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8/18/2014 14:19:06   
Sakurai the Cursed
Member

In the Necromancer entry, Dark Intent should say 2 hits of 40%, not 1. Also, Inspire Terror doesn't mention its initial damage, which is 1 hit of 100% damage.

And while I'm posting about Necro, while I know this isn't the place for it I'm not sure where else to ask; I found a pretty odd bug in one of its skills, how/where should I report it?
AQ DF MQ AQW Epic  Post #: 451
8/18/2014 14:22:27   
oldmanjenkins
Member

If the bug isn't the fact that inspire terror counts as 2 turns in seed, then report the bug in the bug tracker.
Post #: 452
9/18/2014 17:38:15   
  Hopeful Guy

Hope Upbringer! (DragonFable)


Rogue Leathers needs:

Throw damage changed to 175%

Final becoming 4 hits of about 31.3% damage, always crits. (Basically, the total damage is 250%)

Wild becoming 120% damage to all enemies.

Done by owner. [Niki]

< Message edited by Niki -- 1/22/2015 10:10:01 >
DF  Post #: 453
10/2/2014 23:36:14   
  Peachii
Clairvoyant!


Evolved Chickencow Armor appearance images (taken at Final 13th war via War Memorial):

(Left half)
BBQ Chicken Epic Attack: Appearance 1, Appearance 2
Summon Archimoodes: Appearance 1, Appearance 2
Eggteor Shower: Appearance
Chicken Out: No appearance as noted on the entry.
Blueberry Cowpie: Appearance
Lactose tidal wave: Appearance
Horde: Appearance

Attack button: no need replacement.

(Right half)
Feather Bomb: could use an Appearance 2 image.
Egg Beater: could use an Appearance 2 image.
Chickensive Stance: no need replacement.
Hot Wings: no need replacement.
Mad ChickenCow Attack: could use an Appearance 2 image.
Keelia’s Fried Cow: Appearance
Summon Zeuster: Appearance

Done, Thanks. [Niki]

< Message edited by Niki -- 10/3/2014 6:36:06 >
DF AQW  Post #: 454
10/9/2014 16:37:36   
  Hopeful Guy

Hope Upbringer! (DragonFable)


SoulWeaver's Attack effect is wrong. Says 2 hits of 100% damage, should be '2 hits of 50% damage for 100% total'.

EDIT: Also, Banishment's mana cost is now 22.

Both are fixed, thanks. ~Leon

< Message edited by Leon ShadowHart -- 10/9/2014 18:51:35 >
DF  Post #: 455
10/18/2014 23:26:54   
Mr G W
Member

Runeblast trinket skill damage values are 30% for both damage and DoT, totaling 300% damage and 150% DoT.

(tested using a weapon with equal min and max)

Owner changed the entry according to info from Ash. [Niki]

< Message edited by Niki -- 1/22/2015 10:12:25 >
AQ DF  Post #: 456
10/30/2014 17:39:56   
  Hopeful Guy

Hope Upbringer! (DragonFable)


Master Soulweaver's Soul Pierce has actually got a cooldown of 2 turns.

Done, thanks. [Niki]

< Message edited by Niki -- 10/30/2014 18:33:35 >
DF  Post #: 457
11/22/2014 16:34:58   
  Hopeful Guy

Hope Upbringer! (DragonFable)


Togslayer's Stampede always does 5 hits of 40% damage.

Fixed. ~Jorath

< Message edited by Jorath -- 11/22/2014 16:39:02 >
DF  Post #: 458
11/22/2014 16:46:21   
  Hopeful Guy

Hope Upbringer! (DragonFable)


Addition to the above: Double does 150% total, not 150% on each hit as said.

Done, thanks. [Niki]

< Message edited by Niki -- 11/23/2014 6:32:46 >
DF  Post #: 459
1/1/2015 10:01:40   
  Hopeful Guy

Hope Upbringer! (DragonFable)


Soulweaver's Repentance does 10 hits of 14% damage, and the DoT is 33% per turn.

