Lv 1000
Member
|
Rework Suggestions: Golden Giftbox - UltraRare Shop Weapons quote:
Hunger MC Melee/Magic Darkness sword. Has a 2/3 BR lean. No special. MC: Pays MC + 10% damage (15% for Magic) and heals HP/MP/SP equal to (15/[MobDarkRes])% of damage dealt. See below for specifics: If ([DamageDealt]x0.15/[ExpectedDamage]) > 1, SPHeal = ([DamageDealt]x0.15/[ExpectedDamage])^0.5)x[ExpectedDamage] Otherwise, SPHeal = [DamageDealt]x0.15 Notes: Can toggle between healing HP/MP/SP. MP healing is multiplied by x1.5, and SP healing by x1.125 Cannot heal more than 150% melee in HP/MP/SP quote:
Ragnarok MC Melee/Magic Light sword. No special. Flavor Effect: Pays 15% melee in SP and player attacks gain +12.75 BtH (+17 BtH for Magic). MC: Compresses an efficient Light weapon-skill*. Has 3 hits. Deals 125% melee base damage. Costs 25% melee in SP (50% for Magic). *Uses old special animation. quote:
Galaxythe MC Ranged/Ranged 100-Proc Energy scythe. Has a 1/3 BR lean. Ranged 100-Proc attack has 2 hits. No true-special/special. MC: Compresses a toggle. Pays 25% damage + 25% melee in SP and normal attacks/specials attempt to inflict a Power: (50/0.5/10x[Hits/Attempts]) = (10x[Hits/Attempts]) Energy Burn for 1 turn. This has a +0 Save Bonus, player DEX/LUK vs. monster DEX/LUK. quote:
Caladbolg MC Melee/Magic Darkness sword. Has a 0.25 BR lean. No special. MC: Can toggle between 3 modes: Normal Mode: Deals full damage. Bleed Mode: Pays 25% damage (33.33% for Magic) + 25% melee in SP (30% for Magic) for 2 effects:- Bleed: Attempts to inflict a Power: (40/(1/0.5-1)/100x[Hits/Attempts]) = (0.4x[Hits/Attempts]) Bleed until the monster makes a save. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.
- Potence: Grants +20 Bleed Potence.
quote:
Maw of Chaos MC Melee/Ranged/Magic Darkness Sword. No special. MC: Compresses an efficient Darkness weapon-skill*. Has 3 hits. Deals 125% melee base damage and costs 25% melee in SP (50% for Magic). Pays an additional 50% melee in HP and applies a +25% damage Darkness EleEmpower for 2 turns. The EleEmpower is applied before the skill deals damage. *Uses the old special animation. quote:
Titan Slayer MC Ranged Fire Glaive. No special. Flavor Effect: Pays 15% melee in SP and player attacks deal +15% damage. MC: Player attacks deal +10% damage against monster with STR > 0. Set Bonus: If used with the matching shield, player attacks deal +5% damage. quote:
Hasu-Horimono MC Melee/Magic Light sword. Has a +4 BtH lean. No special. MC: Compresses a toggle. Pays 25% melee in SP and normal attacks attempt to inflict a -(25/0.5/1.4x0.85x[85/89]/2x[Hits/Attempts]) = -(14.5x[Hits/Attempts]) BtH Blind for 2 turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK. quote:
Man O' War Axe MC Melee/Magic Water axe. Has a 1/3 BR lean and -3 BtH lean. Flavor Effect: Can toggle a +10 BtH Focused lean*. *Note: Berserk Lean but instead BtH increase, still applies globally. MC: Compresses a Water weapon-skill. Has 3 hits. Pays 37.5% damage and attempts to inflict a +(75/0.5/1.4/0.85/3)% = +42% damage taken Water EleVuln effect for [Hits] turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK. quote:
