RE: Monsters (Full Version)

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TFS -> RE: Monsters (10/24/2019 15:25:22)

Rewrites for Wargoth (All Versions) as the current entries are missing information.


Wargoth (1)
Infernal

Location: Wrath of Wargoth

Level: As player
Damage: Scaled
Damage Type: Magic
Element: Fire

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: 0
DEX: 0
INT: 13 + Level/10
CHA: 0
LUK: 0
END: 0
WIS: 0

Defenses
Melee: 15
Pierce: 15
Magic: 15
Block: 5
Parry: 5
Dodge: 5

Offenses
Crit: 4
Bonus: 10
Boost: 0%

Resistances
Immobility: 200
Light: 25
Fire: 25
Ice: 100
Water: -20
Shrink: 100
Darkness: 100

Attack Types
Attack Type 1 / 1.1 - Wargoth engulfs his target in a fiery explosion, dealing 3 hits of 100% damage and inflicting 'Burn' (a 50% damage Melee Fire DoT) upon it for 5 turns. (Pop-ups: 'You will burn hotter than the sun!' / 'Be consumed by my fire!')
Attack Type 2 / 2.1 - Wargoth blasts his target with arcane fire, dealing 5 hits of 100% damage and stunning it for 1 turn. (Pop-ups: 'You cannot escape!' / 'Fear my wrath!')
Attack Type 3 - Wargoth engulfs his target in a firestorm, dealing 7 hits of 100% damage and inflicting 'Magic Burn' (+80 Health resistance) upon it for 2 turns. (Pop-up: 'You have no hope!')
Attack Type 4 - Wargoth laughs before blasting his target with arcane fire, dealing 5 hits of 100% damage, fully recovering all of his HP, inflicting 'Absorb Magics' (-100 Boost) upon his target for 2 turns, and appending +200 Bonus to all of his subsequent attacks. (Pop-up: 'Your meager attempts fuel my power!')

Other information
  • Wargoth's damage exponentially increases by 10% every turn.
  • Wargoth will always use Attack Type 4 while below 50% of his maximum HP.
  • This version of Wargoth starts battles at 70% of his maximum MP and regenerates 1% of his maximum MP every time he attacks.
  • This version of Wargoth is not intended to be defeated; losing to him will progress the quest as normal.

    [image]https://i.imgur.com/wUbqNzC.png[/image]


    Wargoth (2)
    Infernal

    Location: The Merge

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: Fire

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 13 + Level/10
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Defenses
    Melee: 15
    Pierce: 15
    Magic: 15
    Block: 5
    Parry: 5
    Dodge: 5

    Offenses
    Crit: 4
    Bonus: 10
    Boost: 0%

    Resistances
    Immobility: 200
    Light: 25
    Fire: 25
    Ice: 20
    Water: -20
    Shrink: 100
    Darkness: 50

    Attack Types
    Attack Type 1 / 1.1 - Wargoth engulfs the player in a fiery explosion, dealing 3 hits of 100% damage to his target and inflicting 'Burn' (a 50% damage Melee Fire DoT) upon it for 3 turns. (Pop-ups: 'Be consumed by my fire!' / 'How pathetic!')
    Attack Type 2 / 2.1 - Wargoth blasts the player with arcane fire, dealing 5 hits of 100% damage to his target and stunning it for one turn. (Pop-ups: 'Cower in my presence!' / 'Your efforts are in vain!')
    Attack Type 3 - Wargoth engulfs the player in a firestorm, dealing 7 hits of 100% damage to his target and inflicting 'Magic Burn' (+40 Health resistance) upon it for 3 turns. (Pop-up: 'Burn!')
    Attack Type 4 - Wargoth laughs and blasts the player with arcane fire, dealing 5 hits of 100% damage to his target and inflicting 'Absorb Magics' (-10 Boost) upon it for 3 turns. (Pop-up: 'Insolent mortals!)

    Other information
  • This version of Wargoth starts battles at 60% of his maximum MP and regenerates 1% of his maximum MP every time he attacks.

    [image]https://i.imgur.com/biq7S2B.png[/image]


    [image]http://media.artix.com/encyc/df/tags/Titan.png[/image]
    Wargoth?!
    Infernal

    Location: Interview

    Level: 20
    Damage: 252-477
    Damage Type: Magic
    Element: Fire

    HP: 9500
    MP: 50000

    Experience rewarded: 2880
    Gold rewarded: 400

    Stats
    STR: 0
    DEX: 0
    INT: 20
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Defenses
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 5
    Parry: 5
    Dodge: 5

    Offenses
    Crit: 4
    Bonus: 25
    Boost: 0%

    Resistances
    Immobility: 200
    Light: 5
    Fire: 5
    Ice: -5
    Water: -10
    Shrink: 100
    Darkness: 10
    Bacon: 50

    Attack Types
    Attack Type 1 / 1.1 - Wargoth engulfs his target in a fiery explosion, dealing 3 hits of 100% damage and inflicting 'Burn' (a 50% damage Melee Fire DoT) upon it for 5 turns. (Pop-ups: 'Be consumed by my fire!' / 'How pathetic!')
    Attack Type 2 / 2.1 - Wargoth blasts his target with black fire, dealing 5 hits of 100% damage and stunning it for 1 turn. (Pop-ups: 'Cower in my presence!' / 'Your efforts are in vain!')
    Attack Type 3 - Wargoth engulfs his target in a firestorm, dealing 7 hits of 100% damage and inflicting 'Magic Burn' (+40 Health resistance) upon it for 2 turns. (Pop-up: 'Burn!')
    Attack Type 4 - Wargoth laughs and blasts his target with black fire, dealing 5 hits of 100% damage and inflicting 'Absorb Magics' (-10 Boost) upon it for 3 turns. (Pop-up: 'Insolent mortals!')

    [image]https://i.imgur.com/4siDUfY.png[/image]



    Updated the entries, thank you! [Jay]




  • Rubioalto -> RE: Monsters (3/12/2020 19:57:44)

    Pandora EX applies Inversion to herself every 3-turn period, not 6.

    Edit: Nevermind what I said, TFS proved me wrong, sorry.




