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A Guide to AQWorlds Farming

 
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7/11/2017 20:11:38   
fxmybrute13
Member


A Guide to AQWorlds Farming

Presently owned by Fxmybrute13
Previously owned by PD (creator), Laos, Zyrain, Sato, and GojetaDragon08


Table of Contents
  1. Introduction
  2. Preparation
  3. Experience & Class Points
  4. Gold
  5. Reputation ( Rep) (Link to TheErosionSeeker's Reputation Farming Guide)
  6. Nulgath Reagents
  7. Legion Items (Link to Shadowhunt's The Undead Legion Handbook)
  8. Blinding Light of Destiny (Link to Sato's Comprehensive Legendary Items Guide)
  9. Sepulchure's DoomKnight Armor (Link to Sato's Comprehensive Legendary Items Guide)
  10. Blade of Awe (Link to Sato's Comprehensive Legendary Items Guide)
  11. Drakath's Armor (Link to Sato's Comprehensive Legendary Items Guide)
  12. Credits



1. Introduction


What is Farming?

    quote:

    1. You think you found a Quest/Place/Battle that offers good Experience/Gold/etc.
    2. You will do that Quest/Place/Battle over, and over, and over again (this is the truly repetitive part of "Farming").
    3. Slowly, you build up a massive pile of Experience, Gold, or others.
    4. Once you have done that Quest/Place/Battle so many times, you will have found yourself with a large amount of Experience, Gold, or others, depending on what you did to acquire those rewards that you have desired so much.

    That's what Farming is and how it works!
    Taken from Drakyloid's A Simple Guide to Farming


Reading this Guide

  • Throughout this guide, multiple tags have been employed , namely , , , , . For the sake of legibility, even if an item should rightfully have multiple tags, only 1 of the tags will be used according to the following hierarchy : > > > > . Furthermore, please note the tag is used to indicate that an item requires ACs to obtain.

  • Methods listed in this guide are numbered by order of decreasing efficiency. Better methods are, of course, more important, and so have lower numbers to bring them higher up in their respective section or subsection.


Suggestions

    Spot a spelling error, grammatical fallacy, inconsistency, or incorrect/broken link? Think an estimated drop rate should be amended? Was something changed in-game, but not reflected in this guide? Discovered a better farming method than those listed in the guide? Have a suggestion for a new topic that this guide should cover? Know of some little trivia that would benefit this guide? Think that something is redundant or un-necessary, and would best be removed? Great! Do not hesitate to raise your voice, or in this case, bend your fingers. This guide started by absorbing feedback from the community, and continues to thrive like so.


< Message edited by fxmybrute13 -- 7/22/2017 17:12:44 >
DF AQW  Post #: 1
7/11/2017 20:17:26   
fxmybrute13
Member

2. Preparation


General Farming Tips

  • Farm together! - Take advantage of the fact that this is a MMORPG. Farm with friends, host parties or join them by using the =AQW= Let's Party! Thread in the AQWorlds General Discussion forum. Farming together prevents monotony.

  • Use the best locations - Do the research, and choose the best location for farming. Or let others do the research. This is why this guide exists.

  • Enhance properly - Almost goes without saying, but use the highest-leveled enhancements available, and have equipment in all 4 slots (weapon, class, helm, and cape) to maximize stat points to increase farming speed. Even more importantly, select the correct enhancements/build (including the Awe enhancements), for the class being used and its intended purpose. For example, Wizard enhancements can be used with Oracle to increase the effectiveness of support skills, while Lucky enhancements can be used to increase offensive capabilities. If unsure, do not hesitate to ask in the =AQW= Class Discussion Thread in the AQWorlds General Discussion forum.

  • Consider team composition (if farming in a party) - This is especially important and necessary when farming mobs or bosses which deal heavy damage and have special abilities such as Binky, Blood Titan, Undead Raxgore, etc. Coordinate ahead of time and relegate roles, such as damage and support, accordingly. Do not undermine the value of a good support class while farming. Support classes and their skills are extremely versatile, able to increase damage done by allies, buff the group's defense, nerf the monster's hit chance, and more. They play a key role in increasing farming speed. The next subsection lists a few recommended classes for such roles.

