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Necromancer Armor (All Versions)

 
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7/3/2014 17:45:38   
Ash
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Necromancer Armor

Location: Armor Closet, The Necropolis -> Artix -> Other Classes! -> Necromancer -> To Zorbak! -> Zorbak -> Become A Necromancer!
Price: N/A
Level/Quest/Items to unlock: Completion of Noxus Fumes, fully trained Paladin Armor, 1 Undead Slayer Badge
Sellback: N/A

Necromancer Armor
  • NOTE - Retro Necromancer uses new skills with the old armor's appearance/art.

    Location: Falconreach Libraseum -> 4 Right -> WEAR Retro Necromancer!
    Price: N/A
    Level/Quest/Items to unlock: Dragon Amulet
    Sellback: N/A

    Level: Scaled
    Rarity: N/A
    Category: Armor
    Equip Spot: Body

    Default Weapon: Necroblade, Necrostaff, Necrostaff

    Defenses: Melee: 5, Pierce: 5, Magic: 5, Parry: 0, Dodge: 0, Block: 0
    Offenses: Crit: 5, Bonus: 0, Boost: 0%

    Resistances: Darkness: 5, Light: 5



    Shadow Seed
    200-300% delayed dmg in 3 turns

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Cast a Purple glowing aura around you. After 3 turns, if the skill/attack is an attacking one, you summon 1 extra Creature dealing a random amount of hits of 200-300% damage.

    quote:

    ORIGINAL: xan0519

    Seed - Here is how it works:
    1. Cast Seed
    2. Attack
    3. Attack
    4. Attack - With seed bonus using an attacking move like crit, pet, summon, or normal you will get to summon an extra monster, if you still don't understand look below.

    Normal Attack w/seed = Summon 1 of the undead monsters to attack then attacks normally (2-4 hits).
    Pet w/seed = Summons creature then pet (2-4 hits).
    Summon w/seed = Summons 2 random undead monsters to attack (2-6 hits).
    Crit w/seed = Hits with random monster then normal axe monster all crits (4-6 hits).


  • The undead minion summoned through Seed takes its attack modifiers from the skill that will have it summoned on the third turn.
  • Seed's 3 turns requirement carries over multiple fights.
  • If the skill Dominate is used during the 3 turns requirement, it counts as 2 of the 3 turns.
  • Summon effect will be cancelled by Corruption and/or Inspire Terror if either of them is used on the 3rd turn.

    Mana Cost: 20
    Cooldown: 9
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Life Tap
    Steal life to heal 14% HP over 3 turns

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Cast a skull in front of you that cause "Life Tap" status. heals 14% of your total health and deals the same amount of damage to your target, lasts for 3 turns

    Mana Cost: 26
    Cooldown: 9
    Element: Heal
    Attack Type: N/A


    Appearance



    Inner Will
    Concentrate to restore MP

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Restore 10% of your maximum mana.

    Mana Cost: 0
    Cooldown: 9
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Raise Minion
    Call an undead minion.

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Calls a random undead minion; damage depends on the summoned minion; The damage applied does not include stat bonuses.

  • 1 hit summons deal 130% damage.
  • 2 hit summons deal 260% damage.
  • 3 hit summons deal 390% damage.

    Mana Cost: 12
    Cooldown: 2
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Inner Rage
    Cast to all enemies

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Throws your weapon and cast an arc of black lightning at the enemy, deals 1 hit of 130% damage to every opponent in battle

    Mana Cost: 15
    Cooldown: 0
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Dark Dreams
    Puts target to sleep for 3 rounds

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Runs up to the target and stabs it once, deals 120% damage and causes the enemy to sleep for 3 turns.

    Note: It does not inform you when the stun effect is resisted.

    Mana Cost: 18
    Cooldown: 15
    Element: As weapon
    Attack Type: Magic


    Appearance



    Fear Ward
    +140 defense for 2 turns

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Cast a purple aura that shields you, +140 Block/Parry/Dodge for 2 turns.