    TFS -> RE: Monsters (3/13/2020 20:47:34)

    ^If she applied a 3-turn effect every 3-turn period that would mean Inversion would just be up all the time




    Rubioalto -> RE: Monsters (4/19/2020 10:53:28)

    The Waste Sentinels no longer have Immobility Resistance, a few hours after the quest, Collapse released.

    Updated, thanks! ~Peachii




    TFS -> RE: Monsters (5/6/2020 23:26:56)

    When / Entropy rewrites for formatting consistency following last week's release:


    [image]http://media.artix.com/encyc/df/banners/FridayThe13th.jpg[/image]

    Doctor When (1)
    Goblinkind

    Location: When

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Water

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*3/20
    DEX: Level*9/40
    INT: Level/4
    CHA: 10
    LUK: Level/40
    END: Level/40
    WIS: 0

    Defenses
    Melee: 5 + Level/10
    Pierce: 5 + Level/10
    Magic: 5 + Level/10
    Block: 0
    Parry: 1
    Dodge: 0

    Offenses
    Crit: 2
    Bonus: 4230 + Level/5
    Boost: 0%

    Resistances
    Shrink: 90
    Immobility: 30
    All: 5
    Energy: 30
    Fire: 10

    Attack Types
    Attack Type 1 - Doctor When blasts his target with waves of energy, dealing 6 hits of 20% Melee Water damage.
    Attack Type 2 / 2.1 / 2.2 - Doctor When shoots a multitude of laser beams at his target, dealing 17 hits of 10% Melee Water damage.


    Shade of When
    Goblinkind

    Location: Elemental Tarot

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Water

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*3/20
    DEX: Level*9/40
    INT: Level/4
    CHA: 10
    LUK: Level/40
    END: Level/40
    WIS: 0

    Defenses
    Melee: 5 + Level/10
    Pierce: 5 + Level/10
    Magic: 5 + Level/10
    Block: 0
    Parry: 1
    Dodge: 0

    Offenses
    Crit: 2
    Bonus: 4230 + Level/5
    Boost: 0%

    Resistances
    Shrink: 90
    Immobility: 30
    All: 5
    Energy: 30
    Fire: 10

    Attack Types
    Attack Type 1 - The Shade of When blasts its target with waves of energy, dealing 6 hits of 20% Melee Water damage.
    Attack Type 2 / 2.1 / 2.2 - The Shade of When shoots a multitude of laser beams at its target, dealing 17 hits of 10% Melee Water damage.

    Other information
  • The combination of tarots required to fight this monster is Darkness + Balance.

    [image]https://i.imgur.com/iFulkpE.png[/image]

    Also See: Doctor When (All Versions)


    En (1)
    Golem

    Location: Race to the Key Orb, Reanimated

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Darkness

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Defenses
    Melee: 5 + Level*3/10
    Pierce: 5 + Level*3/10
    Magic: 5 + Level*3/10
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 0
    Bonus: Level/10
    Boost: 0%

    Resistances
    None

    Attack Types
    Attack Type 1 - En creates a pillar of energy, dealing 1 hit of 100% Melee Darkness damage.
    Attack Type 2 - En drains his target's energy, dealing 2 hits of 100% Melee Darkness damage.
    Attack Type 3 - En slams his target with dark energy, dealing 1 hit of 100% Melee Darkness damage guaranteed to crit.

    Other information
  • En's HP, MP, and damage increase each subsequent time he is encountered.



    Tropy (1)
    Elemental

    Location: Race to the Key Orb, Reanimated

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: Darkness

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Defenses
    Melee: 5 + Level/10
    Pierce: 5 + Level/10
    Magic: 5 + Level/10
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 5
    Bonus: Level/5
    Boost: 0%

    Resistances
    None

    Attack Types
    Attack Type 1 - Tropy creates a pillar of energy, dealing 1 hit of 100% Magic Darkness damage.
    Attack Type 2 - Tropy crushes her target's energy, dealing 2 hits of 100% Magic Darkness damage.
    Attack Type 3 - Tropy kicks her target and drains its energy, dealing 9 hits of 100% Magic Darkness damage guaranteed to crit.

    Other information
  • Tropy's HP, MP, and damage increase each subsequent time she is encountered.

    All done, thanks! [Jay]




  • TFS -> RE: Monsters (5/8/2020 3:35:53)

    Rewrites for Entropic Soldier / Minion for both formatting consistency and corrections (current entries have a fair amount of misinformation and one version didn't have documentation at all).


    Entropic Soldier
    Golem

    Location: Hidden Blades: Underwater, Hidden Blades: Snow, Hidden Blades: Doomwood, Hidden Blades: Desert, Hidden Blades: Ruins, The Final 13th! Darkness Attacks!, Sepulchure's Fortress, The Growing Darkness, Eclipse

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Darkness

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Defenses
    Melee: 5 + Level/10
    Pierce: 5 + Level/10
    Magic: 5 + Level/10
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 5
    Bonus: Level/10
    Boost: 0%

    Resistances
    None

    Attack Types
    Attack Type 1 - Creates a pillar of energy, dealing 1 hit of 100% damage.
    Attack Type 2 - Drains its targets energy, dealing 2 hits of 100% damage.
    Attack Type 3 - Slams its target with dark energy, dealing 1 hit of 100% damage guaranteed to crit.

    [image]https://i.imgur.com/QjX6Kv4.png[/image]

    Also See: En (All Versions), Entropic Minion (2)


    Entropic Minion (1)
    Undead

    Location: New Face of Entropy

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: Darkness

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Defenses
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 5
    Bonus: 0
    Boost: 0%

    Resistances
    None

    Attack Types
    Attack Type 1 - Creates a pillar of energy, dealing 1 hit of 100% damage.
    Attack Type 2 - Crushes its target's energy, dealing 2 hits of 100% damage.

    [image]https://i.imgur.com/MjYf83u.png[/image]

    Also See: Tropy (All Versions)


    Entropic Minion (2)
    Undead

    Location: New Face of Entropy

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Darkness

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Defenses
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 5
    Bonus: 0
    Boost: 0%

    Resistances
    None

    Attack Types
    Attack Type 1 - Creates a pillar of dark energy, dealing 1 hit of 100% damage.
    Attack Type 2 - Absorbs its target's energy, dealing 2 hits of 100% damage.

