RE: Monsters (Full Version)

All Forums >> [Artix Entertainment Games] >> [DragonFable] >> [DF Encyclopedia] >> Info Submission



Message


TheFarReach -> RE: Monsters (6/24/2016 2:06:04)

Neither Lon's nor Chaney's page mentions their healing ability. It also only seems to trigger when the other is defeated.

Notes added, much appreciated! ~SZ




Sagrym -> RE: Monsters (8/1/2016 11:20:35)

Darker Elemental's entry needs a smaller main image:

http://i1148.photobucket.com/albums/o570/Stridoom13/Darker%20Elemental_zpsgofq1kbl.png

Done, thanks. ~Karika




dragon eye01 -> RE: Monsters (8/27/2016 17:46:27)

Faust
Human

Location: Tournament of Champions Part 2

Level: Scaled
Element: Metal
Damage: Scaled
Damage Type: Melee

HP: Scaled
MP: Scaled

Stats: STR: 100, INT: 100, DEX: 100, END: 0, CHA: 25, LUK: 75, WIS: 0
Defenses: Melee: 0, Pierce: 0, Magic: 0, Parry: 0, Dodge: 0, Block: 0
Offenses: Crit: 10, Bonus: 165, Boost: 0%

Resistances: Immobility: 200

Attack Type 1 - Deals two hits of metal damage in rapid succession.
Attack Type2 - Deals two hits of metal damage in rapid succession and stuns. Always follows and is followed by Attack Type 1.
Attack Type 3 - Used 1 turn after the message "Faust is preparing to unleash" pops up. (Unsure of percentages/number of hits due to how fast it goes by. Requires testing before posting the official article)


Gold gained: Scaled
Experience gained: Scaled

[image]http://i.imgur.com/0uMfPv3.png[/image]

Done, thanks! ~Peachii




Solanaceae -> RE: Monsters (11/26/2016 1:00:50)

Clarification/corrections for Sceolan:

Warrior's Focus applies +150 Bonus to himself for 3 turns. His attack rotation is as follows: 1, 1, 1, 2, repeat.
Melee/Pierce/Magic defenses are scaled, as is Bonus.

Done, thanks! ~Peachii




Occavatra -> RE: Monsters (1/7/2017 8:39:52)

The following monsters have new appearances and existing appearances that have not yet been added to their respective entries in the wake of the Friday the 13th Black Winter war;

Flying Eyeball - Friday the 13th image
Shadow Monkee - Friday the 13th image
VurrMan - Friday the 13th image
Mummy - Friday the 13th image
Skeleton - Friday the 13th appearance1, Friday the 13th appearance2
Pirate Monkee - Friday the 13th image

Done, thanks! ~Peachii




Occavatra -> RE: Monsters (2/3/2017 22:55:20)

The third version of Caitiff fought in Calamity needs the following images as it is missing attack images and an image of what the monster looks like;

Attack Type 1 - Caitiff breathes ice towards you, dealing 8 hits of 50% Melee Ice damage. It inflicts "Frozen" effect, which stuns for one turn.
Attack Type 2 - A sill appears under your feet, dealing 5 hits of 50% Melee Fire damage. It inflicts "Infernal Burn" effect, dealing 100% Fire weapon damage for four turns.
Attack Type 3 - Caitiff summons an undead cultist to fire darkness bolts, dealing two hits of 100% Melee Darkness damage on random targets. It inflicts "Sap" effect, which lowers your Powerboost by 50% for one turn.
Attack Type 4 - Caitiff fires a beam of energy, dealing 4 hits of 50% Melee Evil damage.
Attack Type 5 - Caitiff lunges towards you with its skeletal form, and headbutts one target for one hit of 150% Melee Evil damage.
Attack Type 6 - Caitiff attacks with a sphere of darkness, dealing 2 hits of 100% Melee Evil damage. A pop-up appears and says "Caitiff draws on the powers of Doom... this could be bad!", which will trigger Attack Type 7 after the "Sepulchure's Fury" effect ends in two turns.
Attack Type 7 - Caitiff fires several beams upward to strike all targets, dealing 7 hits of 150% Melee Evil damage.

Monster Image

^ The underline in Attack Type 5 is a correction.

