 1/20/2023 20:05:04 >
    Post #: 28
    11/16/2022 18:45:30   
    Lv 1000
    Member

    Rework Suggestions:
    Golden Giftbox - Rare Shop


    Weapons
    quote:

    SeaSaw
    MC Melee Water axe. Has a 1/3 BR lean. Has a 10-proc special.

    MC: Can swap beteween 2 modes:
  • Axe Mode: Has a -3 BtH lean. Deals +5% damage.
  • Saw Mode: Pays MC + 20% damage and attempts to inflict a Power: (25/(1/0.5-1)/100x[Hits/Attempts]) = (0.25x[Hits/Attempts]) Bleed until the monster makes a save. This has a +0 Save Bonus, player STR/LUK vs. monster STR/LUK.

    Special: Effect depends on mode:
  • Axe Mode: Deals full damage.
  • Saw Mode: Pays 25% damage and attempts to inflict a Power: (50/(1/0.5-1)/100x[Hits/Attempts]) = (0.5x[Hits/Attempts]) Bleed until the monster makes a save. This has a +0 Save Bonus, player STR/LUK vs. monster STR/LUK.

  • quote:

    Relic Staff
    MC Ranged/Magic Ice spear/staff. Spear has a +3 BtH lean.

    MC: Pays MC + 10% melee in SP (11.25% for Magic) for an effect that depends on weapon mode.
  • Spear Mode: Player attacks deal +15% damage.
  • Staff Mode: Ice spells deal +22.5% damage.

  • quote:

    Lovely Axe
    MC Melee Fire axe. Has a 1/3 BR lean and -3 BtH lean. Has a 20-proc special.

    MC: Compresses a toggle. Pays 15.75% melee in SP and normal attacks have a 25% chance to attempt to inflict a (100x[Hits/Attempts])% stun chance Control effect for (15.75/0.25/0.5/1.29x[85/83]/100x[MobFireRes]) = (1x[MobFireRes]) turn(s), rounded stochastically. This has a +0 Save Bonus, player STR/LUK vs. monster CHA/LUK.

    Special: Pays 42% damage and attempts to inflict a (100x[Hits/Attempts])% stun chance Control effect for (63/0.25/0.5/1.29x[85/83]/100x[MobFireRes]) = (1x[MobFireRes]) turn(s), rounded stochastically. This has a +0 Save Bonus, player STR/LUK vs. monster CHA/LUK.

    quote:

    Winged Sapphire Staff
    MC Magic Water staff. No special.

    MC: Pays MC + 11.25% melee and Water spells attempt to inflict a Power: ([15x4x0.75]/0.5/10/2x[Hits/Attempts]) = (4.5x[Hits/Attempts]) Water Burn for 2 turns. This has a +0 Save Bonus, player INT/LUK vs. monster INT/LUK.

    quote:

    Deathbringer
    MC Ranged Darkness spear. Has a 10-proc special.

    MC: Compresses a toggle. Pays 14.875% melee in SP and normal attacks have a (25x[Hits/Attempts])% chance to attempt to Paralyze the monster for (14.875/0.25/0.5/1.4/0.85/100x[MobDarkRes]) = (1x[MobDarkRes]) turn(s), rounded stochastically. This has a +0 Save Bonus, player DEX/LUK vs. monster END/LUK.

    Special: Pays 29.75% damage and has a (Hits/Attempts)% chance to attempt to Paralyze the monster for (59.5/0.5/1.4/0.85/100x[MobDarkRes]) = (1x[MobDarkRes]) turn(s), rounded stochastically. This has a +0 Save Bonus, player DEX/LUK vs. monster END/LUK.

    quote:

    Eternity Key
    MC Melee/Magic Energy mace. Has a 0.1 BR lean.

    MC: Compresses a toggle. Pays 22.875% melee in SP and normal attacks have a (25x[Hits/Attempts])% chance to attempt to inflict Hypersalinate on the monster for (22.875x4/0.5x13/20/1.4/0.85/100) = 1 turn. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.

    Special: Pays 61% damage (81.33% for Magic) and has a (Hits/2)% chance to attempt to inflict Hypersalinate on the monster for (91.5/0.5x13/20/1.4/0.85/100) = 1 turn. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.

    quote:

    Crusader's Shining Repeater
    MC Ranged 100-Proc Light gun. Has a 0.6 BR lean and +10 BtH lean. No special.

    MC: Pays MC + 15% melee in SP and player attacks deal +20% damage.

    quote:

    Prismatic Iridescence
    MC Magic Light staff. No special.

    MC: Pays MC + 11.25% melee and Light spells attempt to inflict -(45/0.5/1.4x0.85/4x[Hits/Attempts]) = -(13.66x[Hits/Attempts]) BtH Blind effect for 4 turns. This has a +0 Save Bonus, player INT/LUK vs. monster DEX/LUK.

    quote:

    Galactic Void Katana
    MC Melee Darkness sword. Has a 0.25 BR lean. No special.

    MC: Can toggle between 2 mode:
  • Choke Mode: Pays 12.5% damage and attempts to inflict a (12.5/0.5/1.4/0.85/2x[MobDarkRes]x[Hits/Attempts])% = (21x[MobDarkRes]x[Hits/Attempts])% Choke effect for 1 turn. This has a +0 Save Bonus, player STR/LUK vs. monster END/LUK.
  • Auto-Hit Mode: Weapon attacks auto-hit but deal x0.85 damage.

  • quote:

    Caden's Wrath
    MC Magic Energy staff. Has a 1/3 BR lean. No special.

    MC: Compresses an Energy weapon-skill. Has 2 hits. Costs MP. Deals +(40x[CHA/ExpCHA]/2)% damage. If possible, unequips pets (before tjhe skill deals damage) and locks the player's Pet category for 1 turn to pay for this. Otherwise, costs 40% melee in HP.

    quote:

    Paladin Cavalier Lances
    MC Melee/Magic [Element] lance. Has a 0.4 BR lean and -5 BtH lean.

    Flavor Effect: Pays 15% melee in SP and player attacks deal +15% damage (+20% for Magic).

    MC: Player attacks deal +7.5% damage (+10% for Magic) while using a Rider/Mount or Paladin armor.

    quote:

    Taxing Cutlass/Abyssal Taxing Cutlass of Nulgath
    MC Melee/Magic Water/Darkness sword. No special.

