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2/5/2015 8:16:35   
Slayer Zach
Yellow Fellow


DeathKnight
(No DA Required)

Access Point: The Necropolis -> Artix -> Other Classes! -> Death Knight -> To The Tomb! -> Malifact's Ghost -> Become A Death Knight! -> Wear Death Knight Armor, Armor Closet
Requirements: Fully trained Paladin; Fully trained Necromancer; 1st Undead Slayer Badge given to Malifact's Ghost to unlock
Release Date: August 25th, 2023

Default Weapon: DeathBlade

Avoidance and Defense
Melee: 5
Pierce: 5
Magic: 5
Block: 0
Parry: 0
Dodge: 0

Offense
Crit: 5
Bonus: 0
Boost: 0%

Resistances
Light: 5
Darkness: 5




DeathKnight's widget displaying Consuming and Healing Presence and the number of DeathKnight relics equipped.


  • Clicking the widget will toggle between Consuming Presence and Healing Presence.
  • While the player is in Consuming Presence:
    • Each of this class's skills besides Necrotic Shift will consume 5% of the player's maximum HP, as will potions and trinket skills. (Pop-up: Shifted to Consuming Presence: Attacks will consume <x> HP for <50-100>% base damage, +<0-50> Bonus, and +<0-50> Crit.
    • Each of this class's skills will gain an additional +50% total base damage.
    • If the player has at least one Offensive Relic equipped, each of this class's attacks will gain an additional +5% total base damage, +5 Bonus, and +5 Crit for every DeathKnight Relic the player has equipped.
    • If the player has two Offensive Relics equipped, each of this class's attacks will gain an additional +20% total base damage, +20 Bonus, and +20 Crit in addition to all of the above effects.
    • With a full set of DeathKnight Relics equipped, Consuming Presence will cap at a total of +100% base damage, +50 Bonus, and +50 Crit.
  • While the player is in Healing Presence, each of this class's skills (besides Necrotic Shift), as well as potions and trinkets, will immediately heal the player for 2% of their maximum HP upon use. (Pop-up: Shifted to Healing Presence. Attacks will heal <x> HP.)
    • For each Defensive Relic equipped, heals an additional +1% HP, capping at 4% heal.


    Necrotic Shift
    Target: (Auto) +<x> Health, <40-80>% DoT for 4 turns. | Self: +<3-6>% HoT for 5 turns.
    Necrotic Shift is lost when Presence is changed.


    Requirements: 7th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: Picks one of the following effects, depending on the player's Presence (see below), before granting an extra turn to the player.
    • If the player is in Consuming Presence, skill automatically applies 'Necrotic Curse' (a 40% Magic Curse DoT effect, +[X / Y] Health Resist) to target for 5 turns inclusive. (Pop-up: You impose the necrotic curse on your foe!)
      • X is equal to the player's missing HP% while Y is equal to the target's missing HP%.
      • If the player has at least one Utility Relic (see below) equipped, 'Necrotic Curse' will gain an additional +5% damage for each DeathKnight relic equipped.
      • If the player has two Utility Relics equipped, 'Necrotic Curse' will gain an additional 10% damage.
      • With a full set of DeathKnight Relics equipped, 'Necrotic Curse' will cap at a total of 80% damage.
    • If the player is in Healing Presence, this skill will immediately heals them for 2% of their maximum HP and applies 'Necrotic Curse', a HoT effect that heals equal to 3% of player's max HP, for 4 turns. (Pop-up: You force the necrotic curse to sustain you!)
      • If the player has at least one Utility Relic (see below) equipped, 'Necrotic Curse' will heal them for an additional +0.5% of their maximum HP for each DeathKnight relic equipped.
      • If the player has two Utility Relics equipped, 'Necrotic Curse' will heal them for an additional +1% of their maximum HP.
      • With a full set of DeathKnight Relics equipped, 'Necrotic Curse' will heal the player for up to 4% of their maximum HP and becomes a HoT effect that heals equal to 6% of player's max HP for 4 turns.
    • If the player shifts between Consuming Presence and Healing Presence, any 'Necrotic Curse' effects on the player and all enemies will be removed upon the player's next attack. (Pop-ups: Your necrotic curse recedes as your presence shifts to Consuming. / Your necrotic curse recedes as your presence shifts to Healing.)
    Mana Cost: 20
    Cooldown: 10
    Damage Type: N/A
    Element: N/A


    Consuming / Healing Appearance



    Blood Tap
    1 hit x 100% damage
    Self: +<12-18>% max HP.


    Requirements: 6th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 100% damage; if the hit lands, attack will immediately heal the player for 12% of their maximum HP.
    • If the player has at least one Utility Relic equipped, this skill will heal the player for an additional +0.75% of their maximum HP for each DeathKnight relic equipped.
    • If the player has two Utility Relics equipped, this skill will heal them for an additional +1.5% of their maximum HP.
    • With a full set of DeathKnight Relics equipped, this heal will cap at 18% of the player's maximum HP.
    Mana Cost: 30
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Soul Slash
    3 hits x 33.33% damage (100%)
    Target: (On hit) +<40-80>% Curse DoT for 5 turns.


    Requirements: 5th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 3 hits of ~33.3% damage, amounting to 100% damage; applies 'Soul Slash', a 40% Magic Curse DoT effect, to target for 5 turns.
    • If the player has at least one Utility Relic equipped, 'Soul Slash' will gain an additional +5% damage for each DeathKnight Relic equipped.
    • If the player has two Utility Relics equipped, 'Soul Slash' will gain an additional +10% damage.
    • With a full set of DeathKnight Relics equipped, 'Soul Slash' will cap at a total of 80% damage.
    Mana Cost: 25
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Unholy Shadow
    1 hit x 120% damage to all targets

    Requirements: 4th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 120% damage to all foes.