I've added all of the links, thanks.




Occavatra -> RE: Monsters (2/4/2017 12:10:06)

The second version of Caitiff fought in Calamity needs the following images as it is missing attack images and image of what the monster looks like;

Attack Type 1 - Caitiff fires a beam of energy for three hits of 50% Melee Evil damage, dealing 150% total damage.
Attack Type 2 - Caitiff summons the eight elemental orbs and throws them for eight hits of 50% Melee Ice/Nature/Fire/Wind/Light/Energy/Water/Darkness damage, dealing 400% total damage. (image before attack)
Attack Type 3 - Caitiff summons Pro Pain to shoot flames for three hits of 50% Melee Fire damage, dealing 150% total damage. It inflicts "Burning" effect, dealing 100% Fire weapon damage for four turns.
Attack Type 4 - Caitiff regenerates health and strikes you with tentacles for seven hits of 50% Melee Evil damage, dealing 350% total damage.

Monster Image

Added the links above, thanks.




Baron Dante -> RE: Monsters (2/4/2017 12:19:38)

Caitiff Attack Type 1 can stun for two turns as well. I'm not 100% sure, but it seems to happen if Caitiff only targets one character with the attack. (So if your dragon bites the dust, it will always stun you for 2 turns)

This appears to be right, Caitiff's Attack Type 3 with its Powerboost reduction lasted for two turns as I looked on the guest dragon's info panel after that attack was used on one target. I'm going to edit it in for both of these effects.




Baron Dante -> RE: Monsters (2/26/2017 18:12:46)

Doom Amulet (2nd phase)
Are Attack 1 and 6 actually separate? They seem to be the same thing to me.

Whenever it uses the shield move, it also heals ~10% of it's health.
The shield move also doesn't come up every 5 turns, and seems mostly random (Probably does have a cooldown on it though)

Both are mostly the same, but I would keep Attack 6 separate since it respawns the Doom Shards.

It seemed to come up roughly 5 turns for me the first time I did this, I ran through the quest again and it's now affirmative that the shield gets used randomly. Thanks.




Alm Nullamors -> RE: Monsters (6/12/2017 2:06:46)

I think they've changed Akira's species, he's Human now.

I checked on the monster just now and I can confirm that Akira's race has, indeed, changed. I updated the entry and thanks for your help. ~Occavatra




HwarangxDxArcher -> RE: Monsters (6/28/2017 7:00:55)

The Gorillaphant from the quest Gorillaphant Warfare can go berserk if you kill the Rose Agent first.

Attack Type 1.5 - "The Gorillaphant goes into a berserk fury!" message popped up as the beast proceed to attack you for a large amount of damage.(triple damage I guess?)

The attack type has been added to the entry. Thanks for your help. ~Occavatra




Aura Knight -> RE: Monsters (7/9/2017 20:45:27)

http://i.imgur.com/gnz0CTl.png

"Gadget" had a broken image so here's one that should work.

link to post with broken image: http://forums2.battleon.com/f/tm.asp?m=19210669

I'll add this for now as the new main image, that being said we are working on fixing our images and are currently moving them to a new platform. Thanks for the help. ~Nix




The ErosionSeeker -> RE: Monsters (7/20/2017 14:35:34)

Akira abilities have some bonus effects:

Attack Type 3 - Jumps and kicks you for 1 hit of Melee damage
Makes you lose -40% of one main stat (STR/INT/DEX) for 10 turns
Attack Type 4 - Unleashes a burst of energy, leaps at you, then punches downwards for 1 hit of Melee damage
I'm not really sure what this does, but he used it after the 15-hit beam, and managed to steal his own debuffs.
"Akira is affected by WarCry!" happens when he takes his own DOT, he loses 40% STR/INT/DEX when he takes his own kick.
Attack Type 5 - Jumps back, and unleashes a white sphere of light on you for 8 hits of Melee damage
Appears to have bonus crit(?)
Attack Type 6 - Unleashes a beam on you for 15 hits of very low Melee damage
If any hit connects, inflicts a 100% Metal DOT over 4 turns
Attack Type 7 - Leaps at you, then punches you rapidly for 4 hits of Melee damage
Sometimes, if any hit connects it stuns for 1 turn
Attack Type 8 - Unleashes a burst of energy, flies at you, then kicks you for 2 hits of Melee damage
Blinds -50% for 5 turns

Also, every attack after the first one requires additional victories before he starts using them, but I have no idea about which round specifically each starts showing up because he hits too hard to find out in an effective manner.