    Mana Cost: 15
    Cooldown: 4
    Element: N/A
    Attack Type: N/A


    Appearance



    Attack

    Level/Quest/Items required: None

    Effect: Runs up to the enemy and claws it for once, deals 1 hit of 120% damage

    Mana Cost: 0
    Cooldown: 0
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Shroud of the Undead
    140% Resist to last attack's element.

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Cast a purple aura around you that applies a status effect to self, +140% resistance to the last attack's element for 3 turns

    Mana Cost: 35
    Cooldown: 30
    Element: N/A
    Attack Type: N/A


    Appearance



    Dark Boon
    +30% damage and +25 to BtH

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Deals 1 hit of 80% damage. Increases your Boost by 30 and your Bonus by 25 for 3 turns.

    Mana Cost: 18
    Cooldown: 4
    Element: As weapon
    Attack Type: Magic


    Appearance



    Summon Champion
    Guaranteed Crit

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Summon a minion that deals 3 hits of 60% damage, each hit has a 100% chance to crit.

    Mana Cost: 25
    Cooldown: 14
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Summon Familiar
    My Little Undead

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Summon a skeletal boot. Deals 1 hit of 160% damage to the target.

    Mana Cost: 10
    Cooldown: 1
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Inspire Terror
    Target attacks self or deals 160% Dmg.

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Cast a black and purple bolt of energy at the enemy for one hit of 100% damage, a skull appears when enemy gets hit and one of the following happens:

  • If dominated - Target enemy is stunned for 1 turn, and attacks itself (for its own dmg range and the "Fear" element).
  • Note: Damage target does to itself is taken as a DoT effect on the target.
  • Otherwise, target enemy gains +60% Boost for 1 turn.
  • If used during Seed's 3 turn requirement, it counts as 2 of the 3 turns.
  • Will Cancel Seed's Summon if used on the 3rd turn.

    Mana Cost: 18
    Cooldown: 4
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Corruption
    200% Disease Dmg over 5 turns

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Cast a black and purple bolt at the enemy that deals 1 hit of 80% damage. Causes the Corruption status that deals 40% Disease DoT to enemy for 5 turns

    Mana Cost: 15
    Cooldown: 5
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Dark Intent
    -40 to hit, -35% Dmg to Monster

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Summon the undead mage which deals 2 hits of 40% damage and causes the Dark Intent status; the target's Bonus is reduced by 40 and Boost is reduced by 35 for 4 turns

    Mana Cost: 20
    Cooldown: 9
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Alternative Image (Male)
    Alternative Image (Female)

    quote:

    Passive effect - Fear Aura

  • Every attack causes a DoT effect on your opponent. It lasts 99 turns. DoT element is "Fear".
  • It uses your equipped weapon to calculate damage. The status starts an invisible count at 1 and increases with each attack, except potions and trinkets, till it reaches a cap of 20 times.

    Min = (min weapons damage / 5) * (Number of invisible counts / 4)
    Max = (min weapons damage / 5) * (Number of invisible counts / 4)

    Rounded of course. So a 50-75 weapon after 10 turns would be doing 25-35.

    Messages

  • At the start of any battle where an action is performed (except Potion):
    "Your enemy is unable to defend against your aura of fear!"

  • Subsequent rounds:
    "Your aura strengthens as your enemy trembles before you!"

  • Round 20 and higher:
    "Your aura is at its full strength as your enemy trembles before you!"


  • Fully train this armor to unlock Necromancer badge.
  • One of the summoned undead has its boots color-customed to your armor.