    [image]https://i.imgur.com/SOx0RZc.png[/image]

    Also See: En (All Versions), Entropic Soldier

    All done, thanks! [Jay]




    Alm Nullamors -> RE: Monsters (5/21/2020 19:45:51)

    Siofra (5)'s skill rotation should have Attack Type 4 before Repeat, not Attack Type 5.




    TFS -> RE: Monsters (5/22/2020 13:55:39)

    ^Fixed, thank you.




    Dread97 -> RE: Monsters (6/3/2020 3:37:52)

    Guffer (2)'s Shrink resistance should be labelled as Immobility.




    TFS -> RE: Monsters (6/6/2020 4:32:08)

    ^Updated, thank you!




    TFS -> RE: Monsters (1/5/2021 1:15:04)

    Valtrith (1) and Valtrith Mirage rewrites:


    Valtrith (1)
    Golem

    Location: The Summoning

    Level: As player + 2 (Normal) / As player + 5 (Extreme)
    Damage: Scaled
    Damage Type: Melee
    Element: Evil

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level/16
    DEX: 0
    INT: Level/16
    CHA: 0
    LUK: 0
    END: Level/4
    WIS: 0

    Defenses
    Melee: 3
    Pierce: 3
    Magic: 3
    Block: 0
    Parry: 1
    Dodge: 2

    Offenses
    Crit: 5
    Bonus: 10
    Boost: 0%

    Resistances
    Immobility: 70
    Darkness: 15
    Light: 5

    Attack Types
    Attack Type 1 - Valtrith slashes at his target and blasts it with shadows, dealing 2 hits of 100% Melee Evil damage.
    Attack Type 2 - Valtrith jabs at his target with claws and tendrils, dealing 3 hits of 100% Melee Evil damage and automatically applying 'Paralyzed' (a stun) to it for 1 turn. (Pop-up: The snake venom paralyzes you!)
    Attack Type 3 - Valtrith shields himself, dealing no damage but healing 5% of his maximum HP and applying 'Shielded' (+180 Block/Dodge/Parry) to himself for 2 turns. (Pop-up: 'Is that really your best?')
    Attack Type 4 - Valtrith slashes at his target and blasts it with shadows, dealing 2 hits of 100% Melee Evil damage and marking it with 'Dread' (a 0 damage Evil DoT) for 1 turn. (Pop-up: The shadows seem to grow larger.)
    Attack Type 5 - Valtrith spews a torrent of evil spirits at his target, dealing 6 hits of 100% Melee Evil damage. (Pop-up: 'AHAHAHAHAHAHAHA!!! AHAHAHA! HA!')

    Other information
  • Valtrith's damage will permanently increase by 2% for every 1% of his HP he has lost.
  • Valtrith will only use Attack Type 2 while he has more than 60% of his maximum HP remaining, and Attack Type 3 while he has less than 60% of his maximum HP remaining.
  • Valtrith will only use Attack Type 5 while his target is afflicted with a DoT or HoT effect.




    Valtrith Mirage
    Golem

    Location: The Mirage

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Evil

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level/16
    DEX: 0
    INT: Level/16
    CHA: 0
    LUK: 0
    END: Level/4
    WIS: 0

    Defenses
    Melee: 12
    Pierce: 12
    Magic: 12
    Block: 0
    Parry: 1
    Dodge: 2

    Offenses
    Crit: 5
    Bonus: 90
    Boost: 0%

    Resistances
    Immobility: 70
    All: 10

    Attack Types
    Attack Type 1 - The mirage slashes at its target and blasts it with shadows, dealing 2 hits of 100% Melee Evil damage.
    Attack Type 2 - The mirage shields itself, dealing no damage but healing 20% of its maximum HP and applying 'Shielded' (+180 Block/Dodge/Parry) to itself for 2 turns.
    Attack Type 3 - The mirage spews a torrent of evil spirits at its target, dealing 6 hits of 100% Melee Evil damage.

    Other information
  • The Valtrith Mirage cannot use Attack Type 2 multiple times in the same 5-turn period.

    [image]https://i.imgur.com/x0Esd2L.png[/image]

    Also See: Valtrith (All Versions)

    Thanks to Solanaceae for other information.



    All updated, thanks for the rewrites! Updated links on their respective quests and A-Z guides, as well. [Jay]




  • TFS -> RE: Monsters (2/7/2021 23:38:33)

    Warlic (1) reformat:


    Warlic (1)
    Human

    Location: Xan's Volcano Fortress

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: Energy

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Defenses
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 3
    Bonus: 0
    Boost: 0%

    Resistances
    Shrink: 100
    Immobility: 35
    Ice: 50
    Energy: 20

    Attack Types
    Attack Type 1 - Warlic casts a blast of energy at his target, dealing 2 hits of 100% Magic Energy damage.
    Attack Type 2 - Warlic casts three arrows of ice at his target, dealing 3 hits of 100% Magic Energy damage.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/Warlic1.png[/image]

    Entry updated, thank you! [Jay]




    TFS -> RE: Monsters (3/13/2021 4:45:55)

    Void Spawn (1) rewrite, as the current entry does not properly denote that there are two versions of this monster with different abilities.


    Void Spawn (1)
    Elemental

    Location: Into the Void, Face Your Destiny, DeepVoid, Pellow Village (Quest), Crystoidator v.4, The Codex, Into the Ynnungaap, Murky Hall

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: ???

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Defenses
    Melee: Level/10 OR Level*3/10
    Pierce: Level/10 OR Level*3/10
    Magic: Level/10 OR Level*3/10
    Block: 0
    Parry: 0
    Dodge: 1

    Offenses
    Crit: 2
    Bonus: Level/10 OR Level/5
    Boost: 0%

    Resistances
    Immobility: 50
    Bacon: -50
    Darkness: 50

    Attack Types
    Attack Type 1 - Approaches target and slams it with both arms, dealing 2 hits of 50% damage.

    Holding off on this as these discrepancies / "alternate versions" seem unintended.

