Necromancer (Full Version)

All Forums >> [Artix Entertainment Games] >> [DragonFable] >> [DF Encyclopedia] >> Classes / Abilities



Message


Ash -> Necromancer (7/3/2014 17:45:38)

Necromancer
(No DA Required)

Access Point: Armor Closet, The Necropolis -> Artix -> Other Classes! -> Necromancer -> To Zorbak! -> Zorbak -> Become A Necromancer!
Requirements: Completion of Noxus Fumes; 1st Undead Slayer Badge given to Zorbak to unlock
Release Date: July 3rd, 2014

Default Weapon: Necrostaff

Offense
Boost: 0%
Bonus: 0
Crit: 5

Damage Multipliers
Non-Crit: 100%
Dex: 100%
DoT: 100%
Crit: 175%

Defense
Melee: 5
Pierce: 5
Magic: 5
Block: 0
Parry: 0
Dodge: 0

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Darkness: 5
Light: 5



Shadow Seed
200-300% delayed dmg in 3 turns

Requirements: 7th Undead Slayer Badge given to Zorbak to unlock

Effect: Initiates a 3-turn counter that, when expired, adds an additional attack type before any skill, at random;Mana Cost: 20
Cooldown: 9
Damage Type: N/A
Element: N/A

Other information
  • The base damage of each hit and other properties of this attack will match those of the skill selected on the turn of its execution; if the conjoined skill does not deal damage, each hit of this attack will deal 100% damage with no additional effects.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Necro-Button01-Seed.png[/image]
    Appearance



    Life Tap
    Steal life to heal 15% HP over 3 turns

    Requirements: 6th Undead Slayer Badge given to Zorbak to unlock

    Effect: Applies 'Life Tap', a 5% player's max HP HoT effect, to player for 3 turns; applies 'Life Tap', a Melee Fear DoT effect equal to 5% of player's max HP, to target for 3 turns.

    Mana Cost: 26
    Cooldown: 6
    Damage Type: N/A
    Element: N/A

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Necro-Button02-Life.png[/image]
    Appearance



    Inner Will
    Concentrate to restore MP

    Requirements: 5th Undead Slayer Badge given to Zorbak to unlock

    Effect: Recovers 10% of player's max MP.

    Mana Cost: 0
    Cooldown: 9
    Damage Type: N/A
    Element: N/A

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Necro-Button03-Will.png[/image]
    Appearance



    Raise Minion
    Call an undead minion.

    Requirements: 4th Undead Slayer Badge given to Zorbak to unlock

    Effect: 1-3 hits of 130% damage, at random;
    • If Boot Minion, Misshapen Minion, or Spearman Minion attacks: 1 hit of 130% damage.
    • If Knight Minion or Mage Minion attacks: 2 hits of 130% damage, amounting to 260% damage.
    • If Commander Minion attacks: 3 hits of 130% damage, amounting to 390% damage.
    Mana Cost: 12
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Necro-Button04-Raise.png[/image]
    Boot / Misshapen / Spearman / Knight / Mage / Commander Appearance



    Inner Rage
    Cast to all enemies

    Requirements: 3rd Undead Slayer Badge given to Zorbak to unlock

    Effect: 1 hit of 130% damage to all foes.

    Mana Cost: 15
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Necro-Button05-Rage.png[/image]
    Appearance



    Dark Dreams
    Puts target to sleep for 3 rounds

    Requirements: 2nd Undead Slayer Badge given to Zorbak to unlock

    Effect: 1 hit of 120% damage; applies 'Sleep' to target, stunning it for 3 turns.

    Mana Cost: 18
    Cooldown: 15
    Damage Type: Magic
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Necro-Button06-Dream.png[/image]
    Appearance



    Fear Ward
    +180 defense for 3 turns

    Requirements: None

    Effect: Applies +180 Block/Parry/Dodge Defense to player for 3 turns.

    Mana Cost: 15
    Cooldown: 6
    Damage Type: N/A
    Element: N/A

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Necro-Button07-Ward.png[/image]
    Appearance



    Attack

    Requirements: None

    Effect: 1 hit of 120% damage; 50% chance to perform either one of two different animations.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Attack.png[/image]
    Appearance 1 / 2



    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Shroud of the Undead
    +140% Resist to last attack's element.