  • Reduce lag

    quote:

    To start, close other programs that you don't need to have open. Make sure you don't have very many windows or tabs open, and if you do, make sure none of them are running Flash applications (that includes YouTube videos). Having extra programs open and having additional Flash programs/videos playing will only take up your computer's processing power and make AQW slower on your computer. You can also speed up the game by playing in a smaller window. Just simply zoomed in and out of your browser by holding "Ctrl and +/-" (for Mac users — "Command and +/-"). Make sure you've the newest flash player upgraded. To download the latest version, click here.

    Additionally, open the Options window in-game (click the button towards the lower-right corner with the gears on it). Set your graphics to Medium or Low, turn off sounds, turn off pets, turn off helms and turn off cloaks. Uninstalling and then re-installing Flash might also help.
    Taken from the AQWorlds FAQ - Miscellaneous Section.

    Also, try not to use equipment with a lot of animations. An example of a laggy weapon would be the Ungodly Reavers of Nulgath. It might look awesome but looks are relevant when farming.


The Ideal Setup

  • Recommended classes for farming bosses: Void HighLord, LightCaster , Glacial Berserker , Necromancer, and Pyromancer are used for dealing out damage. Great Thief , Chunin , Horc Evader, and Rogue with its variants are used to continuously dodge high-hitting bosses.

    Recommended classes for farming mobs: Abyssal Angel , Daimon , Blaze Binder, Shaman, Scarlet Sorceress.

    Recommended support classes: LightCaster , StoneCrusher, Arachnomancer, Bard , Oracle. Use Archpaladin for pure defensive support.

    Important Note: If a skill is used that affects others players, such as a buff or a heal (for example Oracle's 'Group Divination' skill), it'll automatically "involve" the invoker into the battle. So if there are multiple people fighting multiple monsters, a possible strategy is to gain from their efforts by buffing them, instead of having to take on the monsters directly.

    Most of the non-rare classes listed, with a few exceptions, can be obtained via the Class Shop or elsewhere for 2,000 AC and be utilized by non-members. For more information on class strategies and enhancements, please refer to the =AQW= Class Discussion Thread in the AQWorlds General Discussion section.

  • Recommended weapon: Different enemies call for different weapons. Monsters can have up to one racial tag (<Race>kind) from the following, so check the AQW Wiki for information on a monster and if it has a racial tag.

    Farming chaoskind? No reason not to use Chaorrupter Unlocked or any of its variants to deal +50% damage.
    Farming dragonkind? Use Bright Amadis/ Amadis Wings for +10%, Dragon Flattener for +25%, or DragonBlade / Evolved DragonBlade / DragonFlight's Rage for +50% damage.
    Farming elementalkind? Equip one of these, if applicable for +5% damage.
    Farming humankind? Use Dual Chainsaw Katana(s) for +25%, SDKA / Thanatos for +50%, or NSoD for +51% damage.
    Farming undeadkind? Use Celestial Khopesh for +35%, FLoD for +50%, or ALoD/ Dual BLoD/ VLoD for +51% damage.

    Farming other monsters? Use Burning Blade or Nightlocke War Axe for a universal +15% damage against all monsters. Nightlocke War Axe is better than Burning Blade due to its completely stable 30-30 damage range and the lower-half-damage-range-bug of caster classes, but is also considered twice as difficult to get. Furthermore, as racial and universal damage boosts are different, one can stack the damage boost from a weapon that gives +50% damage to chaoskind with an armor that gives +15% damage to all monsters. To take advantage of this fact, true farming gurus will use the non-weapon parts of the AFDL set (1) (2) (3) (4) in order to leave the weapon slot free, as most damage boosting equipment are used in the weapon slot.


Boosts

  • Consumable boosts are incredible, and essential for efficient farming. When a boost is activated, it DOUBLES the rewards for one of CP/EXP/Gold/Rep, for a specified period of time! Boosts pertaining to different types can be activated simultaneously, but only one boost per type can be active at a time. Gold boosts do not increase Gold obtained by selling items. Boosts are obtained via the following methods:



  • Some equipment come with boosts that, while smaller than those provided by consumable boosts, are permanent as long as the equipment is equipped. These boosts are referred to as item boosts, and the largest individual boost from a solitary piece of equipment is currently at +25%. Currently, item boosts do not stack on the live servers, but do so additively on the testing servers. For example, consider the situation when one equips a helm that gives +10% EXP and +10% Rep, and then a cape that gives + 5% EXP. On the live servers, there would be a +5% EXP and +10% Rep boost while on the testing servers, there would be a +15% EXP and +10% Rep boost. Item boosts stack ADDITIVELY with consumable boosts, while item and consumable boosts stack MULTIPLICATIVELY with server boosts.