    MC: Player attacks gain +4.25 BtH.

    Effect: Pays 15% damage and heals SP equal to (15/[MobEleRes])% of damage dealt.

    See below for specifics:
    If ([DamageDealt]x0.15/[ExpectedDamage]) > 1,
    SPHeal = ([DamageDealt]x0.15/[ExpectedDamage])^0.75)x[ExpectedDamage]
    Otherwise, SPHeal = [DamageDealt]x0.15

    Notes:
  • SP Healing is multiplied by x1.125
  • Cannot heal more than 150% melee in SP

  • quote:

    Infinita Staff
    MC Darkness Ranged/Magic Scythe/Staff. Has a 0.25 BR lean. No special.

    MC: Player attacks gain +4.25 BtH.

    Effect: Pays 15% damage and heals MP/SP equal to (15/[MobDarkRes])% of damage dealt.

    See below for specifics:
    If ([DamageDealt]x0.15/[ExpectedDamage]) > 1,
    SPHeal = ([DamageDealt]x0.15/[ExpectedDamage])^0.75)x[ExpectedDamage]
    Otherwise, SPHeal = [DamageDealt]x0.15

    Notes:
  • Heals SP in Ranged mode and MP in Magic mode.
  • MP healing is multiplied by x1.5, and SP healing by x1.125
  • Cannot heal more than 150% melee in MP/SP

  • quote:

    Twisted Star Sabre of Justice
    MC Melee/Magic Energy sword. No special.

    MC: Player attacks gain +4.25 BtH.

    Effect: Pays 15% damage (20% for Magic) and heals HP equal to (15/[MobEnergyRes])% of damage dealt.

    See below for specifics:
    If ([DamageDealt]x0.15/[ExpectedDamage]) > 1,
    SPHeal = ([DamageDealt]x0.15/[ExpectedDamage])^0.75)x[ExpectedDamage]
    Otherwise, SPHeal = [DamageDealt]x0.15

    Note: Cannot heal more than 150% melee in HP

    quote:

    Twisted Star Sabre of Wisdom
    MC Melee/Magic Energy sword. No special.

    MC: Player attacks gain +4.25 BtH.

    Effect: Pays 15% damage and heals MP equal to (15/[MobEnergyRes])% of damage dealt.

    See below for specifics:
    If ([DamageDealt]x0.15/[ExpectedDamage]) > 1,
    SPHeal = ([DamageDealt]x0.15/[ExpectedDamage])^0.75)x[ExpectedDamage]
    Otherwise, SPHeal = [DamageDealt]x0.15

    Notes:
  • MP healing is multiplied by x1.5
  • Cannot heal more than 150% melee in MP

  • quote:

    (Twisted) MageSoul
    MC Magic Wind sword. Has a +5 BtH lean.

    Flavor Effect: Pays 15% melee in MP and player attacks deal +20% damage.

    MC: Compresses an efficient Wind spell. Costs MP and deals Magic damage. Deals 150% melee base damage. Costs 75% melee in MP.

    quote:

    Necromancer Cavalry Lances
    MC Melee/Magic [Element] lance. Has a 0.4 BR lean and -5 BtH lean.

    Flavor Effect: Pays 15% melee in SP and player [Element] spells deal +(15x4x0.75/2)% = +22.5% damage.

    MC: [Element] spells deal +(7.5x4x0.75/2)% = 11.25% damage while using a Rider/Mount or Necromancer armor.

    Armors
    quote:

    Chilly Form
    MC FD Ice armour, light secondary. Normal attack has 2 hits. Flat blocking.

    MC: Compresses 2 healing skills that cost 100% melee in SP for Melee/Ranged and 125% melee in MP for Magic. The skills also take a -10% and x0.85 damage penalties for being always-useful and auto-hitting.
  • Cure Wounds: Standard healing skill. Uses player MainStat for scaling.
  • Recovery: Quickcast healing skill. Uses player MainStat for scaling. Deals 100% melee base damage for Melee/Ranged and 125% melee base damage for Magic.

  • quote:

    Quester's Heavy Dragon Gunner
    MC FD Fire armour. Normal attack has 1 hit. Melee/Ranged > Magic focused blocking.

    MC: Compresses 2 skills:
  • Plasma Bolt Rifle: Fire spell-type skill. Pays 50% damage and attempts to inflict a Power: (100/0.5/10/4x[EleComp]) = (5x[EleComp]) Fire Burn for 4 turns. This has a +0 Save Bonus, player [STRprDEX]/LUK vs. monster DEX/LUK.
  • Force Field: Applies a standard Chi Shield to the player, uses player STR or DEX for stats. Deals x0.85 damage for auto-hitting.

    Note: Update would apply to the F2P Energy version as well.

  • quote:

    (Blazing) Reflecting Plate
    MC FD [Element] armour. Normal attack has 2 hits. Flat blocking.

    MC: Compresses a [Element] spell-type skill. Has 2 hits. Pays 52.5% damage and attempts to inflicts -(100/0.5/1.4x0.85/4x[MobEleRes]x[EleComp]) = -(31.875x[MobEleRes]x[EleComp]) BtH Blind for [Hits x 2] turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK.

    Spells
    quote:

    Iron Maiden
    MC Darkness spell. Has a 0.2 BR lean and +7 BtH lean. Has 5 hits. Cost is split between HP and SP.

    Effect: Pays 43.75% damage + MC and attempts to inflict a Power: (97.5/(1/0.4-1)x[85/92]/100x[MobDarkRes]) = (0.601x[MobDarkRes]) Bleed until the monster makes a save. This has a -10 Save Bonus, player MainStat/LUK vs. monster STR/LUK.

    Guests
    quote:

    Call Mana Bat
    MC Water guest. Has a 1/3 BR lean. All attacks have 2 hits.

    Can toggle between 2 modes:
  • Damage Mode: Deals +5% damage.
  • MP Heal Mode: Deals 55% of guest damage and heals player MP equal to ([DamageDealt/MobWaterRes] x 1.5).

  • quote:

    Call/Summon Grimlord
    MC Darkness guest. Has MP/SP variants. Attack has 4 hits.

    Flavor Effect: Guest deals +50% damage, this costs 50% melee in HP.