Fixed! ~Ash

< Message edited by Ash -- 1/1/2015 10:08:14 >
DF  Post #: 460
1/3/2015 23:14:09   
Sakurai the Cursed
Member

quote:

In the Necromancer entry, Dark Intent should say 2 hits of 40%, not 1. Also, Inspire Terror doesn't mention its initial damage, which is 1 hit of 100% damage.


Still not fixed. :x
AQ DF MQ AQW Epic  Post #: 461
1/10/2015 2:02:04   
Slayer Zach
Yellow Fellow


LimeWorks!
Cause explosions for damage!
(DA Required)

Level/Quest/Items to unlock: LimeWorks! (Trinket)

Effects: Performs 4 hits of 6160% Fire damage on each hit to one enemy for a total of 244240% Fire damage. If at least one hit connects, it gives the enemy the condition 'Pretty Explosions!: -35 to hit' for 4 turns.

Mana Cost: 25
Cooldown: 29 turns
Element: Fire
Attack Type: Weapon


Appearance (1st hit)
Appearance (2nd hit)
Appearance (3rd hit)
Appearance (4th hit)


Done, thanks. [Niki]

Just making notes here so no one wonders why the entry got changed a bit. You were really close on the %'s. ~Ash

< Message edited by Ash -- 1/15/2015 19:04:49 >
AQ DF AQW  Post #: 462
1/15/2015 18:57:43   
Dragesvard Warrior
Member

New Deathknight WITH Base Level Deathknight Helm and Cloak



Armor entries should show the armor with default items (no other item equipped). Also, you should link to the entry if it exists to save us time searching for it. [Niki]

< Message edited by Niki -- 1/16/2015 13:27:27 >
AQ DF MQ AQW Epic  Post #: 463
1/17/2015 19:25:45   
golden1231
Member

Updated skill button images for Frost Moglin Armor:


--

--

--

--


--

--

--

--

--

--

--

--


Done by Slayer Zach. ~Peachii

< Message edited by Peachii -- 2/6/2015 19:02:46 >
DF MQ AQW  Post #: 464
1/20/2015 14:59:11   
Slayer Zach
Yellow Fellow


Defender Cannon Bombardment
PEW PEW DEFENDER CANNON!!!
(DA Required)

Level/Quest/Items to unlock: Defender Cannon Mk. I-III (Trinket)

Effects: Your character kneels as a cannon is dropped nearby from above and it fires Defender's Medals at the enemy for 20 hits of 20% Metal damage each, for a total of 400% Metal damage.

Mana Cost: 25 MP
Cooldown: 29 turns
Element: Metal
Attack Type: Weapon


Appearance
Appearance (alternative image)


(I seeeee you there, Ash. Thanks for corrections. :P
Final edit for me, to update the button's picture)
I'm a ninja! ~Ash
Edit2: Last edit, for a better attack picture. For real, this time!

Done, thanks. [Niki]

< Message edited by Niki -- 1/21/2015 3:49:53 >
AQ DF AQW  Post #: 465
1/30/2015 4:52:05   
Sagrym
Helpful!


Got Kid Nythera's skill images and main image.

Energy skill:


Shin Kick skill:

Appearance

Shield skill:
Appearance


Also, her alternative image is broken too.

Done, thanks. [Niki]

< Message edited by Niki -- 1/30/2015 14:18:37 >
DF  Post #: 466
2/3/2015 14:40:48   
Slayer Zach
Yellow Fellow



Corrections and updated images for Young Hero:

BBQ:
Cooldown: 0

Appearance

Ice Storm:
Cooldown: 0

Appearance

Sweep:

Appearance

Slice:

Appearance

Untouchable:

Appearance

Mel's Rush:

Appearance 1
Appearance 2
Appearance 3


Stabbity:

Appearance

Light Bomb: <---Should have a capital B for Bomb
Cooldown: 0

Appearance

Zap:
Cooldown: 0

Appearance

Main image:


It would probably be a good idea to use the Skill Buttons for Boy Wonder and Knight Lite classes as well... unless some of the buttons are different between the three classes.


Corrections for Knight Lite + Boy Wonder:
BBQ, Ice Storm, Light Bomb, and Zap have 0 Cooldown.