    Check out A Guide to AQW's Boosts for a more comprehensive overview of in-game boosts, including damage boosts, to farm most effectively. Notable equipment of interest include the Cape of Awe and Awethur's Accoutrements, both of which are relatively simple to obtain, and give a significant +25% CP, EXP, Gold and Rep. The latter is easier to obtain but is also a weapon, so can potentially run into optimization issues as discussed at the end of the above subsection.


Potions

  • Potions are consumable equipment that temporarily affect a player in a variety of methods. For a thorough discussion on potions, refer to serenity_777_'s A Guide to Alchemy. Alternatively, this table lists all non-AC potions that are accessible to all players. The first tab is ordered alphabetically by Potion Name, and the second tab is grouped by Potion Effects. In the second tab, potions will be listed multiple times under different groupings if it affects multiple stats in a positive manner.

  • Different classes work best with different potions. However, there exist base recommendations that are sure to help out any and every class. For magical classes, Potent Malevolence Elixir increases spell power by 25% for 15 minutes with no adverse side-effects. For physical classes, Potent Battle Elixir does the same for attack power instead. For hybrid classes, Potent Destruction Elixir increases critical strike damage by 50% for 15 minutes.

  • Potions that are obtainable via ACs are generally not recommended, especially when there are many viable non-AC alternatives. There are several other methods to obtain potions, but are not accessible to all players, are so are not covered in the table. Instead, they are covered below.



Scrolls



< Message edited by fxmybrute13 -- 7/22/2017 17:14:21 >
DF AQW  Post #: 2
7/11/2017 20:22:11   
fxmybrute13
Member

3. Experience & Class Points ( EXP & CP)

Currently, the level cap is set at 85. Levels serve as a fundamental basis to judge players' capabilities and commitment to the game. Like in most games, leveling up gives players access to better enhancements and equipment. Furthermore, some areas and content have a base level requirement for access. Classes can rank up to rank 10. Ranking up classes to a minimum of rank 5 is necessary in order to utilize all of a class's skills. Ranking up select classes to rank 10 will unlock their hidden rank 10 passive, which rewards players for their diligence with slight buffs, an essential for long-term farming and competitive play.

Farming EXP is very similar as farming CP, which is why they have been included in the same section. The only difference is that quests can award EXP, but cannot award CP. It is important to note the formula for the reduction mechanism of the CP system : 100% - (5% * Level difference). This means that monsters can be no more than 19 levels below a player to award any amount of CP. However, there is no reduction or cap for monsters that have a level higher than a player.




1. Nightmare Realm
Recommended Level : 26 - 85
  • Nothing only has 4,285 HP, deals 102-115 damage, and yet is a staggering level 99. With 4 of them on one screen, this makes this method the best way to farm for EXP and CP for both low and high levels alike.
  • To access the monsters quickly, talk to Memet in /nightmare and choose the battle option "Loneliness".


2. Shadow of Nulgath (Abbreviated SoN)
Recommended Level : 46 - 85
  • SoN only has 4,319 HP and is a whooping level 100. However, it does hit substantially hard for approximately 500 damage. Combined with the fact that it is immediately aggressive upon respawn, this monster will punish players that approach it unprepared.
  • There is only 1 of this enemy in this entire game, and it "appears" off-screen on screen 4 of /tercessuinotlim. Upon joining /tercessuinotlim, walk upper left, and then upper center to travel to screen 4. This requires Escherion's Chain and Strand of Vath's Hair to traverse the map, and a minimum of 50 Bone Dust to travel to the Bone Portal from /citadel or (Enchanted) Nulgath Nation House.