    Requirements: 8th Undead Slayer Badge given to Zorbak to unlock

    Effect: Applies +140 Resist to the element of the target's last attack to player for 3 turns.
    • If the target has not attacked in the previous turn, instead applies +140 Darkness Resist to player.
    Mana Cost: 35
    Cooldown: 19
    Damage Type: N/A
    Element: N/A

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Necro-Button08-Shroud.png[/image]
    Appearance



    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Dark Boon
    +30% damage and +25 to BtH

    Requirements: 9th Undead Slayer Badge given to Zorbak to unlock

    Effect: 1 hit of 80% damage; applies 'Boon' (+30% Boost, +25 Bonus) to player for 3 turns; performs one out of three different animations.

    Mana Cost: 18
    Cooldown: 4
    Damage Type: Magic
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Necro-Button09-Boon.png[/image]
    Boot / Misshapen / Spearman Appearance



    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Summon Champion
    Guaranteed Crit

    Requirements: 10th Undead Slayer Badge given to Zorbak to unlock

    Effect: 3 hits of 60% damage, amounting to 180% damage, with +200 Crit.

    Mana Cost: 25
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Necro-Button10-Final.png[/image]
    Appearance



    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Summon Familiar
    My Little Undead

    Requirements: 11th Undead Slayer Badge given to Zorbak to unlock

    Effect: 1 hit of 160% damage.

    Mana Cost: 10
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Necro-Button11-Familiar.png[/image]
    Appearance



    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Inspire Terror
    Target attacks self or deals 160% Dmg.

    Requirements: 12th Undead Slayer Badge given to Zorbak to unlock

    Effect: 1 hit of 100% damage; performs either of two outcomes;
    • Applies 'Grip of Terror' to target, automatically stunning it for 1 turn; applies 'Inner Fear', a Melee Fear DoT effect equal to 100% of the target's base damage range, for 1 turn. (Rate: 85%)
    • Applies 'Power Boost' (+60% Boost) to target for 1 turn. (Rate: 15%)
    Mana Cost: 18
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Necro-Button12-Terror.png[/image]
    Appearance 1 / 1.1



    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Corruption
    200% Disease Dmg over 5 turns

    Requirements: 13rd Undead Slayer Badge given to Zorbak to unlock

    Effect: 1 hit of 80% damage; applies 'Corruption', a 40% Melee Disease DoT effect, to target for 5 turns.

    Mana Cost: 15
    Cooldown: 5
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Necro-Button13-Corrupt.png[/image]
    Appearance 1 / 1.1



    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Dark Intent
    -40 to hit, -35% Dmg to Monster

    Requirements: 14th Undead Slayer Badge given to Zorbak to unlock

    Effect: 2 hits of 40% damage, amounting to 80% damage; applies 'Dark Intent' (-40 Bonus, -35% Boost) to target for 3 turns.

    Mana Cost: 20
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Necro-Button14-Intent.png[/image]
    Appearance



    Other information
  • Each of this class's skills applies one stack of 'Fear Aura', a stacking Melee Fear DoT effect, to the target for 99 turns. Fear Aura deals 5% of the player's weapon damage per stack, capping at 100% damage at 20 stacks. (Pop-ups: Your enemy is unable to defend against your aura of fear! / Your aura strengthens as your enemy trembles before you! / Your aura is at its full strength as your enemy trembles before you!)
  • The Necromancer class was originally released on July 4th, 2008 and revamped on July 3rd, 2014.
  • Necromancer (Retro) was originally released on June 3rd, 2016 before being separated as Retro Necromancer on October 16th, 2020.
  • Knight Minion's boot is color-custom to player's base and trim colors.
  • Fully train this class to unlock Necromancer badge.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Necromancer-Original.png[/image]
    Fallen Armor Set Appearance
    Lich Armor Set Appearance
    Bound Armor Set Appearance


    Also See: Necro Paragon, Retro Necromancer

    Thanks to
  • DemonicDarkwraith for entry reformat, Bound appearance image, skill appearances, and corrections.
  • Jay for class images, skill buttons and information.
  • Solanaceae and The ErosionSeeker for information.
  • xan0519 for original Shadow Seed skill clarification.
  • Sakurai the Cursed and crabpeople for corrections.
  • Gabriel Castro for corrections and additional note.




  • Page: [1]

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.109375