The ErosionSeeker -> RE: Monsters (11/10/2017 3:54:18)

Wormwood
Attack 2 deals Disease damage, and drains 90(?) MP
Every few turns, Wormwood does a strong slam (looks like attack 2) that heals HP and respawns 2x Disease Elemental. Probably 5-10 turn cooldown.

The information regarding Attack Type 2 has been added to the entry. Thanks for your help. ~Occavatra




Jorath -> RE: Monsters (12/27/2017 2:18:51)

Gelunguis has an additional effect for Attack 1 that does lower your Ice Resistance by -25 for five turns.

Credit goes to UltimateDoomKnight for this one when I read an old PM from months ago.

Added, thanks. ~Karika




LouisCyphere -> RE: Monsters (3/4/2018 12:40:48)

If The Witness is dead, Sciuridaehotep revives the Witness.
So, they revive each other according to Verly.

Sciuridaehotep revives 3 times by itself and gains the buff PowerWord No for 5 turns that deals huge damage on its next turn as its expires. The buff refreshes itself too.




BluuHorseOfficial -> RE: Monsters (4/7/2018 6:02:04)

Once the Sporca has applied or attempted to apply all of it's DoT effects, it flies to you and hits you with a wisp of energy dealing Colossal Fear damage.




Shadow X Ascendant -> RE: Monsters (4/7/2018 6:37:14)

@BluuHorseOfficial and this attack's damage is higher with each DoT you have

All of the above information regarding Sporca's second attack has been added to its entry. Thanks for your help, you two. ~Occavatra




fxmybrute13 -> RE: Monsters (5/5/2018 1:55:18)

For the Togs in Endless Invasion. I noted down the names and titles of a bunch of togs, added in whatever I saw in General Discussion, and included the ones that are currently on the page. I made it into a Google Sheet, both for viewability and so that everybody can help out and make suggestions.

Lastly, just a note, but it seems to me as if most titles compose of an random prefix and suffix. I've processed them as such since I figured it'll be easier to list all possible components than all possible combinations. So instead of listing the 455 Tog Titles that I currently have, list the 162 suffixes and 203 prefixes.

If you just want the raw information though (with only a small bit of processing to separate the name and title), it's all there.

Amended here and here as the Google Sheet you have provided was more expansive (and less obtrusive) than the previous list on the Tog Invaders monster entry. Thanks! [Jay]




TFS -> RE: Monsters (9/26/2018 13:25:12)

The Emperor of the Sea Chickens Ex
Golem

Location: The Emperor: Extreme

Level: Scaled
Element: Light
Damage: Scaled
Damage Type: Melee

HP: Scaled
MP: Scaled

Stats: STR: Scaled, INT: Scaled, DEX: Scaled, END: Scaled , CHA: Scaled, LUK: Scaled, WIS: 0
Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Parry: 10, Dodge: 10, Block: 10
Offenses: Crit: Scaled, Bonus: Scaled, Boost: 0%

Resistances: Immobility: Scaled, All: 10, Energy: 50, Fire: 50, Water: 50, Shrink: 200

Attack Type 1 - The Emperor attacks once and inflicts either 'Terrified' (-100 Bonus to Hit) or 'Cowering' (-50 Boost) upon its target for four turns.
Attack Type 2 - The Emperor attacks once and inflicts 'Crippled' (a stun) upon its target for three turns.
Attack Type 3 - The Emperor attacks once and inflicts 'Prey' (-100 All resistance, +100 Health resistance) upon its target for one turn.
Attack Type 4 - The Emperor attacks seven times in succession.
Attack Type 5 - The Emperor attacks once and heals for 9% of its maximum HP.

Gold gained: Scaled
Experience gained: Scaled

[image]https://i.imgur.com/b0yxipa.png[/image]

Note: This monster's attacks randomly switch between the Water, Wind, Energy, and Nature elements each turn.

Done, thank you!