    MC: Has 25% chance to do a 2-hit attack which applies a (3/0.25/1.4/0.85/2x[Hits]x[MobDarkRes])% = (5.04x[Hits]x[MobDarkRes])% Choke effect for 1 turn.

    quote:

    Call/Summon Mogsterio
    MC Light guest. Has MP/SP variants. Has a +5 BtH lean. Attack has 4 hits.

    Flavor Effect: Guest deals +50% damage, this costs 50% melee in HP.

    MC: Has a 25% chance to apply a -(3/0.25/1.4x0.85/4x[Hits]) = -(1.82x[Hits]) MRM DefLoss effect to the monster for 1 turn.

    quote:

    Call/Summon (Twisted) Squidge
    MC Water guest. Has MP/SP variants. All attacks have 1 hit.

    Can toggle between 2 modes:
  • Damage Mode: Gains +4.25 BtH.
  • Blind/DefLoss Mode: Pays 50% damage + MC and attempts to inflict a -(33/0.5/1.4x0.85/2/2x[MobWaterRes]) = -(10.02x[MobWaterRes]) BtH/MRM Blind + DefLoss effect for [Hits x 2] turns. The Blind and DefLoss inflict separately. Both have a +0 Save Bonus, player CHA/LUK vs. monster DEX/LUK.

  • Pets
    quote:

    Tank Bot
    MC Earth pet. Has +5 BtH lean.

    Can toggle between 2 modes:
  • Damage Mode: Has 2 hits. Deals +25% damage, this costs 8% melee in SP.
  • DefLoss Mode: Has 4 hits. Pays 50% damage + MC and attempts to inflict a -(22/0.5/1.4x0.85/2/4x[Hits]) = -(3.34x[Hits]) MRM DefLoss effect for 2 turns. If available, pays 8% melee in SP to add a x1.36 mulitplier to the DefLoss values.

  • quote:

    Bone Smasher
    MC Darkness pet. Has a +10 BtH lean and 0.2 BR lean.

    Can toggle between 2 modes:
  • Normal Mode: Has 1 hit. Deals +5% damage.
  • Panic Mode: Pays 50% damage + MC and attempts to inflict a (22/(1/0.4-1)/1.4/0.85x[MobDarkRes]) = (12.325x[MobDarkRes]) Panic effect until the monster makes a save. This has a -10 Save Bonus, player CHA/LUK vs. monster CHA/LUK.

  • quote:

    Steam Trobble
    MC Fire/Energy pet.

    Flavor Effect: Pays 41.2% damage and attempts to inflict a -(16.48/0.5/1.4x0.85/10x[Hits/Attempts]) = -(2x[Hits/Attempts]) MRM DefLoss-type* effect for the reminder of the battle. This has a +0 Save Bonus, player CHA/LUK vs. monster END/LUK. DefLoss from this effect can only lower monster MRM by up to -10. One the cap is reached, deals full damage.
    *Rather than appearing in the status panel, directly modifies monster MRM values.

    MC: Toggles between Fire and Energy damage. Attacks have 2 hits in Energy Mode and 1 hit in Fire Mode.

    quote:

    Crag & Bamboozle
    MC Earth Pet. Attacks have 4 hits.

    Can toggle between 2 modes:
  • Normal Mode: Deals +5% damage.
  • Daze Mode: Pays 50% damage + MC and attempts to inflict a (22/0.5/1.4/0.85x[Hits/Attempts]x[MobEarthRes])% = (37x[Hits/Attempts]x[MobEarthRes])% stun rate Daze for 1 turn. This has a +0 Save Bonus, player CHA/LUK vs. monster END/LUK.

  • quote:

    Infernal Android
    MC Fire pet. Has a +5 BtH lean.

    Can toggle between 2 modes:
  • Targeting Mode: Has 2 hits. Deals 30% melee base damage and gains 1 Blast charge. Only 4 Blast charges can be stored. Each charge is worth 10% melee.
  • Blast Mode: Has 4 hits. Deals +(Charges x 12.5)% damage and gains +(Charges x 4.25) BtH.

    MC: Deals +5% damage.

  • quote:

    Sin of Revontheus
    MC Fire pet. Has a -5 BtH lean. Attacks have 2 hits.

    Can toggle between 2 modes:
  • Normal Mode: Deals +5% damage.
  • Parry Mode: Pays 25% damage + MC and attempts to reduce monster BtH by -((12/0.5/1.4x0.85)x(0.5 + (0.5x[CHA/ExpSTAT]))) = -(14.57x(0.5 + (0.5x[CHA/ExpSTAT]))). The BtH reduction rolls per monster hit and has a +0 Save Bonus, player CHA/LUK vs. monster DEX/LUK.

  • quote:

    (Twisted) Squidge
    MC Water pet. Has MP/SP variants. All attacks have 1 hit.

    Can toggle between 2 modes:
  • Damage Mode: Gains +4.25 BtH.
  • Status Mode: Pays 50% damage and attempts to inflict a -(22/0.5/1.4x0.85/2/2x[MobWaterRes]) = -(6.68x[MobWaterRes]) BtH/MRM Blind + DefLoss effect for [Hits x 2] turns. The Blind and DefLoss inflict separately. Both have a +0 Save Bonus, player CHA/LUK vs. monster DEX/LUK.


  • < Message edited by Lv 1000 -- 11/17/2022 9:23:27 >
    Post #: 29
    11/17/2022 9:21:37   
    Lv 1000
    Member

    Rework Suggestions:
    Golden Giftbox - UltraRare Shop


    Weapons
    quote:

    Hunger
    MC Melee/Magic Darkness sword. Has a 2/3 BR lean. No special.

    MC: Pays MC + 10% damage (15% for Magic) and heals HP/MP/SP equal to (15/[MobDarkRes])% of damage dealt.

    See below for specifics:
    If ([DamageDealt]x0.15/[ExpectedDamage]) > 1,
    SPHeal = ([DamageDealt]x0.15/[ExpectedDamage])^0.5)x[ExpectedDamage]
    Otherwise, SPHeal = [DamageDealt]x0.15

    Notes:
  • Can toggle between healing HP/MP/SP.
  • MP healing is multiplied by x1.5, and SP healing by x1.125
  • Cannot heal more than 150% melee in HP/MP/SP

  • quote:

    Ragnarok
    MC Melee/Magic Light sword. No special.

    Flavor Effect: Pays 15% melee in SP and player attacks gain +12.75 BtH (+17 BtH for Magic).