3. Eagle's Reach
    Eagle's Reach was designed for the sole reason of farming EXP and CP (and also serves as an excellent source of Gold). There are 6 separate maps which players can join depending upon their level and 1 for members, each with its own associated farming quest. However, monsters in each map not only drop the quest items for their own tier quest, but the quest items for the quests one tier above and below. This information is best visualized with this table, which showcases the level, HP, and relevant quest drops of all non-boss mob monsters in the Eagle's Reach areas. This fact allows players to farm multiple (usually only 2) tiered quests simultaneously. This is possible because the non-member maps are locked with a minimum level requirement, but the quests are not. However, even with this dual quest method, the rewards for EXP and CP are too small at low-levels, so players at levels 1-45 should consider the following options instead.
  • /honorhall has no level requirement, but is recommended for levels 61 and up. It's corresponding quest gives 20K EXP and 20K Gold.
  • /battlegroundf for levels 70 and up. It's corresponding quest gives 12K EXP and 12K Gold.
  • /battlegrounde for levels 61 and up. It's corresponding quest gives 10K EXP and 10K Gold.
  • /battlegroundd for levels 46 and up. It's corresponding quest gives 7K EXP and 7K Gold.
  • /battlegroundc for levels 31 and up. It's corresponding quest gives 5K EXP and 5K Gold.
  • /battlegroundb for levels 16 and up. It's corresponding quest gives 1K EXP and 1K Gold.
  • /battlegrounda for levels 1 and up. It's corresponding quest gives 300 EXP and 300 Gold.


4. Vordred Battle
Recommended Level : 26 - 52
  • Evil Warrior has 3,040 hp and is level 52. This map has a room limit of 1, so this is a solo farming option.
  • Join /vordredbattle and travel to screen 4. This requires players to defeat the monsters in each preceding screen to continue, including Drakath.
  • It is important to note that Vordredbattle is cut off from anyone who didn't unlock them before October 2014, as it has been replaced with /finalbattle.


5. Forgotten Tombs
Recommended Level : 26 - 45


6. Arcangrove
Recommended Level : 1 - 25
  • With the exception of Linix, all of the mob enemies here, Chaos Sprites, Seed Spitter, and Gorillaphant have 1,643 HP and are level 25.
  • Join /arcangrove and travel to either screen 2 or 4 to find 3 monsters of interest.
  • There are often many players here, so this area is ideal for newer players looking for some EXP and/or CP to kickstart their hero adventure.


< Message edited by fxmybrute13 -- 7/21/2017 0:10:55 >
DF AQW  Post #: 3
7/11/2017 20:23:40   
fxmybrute13
Member

4. Gold

Gold is the primary currency of AQW, and is mainly used to buy equipment and enhancements. For the most part, Gold is never an issue and is in abundant stock. Even when low, Gold can be quickly amassed simply by playing the game regularly. However, there are a handful of occasions that will turn the wallet into an onion, i.e. it'll make the owner cry when opened. When such instances arise and acquiring Gold is the first-and-foremost priority, refer to these methods for replenishing the Gold hoard.

Currently, the Gold cap is set at 5,000,000. However, after reaching 4,000,000 Gold, the only source of income is from selling drops, but there is a visual bug that does not display this increase in gold until after a relog. Once the Gold cap has been broken, any excess Gold will remain and the total will not be floored down to 5,000,000. Again, Gold boosts only affect Gold obtained from monsters and quests. They do not increase Gold obtained by selling items.




Ballyhoo
  • Ballyhoo has been a long-time staple in AE games, and is no exception in AQW. At /ballyhoo, players in the USA may view up to 10 ads a day, while non-US players may view up to 5 ads a day. As always, there is a small chance of receiving a nominal amount of the game's secondary currency. In this case, there is a estimated approximate 5% chance of getting 5 ACs.
  • Though not a fast means of obtaining Gold by any standard, this is the only way to obtain Gold after having broken the cap of 5,000,000 Gold.



1. The Leery Contract (1) (2) (3)


2. The Game of Gemstones


3. Berserker Bunny
  • Find a member player who has Vorpal Bunny and is willing to equip it. Access its quest list by clicking on it. The quest of interest is "Bunny Berzerker Armor - Were Egg", which rewards Berserker Bunny, which can be sold for 6,250 Gold.
  • Wereboar in /greenguardwest has a 100% chance of dropping the [Were Egg] required for the quest. Wereboar can be found by joining /greenguardwest, then walking left 5 times and then down once. However, it is faster to join /mobius, and then walk one screen down into /greenguardwest.