    < Message edited by Peachii -- 1/29/2018 4:24:13 >
  • AQ DF MQ AQW  Post #: 1
    7/4/2014 9:33:46   
    Ash
    Member



    Necromancer Armor

    Location: Necropolis -> Artix -> Other Classes! -> Necromancer, Armor Closet
    Price: N/A
    Level/Quest/Items to unlock: Completion of Noxus Fumes; Must have fully trained Paladin Armor; 1 Undead Slayer Badge to unlock the class
    Sellback: N/A

    Level: Scaled
    Rarity: N/A
    Category: Armor
    Equip Spot: Body

    Default Weapon: Necroblade, Necrostaff

    Defenses: Melee: 5, Pierce: 5, Magic: 5, Parry: 0, Dodge: 0, Block: 0
    Offenses: Crit: 5 , Bonus: 0, Boost: 0%

    Resistances: None



    Seed
    100-300% delayed dmg in 3 turns

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Cast a Purple glowing aura around you. After 3 turns, if the skill/attack is an attacking one, you summon 1 extra Creature dealing a random amount of hits of 100-300% damage.

    quote:

    ORIGINAL: xan0519

    Seed - Here is how it works:
    1. Cast Seed
    2. Attack
    3. Attack
    4. Attack - With seed bonus using an attacking move like crit, pet, summon, or normal you will get to summon an extra monster, if you still don't understand look below.

    Normal Attack w/seed = Summon 1 of the undead monsters to attack then attacks normally (2-4 hits).
    Pet w/seed = Summons creature then pet (2-4 hits).
    Summon w/seed = Summons 2 random undead monsters to attack (2-6 hits).
    Crit w/seed = Hits with random monster then normal axe monster all crits (4-6 hits).


  • The undead minion summoned through Seed takes its attack modifiers from the skill that will have it summoned on the third turn.
  • Seed's 3 turns requirement carries over multiple fights.
  • If the skill Dominate is used during the 3 turns requirement, it counts as 2 of the 3 turns.
  • Summon effect will be cancelled by Zombify and/or Dominate if either of them is used on the 3rd turn.

    Mana Cost: 10
    Cooldown: 9
    Element: As weapon
    Attack Type: As weapon


    Appearance of the casting
    Appearance of the attack



    Mend
    Steal Life and replenish 7% HP over 3 turns

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Cast a skull in front of you that cause "Mend" status, heals 7% of your total health and deals the same amount of damage to your target, lasts for 4 turns

    Mana Cost: 30
    Cooldown: 9
    Element: Heal
    Attack Type: N/A


    Appearance



    Horrify
    Call an undead minion who targets MP.

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Summon an undead minion that attacks the target, deals random number of hits with 100% damage to the target's MP.

    Mana Cost: 5
    Cooldown: 2
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Summon
    Call an undead minion.

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Calls a random undead minion; damage depends on the summoned minion; The damage applied does not include stat bonuses.

    Mana Cost: 5
    Cooldown: 3
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Multi
    Cast to all enemies.

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Throws your weapon and cast an arc of black lightning at the enemy, deals 1 hit of damage to every opponent in battle

  • Against 1 enemy: 100%-110% damage.
  • Against 2 enemies: 75%-85% damage each.
  • Against 3 enemies: 65%-75% damage each.

    Mana Cost: 10
    Cooldown: 0
    Element: As weapon
    Attack Type: Magic


    Appearance



    Sleep
    Puts target to sleep for 3 rounds.

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Runs up to the target and stabs it once, deals 100% damage and causes the enemy to sleep for 3 turns.

    Note: It does not inform you when the stun effect is resisted.

    Mana Cost: 20
    Cooldown: 19
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Shield
    +80% Block for 2 turns.

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Cast a purple aura that shields you, +80 Block for 2 turns.

    Mana Cost: 5
    Cooldown: 4
    Element: N/A
    Attack Type: N/A


    Appearance



    Attack

    Level/Quest/Items required: None

    Effect: Runs up to the enemy and claws it for once, deals 1 hit of 100% damage

    Mana Cost: 0
    Cooldown: 0
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Turn
    +200% Resist to last attack's element.