    MC: Compresses an efficient Light weapon-skill*. Has 3 hits. Deals 125% melee base damage. Costs 25% melee in SP (50% for Magic).
    *Uses old special animation.

    quote:

    Galaxythe
    MC Ranged/Ranged 100-Proc Energy scythe. Has a 1/3 BR lean. Ranged 100-Proc attack has 2 hits. No true-special/special.

    MC: Compresses a toggle. Pays 25% damage + 25% melee in SP and normal attacks/specials attempt to inflict a Power: (50/0.5/10x[Hits/Attempts]) = (10x[Hits/Attempts]) Energy Burn for 1 turn. This has a +0 Save Bonus, player DEX/LUK vs. monster DEX/LUK.

    quote:

    Caladbolg
    MC Melee/Magic Darkness sword. Has a 0.25 BR lean. No special.

    MC: Can toggle between 3 modes:
  • Normal Mode: Deals full damage.
  • Bleed Mode: Pays 25% damage (33.33% for Magic) + 25% melee in SP (30% for Magic) for 2 effects:
    • Bleed: Attempts to inflict a Power: (40/(1/0.5-1)/100x[Hits/Attempts]) = (0.4x[Hits/Attempts]) Bleed until the monster makes a save. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.
    • Potence: Grants +20 Bleed Potence.

  • quote:

    Maw of Chaos
    MC Melee/Ranged/Magic Darkness Sword. No special.

    MC: Compresses an efficient Darkness weapon-skill*. Has 3 hits. Deals 125% melee base damage and costs 25% melee in SP (50% for Magic). Pays an additional 50% melee in HP and applies a +25% damage Darkness EleEmpower for 2 turns. The EleEmpower is applied before the skill deals damage.
    *Uses the old special animation.

    quote:

    Titan Slayer
    MC Ranged Fire Glaive. No special.

    Flavor Effect: Pays 15% melee in SP and player attacks deal +15% damage.

    MC: Player attacks deal +10% damage against monster with STR > 0.

    Set Bonus: If used with the matching shield, player attacks deal +5% damage.

    quote:

    Hasu-Horimono
    MC Melee/Magic Light sword. Has a +4 BtH lean. No special.

    MC: Compresses a toggle. Pays 25% melee in SP and normal attacks attempt to inflict a -(25/0.5/1.4x0.85x[85/89]/2x[Hits/Attempts]) = -(14.5x[Hits/Attempts]) BtH Blind for 2 turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK.

    quote:

    Man O' War Axe
    MC Melee/Magic Water axe. Has a 1/3 BR lean and -3 BtH lean.

    Flavor Effect: Can toggle a +10 BtH Focused lean*.
    *Note: Berserk Lean but instead BtH increase, still applies globally.

    MC: Compresses a Water weapon-skill. Has 3 hits. Pays 37.5% damage and attempts to inflict a +(75/0.5/1.4/0.85/3)% = +42% damage taken Water EleVuln effect for [Hits] turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.

    quote:

    Zardbie Scythe
    MC Ranged Darkness scythe. Has a 0.2 BR lean.

    MC: Compresses a toggle. Pays 25% melee in SP and normal attacks attempt to inflict -(25/0.5/1.4x0.85/10x[Hits/Attempts]) = -(3x[Hits/Attempts]) MRM DefLoss-type* effect for the reminder of the battle. This has a +0 Save Bonus, player DEX/LUK vs. monster DEX/LUK. DefLoss from this effect can only lower monster MRM by up to -15. One the cap is reached, player attacks deal +15% damage and gain +8.5 BtH.

    *While technically a DefLoss effect, this is treated as a Poison effect for the Save. Rather than appearing in the status panel, directly modifies monster MRM values.

    quote:

    Luminous Whiff
    MC Magic Wind staff. No special.

    MC: Pays MC + 18.75% melee and causes Wind spells to attempt to inflict a Power: ([20x4x0.75]/0.5/10/2/2x[Hits/Attempts]) = (3x[Hits/Attempts]) Wind Siphon (renamed Poison) for 2 turns. This has a +0 Save Bonus, player INT/LUK vs. monster INT/LUK. Heals player SP equal to [PoisonDamage x 1.125].

    quote:

    Thrale's Scorn
    MC Melee Fire sword. No special.

    Flavor Effect: Pays +(15/1.4)% damage taken and player attacks deal +15% damage.

    MC: Compresses a Fire weapon-skill. Has 3 hits. Deals 200% melee base damage and costs 100% melee in split between HP and SP.

    quote:

    Giant Butcherer
    MC Melee Earth sword. Has a 0.1 BR lean and -5 BtH lean. No special.

    Flavor Effect: Pays 15% melee in HP and player attacks deal +15% damage.

    MC: Player attacks deal +10% damage against monster with STR > 0.

    quote:

    Nulgath's Wrath
    MC Melee Fire sword. No special.

    "Special": Sacrifices the 0-proc bonus (8% Melee) and has a 20% chance (increases to 40% Melee) to apply a x1.4 Fire EleEmpower effect for the player's next turn after any weapon-based attack.

    MC: Compresses a quickcast skill. Pays (15x1.1)% = 16.5% melee in HP and applies a x1.15 Fire EleEmpower effect for 1 turn.

    quote:

    Agony's Embrace
    MC Melee/Ranged/Magic Darkness sword/glaive/sword. No special.

    Flavor Effect: Pays +(15/1.4)% damage taken for different effects in Melee/Ranged/Magic modes:
  • Melee: Player attacks deal +15% damage.
  • Ranged: Player attacks gain +12.75 BtH.
  • Magic: Darkness spells deal +(15x4x0.75/2)% = +22.5% damage.

    MC: Has a different effects in Melee/Ranged/Magic modes:
  • Melee: Player attacks deal +([1-(CurrentHP/MaxHP)]x10)% damage.
  • Ranged: Player attacks gain +([1-(CurrentHP/MaxHP)]x8.5) BtH.
  • Magic: Darkness spells deal +([1-(CurrentHP/MaxHP)]x[5x4x0.75])% = +([1-(CurrentHP/MaxHP)]x15)% damage.

  • quote:

    Frost Destroyer
    MC Magic Ice mace. Has a -2 BtH lean. No special.

    Flavor Effect: Pays 15% melee in MP and player attacks deal +15% damage.