4. Dage Surprise - Endurance Test
  • Requires membership into Dage's Legion. For full efficiency, have max-stack Legion Tokens, and a further 4 free inventory slots.
  • As the reward system is "receive one of the following", having max-stack Legion Tokens guarantee the Dage Surprise reward, which can sell for 2.5K, 12.5K, 25K, or 125K Gold. By having the first 3 rewards, one can guarantee the version with the sellback of 125K Gold.
  • The most convenient place to obtain Charred Skull would be from the Skeletal Fire Mage in /portalundead, although it does have an estimated drop rate of approximately 30%. Broken Blade has an estimated drop rate of approximately 12.5% from Rock Elemental in /bludrut.


5. Eaglesreach's Quests
  • Not only are eaglesreach's quests an excellent source of EXP and CP, the quests are also an excellent source of Gold from levels 46 and onwards. However, players at levels 1-45 should consider the following options instead. Check the Experience & Class Points section above for corresponding notes on this area.


6. Black Knight
  • The Black Knight has 8 non-misc drops, each of which sell for 6,250 Gold. This effectively makes the Black Knight a Gold Piñata (albeit one with 49,300 HP)! On average, players can expect 1 drop every kill.
  • Players under level 21 need to complete the quest Hardly Suiting Armor and obtain the Black Knight Orb in order to summon Black Knight in /greenguardwest. The Black Knight can be found by joining /greenguardwest, then walking left once and then up 3 times. However, it is faster to join /arcangrove, and then walk one screen down into /greenguardwest. For the quest, the monsters are located in /well, /greendragon, /deathgazer, and /trunk. However, players above level 21 can bypass these steps entirely. Simply join /shadowfall, and talk to Braeus on screen 1, who can fast travel players directly to the Black Knight.


7. Escherion's Tower
  • Despite being a Chaos Lord, even though he was the first one, Escherion and his accomplice Staff of Inversion are extremely weak. Furthermore, there are often, if not always, other players farming in this area for Escherion's Helm for Nulgath Items or Runes Found! for Blade of Awe. When this is taken into consideration with the drops from both monsters, this area is ideal for newer players looking for some Gold funds to kickstart their hero adventure.
  • While Staff of Inversion is alive, Escherion will take no damage. Always prioritize killing Staff of Inversion before battling Escherion.


< Message edited by fxmybrute13 -- 7/22/2017 1:54:18 >
DF AQW  Post #: 4
7/11/2017 20:24:59   
fxmybrute13
Member

6. Nulgath Reagents

Joining Nulgath's Nation can be extremely daunting, with its plethora of reagents and methods to obtain them, especially in comparison to its Lore counterpart; Dage's Legion. This section hopes to amend that issue, by helping players understand the best ways to farm for core Nulgath reagents. Nulgath farming typically follows the following format : farm for Unidentified 13 (Contract of Nulgath), farm for Voucher of Nulgath (non-mem), farm for the other basic reagents, and then farm for miscellaneous items if not yet obtained.



Quest Access
    Many Nulgath pets require a player to own the pet in question to access their quests. However, there are some exceptions to this rule, all of which are covered here. These pets and their quests are public-friendly, i.e. anybody can access their associated quests if they can find a player with the pet equipped.
  1. Drudgen the Assistant's quests
    • This pet comes with 8 quests, although the only quests of interest for core reagent farming would be Supplies to spin The Wheel of Chance and The Assistant. Simply click on the floating exclamation mark to access the quests.
    • One method to access these quests would be to keep hopping rooms, hoping to randomly find a member player who has Drudgen and is willing to equip it. However, depending on this is inconsistent and inefficient. A more reliable method to access these quests would be from the Item Preview of Drudgen in Nulgath's Shop in /tercessuinotlim. To traverse this maze-map, consult the wiki to get information on the path and necessary requirements to get to Nulgath. To bypass the inventory strain that this may place on a player (a minimum of 8 inventory slots), use an alt to store the items.