Images for Knight Lite:
BBQ: Appearance
Ice Storm: Appearance
Sweep: Appearance
Slice: Appearance
Untouchable: Appearance
Mel's Rush: Appearance 1, Appearance 2, Appearance 3
Stabbity: Appearance
Light Bomb: Appearance
Zap: Appearance

Destiny Strike:

Appearance

BurstArc:

Appearance

Unlock:

Appearance

Ultimate Light Soul Flare:

Appearance 1
Appearance 2
Appearance 3


...on the subject of Boy Wonder class... you guys could probably just use Young Hero images as a placeholder until someone else can get some?


Edit: Decided to use the Guest Ash in order to get a few pictures of the Boy Wonder class. Same difference, right? :V

Sweep:
Appearance

Slice:
Appearance

Main image:


All done, Thanks! ~Peachii

< Message edited by Peachii -- 2/4/2015 7:17:38 >
AQ DF AQW  Post #: 467
2/3/2015 22:12:48   
Slayer Zach
Yellow Fellow


Skill effects for Synchronized:

Combined Will: Adds +250 to Dodge/Block for 2-4 turns. If affected by a negative effect will attempt to purge it.

Retribution: Performs 11 hits of 50% damage, for a total of 550% damage. Each hit has a chance to stun for 1 turn

Sorrow: Performs 5 hits of 70% damage, for a total of 350% damage. Chance of applying condition 'Overwhelmed', lowering the target's Bonus by 50 OR Boost by 40 for 2 turns

Attack: Performs 2 hits of 125% damage for a total of 250% damage

The 3 turns is from you applying the effect, it shouldn't actually affect you for that initial turn, only on your next turn when you take an action. It's a 30% chance for nothing, 30% chance for the bonus nerf and a 40% chance for the boost nerf. Will actually has a roll for how many turns it defends again. The purge effect will work as long as you're affected by something. Basically allowing you to get out of Aspar's hax DoT's and such. ~Ash

I probably should have taken a little bit more time to test things; I was mostly centered around getting skill damage %s. u_u Thanks for the corrections again, Ash. I also fixed up the total % damage from retribution after your ninja edit. :p

Done, thanks. ~Peachii

< Message edited by Peachii -- 2/4/2015 7:27:44 >
AQ DF AQW  Post #: 468
2/4/2015 23:04:22   
Slayer Zach
Yellow Fellow


Feel free to post a new thread in the Classes/Abilities section; existing entry will be tagged rare and merged with yours. ~Peachii

Updated skills and images for DeathKnight Armor:


DeathKnight Armor

Location: The Necropolis -> Malifact's Ghost, Armor Closet
Price: N/A
Level/Quest/Items to unlock: Completion of DeathKnight; Fully trained Paladin Armor and Necromancer Armor; 1 Undead Slayer Badge
Sellback: N/A

Level: Scaled
Rarity: N/A
Category: Armor
Equip Spot: Body

Default Weapon: DeathBlade

Defenses: Melee: 5, Pierce: 5, Magic: 5, Parry: 0, Dodge: 0, Block: 0
Offenses: Crit: 5, Bonus: 0, Boost: 0%

Resistances: None


Necrotic Presence Shift
Shift presence between DoT and HoT

Level/Quest/Skill/Items required: 1 Undead Slayer Badge, requires a successful attack where the last hit connects

Effect: Shifts the Necrotic Presence passive DoT into a HoT that heals you instead. Shifting again will bring back the DoT.

Mana Cost: 0
Cooldown: 1
Charge Time: 1
Element: N/A
Attack Type: N/A


Appearance


Blood Tap
Restore health and strike!

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Heals 8% of your HP and attacks the enemy for 110% damage

Mana Cost: 30
Cooldown: 9
Element: Weapon
Attack Type: Weapon


Appearance (Preparing)
Appearance (Attacking)



Soul Slash
Furious attack that damages foes soul

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Performs 3 hits of 45% damage each, for a total of 135% damage. If at least one hit connects, it inflicts 'Soul Slash' DOT, dealing 32.5% damage for 5 turns.