    MC: Player attacks deal +10% damage against monster with STR > 0.

    quote:

    Titan's Triumph
    MC Melee Earth sword. No special.

    Flavor Effect: Pays 15% melee in SP and player attacks gain +12.75 BtH.

    MC: Compresses an efficient Earth weapon-skill*. Has 3 hits. Deals 125% melee base damage. Costs 25% melee in SP.
    *Uses old special animation.

    quote:

    Axe of Cerberus
    MC Melee/Magic Water axe. Has a 1/3 BR lean and -3 BtH lean. No special.

    MC: Compresses a Water weapon-skill*. Has 3 hits. Pays 50% damage and attempts to inflict a Power: (100/0.5/10/6) = 3.33 Water Burn for [Hits x 2] turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK.
    *Uses old special animation.

    quote:

    Devourer Of Souls
    MC Melee/Ranged/Magic Ice scythe. Has a 1/3 BR lean and no BtH lean. No special.

    Flavor Effect: Can toggle between damaging monster HP, MP and SP.

    MC: Compresses a toggle. While active, pays 25% damage + 25% melee (31.25% for Magic) in [Resource] and attempts to inflict a Power: (50/0.5/10/2/2x[DamageMod]x[Hits/Attempts]) = (2.5x[DamageMod]x[Hits/Attempts]) Ice Siphon (renamed Poison) for 2 turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster CHA/LUK. Heals [Resource] equal to [Siphon Damage].

    Damage Scaling Specifics:
    If ([DamageDealt/MobIceRes]/ExpectedDamage) > 1,
    [DamageMod] = ([DamageDealt/MobIceRes]/ExpectedDamage)^0.75.
    Otherwise, [DamageMod] = ([DamageDealt/MobIceRes]/ExpectedDamage).

    Notes:
  • [Resource] refers to the current mode set by the Flavor Effect.
  • MP damage/healing from the Siphon is multiplied by x1.5, and SP damage/healing by x1.125.
  • Siphon Power caps at 10. Siphon duration caps at 4.

  • quote:

    Gilded Dread Scythe
    MC Ranged Light scythe. Has a -3 BtH lean. No special.

    MC: Compresses a Light weapon-skill*. Has 2 hits. Pays 50% damage attempts to inflict a (100/0.5/1.4/0.85/4x[MobLightRes])% = (42x[MobLightRes])% stun rate Fear for [Hits x 2] turns. This has a +0 Save Bonus, player DEX/LUK vs. monster CHA/LUK.
    *Uses old special animation.

    quote:

    Star Sabre of Hatred
    MC Melee/Magic Energy sword. No special.

    Flavor Effect: Player takes +(15/1.4)% damage and player attacks deal +15% damage (+20% for Magic).

    MC: Compresses a toggle. While active, pays 25% melee in SP and attempts to inflict a +(15/0.5/1.4/0.85x[Hits/Attempts])% = +(25.21x[Hits/Attempts])% damage taken Energy EleVuln effect for 1 turn. This has a +0 Save Bonus, player DEX/LUK vs. monster END/LUK.

    quote:

    Kezeroth's Devastation
    MC Melee Ice hammer. Has a 0.1 BR lean and -5 BtH lean. No special.

    MC: Compresses a Ice weapon-skill*. Has 2 hits. Pays 45.75% damage and has a (Hits/2)% chance to attempt to Freeze the monster for (91.5/0.5x13/20/1.4/0.85/100) = 1 turn. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.
    *Uses old special animation.

    quote:

    Golden Whale Kneeboard
    MC Magic Earth club. Has a 0.25 BR lean and -3 BtH lean.

    Flavor Effect: Pays 15% melee in HP and player attacks deal +20% damage.

    MC: If Monster Power Level >= 2, player attacks deal +15% damage.

    quote:

    Runed Legion Broadsword
    MC Melee/Magic Ice sword. No special.

    Flavor Effect: Pays +(15/1.4)% damage taken and player attacks deal +15% damage (+20% for Magic).

    MC: Against Undead/Zombie/Necromancers/Evil deals +10% damage seeks between the 8 standard elements.

    quote:

    Chambered Eternity Love
    MC Magic 100-Proc Harm wand. Has a 1/3 BR lean. No special. Magic 100-Proc attack has 2 hits. Deals -10% damage due to dealing Harm damage.

    MC: Compresses a toggle. While active pays 50% damage + 27% melee in SP per turn and has a (Hits/Attempts)% chance to attempt to inflict a Control effect for (64.5/0.5/1.29/100) = 1 turn. This has a +0 Save Bonus, player INT/LUK vs. monster CHA/LUK.

    quote:

    Ceremonial Legion Blade
    MC Melee/Magic Darkness sword. No special.

    MC: Compresses a Darkness weapon-skill*. Has 5 hits. Pays 37.5% damage attempts to inflict a (75/0.5/1.4/0.85/5x[MobDarkRes])% = (25.21x[MobDarkRes])% Choke effect for [Hits] turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.
    *Uses old special animation.

    quote:

    Re's Absolute Annihilator
    MC Melee/Ranged/Magic Harm sword/spear/staff. Sword and staff have a 0.4 BR lean. Spear has a 0.55 BR lean and +3 BtH lean.

    Flavor Effect: Pays 25% melee in HP and player attacks deals +15% damage (20% for Magic), with no Harm penalty.

    MC: Player attacks deal +5% damage.

    quote:

    Switch Sabre of Power/Hope
    MC Melee/Ranged/Magic Energy/Light swords. No special.

    Can toggle between 2 modes:
  • Strike Mode: Has a -5 BtH lean. MC: Pays +(10/1.4)% damage taken and player attacks deal +15% damage (20% for Magic)
  • Finesse Mode: Has a +5 BtH lean. MC: Pays 10% melee in SP and player attacks gain +12.75 BtH (+17 BtH for Magic).

  • quote:

    Graves End Blade/Axe
    MC Melee/Magic Earth/Darkness Sword/Axe. Sword has a 0.2 BR lean. Axe has a 0.1 BR lean and -3 BtH lean. No special.

    Flavor Effects: Pays +(15/1.4)% damage taken and player attacks deal +15% damage (20% for Magic).

    MC: Can toggle between Earth and Darkness damage.

    quote:

    Graves End Dagger
    MC Melee/Ranged 100-Proc/Magic Earth/Darkness Dagger*. Has a 0.1 BR lean and +3 BtH lean. No special.
    *Note: Give dagger a Ranged 100-proc thrown animation.