  2. Sword of Nulgath's (1) (2) (3) (4) (5) (6) (7) (8) quests
    • This pet comes with a number of quests, although only 3 are of interest for core reagent farming: Bone Dust Reagent, Cube Reagent, and Essence of Defeat Reagent. Simply click on them (some require to be clicked on the hilt, others on the blade), to access the quests.
    • For ease of access, members may choose to get any of those blades, for which 8th Betrayal Blade of Nulgath and Blade of Revontheus the Good Pet are recommended due to their relative ease to obtain.
    • For non-members, there are 2 other options that are available and don't involve randomness. One option is to farm 8th Betrayal Blade of Nulgath or Battlefiend Blade of Nulgath (the former is much more easier to obtain than the latter). Despite being only equippable by members, the quests can still be accessed via these pet's Item Preview in a player's inventory. The other option is a little less convenient but saves 1 precious inventory space. Simply join /brightfortress, teleport to either Dage the Good or Dage the Evil via Beleen, open up the shop, and access the Sword of Nulgath quests from the Item Preview of Blade of Revontheus the Good Pet.

  3. Nulgath Larvae's quests
    • This pet comes with 2 quests, although only the latter, Nulgath (Larvae) is of interest for core reagent farming. Simply click on the pet's face to access the quests.
    • Unlike Drudgen, this pet can be found in abundance, especially in /elemental.

  4. Mini King Klunk's quests
    • Has the exact same quests as Nulgath Larvae, and can also be accessed by anybody by clicking on its face.
    • This pet is rare, which is why it is much less seen in comparison to Nulgath Larvae.



Farming for Multiple Reagents
    Some quests are recommended to farm a variety of Nulgath reagents, so will be listed here once for the sake of redundancy. While generally not the fastest for farming any particular resource (unless mentioned beyond this subsection), they have a wide coverage of drops at decently competitive drop rates. Thus, these quests are most convenient when a small quantity of a large range of reagents is needed.
  1. Astral / Crimson Hanzo Orb Quest for Uni 13, Vouch-NM, Vouch-Mem, Diamond, TG, DCS, GoN, Totem, and BG
    • Requires ownership of Astral/ Crimson orb pet respectively.
    • The only differences in these 2 quests is that each has a different sword drop: the Astral and Blood Star Blade.

  2. Void Knight Sword Quest for Uni 13, Vouch-NM, Vouch-Mem, Diamond, TG, DCS, GoN, Totem, and BG

  3. Nulgath for Uni 13, Vouch-NM, Vouch-Mem, Diamond, TG, DCS, GoN, and Totem

  4. The Assistant for Uni 13, Vouch-NM, Diamond, TG, and DCS
    • Have too much Gold? Bring those figures back down by doing this quest. Gold should be in abundance for regular Nulgath farmers, so get acquainted with this quest.
    • The most convenient place to buy Blood Cloak for 100K gold would be at Vayle's Doomwood Shop in /necropolis.
    • It is more efficient to turn in this quest in bulk amounts, so use alts to repetitively jump to the Legion Fenrir in /evilwarnul to reduce time spent walking.
    • The quest can be accepted from Drudgen, Crag & Bamboozle , or Swindle Bilk's To Go Hut . Technically, the quest can also be accepted from Swindle Bilk (NPC), but strangely, this particular instance requires one to have Crag & Bamboozle, which offers the quest in by itself. The 4 variations of these quests are only very slightly different, but are the same when considering core reagent farming.


Daily "Farming"
    An apple a day keeps the doctor away, and a quest turn-in a day keeps farming insanity away. These quest rewards may seem insignificant, but definitely will pay out in the long run.
  1. Assisting Crag & Bamboozle
    • Requires ownership of Crag & Bamboozle and Tendurrr. Effectively a daily quest with the consumption of Sparrow's Blood for the quest.
    • As the first half of the rewards are under the reward system "choose one of", this quest is very good for getting a decent amount of Diamonds, TGs, DCSs, and GoNs.
    • As the second half the rewards are under the reward system "receive one of the following", it is possible to increase the chances of getting a specific reward by having the max stack of other possible rewards. This is especially useful for getting Vouch-NM, Totems, and BGs.

  2. Assisting Drudgen
    • Requires ownership of Drudgen and Tendurrr. Effectively a daily quest with the consumption of Seal of Light for the quest.
    • As the reward system is "receive one of the following", it is possible to increase the chances of getting a specific reward by having the max stack of other possible rewards. This is especially useful for getting Vouch-NM, Totems, and BGs.

  3. Tenacity Challenge
    • Requires ownership of Nulgath Challenge Pet .
    • This is, by far, the easiest way to obtain BGs. Unfortunately it only rewards 1 and is a daily, so it is generally used as a supplement when farming BGs.