Update: Merged with the original entry for The Emperor of the Sea Chickens here. [Jay]




TFS -> RE: Monsters (10/3/2018 20:23:12)

I've made entries for The Unraveler and its extreme version, though it seems someone else beat me to it. The monster's current page is missing a lot of information, and much of the information it does have is incorrect and/or not very coherent; it'd be easier (for me) to just post my entries here than correct every individual bit of misinformation on the page. Please use as much of it as you see fit.



The Unraveler
???

Location: The Unraveler

Level: Scaled
Element: Evil
Damage: Scaled
Damage Type: Melee

HP: Scaled
MP: Scaled

Stats: STR: Scaled, INT: Scaled, DEX: Scaled, CHA: Scaled, LUK: Scaled, END: Scaled, WIS: 0
Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Block: 15, Parry: 15, Dodge: 15
Offenses: Crit: Scaled, Bonus: Scaled, Boost: 0%

Resistances: Immobility: Scaled, All: 10, Health: -10

Attack Type 1 - The Unraveler deals four hits of Good damage, attempts to stun its target for one turn, and applies 'Dream Terror' (+25 Boost, +50 Bonus) to itself for 10 turns. This attack causes the Unraveler's subsequent attacks to deal Good damage.
Attack Type 2 - The Unraveler deals four hits of Evil damage, applying 'Nightmare Terror' (+120 Melee Defense, +120 Pierce Defense, +120 Magic Defense) to itself and 'Dream Terror' (-20 Bonus) to its target for 10 turns. This attack causes the Unraveler's subsequent attacks to deal Evil damage.
Attack Type 3 - The Unraveler attacks six times in succession.
Attack Type 4 - The Unraveler attacks twice in succession and heals itself for an amount equal to the damage dealt. This attack has high Bonus to Hit.
Attack Type 5 - The Unraveler attacks twice in succession. This attack applies 'Drained' to the target for three turns, lowering its All resistance to 0. This attack also applies 'Energized' to the Unraveler for three turns, raising its All resistance and lowering its Health resistance by the amount of All resistance drained from the target. If the target's All resistance is 19 or lower, the Unraveler will behave as if the target's All resistance is 20. This attack has high Bonus to Hit.
Attack Type 6 - The Unraveler deals four hits of Good damage and four hits of Evil damage, attempts to stun its target for two turns, and applies 'Void Terror' (+75 Boost) to itself for 10 turns. This attacks causes the Unraveler's subsequent attacks to alternate between Good and Evil at random.
Attack Type 7 - The Unraveler attacks three times in succession.

Gold gained: Scaled
Experience gained: Scaled

[image]https://i.imgur.com/iGqjlvl.png[/image]
Note: The Unraveler will use Attack Type 6 in place of Attack Type 1 and Attack Type 2 once it falls below 60% of its maximum HP.



The Unraveler Ex
???

Location: The Unraveler: Extreme

Level: Scaled
Element: Evil
Damage: Scaled
Damage Type: Melee

HP: Scaled
MP: Scaled

Stats: STR: Scaled, INT: Scaled, DEX: Scaled, CHA: Scaled, LUK: Scaled, END: Scaled, WIS: 0
Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Block: 15, Parry: 15, Dodge: 15
Offenses: Crit: Scaled, Bonus: Scaled, Boost: 0%