    Flavor Effects: Pays +(15/1.4)% damage taken and player attacks deal +15% damage (20% for Magic).

    MC: Can toggle between Earth and Darkness damage.

    quote:

    Voidsplinter Tether/Sunderer
    MC Magic Darkness/Harm staff/sword. No special.

    Flavor Effect: Pays -3 MRM to compresses an efficient Darkness/Harm spell*. Has 2 hits. Deals 125% melee base damage and costs 75% melee in MP.
    *Uses old special animation.

    MC: Can toggle between Darkness and Harm damage. In Harm mode, pays 10% melee in HP to negate the Harm-damage penalty.

    quote:

    (Twisted) Star Sabre of Balance
    MC Melee/Magic Energy sword. No special.

    MC: Pays MC + 10% damage (15% for Magic) and heals HP/MP/SP equal to (15/[MobDarkRes])% of damage dealt.

    See below for specifics:
    If ([DamageDealt]x0.15/[ExpectedDamage]) > 1,
    SPHeal = ([DamageDealt]x0.15/[ExpectedDamage])^0.5)x[ExpectedDamage]
    Otherwise, SPHeal = [DamageDealt]x0.15

    Notes:
  • Can toggle between healing HP/MP/SP.
  • MP healing is multiplied by x1.5, and SP healing by x1.125
  • Cannot heal more than 150% melee in HP/MP/SP

  • quote:

    (Legion) Dragon Blade of Nulgath
    MC Melee/Magic Ice/Energy sword. Has a 0.4 BR lean. No special.

    Flavor Effect: Player takes +(15/1.4)% damage and player attacks deal +15% damage (+20% for Magic).

    MC: Against Dragons deals +10% damage and seeks between the 8 standard elements.

    quote:

    Ultimate Dragon Scythe of Elements
    MC Melee/Ranged/Magic Neutral scythe. Has a 1/3 BR lean and -3 BtH lean.

    MC: Can toggle between the 8 standard elements. Player takes +(15/1.4)% damage and pays 15% melee in SP for this effect. If the SP cost cannot be paid, player attacks deal -15% damage instead.


    Armors
    quote:

    Prometheus

    MC FD/FO Energy armour. Normal attack has 3 hits. Ranged/Magic focused blocking.

    Flavor Effect: Toggles between FO and FD leans (done via skill menu).

    MC: Compresses 2 skills:
  • Orbital Strike: Skill has Charge and Strike stages. Each stage is activated manually.
    • Charge Stage: Skips the player's turn and pays 100% melee in SP (125% for Magic).
    • Strike Stage: Energy Ranged/Magic spell-type skill. Has 3 hits, with a +10 BtH lean. EleComp increases damage. Pays 21.6% damage and if at least one hit connects, attempts to inflict a Hypersalinate effect for 1 turn. This has a (10-[10xHits]) Save Bonus, player [DEX/INT]/LUK vs. monster END/LUK.
  • Tactical Strike: Ranged/Magic efficient Energy spell-type skill. Has 3 hits. EleComp increases damage. Deals 125% melee base damage and costs 25% melee in SP (50% for Magic).

  • quote:

    Seraphim of Ver
    MC FD Light armour. Normal attack has 2 hits. Melee/Magic focused blocking.

    Flavor Effect: Normal attacks pay 12.5% melee and cause Light spell-type attacks to apply a Barrier effect worth (12.5x4x0.75x[Hits/Attempts])% melee. Barrier effect scales with player MainStat.

    MC: Compresses 2 skills:
  • Retribution: Skill has Charge and Attack stages. Each stage is activated manually.
    • Charge stage: Skips the player's turn and pays 100% melee in SP (125% for Magic).
    • Attack Stage: Light spell-type skill. Has x hits. EleComp increases damage. Deals x1.5 base damage and has x(2/1.5) Lucky Strike damage.
  • Blessed Strike: Quickcast skill. Pays 106% melee in SP and player, pet, and guest attacks gain +15 BtH for 3 turns. Player Magic attacks and Spells get /0.75 and /2 of the BtH boost respectively.

  • quote:

    Spirit Protector
    MC FO Fire/Ice armour. Main resists are equal. Normal attack has 2 hits. Flat blocking.

    MC: Compresses 2 skills:
  • Frozen Charge: Ice weapon-based skill. Has 2 hits. EleComp reduces SP cost. Has different effects depending on the statuses present on the monster:
    • Normal: Pays 45.75% damage and has a (91.5/0.5x13/20/1.4/0.85x[Hits/Attempts])% chance to attempt to apply a Freeze effect to the monster for 1 turn. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.
    • Triggered: If the monster is affected by Thermal Shock, does not attempt to inflict Freeze and instead pays 100% melee in SP (before elecomp) and deals +50% damage.
  • Fiery Charge: Fire weapon-based skill. Has 2 hits. EleComp reduces SP cost. Has different effects depending on the statuses present on the monster:
    • Normal: Pays 45.75% damage and has a (91.5/0.5x13/20/1.4/0.85x[Hits/Attempts])% chance to attempt to apply a Thermal Shock effect to the monster for 1 turn. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.
    • Triggered: If the monster is affected by Freeze, does not attempt to inflict Thermal Shock and instead pays 100% melee in HP (before elecomp) and deals +50% damage.

  • quote:

    Demonmancer Plate
    MC FO Fire/Darkness armour. Normal attack has 2 hits. Flat blocking.

    Flavor Effect: Pays -3 MRM to compress a skill in Fire/Darkness mode.
  • Fire Mode: Infernal Rend: Fire weapon-skill skill. Has 2 hits. Skill cost is split between HP and SP. EleComp reduces HP/SP cost.
  • Darkness Mode: Shadowed Slash: Darkness weapon-skill skill. Has 2 hits. Skill cost is split between HP and SP. EleComp reduces HP/SP cost.

    MC: Can toggle between Fire and Darkness for primary armor resist*.
    *Uses Legion Marauder's Resist/MRM spread.

  • quote:

    Warlord of Nulgath
    MC FO Earth/Darkness armor. No secondary resists. Normal attack has 2 hits. Flat blocking.