    Update: As of 30Mar21, the entries have been fixed and expanded upon following further changes to the monsters. Thanks! [Jay]




    TFS -> RE: Monsters (4/11/2021 5:48:40)

    Monster rewrites for this week; infosubbing as I can't submit directly to Jay:


    Dragonmaster Frostscythe and Glaisaurus need to be merged (as Glaisaurus does not appear in battle without Dragonmaster Frostscythe) and renamed to "Dragonmaster Frostscythe, Glaisaurus (All Versions)" in order for me to add the Inn versions and image post to the finalized entry. Here are rewrites of the existing entries using the updated template as well as corrected information:


    Dragonmaster Frostscythe (1)
    Human

    Location: Meet Frostscythe, The Dread Dragonmaster, The Frost Cave, Face Frostscythe, Betrayal

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Ice

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Defenses
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 1
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 2
    Bonus: 0
    Boost: 0%

    Resistances
    Immobility: 10
    Shrink: 100
    Fire: -50
    Water: 50
    Ice: 200

    Attack Types
    Attack Type 1 - Frostscythe fires three icy arrows at his target, dealing 1 hit of 100% Melee Ice damage.
    Attack Type 2 - Frostscythe hacks at his target with his scythe, dealing 1 hit of 60% Melee Ice damage.

    Other information
  • Dragonmaster Frostscythe has no Ice resistance in the quest 'Betrayal.'




    Glaisaurus (1)
    Dragon

    Location: Meet Frostscythe, The Dread Dragonmaster, The Frost Cave, Face Frostscythe

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Ice

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/16
    DEX: Level/4
    INT: Level*5/16
    CHA: 6
    LUK: Level/32
    END: Level*5/16
    WIS: 0

    Defenses
    Melee: 1
    Pierce: 0
    Magic: 0
    Block: 1
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 2
    Bonus: 0
    Boost: 0%

    Resistances
    Immobility: 75
    Shrink: 100
    Fire: -50
    Water: 50
    Ice: 200

    Attack Types
    Attack Type 1 - Glaisaurus breathes blue flames at its target, dealing 1 hit of 100% Melee Ice damage with +100 Bonus to each member of the player's party. The first use of attack costs Glaisaurus an amount of MP equal to 10% of its maximum HP, and an amount of MP equal to 5% of its maximum HP with every use thereafter.
    Attack Type 2 - Glaisaurus headbutts its target, dealing 1 hit of 100% Melee Ice damage and recovering an amount of MP equal to 5% of its maximum HP..

    Other information
  • Glaisaurus will only use Attack Type 2 while below 20% of its maximum MP.



    Ice Dragon rewrite:


    Ice Dragon
    Dragon

    Location: The Snow Fields, Dragesvard Under Siege, Ice Queen, Gary's Fate, Tipping the Scales, A Cold Shoulder

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Ice

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/16
    DEX: Level/4
    INT: Level*5/16
    CHA: 6
    LUK: Level/32
    END: Level*5/16
    WIS: 0

    Defenses
    Melee: 1
    Pierce: 0
    Magic: 0
    Block: 1
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 2
    Bonus: 0
    Boost: 0%

    Resistances
    Immobility: 75
    Shrink: 100
    Fire: -50
    Water: 50
    Ice: 200

    Attack Types
    Attack Type 1 - The Ice Dragon breathes blue flames at its target, dealing 1 hit of 100% Melee Ice damage with +100 Bonus to each member of the player's party. The first use of this attack costs the Ice Dragon an amount of MP equal to 10% of its maximum HP, and an amount of MP equal to 5% of its maximum HP with every use thereafter.
    Attack Type 2 - The Ice Dragon headbutts its target, dealing 1 hit of 100% Melee Ice damage and recovering an amount of MP equal to 5% of its maximum HP.

    Other information
  • Ice Dragons will only use Attack Type 2 while below 20% of their maximum MP.
  • Ice Dragons do not have Ice resistance in the quest 'Betrayal.'

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/IceDragon.png[/image]

    Also See: Glaisaurus (1), Ice Hatchling, Ice Dragon General, Young Ice Dragon


    Young Ice Dragon rewrite:


    Young Ice Dragon
    Dragon

    Location: Dragon Waves, Dragonrider Waves, The Hatchery

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Ice

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/16
    DEX: Level/4
    INT: Level*5/16
    CHA: 6
    LUK: Level/32
    END: Level*5/16
    WIS: 0

    Defenses
    Melee: 1 + Level/10
    Pierce: Level/10
    Magic: Level/10
    Block: 1
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 2
    Bonus: Level/10
    Boost: 0%

    Resistances
    Immobility: 75

    Attack Types
    Attack Type 1 - The Young Ice Dragon breathes blue flames at its target, dealing 1 hit of 100% Melee Ice damage with +100 Bonus to each member of the player's party. The first use of this attack costs the Young Ice Dragon an amount of MP equal to 10% of its maximum HP, and an amount of MP equal to 5% of its maximum HP with every use thereafter.
    Attack Type 2 - The Young Ice Dragon headbutts its target, dealing 1 hit of 100% Melee Ice damage and recovering an amount of MP equal to 5% of its maximum HP.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/YoungIceDragon.png[/image]

    Also See: Glaisaurus (1), Ice Dragon, Ice Hatchling, Ice Dragon General


    Ice Hatchling rewrite:


    Ice Hatchling
    Dragon

    Location: The Hatchling Hunt

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Ice

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/16
    DEX: Level/4
    INT: Level*5/16
    CHA: 6
    LUK: Level/32
    END: Level*5/16
    WIS: 0

    Defenses
    Melee: 1 + Level/10
    Pierce: Level/10
    Magic: Level/10
    Block: 1
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 2
    Bonus: Level/10
    Boost: 0%

    Resistances
    Immobility: 75
    Shrink: 100
    Fire: -50
    Water: 50
    Ice: 200

    Attack Types
    Attack Type 1 - The Ice Hatchling breathes blue flames at its target, dealing 1 hit of 100% Melee Ice damage with +100 Bonus to each member of the player's party. The first use of this attack costs the Ice Hatchling an amount of MP equal to 10% of its maximum HP, and an amount of MP equal to 5% of its maximum HP with every use thereafter.
    Attack Type 2 - The Ice Hatchling headbutts its target, dealing 1 hit of 100% Melee Ice damage and recovering an amount of MP equal to 5% of its maximum HP.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/IceHatchling.png[/image]