Mana Cost: 26
Cooldown: 4
Element: Weapon
Attack Type: Weapon


Appearance (first hit)
Appearance (second hit)
Appearance (third hit)



Unholy Shadow
Strikes all foes

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Attacks all foes for 150% damage

Mana Cost: 36
Cooldown: 2
Element: Evil
Attack Type: Weapon


Appearance


Obliterate
Guaranteed Crit

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Performs 1 hit of 190% damage, with 100% chance to crit for a total of 380% damage.

Mana Cost: 35
Cooldown: 15
Element: Weapon
Attack Type: Weapon


Appearance


Instill Fear
Stun your foe with the fear of death

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Performs 1 hit of 140% damage, and if it connects, the target is stunned for 3 turns

Mana Cost: 25
Cooldown: 15
Element: Weapon
Attack Type: Weapon


Appearance


Garb of Undeath
+140 Melee/Pierce/Magic

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Raises Melee/Pierce/Magic Def by 140 for 3 turns

Mana Cost: 30
Cooldown: 9
Element: N/A
Attack Type: N/A


Appearance


Attack

Level/Quest/Items required: None

Effect: Run towards the enemy and slash it once for 140% damage

Mana Cost: 0
Cooldown: 0
Element: Weapon
Attack Type: Weapon


Appearance


Inspire Weakness
Weaken your foe

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Performs 1 hit of 155% damage and, if it connects, the target's Crit is lowered by 50 and All resistance is lowered by 30 for 3 turns

Mana Cost: 28
Cooldown: 6
Element: Weapon
Attack Type: Weapon


Appearance


Unholy Will
Impose your will upon the foe

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Attempts to stun the foe for 1 turn. If it fails, the target is applied with 'Will Bent' DOT, dealing 50% of the target's damage for 1 turn. If the stun is successful, the target is applied with 'Will Broken' DOT, dealing 100% of the target's damage

Mana Cost: 37
Cooldown: 7
Element: N/A
Attack Type: N/A


Appearance 1
Appearance 2



Dark Rite
Steal life over 4 turns

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Heals 6.25% of your HP per turn and deals the same amount of damage to your target as a DOT across 4 turns

Mana Cost: 50
Cooldown: 15
Element: N/A
Attack Type: N/A


Appearance


Soul Reap
Reap your foes power

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Steals 30 Boost and 20 Bonus from the target, applying it to yourself for 5 turns, and performs 1 hit of 46% damage (Boosted to a 60% damage attack)

Mana Cost: 28
Cooldown: 7
Element: Weapon
Attack Type: Weapon


Appearance


Summon Minion
Summon your Minion

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Performs 1 hit of 175% damage

Mana Cost: 20
Cooldown: 1
Element: Weapon
Attack Type: Weapon


Appearance


Empowered Armor Strike
Every DK item increases Dmg

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Performs 1 hit of 150% damage. Every Deathknight item equipped adds another 20% damage. Deathknight items being: Deathknight belt, Deathknight Cloak, DeathKnight Helm, Deathknight Pendant, Malifact's DOOM, Deathknight Blade, Daggers of Stabina, Staff of Trelix, Shadowed DeathKnight Belt (All Versions), Shadowed DeathKnight Cloak (All Versions), Shadowed DeathKnight Helm (All Versions), Shadowed DeathKnight Amulet (All Versions), Shadowed DeathKnight Circlet (All Versions), Shadowed DeathKnight Blade (All Versions), Unhallowed DeathKnight Belt (All Versions), Unhallowed DeathKnight Cloak (All Versions), Unhallowed DeathKnight Helm (All Versions), Unhallowed DeathKnight Amulet (All Versions), Unhallowed DeathKnight Circlet (All Versions), Unhallowed DeathKnight Blade (All Versions)

Mana Cost: 18
Cooldown: 3
Element: Weapon
Attack Type: Weapon


Appearance


Dreadblade
Destroy your foe

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Performs 3 hits of 90% damage, for a total of 270% damage

Mana Cost: 35
Cooldown: 10
Element: Weapon
Attack Type: Weapon


Appearance (first hit)
Appearance (second hit)
Appearance (third hit)





  • Fully train this armor to unlock DeathKnight badge.

    quote:

    Passive effect - Necrotic Presence

  • Every attack causes a DoT effect on your opponent. It lasts 99 turns.