    Flavor Effect: Pays -3 MRM to compress a toggle. Normal attacks are locked to [Element] and gain EleComp to damage. While active, pays 25% melee in damage + 75% melee in SP and attempts to inflict a Power: (100/0.5/10/2/2x[EleComp]) = (5x[EleComp]) [Element] Siphon (renamed Poison) for [Hits] turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK. Heals player HP equal to [Poison Damage]. [Element] is determined by which mode the armor is in.

    MC: Can toggle between Earth and Darkness for primary armor resist*.
    *Uses Legion Marauder's Resist/MRM spread.

    quote:

    Light Lord's Cleric
    MC Spellcaster Light armour. Normal attack has 2 hits. Flat blocking.

    MC: Compresses 2 spells:
  • Damage Spell: Light spell-type spell*. Has 3 hits. Costs MP.
    *Note: Uses the old Magic normal attack animation.
  • Healing: Healing spell**. Has 2 hits. Costs MP.
    **Note: Uses the Kiss of the Amesha animation but w/ 2 hits.

  • quote:

    Savage Werewolf Form
    MC FO [Element] armour. Normal attack has 3 hits. Magic focused blocking.

    MC: Compresses a skill and toggle:
  • Lycan Healing (Toggle): Pays 10% damage (13.33% for Magic) and heals HP equal to (10/[MobEleRes])% of damage dealt.
  • Lycan Howl (Skill): Heals 75% melee in SP and applies a +25% damage EleEmpower* for the turn. (Note: Not Quickcast)
    *Buff is removed if the player changes armors.

  • quote:

    Predatory Vampire Forms
    MC FO [Element] armour. Normal attack has 2 hits. Magic focused blocking.

    MC: Compresses 2 skills:
  • Blood Fury: Quickcast skill. Pays 75% melee in HP and applies a +25% damage EleEmpower* for 3 turns.
  • Vampiric Focus: Healing spell. Costs MP and scales with MainStat. Pays 25% damage and applies a +10.625 BtH Boost* for the next 4 turns. (Note: Not Quickcast)
    *Buff is removed if the player changes armors.

  • quote:

    Evolved Void of Nulgath
    MC FO Darkness* armour, Earth* secondary. Normal attack is 2 hits. Magic focused blocking.
    *Uses the Resist/MRM spread from the Morningstar Set w/ Earth and Darkness swapped.

    Flavor Effect: Toggle: Normal attack gets locked to Darkness and gain EleComp to damage. Normal attack has 3 hits** while active.
    **Uses the old 20-proc 3-hit normal attack animation.

    MC: Player normal attacks/specials/spells/skills have x1.155 LS rate and gain x1.155 LS damage.

    quote:

    (Twisted) Living Armour
    MC FD Earth armour, Water secondary. Normal attack has 2 hits. Flat blocking.

    Flavor Effect: Pays -3 MRM and increases player Heal resistance by +12.5%.

    MC: Compresses 2 skills:
  • Quickcast Skill: Pays 100% melee in SP applies a Power: (1/2x0.9) = 0.45 HP Regen effect for 2 turns.
  • Skill: Pays 100% melee in SP and applies a Power: (2/4) = 0.5 HP Regen effect for 4 turns. (Note: Not Quickcast)

  • quote:

    Samurai Warlord O-Yoroi
    MC FO Earth armour, Darkness secondary. Normal attack has 2 hits. Flat Blocking.

    MC: Compresses a skill and toggle.
  • Shiko Stomp: Weapon-based skill. Has 2 hits. Follows player weapon for element and damage type.
  • Toggle: Player-attack modifier. While active, normal attacks, specials and skills deal x1.5 damage. Costs 50% melee in SP (75% for Magic).


  • Shields
    quote:

    Titan Arm
    MC Fire shield. Melee > Ranged > Magic focused blocking.

    Flavor Effect: Pays -6 MRM and player takes -((7.5 + (7.5x[DEX/ExpDEX]))/1.4)% damage from monster attacks.

    MC: Player takes -(10/1.4)% damage from monsters with STR > 0.


    Spells
    quote:

    Zard Droppings
    MC Magic Wind spell. Has a 0.4 BR lean. Spell has 6 hits.

    MC: Compresses 2 spell options:
  • Blind: Pays 50% damage and attempts to inflict a -(100/0.5/1.4x0.85/6x[MobWindRes]) = -(20.24x[MobWindRes]) BtH Blind for [Hits] turns. This has a +0 Save Bonus, player INT/LUK vs. monster DEX/LUK.
  • Panic: Pays 35% damage and attempts to inflict a (70/(1/0.3-1)/1.4/0.85x[MobWindRes])% = (25.21x[MobWindRes])% Panic effect until the monster makes a save. This has a -20 Save Bonus, player INT/LUK vs. monster END/LUK.

  • quote:

    Dragonguard Spells
    MC Melee/Ranged/Magic Fire spells.

    Effect: Pays 75% damage and applies a +([150/1.5/10/2]+1) = +6 Player Hypercritical Effect for 2 turns.

    quote:

    Kiss of the Angel of Darkness
    MC Magic "Darkness" Healing spell. Has a 1/3 BR lean. Spell has 1 hit.

    Flavor Effect: Healing scales with monster Darkness resistance.

    MC: Has x1.33 Lucky Strike chance.


    Guests
    quote:

    Call/Summon ShadowScythe Floater
    MC Fire guest.

    Can toggle between 2 modes:
  • Targeting Mode: Has 2 hits. Deals 40% melee base damage and gains 1 Blast charge. Only 4 Blast charges can be stored. Each charge is worth 20% melee.
  • Blast Mode: Has 4 hits. Deals +(Charges x 16.67)% damage and gains +(Charges x 4.25) BtH.

    MC: Deals +5% damage.


  • Pets
    quote:

    Zorbo
    MC Energy pet. Attacks have 4 hits.

    Can toggle between 3 modes:
  • Normal Mode: Deals +5% damage.
  • Paralyze Mode: Pays 50% damage + MC and has a (22/0.37/1.4/0.85/4x[Hits]x[MobEnergyRes])% = (12.5x[Hits]x[MobEnergyRes])% chance to attempt to paralyze the monster for 1 turn. This has a +13 Save Bonus, player CHA/LUK vs. monster CHA/LUK.
  • Burn Mode: Pays 50% damage + MC and attempts to inflict a Power: (22/0.37/10/2x[Hits/Attempts]) = (3x[Hits/Attempts]) for 2 turns. This has a +13 Save Bonus, player CHA/LUK vs. monster CHA/LUK.