    Also See: Glaisaurus (1), Ice Dragon, Ice Dragon General, Young Ice Dragon


    Titan Frostscythe rewrite:


    [image]http://media.artix.com/encyc/df/tags/Titan.png[/image]
    Titan Frostscythe
    Dragon

    Location: Betrayal

    Level: 25
    Damage: 101-251
    Damage Type: Melee
    Element: Ice

    HP: 40050
    MP: 24000

    Experience rewarded: 1080
    Gold rewarded: 400

    Stats
    STR: 15
    DEX: 15
    INT: 15
    CHA: 0
    LUK: 5
    END: 10
    WIS: 0

    Defenses
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 1
    Dodge: 0

    Offenses
    Crit: 3
    Bonus: 0
    Boost: 0%

    Resistances
    Fire: -35
    Immobility: 65
    Shrink: 100

    Attack Types
    Attack Type 1 - Cryozen bites its target, dealing 1 hit of 100% Melee Ice damage.
    Attack Type 2 - Frostscythe tosses scales in the air, dealing no damage but granting 'Boost' (+25 Boost) for 25 turns.
    Attack Type 3 - Cryozen blasts its target with icy breath, dealing 4 hits of 100% Melee Ice damage.
    Attack Type 4 - Frostscythe tosses scales in the air, granting 'Boost' (+25 Boost) for 25 turns before Cryozen bites its target to deal 1 hit of 100% Melee Ice damage.

    Other information
  • All 'Boost' effects on Titan Frostscythe stack, reaching a potential maximum of +625 Boost.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/TitanFrostscythe.png[/image]

    Also See: Dragonmaster Frostscythe, Cryozen



    Swamp Shambler and Lagoon Goon rewrites because they link to the new monsters in this week's quest:


    Swamp Shambler
    Plant

    Location: Crystal Clear Lake (All Versions), Outnumbered, Scorpiarc Hunt, The Temple of Gloom, Deep Neverglades, Deeper Neverglades, Deepest Neverglades, Betrubung Depths, Mission Possible, Ghastfish Ponds

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Nature

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Defenses
    Melee: 5
    Pierce: 0
    Magic: 5
    Block: 0
    Parry: 1
    Dodge: 0

    Offenses
    Crit: 2
    Bonus: 0
    Boost: 0%

    Resistances
    Fire: -50
    Nature: 100

    Attack Types
    Attack Type 1 - Punches its target, dealing 1 hit of 100% damage.
    Attack Type 2 - Drops vines on its target, dealing 1 hit of 100% damage.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/SwampShambler.png[/image]

    Also See: Scared Swamp Shambler




    Lagoon Goon
    Undead

    Location: Crystal Clear Lake (All Versions), Water You Doing, The Pumpkin Kings Curse, Outnumbered, Waterfall Secret Cave (Book 3), Zoo Breakout, Water Primal

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Water

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Defenses
    Melee: 0
    Pierce: 0
    Magic: 0
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 2
    Bonus: 5
    Boost: 0%

    Resistances
    Light: -50
    Fire: -50
    Darkness: 25
    Water: 200

    Attack Types
    Attack Type 1 - Claws at its target, dealing 1 hit of 100% damage.
    Attack Type 2 - Summons a large fish to bite its target, dealing 1 hit of 100% damage.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/LagoonGoon.png[/image]

    Also See: Spooked Lagoon Goon


    Sek Duat (2), Titan Sek Duat, and Illuminated Sek Duat have been bugfixed. Attack Type 2 no longer attempts to steal resistance, so "applies 'Steals elemental essence to resist damage.' (+25 <Target's dragon's element> Resist) to target for 2 turns inclusive" should be removed from the entries along with the 'Other information' stating that it is bugged.

    All updated, thanks! ~Peachii




  • TFS -> RE: Monsters (5/21/2021 21:49:00)

    Doctor When (1) rewrite (again) because the monster was changed.


    Doctor When (1)
    Goblinkind

    Location: When

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Water

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*3/20
    DEX: Level*9/40
    INT: Level/4
    CHA: 10
    LUK: Level/40
    END: Level/40
    WIS: 0

    Defenses
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 1
    Dodge: 0

    Offenses
    Crit: 2
    Bonus: 110 + Level/5
    Boost: 0%

    Resistances
    Shrink: 90
    Immobility: 30
    All: 5
    Energy: 30
    Fire: 10

    Attack Types
    Attack Type 1 / 1.1 / 1.2 - Doctor When blasts his target with waves of energy, dealing 6 hits of 20% Melee Water damage.
    • The first use of this attack will telegraph an upcoming Attack Type 2. (Pop-up: 'This won't do. This won't do at all.' Doctor When is preparing something timey wimey!)
    • The fifth use of this attack will telegraph an upcoming Attack Type 3. (Pop-up: 'There are rules to these kinds of things!' Doctor When looks very... frustrated. Something big is coming!)
    Attack Type 2 - Doctor When hurls a blue box at his target, dealing 1 hit of 250% Melee Water damage. If it connects, this attack adds +2 turns of cooldown to 4 of its target's random skills.
    Attack Type 3 / 3.1 / 3.2 - Doctor When shoots a multitude of laser beams at his target, dealing 17 hits of 15% Melee Water damage.

    Other information
  • Doctor When follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 1 (×4) -> Attack Type 3 -> Repeat.
  • This monster was significantly altered to be more tactical on May 5th, 2021; more information can be found in the May 5th, 2021 Design Notes.