  • It uses your equipped weapon to calculate damage. The status starts an invisible count at 1 and increases with each attack, except potions and trinkets, till it reaches a cap of 20 times.

    Min = (min weapons damage / 5) * (Number of invisible counts / 4)
    Max = (min weapons damage / 5) * (Number of invisible counts / 4)

    Rounded of course. So a 50-75 weapon after 10 turns would be doing 25-35.

    Messages

  • At the start of any battle where an action is performed (except Potion): "Your Necrotic Presence rips into your foe!"

  • Shifting the HoT back into the DoT: "You focus your presence at your foe to harm it!"

  • Subsequent rounds: "Your Presence grows!"

  • Round 20 and higher: "Your Presence is at its full strength as it tears into your foe!"

    Activating Necrotic Presence Shift will change the DoT into a HoT instead that uses the following formula:

    ((max HP)*(Necrotic Presence Charge*.015)*.1) ROUNDED

  • Once you activate Necrotic Presence Shift: "You shift your presence to heal yourself!"

  • Subsequent rounds: "Your Presence strengthens!"

  • Round 20 and higher: "Your Presence is at its strongest!"


  • ...I pretty much borrowed those quotes from Necromancer and Paladin classes, and changed them slightly. Although, the formulas work and seem to be completely identical for DeathKnight.

    Done. [Niki]

    < Message edited by Niki -- 2/5/2015 11:50:01 >
  • AQ DF AQW  Post #: 469
    2/5/2015 10:52:27   
    Sagrym
    Helpful!


    Got appearance images for SoulWeaver Armor, except for those that require da..

    Slash:
    Appearance

    Enslave:
    Appearance

    Concentration:
    Appearance

    Retribution:
    Appearance

    Valour Impact:
    Appearance 1
    Appearance 2
    Appearance 3

    Soul Pierce:
    Appearance

    Soul Aegis:
    Appearance



    Elemental Nythera's missing appearance images

    Roar:
    Appearance

    Corruption:
    Appearance

    ^The above info is done, just edited it by mistake.

    Done by Niki. ~Peachii

    < Message edited by Peachii -- 2/6/2015 8:52:14 >
    DF  Post #: 470
    2/5/2015 11:56:53   
    Sagrym
    Helpful!


    Nythera needs others appearance images...

    Hurricane:
    Appearance

    IceShot:
    Appearance

    Earth Beam:
    Appearance

    Absorb Energy:
    Appearance

    Elemental Boost:
    Appearance

    PurpleBeam:
    Appearance

    PurpleStrike:
    Appearance

    Attack (also broken):
    Appearance

    Done, thanks. ~Peachii

    < Message edited by Peachii -- 2/6/2015 9:09:46 >
    DF  Post #: 471
    2/5/2015 14:04:49   
    Slayer Zach
    Yellow Fellow


    New images for Snugglebear Armor, plus a couple of corrections:

    Struck by Love: Female Appearance
    Funky Feet: Male Appearance
    Share the Love: Male Appearance (love should also be written with a capital L)

    Heart Attack: Male Appearance, Female Appearance
    Also missing a description:
    Throws Hearts at enemies

    Done, thanks. ~Peachii

    Edit: I know this isn't the place to add this, but it is relevant to the Snugglebear Armor:
    Sword (No-Drop weapon) corrections:

    Its in-game name is actually "Longsword"
    Description is actually: A two handed long sword... of justice!

    Damage: 5-10
    Element: Metal
    Bonuses: Bonus +1


    More corrections:
    Defenses: Melee: 5, Pierce: 5, Magic: 5
    Offenses: Crit: 5

    Resistances: Light +5, Darkness +5 (Warrior), Light +6, Darkness +6 (Mage), ??? (Rogue)


    The No-Drop weapon actually seems to be whatever no-drop weapon you have for the previous class equipped... same goes for defenses/offenses... at least, if you equip the Snugglebear Helm. I'm not actually sure if it's any different from the storybook version.

