Branl
Member
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In light of the recent discussion surrounding the design issues of a guest like Void Awakening Skull paying SP to charge SP, and the recent Mirror Vordred armors paying partial HP cost for a barrier, I felt it prudent to try to make a formal GBI thread surrounding this issue. Most of what had been said, regarding the potential design issue of this cost has been laid out in the Void Awakening Item Discussion Thread. But, to keep it short and sweet: Paying a resource to regenerate that resource can either: 1) Not heal the amount of resource you paid for, and is therefore, useless. 2) Heals the amount of resource you paid for and then some, and essentially, the cost of said item doesn't actually exist, and only the excess healed does (Basically just a free effect). I'll be centering the rest of this post around the Mirror Vordred armor specifically, as the final outcome of where this armor winds up is of particular interest to me, but please note that the overarching discussion to be held is surrounding the Design issue of paying the resource you're healing as a cost. If this makes this thread more appropriate for a General Discussion thread, feel free to move it! One of Mirror Vordred Splits HP/SP costs to generate a Barrier (Which is essentially HP healing). What this means is that the HP cost of this skill is fairly erroneous in nature. Further, the armor sort of has a design flaw of the elelock mode paying 12.5% of it's damage, a elelock that's only available for player attacks and not spells (thus, is a targeted Hybrid/FD Warrior function), on a resource unavailable to FD Warriors. This, in itself isn't a problem, if the design philosophy is designing an armor that can work for FD Warriors, but not optimally. However, the armor lacking any sort of incentive for investing in Intelligence whatsoever, means that there's very little reason to Hybridize for this armor, if incentivizing that was the goal. One universal fix that, if implemented, I think would be popular would be to: Make the Elelock Modes work with the same element spells. So further, discussing the barrier skill: With the presumption that the HP cost for a HP healing effect is eroneous, the barrier can either: Pay full SP, or Split costs between MP and SP (And further, make the barrier scale with Int/End) The former would be more consistent with the armor's current inclusivity with FD Warriors, but if this is chosen, I think we should make the MP Regenerating aspect of the armor heal SP. Keeping the barrier skill as is, and only making it full SP cost would create an inefficient FD Warrior armor that will be dropped when a same element FD Warrior armor drops that doesn't have a 12.5% Damage penalty to heal a resource they don't use. The latter is potentially controversial as it would be introducing exclusivity to an armor. Which idea staff should go for depends on the design philosophy behind the armor. If it's to incentivize hybridization, then MP/SP cost splitting with an Int/End scaling barrier both introduces a new kind of barrier targetted to a specific build, but would provide a reason to hybridize for the armor and would make more sense with the armor paying for it's lean with MP Regeneration. However, this could be a middle ground option here: Introduce a toggle with the barrier. Either pay SP for an End Scaled barrier, or pay half SP/MP for a End/Int scaled barrier. This would both incentivize hybridization (If you did hybridize, you get to use the elelock mode of the armor, and get to split costs between MP/SP and get partial scaling with said int, and if you don't you can only use the Full SP cost, End scaled barrier). I think this could be the ideal solution, and if possible, I do think you could also make the Elelock of the armor work with same element spells. The only wrinkle is that I don't know if development time would allow for this option. I still think it's worth floating.
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