    Done. Thanks! ~ Demonic




  • TFS -> RE: Monsters (5/22/2021 19:13:38)

    Akira rewrite:


    Akira
    Human

    Location: Akira's Challenge

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Darkness

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level/8
    DEX: Level*3/16
    INT: Level*3/16
    CHA: 0
    LUK: Level/16
    END: 0
    WIS: 0

    Defenses
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 2
    Dodge: 0

    Offenses
    Crit: 3
    Bonus: 5
    Boost: 0%

    Resistances
    Shrink: 200
    Immobility: 75

    Attack Types
    Attack Type 1 - Akira punches his target twice, dealing 2 hits of 100% Melee Darkness damage.
    Attack Type 2 - Akira hurls a sphere of light at his target, dealing 2 hits of 100% Melee Darkness damage to his target’s MP. This attack costs Akira 10 MP.
    Attack Type 3 - Akira leaps and kicks his target, dealing 1 hit of 100% Melee Darkness damage. This attack costs Akira 10 MP and randomly lowers his target's STR, DEX, or INT by 40% of its current value for 9 turns.
    Attack Type 4 - Akira jumps and unleashes a sphere of light, dealing 8 hits of 10% Melee Darkness damage guaranteed to crit. This attack costs Akira 10 MP.
    Attack Type 5 - Akira glows and slams his target, dealing 1 hit of 100% Melee Darkness damage and attempting to stun it for 1 turn.* This attack costs Akira 10 MP.
    Attack Type 6 - Akira glows and punches his target repeatedly, dealing 4 hits of 100% Melee Darkness damage. This attack costs Akira 10 MP.
    Attack Type 7 - Akira glows and kicks his target, dealing 2 hits of 100% Melee Darkness damage and inflicting ‘Blind’ (-50 Bonus) upon it for 4 turns. This attack costs Akira 10 MP.
    Attack Type 8 - Akira unleashes a beam at his target, dealing 15 hits of 1% Melee Darkness damage and inflicting ‘Cripple’ (a 33% damage Metal DoT) upon it for 3 turns. This attack costs Akira 10 MP.

    Other information
  • Akira will sequentially unlock a new skill each time he is defeated, being able to use all 8 Attack Types after being defeated 8 or more times.
  • If Akira has less than 10 MP remaining or has no skills unlocked, he will only use Attack Type 1.
  • Akira's race was previously Beast.
  • *This attack is bugged and will cause Akira to afflict himself with any debuffs he has attempted to inflict upon his target.
  • This attack is bugged and can randomly inflict 'Warcry' (a 33% damage Metal DoT) upon Akira for 5 turns.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/Akira.png[/image]

    Thanks to AstralCodex for information.

    All done. Thanks! ~ Demonic




  • TFS -> RE: Monsters (5/23/2021 2:02:24)

    Greed (1-3) rewrites:


    [image]http://media.artix.com/encyc/df/banners/Mogloween.png[/image]

    Greed (1)
    Undead

    Location: As the Cauldron Boils...

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Darkness

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: Level/16
    END: 0
    WIS: 0

    Defenses
    Melee: 2
    Pierce: 0
    Magic: 2
    Block: 1
    Parry: 0
    Dodge: 1

    Offenses
    Crit: 5
    Bonus: 0
    Boost: 0%

    Resistances
    Immobility: 60
    Fire: -10
    Light: -10
    Silver: 70

    Attack Types
    Attack Type 1 - Greed jabs at his target, dealing 2 hits of 50% Melee Darkness damage.
    Attack Type 2 - Greed fades and rapidly strikes his target, dealing 6 hits of 25% Melee Darkness damage.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/Greed1.png[/image]



    [image]http://media.artix.com/encyc/df/banners/Mogloween.png[/image]

    Greed (2)
    Undead

    Location: Share and Share Alike

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Darkness

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/16
    DEX: Level*3/20
    INT: 0
    CHA: 0
    LUK: 0
    END: Level*3/20
    WIS: 0

    Defenses
    Melee: 0
    Pierce: 0
    Magic: 0
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 2
    Bonus: 0
    Boost: 0%

    Resistances
    Immobility: 60
    Fire: -10
    Light: -10
    Silver: 70

    Attack Types
    Attack Type 1 - Greed claws at his target, dealing 7 hits of 10% Melee Darkness damage.
    Attack Type 2 - Greed engulfs his target in a shock wave, dealing 12 hits of 10% Melee Darkness damage.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/Greed2.png[/image]



    Greed (3)
    Undead

    Location: The End?

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Poison

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Defenses
    Melee: 0
    Pierce: 0
    Magic: 0
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 2
    Bonus: 0
    Boost: 0%

    Resistances
    Stone: -10
    Fire: -10
    Immobility: 25

    Attack Types
    Attack Type 1 - Greed strikes his target with the Judgement Wheel, dealing 1 hit of 100% Melee Poison damage and healing himself for 66% of the damage dealt.
    Attack Type 2 - Greed fades as spectral eyes stare into his target, dealing 1 hit of 100% Melee Poison damage.
    • This attack has a chance to inflict 'Paranoia' (a stun) upon its target for 2 turns.
    • This attack has a chance to grant Greed 'Nullifying some damage' (+25 All resistance) for 3 turns.
    Attack Type 3 - Greed hurls the Judgement Wheel at his target, dealing 4 hits of 66% damage and healing himself for 33% of the damage dealt.
    • This attack has a chance to inflict 'Strength weakened' (-20 Boost) upon its target for 3 turns.
    • This attack has a chance to inflict 'Attacks less accurate' (-25 Bonus) upon its target for 3 turns.
    Attack Type 4 / 4.1 / 4.2 / 4.3 - Greed flies into the air and blasts his target with the Judgement Wheel, dealing 5 hits of 150% Melee Poison damage and healing himself for 100% of the damage dealt. This attack inflicts 'Greed consumes and damages you!' (a None DoT dealing damage equal to 10% of the target's remaining HP) upon its target for 4 turns. (Pop-up: Playtime's over!)

    Other information
  • While Greed is below 50% of his maximum HP, all of his attacks will inflict 'Greed's will overcomes your body' (-50 Block/Parry/Dodge) upon their target for 1 turn.
  • Greed will only use Attack Type 4 after spending 10 turns below 50% of his maximum HP.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/Greed3.png[/image]


    Greedling rewrite:


    Greedling
    Undead

    Location: As the Cauldron Boils..., Appetite For Destruction, Share and Share Alike, Ravenloss War

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Darkness

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Defenses
    Melee: 0
    Pierce: 0
    Magic: 0
    Block: 0
    Parry: 0
    Dodge: 2

    Offenses
    Crit: 3
    Bonus: 0
    Boost: 0%

    Resistances
    Light: -10
    Darkness: 200

    Attack Types
    Attack Type 1 - The Greedling tackles its target, dealing 1 hit of 100% Melee Darkness damage.