  4. Contender Challenge
    • Requires ownership of Nulgath Challenge Pet .
    • By having Ultra Bloodbeacon Polearm +10 and max stack diamonds, this quest is the fastest way to get Uni 13.
    • However, for farming diamonds, the other methods listed below under the Diamond of Nulgath subsection are faster.



1. Unidentified 13 (Contract of Nulgath) (Stack Limit: 3) (Abbreviated Uni 13)
    This misc item is essential for Nulgath Nation farming, as many farming quests require having this as a prerequisite. With a stack limit of 3, it is recommended to always have at least 1 of these at all times, whether in the inventory or in the bank.
  1. Diamond Exchange for 1 Uni 13

  2. Ascended Drakath Gear for a chance at 1 Uni 13
    • Requires ownership of Original Drakath Armor, which requires 3 Uni 13s to obtain. So think of this quest as a long-term investment for getting Uni 13s.

  3. Astral / Crimson Hanzo Orb Quest for a chance at 1 Uni 13
  4. Void Knight Sword Quest for a chance at 1 Uni 13
  5. Nulgath for a chance at 1 Uni 13


2. Voucher of Nulgath (non-mem) (Stack Limit: 1) (Abbreviated Vouch-NM)
    This misc item is the most common source of grief amongst Nulgath Nation farmers. Newer reagents have been introduced over time, but none have remained as consistent a pain as this. Use it wisely, as they are few and far between, as many will testify.
  1. Assisting Oblivion Blade for a potential 1 Vouch-NM
    • Requires ownership of Blood Orb or Oblivion Blade of Nulgath .
    • As the reward system is "receive one of the following", it is possible to increase the chances of getting the Vouch-NM reward by having the max stack of the other rewards.
    • Unlike the other "Assisting <Minion>" quests, this quest is not a daily.

  2. Supplies to spin The Wheel of Chance for a chance at 1 Vouch-NM


3. Voucher of Nulgath (Stack Limit: 1) (Abbreviated Vouch-Mem)
    This misc item, unlike its non-mem counterpart, is in high supply, and yet relatively low demand. It's main redeeming factor is its massive 250K gold sellback, which coupled with its relative ease to acquire, makes it a viable source of income.
  1. Nulgath for a chance at 1 Vouch-Mem



1. Diamond of Nulgath (Stack Limit: 500)
  1. Crush the Weak for 3 Diamonds

  2. Only the Strong Survive Today for 2 Diamonds
    • Exactly the same as "Crush the Weak", but the reward is 2 diamonds instead of 3.


2. Tainted Gem (Stack Limit: 200) (Abbreviated TG)
  1. Cube Reagent for 1 TG

  2. Bone Dust Reagent for 1 TG
    • Almost exactly the same as "Cube Reagent", but with Bone Dust instead, which stacks up to 5,100, and no [Ice Cubes] requirement.


3. Dark Crystal Shard (Stack Limit: 250) (Abbreviated DCS)
  1. Astral / Crimson Hanzo Orb Quest for 1 DCS
  2. Void Knight Sword Quest for 1 DCS
  3. Essence of Defeat Reagent for 1 DCS


4. Gem of Nulgath (Stack Limit: 150) (Abbreviated GoN)
  1. Voucher Item: Totem of Nulgath for 10 GoNs
    • Requires ownership of Voucher of Nulgath (non-mem).
    • Joining /tercessuinotlim automatically starts a player in screen 1. Walk upper-left to screen 2, upper-center to screen 4, bottom-center to screen 3, upper-left to screen 5, and then bottom-middle back to screen 2 (screen numbering to match that shown in the Wiki). This is the most efficient room-loop to use to kill Dark Makai. Members can utilize the map /nulgath, where there are 2 Dark Makai on screen 2.


5. Totem of Nulgath (Stack Limit: 30)
  1. Assisting Oblivion Blade for a potential 5 Totems
    • Requires ownership of Blood Orb or Oblivion Blade of Nulgath .
    • As the reward system is "receive one of the following", it is possible to increase the chances of getting the 5 Totem reward by having the max stack of the other rewards.
    • Unlike the other "Assisting <Minion>" quests, this quest is not a daily.