    Edit3: It seems that equipping Snugglebear Armor via Snugglebear Helm actually copies over mostly everything from the previously equipped class. Class name, defenses, offenses, and no-drop weapon.

    < Message edited by Peachii -- 2/6/2015 9:27:35 >
    AQ DF AQW  Post #: 472
    2/5/2015 18:40:24   
    Slayer Zach
    Yellow Fellow


    Skill images for Pirate Monkey:

    Bomb Toss: Appearance
    Cannon: Appearance
    Banana Mush: Appearance
    Shin Strike!: Appearance
    Attack: Appearance
    Defend: Appearance
    Heal: Appearance
    Stun: Appearance 1, Appearance 2, Appearance 3
    Main image:

    A few corrections/extra info too:
  • All skills should be labeled with "Level/Quest/Items required: None"
  • All skills (that apply) should have their Element and Attack Type labeled as "Weapon". Non-attacking skills like Defend and Heal should have their element and attack type labeled as "N/A".
  • Bomb Toss's in-game description is written as "100% crit" (lowercase C)
  • Banana Mush's in-game description is written as "3-5 DOT" (capital O)
  • Shin Strike's in-game name is written as "Shin Strike!" (with an exclamation point)
  • Shin Strike's in-game description is written as "120% Dmg." (with a period)
  • Defend's effect should be written as just simply "80" instead of "80%"
  • Heal's in-game description is written as "20% Heal." (with a period)
  • Stun's in-game description is written as "Stun." (with a period)
  • Bomb Toss should have Effect updated to "Performs 1 hit of 100% damage, with 100% chance to crit for a total of 200% damage"
  • Cannon should have Effect updated to "Hits all enemies for 100% damage; Converts attack type to Pierce"
  • Banana Mush should have Effect updated to "Performs 1 hit of 100% damage and applies "Mush" DoT, dealing 3-5 damage per turn for 11 turns"
  • Shin Strike actually deals about 115.8% damage instead of 120% as written in-game
  • Smoke Bomb should be renamed to "Stun"


    New images for SoulWeaver Armor:

    Repentance: Appearance (Charging), Appearance (Attacking)

    Purge: Alternative Appearance

    Done, thanks. ~Karika


    Started a work in progress for Technomancer updated skills. It'll be done at some point tomorrow.

    < Message edited by Karika -- 2/6/2015 15:30:11 >
  • AQ DF AQW  Post #: 473
    2/6/2015 11:09:13   
    Slayer Zach
    Yellow Fellow


    Adding on to the Technomancer skills:

  • The class is named in-game as "TechnoMancer" (capital M) <--- Just changed this to be Technomancer in the DB. (no big M) ~Ash


    Mana Burst Grenades

    Level/Quest/Items required: Level 3; 1 Charged Cog

    Effect: Performs 3 hits for a base total of 100% damage. Damage % increases based on your WIS stat and current percentage of Mana:

    Wis Addition = (your Wis / 5) If it would be less than 5, it auto turns into 5.
    Mana Addition = (Current Mana / Max Mana) * 100
    Damage = Wis Addition + Mana Addition

    Mana Cost: 25
    Cooldown: 4
    Element: Weapon
    Attack Type: Weapon

    Appearance


    Drillbit

    Level/Quest/Items required: Level 2; 1 Charged Cog

    Effect: Stuns the target for 2 turns and performs 3 hits of 40% damage for a total of 120% damage

    Mana Cost: 25
    Cooldown: 6
    Element: Weapon
    Attack Type: Weapon

    Appearance


    Reactive Barrier

    Level/Quest/Items required: 1 Charged Cog

    Effect: Raises your Melee/Pierce/Magic Def by 120 for 2 turns

    Mana Cost: 15
    Cooldown: 5
    Element: N/A
    Attack Type: N/A

    Appearance


    Attack

    Level/Quest/Items required: None

    Effect: Performs 1 hit of 120% damage

    Mana Cost: 0
    Cooldown: 0
    Element: Weapon
    Attack Type: Weapon

    Appearance


    Table of Elements

    Level/Quest/Items required: Level 8; 1 Charged Cog

    Effect: Lowers 2 of the target's elemental resistances by 25 for 10 turns and performs 1 hit of 130% damage. The elements can be Metal, Silver, Stone, Energy, Water, Fire, Ice, Darkness, Light, Wind, Wood, or Nature. The skill cannot pick the same element twice on the same use. (No Water/Water for -50 total) It CAN pick the same element on multiple uses. (Water/Fire on the first use and then Water/Darkness on the second)