    Other information
  • This monster will take on one of its five appearances at random each time it is encountered.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/Greedling.png[/image]
    Alternate Appearance (1)
    Alternate Appearance (2)
    Alternate Appearance (3)
    Alternate Appearance (4)

    Also See: Evil Eye, Desireling


    Evil Eye rewrite:


    Evil Eye
    Golem

    Location: The Last Chapter - War at the Core

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: Darkness

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Defenses
    Melee: 0
    Pierce: 0
    Magic: 0
    Block: 0
    Parry: 0
    Dodge: 2

    Offenses
    Crit: 3
    Bonus: Level/5
    Boost: 0%

    Resistances
    Light: -10
    Darkness: 200

    Attack Types
    Attack Type 1 - The Evil Eye tackles its target, dealing 1 hit of 150% Magic Darkness damage and attempting to inflict 'Stunned' (a stun) upon it for 1 turn.
    Attack Type 2 - The Evil Eye protects itself, dealing no damage but granting itself 'Shielded' (+180 Block/Parry/Dodge) for 2 turns.
    Attack Type 3 - The Evil Eye blasts its target with energy, dealing 4 hits of 100% Magic Darkness damage.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/EvilEye.png[/image]

    Also See: Greedling, Desireling


    FaceNommer rewrite:


    FaceNommer
    Plant

    Location: Mission Possible

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Nature

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Defenses
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 5
    Parry: 5
    Dodge: 5

    Offenses
    Crit: 5
    Bonus: 5
    Boost: 0%

    Resistances
    None

    Attack Types
    Attack Type 1 - The FaceNommer blows a cloud of poison on its target, dealing 1 hit of 100% Melee Nature damage and inflicting 'Poison' (a Poison DoT*) upon it for 5 turns.

    Other information
  • *This DoT is bugged and will deal an undefined amount of damage.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/FaceNommer.png[/image]

    All done. Thanks! ~ Demonic




  • TFS -> RE: Monsters (5/24/2021 8:35:23)

    Saellah rewrite:

    Saellah
    Human

    Location: Saellah

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Metal

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Defenses
    Melee: 15
    Pierce: 15
    Magic: 15
    Block: 5
    Parry: 5
    Dodge: 5

    Offenses
    Crit: 6
    Bonus: 5
    Boost: 0%

    Resistances
    Immobility: 75
    All: 20
    Evil: 20

    Attack Types
    Attack Type 1 - Saellah slashes his target with his scythe, dealing 1 hit of 110% Melee Metal damage.
    Attack Type 2 - Saellah bashes his target with his shield, dealing 1 hit of 150% Melee Metal damage. This attack costs Saellah 16 MP.
    Attack Type 3 / 3.1 / 3.2 - Saellah rapidly slashes his target with his scythe, dealing 3 hits of 60% Melee Metal damage. This attack costs Saellah 30 MP.
    Attack Type 4 - Saellah drinks a potion, dealing no damage but recovering 12% of his maximum HP. This attack costs Saellah 25 MP.
    Attack Type 5 - Saellah blasts his target with a spectral dragon's head, dealing 2 hits of 30% Melee Silver damage and inflicting 'Silver Dragon Spirit' (a 40% damage Silver DoT) upon it for 3 turns. This attack costs Saellah 20 MP.
    Attack Type 6 - Saellah roars, dealing 1 hit of 110% Melee Fear damage and inflicting 'Dragon Fear' upon his target for 4 turns. Any target afflicted with 'Dragon Fear' has a 40% chance to become immobilized each turn. This attack costs Saellah 45 MP. (Pop-up: You're trembling in fear! Chance to not attack!)
    Attack Type 7 / 7.1 - Saellah sprouts wings and dive-bombs his target, dealing 4 hits of 50% Melee Metal damage. This attack costs Saellah 80 MP.

    Other information
  • Upon running out of sufficient MP to use a skill, Saellah will only use Attack Type 1.
  • Barring Attack Type 1, Saellah cannot use the same skill more than once in the same 5-turn period.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/Saellah.png[/image]

    Sepulchure rewrites. Sepulchure (3) does use the updated format but is missing some information, as well as updates to the monster that occurred after the entry was posted.

    Sepulchure (1)
    Elemental

    Location: Sepulchure (Final 13th)

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Darkness

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 666*Level/80
    DEX: 666*Level/80
    INT: 666*Level/80
    CHA: 666
    LUK: 666*Level/80
    END: 666*Level/80
    WIS: 0

    Defenses
    Melee: 666 + LUK/20
    Pierce: 666 + LUK/20
    Magic: 666 + LUK/20
    Block: 666
    Parry: 666
    Dodge: 666

    Offenses
    Crit: 2 + LUK/10
    Bonus: 666 + Level*100
    Boost: 0%

    Resistances
    Health: -100
    Immobility: 100
    All: 99

    Attack Types
    Attack Type 1 - Sepulchure blasts his target with dark energy, dealing 4 hits of 100% Melee Darkness damage and inflicting 'Leach' (a 1500-2000 damage Evil DoT that damages MP) upon it for 10 turns.
    Attack Type 2 - Sepulchure summons dark energy and strikes his target, dealing 2 hits of 100% Melee Darkness damage and inflicting 'Blind' (-50 Bonus) upon it for 4 turns. This attack costs Sepulchure 2 MP.
    Attack Type 3 - Sepulchure engulfs his target in darkness, dealing 1 hit of 100% Melee Darkness damage and applying 'Necrotic Warmth' (a 1% HoT) to it for 3 turns. This attack costs Sepulchure 30 MP.
    Attack Type 4 - Sepulchure strikes his target with the Necrotic Blade of Doom, dealing 3 hits of 125% Melee Darkness damage and inflicting 'Sleep' (a stun) upon it for 1 turn. This attack costs Sepulchure 1 MP.
    Attack Type 5 - Sepulchure laughs, dealing 1 hit of 75% Melee Darkness damage and inflicting 'Taunt' (-50 Boost) upon his target for 5 turns. This attack costs Sepulchure 10 MP.