Resistances: Shrink: 200, Immobility: Scaled, All: 10, Health: -10

Attack Type 1 - The Unraveler deals four hits of Good damage, attempts to stun its target for one turn, and applies 'Dream Terror' (+50 Boost, +100 Bonus) to itself for 10 turns. This attack causes the Unraveler's subsequent attacks to deal Good damage.
Attack Type 2 - The Unraveler deals four hits of Evil damage, appling 'Nightmare Terror' (+120 Melee Defense, +120 Pierce Defense, +120 Magic Defense) and 'Dream Terror' (-75 Bonus) to its target for 10 turns. This attack causes the Unraveler's subsequent attacks to deal Evil damage.
Attack Type 3 - The Unraveler deals twelve hits of Good damage in succession.
Attack Type 4 - The Unraveler deals six hits of Evil damage in succession.
Attack Type 5 - The Unraveler attacks twice in succession and heals itself for double the damage dealt. This attack has high Bonus to Hit.
Attack Type 6 - The Unraveler attacks twice in succession. This attack applies 'Drained' to the target for three turns, lowering its All resistance to 0. This attack also applies 'Energized' to the Unraveler for three turns, raising its All resistance and lowering its Health resistance by the amount of All resistance drained from the target. If the target's All resistance is 19 or lower, the Unraveler will behave as if the target's All resistance is 20. This attack has high Bonus to Hit.
Attack Type 7 - The Unraveler deals four hits of Good damage and four hits of Evil damage, attempts to stun its target for two turns, and applies 'Void Terror' (+100 Boost, +100 Bonus) to itself for 10 turns. This attacks causes the Unraveler's subsequent attacks to alternate between Good and Evil at random.
Attack Type 8 - The Unraveler attacks three times in succession.
Attack Type 9 - Upon falling below 10% health, the Unraveler heals 10% of its maximum HP before attacking. The Unraveler then deals four hits of Good damage and four hits of Evil damage, attempts to stun its target for two turns, and applies 'Void Terror' (+100 Boost, +100 Bonus) to itself for 10 turns.
Attack Type 10 - If the player has SoulWeaver Armor or Master SoulWeaver Armor equipped, the Unraveler will apply a lethal DoT and instantly kill its target.

Gold gained: Scaled
Experience gained: Scaled

[image]https://i.imgur.com/r1T7mTa.png[/image]
Note: The Unraveler Ex will use Attack Type 7 in place of Attack Type 1 and Attack Type 2 once it falls below 60% of its maximum HP.

Done, thank you very much! ~Peachii




Shadow X Ascendant -> RE: Monsters (10/3/2018 20:35:57)

@TFS are you sure that the first attack is only 4 hits, i counted 7




BluuHorseOfficial -> RE: Monsters (10/4/2018 1:35:24)

@TFS
Attack Type 7 (Reg)/Attack Type 8 (Ex) - The Unraveler summons three pillars of light and darkness to attack three times in succession.
I beleive this is more appropriate considering the artistic descriptions of Pedia entries.

Done, thanks! ~Peachii

@Shadow X, it is 4 hits, not 7. It’s always been 4 hits.




TFS -> RE: Monsters (10/6/2018 8:54:51)

Vaal
Human

Location: Vaal, Egomaniacs

Level: Scaled
Element: Fire
Damage: Scaled
Damage Type: Melee

HP: Scaled
MP: Scaled

Stats: STR: Scaled, INT: Scaled, DEX: Scaled, CHA: Scaled, LUK: Scaled, END: Scaled, WIS: 0
Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Block: 10, Parry: 10, Dodge: 10
Offenses: Crit: Scaled, Bonus: Scaled, Boost: 0%

Resistances: Ice: 200, Shrink: 100, Darkness: 200, Immobility: Scaled, Fire: 200

Attack Type 1 - Vaal deals nine hits of Fire damage and attempts to stun his target for one turn.
Attack Type 2 - Vaal laughs, dealing three hits of Fire damage and healing 10% of his maximum HP.
Attack Type 3 - Vaal deals six hits of Fire damage and applies 'Bloodwoven' (a DoT) to his target for seven turns.
Attack Type 4 - Vaal deals five hits of Fire damage and applies 'Shattered' (-50 All) to his target for one turn.
Attack Type 5 - Vaal deals thirteen hits of Fire damage.
Attack Type 6 - If the player has fallen below 40% of their maximum HP, Vaal snaps his fingers and instantly kills his target.
Attack Type 7 - If the player has Transcendence equipped, Vaal snaps his fingers and instantly kills his target.

Gold gained: Scaled
Experience gained: Scaled

[image]https://i.imgur.com/BF32vOc.png[/image]
Note: While facing Vaal, the player will lose 10% of their health every 45 seconds in real-time.

Added by BluuHorseOfficial. Thanks! ~Karika




BluuHorseOfficial -> RE: Monsters (10/7/2018 10:21:40)

@TFS, Done! I’ve made the entry, added your images, credited you and provided Visual descriptions for the skills as well. Thank you so much for your help! ~BluuHorseOfficial




Page: <<   < prev  24 25 [26] 27 28   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.1411133