Zardbie Scythe MC Ranged Darkness scythe. Has a 0.2 BR lean. MC: Compresses a toggle. Pays 25% melee in SP and normal attacks attempt to inflict -(25/0.5/1.4x0.85/10x[Hits/Attempts]) = -(3x[Hits/Attempts]) MRM DefLoss-type* effect for the reminder of the battle. This has a +0 Save Bonus, player DEX/LUK vs. monster DEX/LUK. DefLoss from this effect can only lower monster MRM by up to -15. One the cap is reached, player attacks deal +15% damage and gain +8.5 BtH. *While technically a DefLoss effect, this is treated as a Poison effect for the Save. Rather than appearing in the status panel, directly modifies monster MRM values. quote:
Luminous Whiff MC Magic Wind staff. No special. MC: Pays MC + 18.75% melee and causes Wind spells to attempt to inflict a Power: ([20x4x0.75]/0.5/10/2/2x[Hits/Attempts]) = (3x[Hits/Attempts]) Wind Siphon (renamed Poison) for 2 turns. This has a +0 Save Bonus, player INT/LUK vs. monster INT/LUK. Heals player SP equal to [PoisonDamage x 1.125]. quote:
Thrale's Scorn MC Melee Fire sword. No special. Flavor Effect: Pays +(15/1.4)% damage taken and player attacks deal +15% damage. MC: Compresses a Fire weapon-skill. Has 3 hits. Deals 200% melee base damage and costs 100% melee in split between HP and SP. quote:
Giant Butcherer MC Melee Earth sword. Has a 0.1 BR lean and -5 BtH lean. No special. Flavor Effect: Pays 15% melee in HP and player attacks deal +15% damage. MC: Player attacks deal +10% damage against monster with STR > 0. quote:
Nulgath's Wrath MC Melee Fire sword. No special. "Special": Sacrifices the 0-proc bonus (8% Melee) and has a 20% chance (increases to 40% Melee) to apply a x1.4 Fire EleEmpower effect for the player's next turn after any weapon-based attack. MC: Compresses a quickcast skill. Pays (15x1.1)% = 16.5% melee in HP and applies a x1.15 Fire EleEmpower effect for 1 turn. quote:
Agony's Embrace MC Melee/Ranged/Magic Darkness sword/glaive/sword. No special. Flavor Effect: Pays +(15/1.4)% damage taken for different effects in Melee/Ranged/Magic modes: Melee: Player attacks deal +15% damage. Ranged: Player attacks gain +12.75 BtH. Magic: Darkness spells deal +(15x4x0.75/2)% = +22.5% damage. MC: Has a different effects in Melee/Ranged/Magic modes: Melee: Player attacks deal +([1-(CurrentHP/MaxHP)]x10)% damage. Ranged: Player attacks gain +([1-(CurrentHP/MaxHP)]x8.5) BtH. Magic: Darkness spells deal +([1-(CurrentHP/MaxHP)]x[5x4x0.75])% = +([1-(CurrentHP/MaxHP)]x15)% damage. quote:
Frost Destroyer MC Magic Ice mace. Has a -2 BtH lean. No special. Flavor Effect: Pays 15% melee in MP and player attacks deal +15% damage. MC: Player attacks deal +10% damage against monster with STR > 0. quote:
Titan's Triumph MC Melee Earth sword. No special. Flavor Effect: Pays 15% melee in SP and player attacks gain +12.75 BtH. MC: Compresses an efficient Earth weapon-skill*. Has 3 hits. Deals 125% melee base damage. Costs 25% melee in SP. *Uses old special animation. quote:
Axe of Cerberus MC Melee/Magic Water axe. Has a 1/3 BR lean and -3 BtH lean. No special. MC: Compresses a Water weapon-skill*. Has 3 hits. Pays 50% damage and attempts to inflict a Power: (100/0.5/10/6) = 3.33 Water Burn for [Hits x 2] turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster DEX/LUK. *Uses old special animation. quote:
Devourer Of Souls MC Melee/Ranged/Magic Ice scythe. Has a 1/3 BR lean and no BtH lean. No special. Flavor Effect: Can toggle between damaging monster HP, MP and SP. MC: Compresses a toggle. While active, pays 25% damage + 25% melee (31.25% for Magic) in [Resource] and attempts to inflict a Power: (50/0.5/10/2/2x[DamageMod]x[Hits/Attempts]) = (2.5x[DamageMod]x[Hits/Attempts]) Ice Siphon (renamed Poison) for 2 turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster CHA/LUK. Heals [Resource] equal to [Siphon Damage]. Damage Scaling Specifics: If ([DamageDealt/MobIceRes]/ExpectedDamage) > 1, [DamageMod] = ([DamageDealt/MobIceRes]/ExpectedDamage)^0.75. Otherwise, [DamageMod] = ([DamageDealt/MobIceRes]/ExpectedDamage). Notes: [Resource] refers to the current mode set by the Flavor Effect. MP damage/healing from the Siphon is multiplied by x1.5, and SP damage/healing by x1.125. Siphon Power caps at 10. Siphon duration caps at 4. quote:
Gilded Dread Scythe MC Ranged Light scythe. Has a -3 BtH lean. No special. MC: Compresses a Light weapon-skill*. Has 2 hits. Pays 50% damage attempts to inflict a (100/0.5/1.4/0.85/4x[MobLightRes])% = (42x[MobLightRes])% stun rate Fear for [Hits x 2] turns. This has a +0 Save Bonus, player DEX/LUK vs. monster CHA/LUK. *Uses old special animation. quote:
Star Sabre of Hatred MC Melee/Magic Energy sword. No special. Flavor Effect: Player takes +(15/1.4)% damage and player attacks deal +15% damage (+20% for Magic). MC: Compresses a toggle. While active, pays 25% melee in SP and attempts to inflict a +(15/0.5/1.4/0.85x[Hits/Attempts])% = +(25.21x[Hits/Attempts])% damage taken Energy EleVuln effect for 1 turn. This has a +0 Save Bonus, player DEX/LUK vs. monster END/LUK. quote:
Kezeroth's Devastation MC Melee Ice hammer. Has a 0.1 BR lean and -5 BtH lean. No special. MC: Compresses a Ice weapon-skill*. Has 2 hits. Pays 45.75% damage and has a (Hits/2)% chance to attempt to Freeze the monster for (91.5/0.5x13/20/1.4/0.85/100) = 1 turn. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK. *Uses old special animation. quote:
Golden Whale Kneeboard MC Magic Earth club. Has a 0.25 BR lean and -3 BtH lean. Flavor Effect: Pays 15% melee in HP and player attacks deal +20% damage. MC: If Monster Power Level >= 2, player attacks deal +15% damage. quote:
Runed Legion Broadsword MC Melee/Magic Ice sword. No special. Flavor Effect: Pays +(15/1.4)% damage taken and player attacks deal +15% damage (+20% for Magic). MC: Against Undead/Zombie/Necromancers/Evil deals +10% damage seeks between the 8 standard elements. quote:
Chambered Eternity Love MC Magic 100-Proc Harm wand. Has a 1/3 BR lean. No special. Magic 100-Proc attack has 2 hits. Deals -10% damage due to dealing Harm damage. MC: Compresses a toggle. While active pays 50% damage + 27% melee in SP per turn and has a (Hits/Attempts)% chance to attempt to inflict a Control effect for (64.5/0.5/1.29/100) = 1 turn. This has a +0 Save Bonus, player INT/LUK vs. monster CHA/LUK. quote:
Ceremonial Legion Blade MC Melee/Magic Darkness sword. No special. MC: Compresses a Darkness weapon-skill*. Has 5 hits. Pays 37.5% damage attempts to inflict a (75/0.5/1.4/0.85/5x[MobDarkRes])% = (25.21x[MobDarkRes])% Choke effect for [Hits] turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK. *Uses old special animation. quote:
Re's Absolute Annihilator MC Melee/Ranged/Magic Harm sword/spear/staff. Sword and staff have a 0.4 BR lean. Spear has a 0.55 BR lean and +3 BtH lean. Flavor Effect: Pays 25% melee in HP and player attacks deals +15% damage (20% for Magic), with no Harm penalty. MC: Player attacks deal +5% damage. quote:
Switch Sabre of Power/Hope MC Melee/Ranged/Magic Energy/Light swords. No special. Can toggle between 2 modes: Strike Mode: Has a -5 BtH lean. MC: Pays +(10/1.4)% damage taken and player attacks deal +15% damage (20% for Magic) Finesse Mode: Has a +5 BtH lean. MC: Pays 10% melee in SP and player attacks gain +12.75 BtH (+17 BtH for Magic). quote:
Graves End Blade/Axe MC Melee/Magic Earth/Darkness Sword/Axe. Sword has a 0.2 BR lean. Axe has a 0.1 BR lean and -3 BtH lean. No special. Flavor Effects: Pays +(15/1.4)% damage taken and player attacks deal +15% damage (20% for Magic). MC: Can toggle between Earth and Darkness damage. quote:
Graves End Dagger MC Melee/Ranged 100-Proc/Magic Earth/Darkness Dagger*. Has a 0.1 BR lean and +3 BtH lean. No special. *Note: Give dagger a Ranged 100-proc thrown animation. Flavor Effects: Pays +(15/1.4)% damage taken and player attacks deal +15% damage (20% for Magic). MC: Can toggle between Earth and Darkness damage. quote:
Voidsplinter Tether/Sunderer MC Magic Darkness/Harm staff/sword. No special. Flavor Effect: Pays -3 MRM to compresses an efficient Darkness/Harm spell*. Has 2 hits. Deals 125% melee base damage and costs 75% melee in MP. *Uses old special animation. MC: Can toggle between Darkness and Harm damage. In Harm mode, pays 10% melee in HP to negate the Harm-damage penalty. quote:
(Twisted) Star Sabre of Balance MC Melee/Magic Energy sword. No special. MC: Pays MC + 10% damage (15% for Magic) and heals HP/MP/SP equal to (15/[MobDarkRes])% of damage dealt. See below for specifics: If ([DamageDealt]x0.15/[ExpectedDamage]) > 1, SPHeal = ([DamageDealt]x0.15/[ExpectedDamage])^0.5)x[ExpectedDamage] Otherwise, SPHeal = [DamageDealt]x0.15 Notes: Can toggle between healing HP/MP/SP. MP healing is multiplied by x1.5, and SP healing by x1.125 Cannot heal more than 150% melee in HP/MP/SP quote:
(Legion) Dragon Blade of Nulgath MC Melee/Magic Ice/Energy sword. Has a 0.4 BR lean. No special. Flavor Effect: Player takes +(15/1.4)% damage and player attacks deal +15% damage (+20% for Magic). MC: Against Dragons deals +10% damage and seeks between the 8 standard elements. quote:
Ultimate Dragon Scythe of Elements MC Melee/Ranged/Magic Neutral scythe. Has a 1/3 BR lean and -3 BtH lean. MC: Can toggle between the 8 standard elements. Player takes +(15/1.4)% damage and pays 15% melee in SP for this effect. If the SP cost cannot be paid, player attacks deal -15% damage instead. Armors quote:
Prometheus MC FD/FO Energy armour. Normal attack has 3 hits. Ranged/Magic focused blocking. Flavor Effect: Toggles between FO and FD leans (done via skill menu). MC: Compresses 2 skills: Orbital Strike: Skill has Charge and Strike stages. Each stage is activated manually.- Charge Stage: Skips the player's turn and pays 100% melee in SP (125% for Magic).