    Other information
  • Sepulchure will fully restore all of his HP/MP and fully deplete all of the player's MP at the start of every turn.
  • Should the player change any of their equipped items, Sepulchure will automatically increase his maximum HP and damage by 10x. (Pop-up: "I Saw That.")
  • This version of Sepulchure is not intended to be defeated; losing to him will progress the quest as normal.
  • This monster was repeatedly buffed following its initial release, as players were able to defeat it too easily. It is now impossible to defeat.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/Sepulchure.png[/image]

    [image]http://media.artix.com/encyc/df/banners/Frostval.jpg[/image]

    Sepulchure (2)
    Elemental

    Location: Sepulchure (Frostval)

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Evil

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/4
    DEX: Level*5/4
    INT: Level*5/4
    CHA: 666
    LUK: Level*5/8
    END: Level*25/4
    WIS: 0

    Defenses
    Melee: 30 + LUK/20
    Pierce: 30 + LUK/20
    Magic: 30 + LUK/20
    Block: 50
    Parry: 50
    Dodge: 50

    Offenses
    Crit: 10 + LUK/10
    Bonus: 14 + Level/5
    Boost: 0%

    Resistances
    Flee: -200
    Immobility: 100
    All: 40

    Attack Types
    Attack Type 1 - Sepulchure blasts his target with dark energy, dealing 4 hits of 100% Melee Evil damage and inflicting 'Leach' (a 500-800 damage Evil DoT that damages MP) upon it for 5 turns.
    Attack Type 2 - Sepulchure summons dark energy and strikes his target, dealing 2 hits of 100% Melee Evil damage and inflicting 'Blind' (-50 Bonus) upon it for 4 turns. This attack costs Sepulchure 25 MP.
    Attack Type 3 - Sepulchure engulfs his target in darkness, dealing 1 hit of 100% Melee Evil damage and inflicting 'Necrotic Pain' (a Metal DoT dealing 5% of the target's maximum HP) upon it for 3 turns. This attack costs Sepulchure 30 MP.
    Attack Type 4 - Sepulchure strikes his target with his weapon, dealing 3 hits of 125% Melee Evil damage and inflicting 'Sleep' (a stun) upon it for 1 turn. This attack costs Sepulchure 20 MP.
    Attack Type 5 - Sepulchure laughs, dealing 1 hit of 100% Melee Evil damage and inflicting 'Taunt' (-50 Boost) upon his target for 5 turns.

    Other information
  • This monster would previously apply 'You think you can face him in that armor?' (-500 Melee Defense, -300 Boost) to its targets for 999 turns while the player had DoomKnight ( DoomKnight V1) equipped. (Pop-up: That power is MINE! You can't hope to use it against me!) As of the DoomKnight revamp on October 14th, 2015, this trigger is no longer functional.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/Sepulchure2.png[/image]

    Sepulchure (3)
    Human

    Location: Sepulchure, Failed Doom, Sepulchure Appears!

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Evil

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/2
    DEX: Level*5/4
    INT: Level*5/4
    CHA: 0
    LUK: Level*5/8
    END: Level*5/2
    WIS: 0

    Defenses
    Melee: 30 + LUK/20
    Pierce: 30 + LUK/20
    Magic: 30 + LUK/20
    Block: 50
    Parry: 50
    Dodge: 50

    Offenses
    Crit: 10 + LUK/10
    Bonus: 5 + Level/5
    Boost: 0%

    Resistances
    All: 5
    Shrink: 200
    Immobility: 100

    Attack Types
    Attack Type 1 - Sepulchure blasts his target with dark energy, dealing 5 hits of 100% Melee Evil damage and inflicting 'Leech' (a 25-50 damage Evil DoT that damages MP) upon it for 10 turns. (Pop-up: You will burn! 'I command it!')
    Attack Type 2 - Sepulchure summons dark energy and strikes his target, dealing 2 hits of 100% Melee Evil damage and attempting to inflict 'Crushed' (a stun) upon it for 3 turns. (Pop-up: Cease your squirming! 'Just surrender!')
    Attack Type 3 / 3.1 - Sepulchure engulfs his target in darkness, dealing 1 hit of 100% Melee Evil damage.
    • While Sepulchure is above 50% of his maximum HP, this attack will inflict 'Blind' (-50 Bonus) upon its target for 3 turns. (Pop-up: The Darkness will consume you.)
    • While Sepulchure is below 50% of his maximum HP, this attack will apply 'Necrotic Warmth' (a HoT) to Sepulchure for 4 turns. The strength of 'Necrotic Warmth' is equal to 1% of Sepulchure's target's maximum HP. (Pop-up: Your life will fuel me! 'Abandon hope!')
    Attack Type 4 - Sepulchure strikes his target with the Necrotic Blade of Doom, dealing 3 hits of 100% Melee Evil damage.
    • Every other use of this attack will telegraph an upcoming Attack Type 5. (Pop-up: Break! Break! 'Shatter!')
    Attack Type 5 - Sepulchure laughs, dealing 1 hit of 100% Melee Evil damage and inflicting 'Taunted' (-50 Boost) upon his target for 2 turns. (Pop-up: 'You cannot fight the shadows.' I know that more than anyone.)

    Other information
  • Sepulchure is permanently affected by 'Resilience,' raising his All resistance and lowering his Health resistance by 94 - [% of Sepulchure's HP remaining]. 'Resilience' caps at at +94 All resistance and -94 Health resistance, while Sepulchure has less than 1% of his maximum HP remaining.
  • Sepulchure's damage permanently increases by 1% every turn.
  • If any of Sepulchure's elemental resistances falls below 0, he will heal from all attacks of that element rather than take damage. (Pop-up: You'll have to do better than that.)
  • If Stan the ScanOrb inflicts 'Scanned' on Sepulchure, he will permanently apply 'Unscannable' (+15 All resistance, -15 Health resistance) to himself.
  • After 150 turns have passed, all of Sepulchure's attacks will deal 5x damage. (Pop-up: 'I have had enough of your insolence.')
  • If the player has DoomKnight equipped, all of Sepulchure's attacks will deal 20x damage and become guaranteed to hit. (Pop-up: 'I own you.')
  • Sepulchure follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 4 -> Repeat.

    [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/monsters/Sepulchure3.png[/image]

    All done. Thanks! ~Demonic




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