  • quote:

    Randor
    MC Fire pet. Has a 0.25 BR lean. Has a +5 BtH lean.

    Can toggle between 2 modes:
  • Normal Mode: Deals full damage.
  • Burn Mode: Pays 50% damage + 20% melee in SP and attempts to inflict a Power: (40/0.5/10/2) = 4 [Element] Burn for [Hits] turns. This has a +0 Save Bonus, player CHA/LUK vs. monster DEX/LUK. [Element] = Weakest monster resist vs. Dragons, Fire otherwise.

    MC: Against Dragons deals +10% damage and seeks between the 8 standard elements.

  • quote:

    Tree Troll
    MC Earth pet.

    MC: Can toggle between 3 modes:
  • Normal Mode: Deals full damage.
  • Hybrid Heal Mode: Heals player HP and SP, each equal to 50% of a pet attack.
  • Heal Mode: Heals player HP equal to a pet attack.

  • quote:

    Paladin Chilly
    MC Light pet. Has a 1/3 BR lean.

    Can toggle between 3 modes:
  • Normal Mode*: Has 2 hits. Deals full damage.
  • Paralyze Mode**: Has 3 hits. Pays 50% damage and has a (20/0.4/1.4/0.85x[MobLightRes]x[Hits/Attempts])% = (42x[MobLightRes]x[Hits/Attempts])% chance to attempt to inflict a Paralyze effect for 1 turn. This has a +10 Save Bonus, player CHA/LUK vs. monster CHA/LUK. Against Undead, [MobLightRes] = [MobWeakestRes].
  • Blind Mode**: Has 3 hits. Pays 50% damage and attempts to inflict a -(20/0.4/1.4x0.85/3x[MobLightRes]) = -(10.12x[MobLightRes]) BtH Blind for [Hits] turns. This has a +10 Save Bonus, player CHA/LUK vs. monster CHA/LUK. Against Undead, [MobLightRes] = [MobWeakestRes].
    *Uses sword/backflip animation.
    **Uses magic-looking animation.

    MC: Against Undead deals +10% damage and seeks between the 8 standard elements.

  • quote:

    Azrael's Reaper
    MC Darkness pet. Has a -3 BtH lean. Attacks have 2 hits.

    Can toggle between 3 modes:
  • Normal Mode: Deals +5% damage.
  • Parry Mode: Pays 25% damage + MC and attempts to reduce monster BtH by -((12/0.5/1.4x0.85)x(0.5 + (0.5x[CHA/ExpSTAT]))) = -(14.57x(0.5 + (0.5x[CHA/ExpSTAT]))) BtH. The BtH reduction rolls per monster hit and has a +0 Save Bonus, player CHA/LUK vs. monster DEX/LUK.
  • Protection Mode: Pays 25% damage + MC and attempts to reduce monster damage by ((12/0.5/1.4)x(0.5 + (0.5x[CHA/ExpSTAT])))% = (17.14x(0.5 + (0.5x[CHA/ExpSTAT])))%. The damage reduction rolls per monster hit and has a +0 Save Bonus, player CHA/LUK vs. monster DEX/LUK.

  • quote:

    Ravenous Mimics
    MC [Element] pet. Has a +5 BtH lean.

    Can toggle between 2 modes:
  • Normal Mode: Has 2 hits*. [Element] damage. Deals +5% damage.
    *Note: Uses the bite animation.
  • Random Mode: Has 4 hits**. Randomly chooses the element of each hit from the 8 standard elements + Harm and Heal. Deals x130/90 damage to compensate. Pays 50% melee in HP and deals +55% damage.
    **Note: Uses the bite animation + tongue-whip animation twice.

  • quote:

    Chickencow Clone
    MC Neutral Pet. Has a +4 BtH lean.

    MC: Pet element seeks to player weapon element. This counts as compressing 8 elements. Player takes +(15x0.4/1.4)% damage and pays 15% melee in SP for this effect. If the SP cost cannot be paid in a given turn, the pet deals -15% damage.

    quote:

    Diamond Flutterby
    MC Ice pet. Has a +5 BtH lean.

    Can toggle between 2 modes:
  • Normal Mode: Has 2 hits. Deals full damage.
  • Freeze Mode: Has 3 hits. Has a +5 BtH lean (stacks w/ base lean so +10 BtH lean). Pays 81.85% damage and has a (40x[Hits/3])% chance to attempt to inflict a Freeze effect for 1 turn. This has a +10 Save Bonus, player CHA/LUK vs. monster END/LUK.

    MC: Grants +10 Potency for Freeze-Type statuses (e.g., Freeze, Petrify, Hypersalionate, etc.)

  • quote:

    My Tiny Void Pwny
    MC Neutral pet. Deals Harm damage. Attacks have 1 hit.

    Can toggle between 2 modes:
  • Normal Mode: Deals +5% damage.
  • Boost Mode: Pays 20% melee in SP and pet attacks deal +55% damage.

  • quote:

    (Twisted) Juvenile Void Dragon
    MC Neutral pet. Deals Fake-Void damage.

    Can toggle between 2 modes:
  • Normal Mode: Has 1 hit. Deals full damage.
  • Burn Mode: Has 2 hits. Pays 40% melee in SP and attempts to inflict a Power: (40/0.5/10/2/2) = 2 Void Burn for [Hits] turns. This has a +0 Save Bonus, player CHA/LUK vs. monster INT/LUK.

    MC: Deals +5% damage.


  • Miscs
    quote:

    Nekomancer Deadly Empress Doll
    MC Neutral Misc. Boosts CHA and LUK. (+50 for each at lv150).

    Nekomancer Charges: These charges are generated and consumed by this misc. Nekomancer charges have a cap of 10. Charges carry between battles.

    MC: Compresses 2 toggles and a skill:
  • Charge: Pays 25% melee in SP per turn and generates 1 Nekomancer charges.
  • Super Charge: Pays 50% melee in SP per turn and generates 2 Nekomancer charges.
  • Skill: Harm spell-type skill. Has 1 hit. Uses CHA for stat bonuses. Normally costs 125% melee in SP. If Nekomancer charges are available, consumes them to reduce the cost of the skill by 25% melee per charge. If the skill consumes more than 5 charges, deals +([ChargesConsumed - 5] x 12.5)% damage.
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