  2. Voucher Item: Totem of Nulgath for 1 Totem
    • This quest is similar to the quest Totem of Nulgath, except that only 60 Essence of Nulgath are required in comparison to 100. However, the Voucher of Nulgath (non-mem) in necessary to qualify for this 40% discount.
    • Joining /tercessuinotlim automatically starts a player in screen 1. Walk upper-left to screen 2, upper-center to screen 4, bottom-center to screen 3, upper-left to screen 5, and then bottom-middle back to screen 2 (screen numbering to match that shown in the Wiki). This is the most efficient room-loop to use to kill Dark Makai. Members can also utilize the map /nulgath, where there are 2 Dark Makai on screen 2.


6. Blood Gem of the Archfiend (Stack Limit: 100) (Abbreviated BG)
  1. Assisting Oblivion Blade for a potential 5 BGs
    • Requires ownership of Blood Orb or Oblivion Blade of Nulgath .
    • As the reward system is "receive one of the following", it is possible to increase the chances of getting the 5 BG reward by having the max stack of the other rewards.
    • Unlike the other "Assisting <Minion>" quests, this quest is not a daily.

  2. Kiss the Void for 1 BG
    • Use the Buyback Shop to re-acquire Tendurrr. Unfortunately, doing so will require the player to relog every turn-in, but the inconvenience heavily outweighs the average time otherwise required to refarm Tendurrr. Farm Fragment of Chaos from the Chaos Gemerald in /blindingsnow.


< Message edited by fxmybrute13 -- 7/22/2017 1:56:19 >
DF AQW  Post #: 5
7/11/2017 20:30:31   
fxmybrute13
Member

12. Credits

11/07/17 - New guide created. Thanks to PD, Laos, Zyrain, Sato, and GojetaDragon08 for the previous versions of this guide.
15/07/17 - Thanks to Loftyz for suggesting a Potions and Scrolls portion, section 2.
15/07/17 - Thanks to Loftyz for suggesting the Nulgath map for members, section 6.
16/07/17 - Thanks to TheErosionSeeker for suggesting the Leery Contract, section 4.

< Message edited by fxmybrute13 -- 7/22/2017 17:15:40 >
DF AQW  Post #: 6
7/15/2017 13:58:54   
fxmybrute13
Member

Placeholder

< Message edited by fxmybrute13 -- 7/19/2017 7:25:56 >
DF AQW  Post #: 7
7/15/2017 20:43:18   
Loftyz
Member

Pogchamp guide.

I think you should mention spellcrafting as well. A lot of people like to train their classes while farming XP, but some classes are short-range and/or lack any AoE. Something like a Scroll of Blinding Light or Scroll of Doom Flare will hit everything in /nightmare for 300-1000 damage, and lure them all right next to you. Makes it a lot less click-intensive, since you can spam skills/auto-attack at that point. In any case, having an extra skill that does AoE will always speed up farming.

quote:

This is the most efficient room-loop to use to kill Dark Makai.

Maybe mention the legend only Nulgath map here as well. Even though it only has 2 Makai.

quote:

Furthermore, as racial and universal damage boosts are different, one can stack the damage boost from a weapon that gives +50% damage to chaoskind with an armor that gives +15% damage to all monsters.


Really? I didn't know that. Didn't know that Acroutements had boosts either, lol.

< Message edited by Loftyz -- 7/15/2017 20:49:34 >
AQW  Post #: 8
7/16/2017 21:47:39   
The ErosionSeeker
Member

quote:

Maybe mention the legend only Nulgath map here as well. Even though it only has 2 Makai.

I'm not sure how fast the respawn rate is on a 2-limit map if you're alone, but the main draw of going to Tercess even as a mem is that you can take advantage of full room respawn rates and also sneak essences from the autoaggro.


Game of Gemstones isn't really good, and if talking about a pseudo-exploity way to get gold, ENNH Leery Contract + Bamboozle Diamond Exchange = up to 600k off of 3 Diamonds.


Braeus teleports you to the Black Knight instantly if you are level 21+, no need for BK orb.


/enemyforest has an Evil Elemental with the same 3 cursed weapon drops, there is a room with 2 of them for doubled farming speed.


/finalbattle has a room with 6x level 42 chaos soldier, should still demolish the 3x evil soldier in /vordredbattle


Not really sure what order the 0-8 Gold Farming list is tiered by, but there's basically no reason to list Lair given how even Escherion is better.
DF AQW  Post #: 9
Page:   [1]
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