- Strike Stage: Energy Ranged/Magic spell-type skill. Has 3 hits, with a +10 BtH lean. EleComp increases damage. Pays 21.6% damage and if at least one hit connects, attempts to inflict a Hypersalinate effect for 1 turn. This has a (10-[10xHits]) Save Bonus, player [DEX/INT]/LUK vs. monster END/LUK.
Tactical Strike: Ranged/Magic efficient Energy spell-type skill. Has 3 hits. EleComp increases damage. Deals 125% melee base damage and costs 25% melee in SP (50% for Magic). quote:
Seraphim of Ver MC FD Light armour. Normal attack has 2 hits. Melee/Magic focused blocking. Flavor Effect: Normal attacks pay 12.5% melee and cause Light spell-type attacks to apply a Barrier effect worth (12.5x4x0.75x[Hits/Attempts])% melee. Barrier effect scales with player MainStat. MC: Compresses 2 skills: Retribution: Skill has Charge and Attack stages. Each stage is activated manually. - Charge stage: Skips the player's turn and pays 100% melee in SP (125% for Magic).
- Attack Stage: Light spell-type skill. Has x hits. EleComp increases damage. Deals x1.5 base damage and has x(2/1.5) Lucky Strike damage.
Blessed Strike: Quickcast skill. Pays 106% melee in SP and player, pet, and guest attacks gain +15 BtH for 3 turns. Player Magic attacks and Spells get /0.75 and /2 of the BtH boost respectively. quote:
Spirit Protector MC FO Fire/Ice armour. Main resists are equal. Normal attack has 2 hits. Flat blocking. MC: Compresses 2 skills: Frozen Charge: Ice weapon-based skill. Has 2 hits. EleComp reduces SP cost. Has different effects depending on the statuses present on the monster: - Normal: Pays 45.75% damage and has a (91.5/0.5x13/20/1.4/0.85x[Hits/Attempts])% chance to attempt to apply a Freeze effect to the monster for 1 turn. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.
- Triggered: If the monster is affected by Thermal Shock, does not attempt to inflict Freeze and instead pays 100% melee in SP (before elecomp) and deals +50% damage.
Fiery Charge: Fire weapon-based skill. Has 2 hits. EleComp reduces SP cost. Has different effects depending on the statuses present on the monster:- Normal: Pays 45.75% damage and has a (91.5/0.5x13/20/1.4/0.85x[Hits/Attempts])% chance to attempt to apply a Thermal Shock effect to the monster for 1 turn. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.
- Triggered: If the monster is affected by Freeze, does not attempt to inflict Thermal Shock and instead pays 100% melee in HP (before elecomp) and deals +50% damage.
quote:
Demonmancer Plate MC FO Fire/Darkness armour. Normal attack has 2 hits. Flat blocking. Flavor Effect: Pays -3 MRM to compress a skill in Fire/Darkness mode. Fire Mode: Infernal Rend: Fire weapon-skill skill. Has 2 hits. Skill cost is split between HP and SP. EleComp reduces HP/SP cost. Darkness Mode: Shadowed Slash: Darkness weapon-skill skill. Has 2 hits. Skill cost is split between HP and SP. EleComp reduces HP/SP cost. MC: Can toggle between Fire and Darkness for primary armor resist*. *Uses Legion Marauder's Resist/MRM spread. quote:
Warlord of Nulgath MC FO Earth/Darkness armor. No secondary resists. Normal attack has 2 hits. Flat blocking. Flavor Effect: Pays -3 MRM to compress a toggle. Normal attacks are locked to [Element] and gain EleComp to damage. While active, pays 25% melee in damage + 75% melee in SP and attempts to inflict a Power: (100/0.5/10/2/2x[EleComp]) = (5x[EleComp]) [Element] Siphon (renamed Poison) for [Hits] turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK. Heals player HP equal to [Poison Damage]. [Element] is determined by which mode the armor is in. MC: Can toggle between Earth and Darkness for primary armor resist*. *Uses Legion Marauder's Resist/MRM spread. quote:
Light Lord's Cleric MC Spellcaster Light armour. Normal attack has 2 hits. Flat blocking. MC: Compresses 2 spells: Damage Spell: Light spell-type spell*. Has 3 hits. Costs MP. *Note: Uses the old Magic normal attack animation. Healing: Healing spell**. Has 2 hits. Costs MP. **Note: Uses the Kiss of the Amesha animation but w/ 2 hits. quote:
Savage Werewolf Form MC FO [Element] armour. Normal attack has 3 hits. Magic focused blocking. MC: Compresses a skill and toggle: Lycan Healing (Toggle): Pays 10% damage (13.33% for Magic) and heals HP equal to (10/[MobEleRes])% of damage dealt. Lycan Howl (Skill): Heals 75% melee in SP and applies a +25% damage EleEmpower* for the turn. (Note: Not Quickcast) *Buff is removed if the player changes armors. quote:
Predatory Vampire Forms MC FO [Element] armour. Normal attack has 2 hits. Magic focused blocking. MC: Compresses 2 skills: Blood Fury: Quickcast skill. Pays 75% melee in HP and applies a +25% damage EleEmpower* for 3 turns. Vampiric Focus: Healing spell. Costs MP and scales with MainStat. Pays 25% damage and applies a +10.625 BtH Boost* for the next 4 turns. (Note: Not Quickcast) *Buff is removed if the player changes armors. quote:
Evolved Void of Nulgath MC FO Darkness* armour, Earth* secondary. Normal attack is 2 hits. Magic focused blocking. *Uses the Resist/MRM spread from the Morningstar Set w/ Earth and Darkness swapped. Flavor Effect: Toggle: Normal attack gets locked to Darkness and gain EleComp to damage. Normal attack has 3 hits** while active. **Uses the old 20-proc 3-hit normal attack animation. MC: Player normal attacks/specials/spells/skills have x1.155 LS rate and gain x1.155 LS damage. quote:
(Twisted) Living Armour MC FD Earth armour, Water secondary. Normal attack has 2 hits. Flat blocking. Flavor Effect: Pays -3 MRM and increases player Heal resistance by +12.5%. MC: Compresses 2 skills: Quickcast Skill: Pays 100% melee in SP applies a Power: (1/2x0.9) = 0.45 HP Regen effect for 2 turns. Skill: Pays 100% melee in SP and applies a Power: (2/4) = 0.5 HP Regen effect for 4 turns. (Note: Not Quickcast) quote:
Samurai Warlord O-Yoroi MC FO Earth armour, Darkness secondary. Normal attack has 2 hits. Flat Blocking. MC: Compresses a skill and toggle. Shiko Stomp: Weapon-based skill. Has 2 hits. Follows player weapon for element and damage type. Toggle: Player-attack modifier. While active, normal attacks, specials and skills deal x1.5 damage. Costs 50% melee in SP (75% for Magic). Shields quote:
Titan Arm MC Fire shield. Melee > Ranged > Magic focused blocking. Flavor Effect: Pays -6 MRM and player takes -((7.5 + (7.5x[DEX/ExpDEX]))/1.4)% damage from monster attacks. MC: Player takes -(10/1.4)% damage from monsters with STR > 0. Spells quote:
Zard Droppings MC Magic Wind spell. Has a 0.4 BR lean. Spell has 6 hits. MC: Compresses 2 spell options: Blind: Pays 50% damage and attempts to inflict a -(100/0.5/1.4x0.85/6x[MobWindRes]) = -(20.24x[MobWindRes]) BtH Blind for [Hits] turns. This has a +0 Save Bonus, player INT/LUK vs. monster DEX/LUK. Panic: Pays 35% damage and attempts to inflict a (70/(1/0.3-1)/1.4/0.85x[MobWindRes])% = (25.21x[MobWindRes])% Panic effect until the monster makes a save. This has a -20 Save Bonus, player INT/LUK vs. monster END/LUK. quote:
Dragonguard Spells MC Melee/Ranged/Magic Fire spells. Effect: Pays 75% damage and applies a +([150/1.5/10/2]+1) = +6 Player Hypercritical Effect for 2 turns. quote:
Kiss of the Angel of Darkness MC Magic "Darkness" Healing spell. Has a 1/3 BR lean. Spell has 1 hit. Flavor Effect: Healing scales with monster Darkness resistance. MC: Has x1.33 Lucky Strike chance. Guests quote:
Call/Summon ShadowScythe Floater MC Fire guest. Can toggle between 2 modes: Targeting Mode: Has 2 hits. Deals 40% melee base damage and gains 1 Blast charge. Only 4 Blast charges can be stored. Each charge is worth 20% melee. Blast Mode: Has 4 hits. Deals +(Charges x 16.67)% damage and gains +(Charges x 4.25) BtH. MC: Deals +5% damage. Pets quote:
Zorbo MC Energy pet. Attacks have 4 hits. Can toggle between 3 modes: Normal Mode: Deals +5% damage. Paralyze Mode: Pays 50% damage + MC and has a (22/0.37/1.4/0.85/4x[Hits]x[MobEnergyRes])% = (12.5x[Hits]x[MobEnergyRes])% chance to attempt to paralyze the monster for 1 turn. This has a +13 Save Bonus, player CHA/LUK vs. monster CHA/LUK. Burn Mode: Pays 50% damage + MC and attempts to inflict a Power: (22/0.37/10/2x[Hits/Attempts]) = (3x[Hits/Attempts]) for 2 turns. This has a +13 Save Bonus, player CHA/LUK vs. monster CHA/LUK. quote:
Randor MC Fire pet. Has a 0.25 BR lean. Has a +5 BtH lean. Can toggle between 2 modes: Normal Mode: Deals full damage. Burn Mode: Pays 50% damage + 20% melee in SP and attempts to inflict a Power: (40/0.5/10/2) = 4 [Element] Burn for [Hits] turns. This has a +0 Save Bonus, player CHA/LUK vs. monster DEX/LUK. [Element] = Weakest monster resist vs. Dragons, Fire otherwise. MC: Against Dragons deals +10% damage and seeks between the 8 standard elements. quote:
Tree Troll MC Earth pet. MC: Can toggle between 3 modes: Normal Mode: Deals full damage. Hybrid Heal Mode: Heals player HP and SP, each equal to 50% of a pet attack. Heal Mode: Heals player HP equal to a pet attack. quote:
Paladin Chilly MC Light pet. Has a 1/3 BR lean. Can toggle between 3 modes: Normal Mode*: Has 2 hits. Deals full damage. Paralyze Mode**: Has 3 hits. Pays 50% damage and has a (20/0.4/1.4/0.85x[MobLightRes]x[Hits/Attempts])% = (42x[MobLightRes]x[Hits/Attempts])% chance to attempt to inflict a Paralyze effect for 1 turn. This has a +10 Save Bonus, player CHA/LUK vs. monster CHA/LUK. Against Undead, [MobLightRes] = [MobWeakestRes]. Blind Mode**: Has 3 hits. Pays 50% damage and attempts to inflict a -(20/0.4/1.4x0.85/3x[MobLightRes]) = -(10.12x[MobLightRes]) BtH Blind for [Hits] turns. This has a +10 Save Bonus, player CHA/LUK vs. monster CHA/LUK. Against Undead, [MobLightRes] = [MobWeakestRes]. *Uses sword/backflip animation. **Uses magic-looking animation. MC: Against Undead deals +10% damage and seeks between the 8 standard elements. quote:
Azrael's Reaper MC Darkness pet. Has a -3 BtH lean. Attacks have 2 hits. Can toggle between 3 modes: Normal Mode: Deals +5% damage. Parry Mode: Pays 25% damage + MC and attempts to reduce monster BtH by -((12/0.5/1.4x0.85)x(0.5 + (0.5x[CHA/ExpSTAT]))) = -(14.57x(0.5 + (0.5x[CHA/ExpSTAT]))) BtH. The BtH reduction rolls per monster hit and has a +0 Save Bonus, player CHA/LUK vs. monster DEX/LUK. Protection Mode: Pays 25% damage + MC and attempts to reduce monster damage by ((12/0.5/1.4)x(0.5 + (0.5x[CHA/ExpSTAT])))% = (17.14x(0.5 + (0.5x[CHA/ExpSTAT])))%. The damage reduction rolls per monster hit and has a +0 Save Bonus, player CHA/LUK vs. monster DEX/LUK. quote:
Ravenous Mimics MC [Element] pet. Has a +5 BtH lean. Can toggle between 2 modes: Normal Mode: Has 2 hits*. [Element] damage. Deals +5% damage. *Note: Uses the bite animation. Random Mode: Has 4 hits**. Randomly chooses the element of each hit from the 8 standard elements + Harm and Heal. Deals x130/90 damage to compensate. Pays 50% melee in HP and deals +55% damage. **Note: Uses the bite animation + tongue-whip animation twice. quote:
Chickencow Clone MC Neutral Pet. Has a +4 BtH lean. MC: Pet element seeks to player weapon element. This counts as compressing 8 elements. Player takes +(15x0.4/1.4)% damage and pays 15% melee in SP for this effect. If the SP cost cannot be paid in a given turn, the pet deals -15% damage. quote:
Diamond Flutterby MC Ice pet. Has a +5 BtH lean. Can toggle between 2 modes: Normal Mode: Has 2 hits. Deals full damage. Freeze Mode: Has 3 hits. Has a +5 BtH lean (stacks w/ base lean so +10 BtH lean). Pays 81.85% damage and has a (40x[Hits/3])% chance to attempt to inflict a Freeze effect for 1 turn. This has a +10 Save Bonus, player CHA/LUK vs. monster END/LUK. MC: Grants +10 Potency for Freeze-Type statuses (e.g., Freeze, Petrify, Hypersalionate, etc.) quote:
My Tiny Void Pwny MC Neutral pet. Deals Harm damage. Attacks have 1 hit. Can toggle between 2 modes: Normal Mode: Deals +5% damage. Boost Mode: Pays 20% melee in SP and pet attacks deal +55% damage. quote:
(Twisted) Juvenile Void Dragon MC Neutral pet. Deals Fake-Void damage. Can toggle between 2 modes: Normal Mode: Has 1 hit. Deals full damage. Burn Mode: Has 2 hits. Pays 40% melee in SP and attempts to inflict a Power: (40/0.5/10/2/2) = 2 Void Burn for [Hits] turns. This has a +0 Save Bonus, player CHA/LUK vs. monster INT/LUK. MC: Deals +5% damage. Miscs quote:
Nekomancer Deadly Empress Doll MC Neutral Misc. Boosts CHA and LUK. (+50 for each at lv150). Nekomancer Charges: These charges are generated and consumed by this misc. Nekomancer charges have a cap of 10. Charges carry between battles. MC: Compresses 2 toggles and a skill: Charge: Pays 25% melee in SP per turn and generates 1 Nekomancer charges. Super Charge: Pays 50% melee in SP per turn and generates 2 Nekomancer charges. Skill: Harm spell-type skill. Has 1 hit. Uses CHA for stat bonuses. Normally costs 125% melee in SP. If Nekomancer charges are available, consumes them to reduce the cost of the skill by 25% melee per charge. If the skill consumes more than 5 charges, deals +([ChargesConsumed - 5] x 12.5)% damage.
|