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Cast a purple aura around you that applies a status effect to self, +200% resistance to the last attack's element, lasts for 2 turns

    Mana Cost: 22
    Cooldown: 9
    Element: N/A
    Attack Type: N/A


    Appearance



    Diversion
    Target: +80% to Block. All: 150% dmg.

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Cast a skull in front of you that cause "Diversion" status, +80 Block and -50 on the element of your current weapon to the enemy

    Mana Cost: 10
    Cooldown: 4
    Element: As weapon
    Attack Type: N/A


    Appearance



    Final Blow
    Guaranteed Crit.

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Summon a minion that deals 3 hits of 55% damage; each hit has a 100% chance to crit

    Mana Cost: 5
    Cooldown: 14
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Pet
    Wild Damage Range Attack.

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Summon a skeletal dog, deals 1 hit of 75%-150% damage to the target.

    Mana Cost: 5
    Cooldown: 14
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Dominate
    Target attacks self or deals 150% dmg to you.

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Cast a black and purple bolt of energy at the enemy, a skull appears when enemy gets hit and one of the following happens:

  • If dominated - Target enemy is stunned for 1 turn, and attacks itself (for its own dmg range and element, not affected by stat boosts).
  • Note: Damage target does to itself is taken as a DoT effect on the target.
  • Otherwise, target enemy gains +50% Boost for 1 turn. Boost gained stacks with Mystify's Boost.
  • If used during Seed's 3 turn requirement, it counts as 2 of the 3 turns.
  • Will Cancel Seed's Summon if used on the 3rd turn.

    Mana Cost: 20
    Cooldown: 2
    Element: As weapon
    Attack Type: As weapon


    Appearance 1
    Appearance 2



    Zombify
    120% Disease dmg over 10 turns.

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Cast a black and purple bolt at the enemy that deals 1 hit of 25% damage; causes Rot status that deals 12% Disease DoT to enemy for 10 turns

    Mana Cost: 5
    Cooldown: 2
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Mystify
    -50 to hit, monster does +75% dmg.

    Level/Quest/Items required: 1 Undead Slayer Badge

    Effect: Summon the skeleton boot which deals 1 hit of 20% damage; causes Mystify status, -50 Bonus and +70% Boost to the enemy for 4 turns

    Note: Damage Boost gained does not affect Dominate's "Dominated Hold" effect.

    Mana Cost: 5
    Cooldown: 4
    Element: As weapon
    Attack Type: As weapon


    Appearance




    Here is a list of all minions you can summon:
  • Skeleton Spear / Skeleton Dog / Skeleton Boot - 100%
  • Warrior with sword / Mage without staff - 200%
  • Warrior with axes - 300%

  • Fully train this armor to unlock Necromancer badge.

    < Message edited by Jay -- 1/18/2018 20:43:19 >
  • AQ DF MQ AQW  Post #: 2
    12/10/2017 1:36:51   
      Peachii

    Clairvoyant! DF Pedia/Guides & MechQuest


    Current Version:

    Thanks to
    -- Therril Oreb for retired version's entry.
    -- pjc for skill images and icons.
    -- xan0519 for skill clarification.
    -- The ErosionSeeker for passive effect text.
    -- Sakurai the Cursed for corrections.
    -- crabpeople for corrections.
    -- Gabriel Castro for corrections.
    -- Bryan on the DF Discord server for updated male image.
    -- Yoshino for updated female image.
    -- Gabriel Castro for additional note.


    Rare Version:

    Thanks to
    -- Saojun for skill bar, original entry and links.
    -- xan0519 for skill clarification.
    -- ultimaxy for requirements.
    -- DragonBlade for reformat.
    -- Jamenja for new skill bar.
    -- Therril Oreb for the previous entry.
    -- Sakurai the Cursed for corrections.
    -- Bryan on the DF Discord server for updated male image.
    -- Yoshino for updated female image.


    < Message edited by Peachii -- 1/29/2018 4:25:22 >
    DF AQW  Post #: 3
    Page:   [1]
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