    Mana Cost: 18
    Cooldown: 9
    Element: Weapon
    Attack Type: Weapon

    Appearance


    Sonic Boom Blaster

    Level/Quest/Items required: Level 9; 1 Charged Cog

    Effect: 40% chance to stun the target for 1 turn. Lowers the target's Immobility by 30 and Bonus by 20 for 5 turns and performs 1 hit of 135% damage

    Mana Cost: 25
    Cooldown: 7
    Element: Weapon
    Attack Type: Weapon

    Appearance


    Enhanced Metallic Aging

    Level/Quest/Items required: Level 10; 1 Charged Cog

    Effect: Applies 'Rusting' Metal DoT, dealing 25% Weapon Damage to the target for 5 turns, and performs 1 hit of 110% damage

    Mana Cost: 20
    Cooldown: 7
    Element: Weapon
    Attack Type: Weapon

    Appearance


    Force-sword

    Level/Quest/Items required: Level 11; 1 Charged Cog

    Effect: Performs 2 hits of 75% damage each with 100% crit chance, for a total of 300% damage

    Mana Cost: 25
    Cooldown: 12
    Element: Weapon
    Attack Type: Weapon

    Appearance 1
    Appearance 2


    Photon Bow

    Level/Quest/Items required: Level 12; 1 Charged Cog

    Effect: Attacks all enemies for 130% damage

    Mana Cost: 18
    Cooldown: 1
    Element: Weapon
    Attack Type: Weapon

    Appearance


    Event Horizon

    Level/Quest/Items required: Level 13; 1 Charged Cog

    Effect: 45% chance to stun all enemies for 2 turns and also attacks all enemies for 125% damage

    Mana Cost: 32
    Cooldown: 6
    Element: ???
    Attack Type: Weapon

    Appearance


    Complete Debug Program

    Level/Quest/Items required: Level 14; 1 Charged Cog

    Effect: Removes all of the target's Mana performs an attack. Deals higher damage the more Mana the target currently has:

    Enemy Mana > 10000 - 240% damage
    Enemy Mana > 6000 - 220% damage
    Enemy Mana > 3000 - 200% damage
    Enemy Mana > 2000 - 180% damage
    Enemy Mana > 1500 - 160% damage
    Enemy Mana > 1000 - 150% damage
    Enemy Mana > 500 - 140% damage
    Anything else - 130% damage

    Mana Cost: 30
    Cooldown: 9
    Element: Fire
    Attack Type: Weapon

    Appearance

    Thanks to Ash for skill effects.

    Done, thanks. ~Peachii

    < Message edited by Peachii -- 2/6/2015 18:36:14 >
  • AQ DF AQW  Post #: 474
    2/7/2015 7:36:36   
    Sagrym
    Helpful!


    Appearance image for Ranger Armor

    Summon Hawk:
    Appearance

    A few corrections:
    -Accurate Shot's in-game description is written as "+100 to hit"
    -MultiShot's in-game description is written as "Hits all enemies"
    -Poison Arrow's in-game description is written as "6-12 Poison dmg over 10 turns"
    -Flash Bang's in-game name is written without space between, and his in-game description is written as "-70 Hit for 2 turns"
    -Dual Wield should be changed to "Dual Weild" and his in-game description is written as "Available after a successful Attack."
    -CoolDown should be changed to "Cooldown Shot"
    -Purge's in-game description is written as "RANGERS FTW!!!"

    Done, thanks. ~Peachii

    < Message edited by Peachii -- 2/7/2015 8:39:50 >
    DF  Post #: 475
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