    Mana Cost: 30
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Obliterate
    5 hits x 35% damage (175%)
    This attack has +200 Crit.


    Requirements: 3rd Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 5 hits of 35% damage, amounting to 175% damage, with +200 Crit.

    Mana Cost: 25
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 / 1.1 / 1.2



    Instill Fear
    1 hit x 100% damage
    Target: (On hit) Stun for 3 turns.


    Requirements: 2nd Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 100% damage, applies 'Overwhelming Fear' to target, stunning it for 3 turns.

    Mana Cost: 25
    Cooldown: 15
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Garb of Undeath
    Self: +<140-220> Avoidance for 2 turns.

    Requirements: None

    Effect: Applies 'Garb of Undeath' (+140 Melee/Pierce/Magic Avoidance) to player for 2 turns.
    • If the player has at least one Utility Relic equipped, 'Garb of Undeath' will gain an additional +10 Melee/Pierce/Magic Avoidance for each DeathKnight Relic equipped.
    • If the player has two Utility Relics equipped, 'Garb of Undeath' will gain an additional +20 Melee/Pierce/Magic Avoidance.
    • With a full set of DeathKnight Relics equipped, 'Garb of Undeath' will cap at +220 Melee/Pierce/Magic Avoidance.
    Mana Cost: 30
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack
    1 hit x 100% damage
    Recover 15 MP. Click the DeathKnight Blade above the Attack button to swap between Consuming or Healing Presence.
    Consuming Presence damages your HP to increase offense, Healing Presence heals you every turn.


    Requirements: None

    Effect: 1 hit of 100% damage; recovers 15 MP.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Inspire Weakness
    1 hit x 100% damage
    Target: (On hit) -<30-50> All, +<30-50> Health, -<60-100> Crit for 4 turns.


    Requirements: 8th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 100% damage; applies 'Weakened' (-30 All Resist, +30 Health Resist, -60 Crit) to target for 4 turns inclusive.
    • If the player has at least one Utility Relic equipped, 'Weakened' will gain an additional -2.5 All Resist, +2.5 Health Resist, and -5 Crit for each DeathKnight Relic equipped, rounded up.
    • If the player has two Utility Relics equipped, 'Weakened' will apply an additional -5 All Resist, +5 Health Resist, and -10 Crit.
    • With a full set of DeathKnight Relics equipped, 'Weakened' will cap at applying -50 All Resist, +50 Health Resist, and -100 Crit to target.
    Mana Cost: 25
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Unholy Will
    Self: +<20-60> All resist for 2 turns.

    Requirements: 9th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: Applies 'Unholy Will' (+20 All Resist) to player for 2 turns.
    • If the player has at least one Utility Relic equipped, 'Unholy Will' will gain an additional +5 All Resist for each DeathKnight Relic equipped.
    • If the player has two Utility Relics equipped, 'Unholy Will' will gain an additional +10 All Resist.
    • With a full set of DeathKnight Relics equipped, 'Unholy Will' will cap at +60 All Resist.
    Mana Cost: 30
    Cooldown: 17
    Damage Type: N/A
    Element: N/A


    Appearance



    Dark Rite
    1 hit x 100% damage
    Self: +<20-40> Bonus/Boost/Crit for 5 turns.
    Costs 30% max HP to use. | Costs 20% max HP to use.


    Requirements: 10th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: Applies 'Dark Rite' (+20% Boost, +20 Bonus, +20 Crit) to player for 5 turns inclusive; consumes 25% of the player's maximum HP; 1 hit of 100% damage.
    • If the player has at least one Utility Relic equipped, 'Dark Rite' will instead apply +2.5X% Boost, +2.5X Bonus and +2.5 Crit, floored at 20, where X is the number of DeathKnight relics the player has equipped.
    • If the player has two Utility Relics equipped, 'Dark Rite' will apply an additional +5% Boost, +10 Bonus, +10 Crit.
    • With a full set of DeathKnight Relics equipped, 'Dark Rite' will cap at +40% Boost, +40 Bonus and +40 Crit.
    Mana Cost: 0
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Strength Reap
    1 hit x 100% damage
    Self: +<20-40> Bonus/Boost for 6 turns.
    Target: (On hit) -<20-40> Bonus/Boost for 5 turns.


    Requirements: 11th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 100% damage; applies 'Reap' (+20% Boost, +20 Bonus) to player for the next 5 turns; applies 'Reap' (-20% Boost, -20 Bonus) to target for 4 turns.
    • If the player has at least one Utility Relic equipped, 'Reap' will instead apply +2.5X% Boost and +2.5X Bonus to player, as well as -2.5X% Boost and -2.5X Bonus to target, floored at 20, where X is the number of DeathKnight relics the player has equipped.
    • If the player has two Utility Relics equipped, 'Reap' will apply an additional +5% Boost and +5 Bonus as well as -5% Boost and -5 Bonus to target.
    • With a full set of DeathKnight Relics equipped, 'Reap' will cap at +40% Boost and +40 Bonus to player and -40% Boost and -40 Bonus to target.
    Mana Cost: 25
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    The Edge of Death
    Self: Sets HP to 1. Purge DoTs, resist death for 3 turns.
    Heal +<15-25>% max HP when effect expires. (% healed varies based on equipped DeathKnight Relics)


    Requirements: 12th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: Adjusts the player's current HP to 1 HP; purges all DoT effects from player; applies 'On the Edge' to player for 3 turns. While affected by 'On the Edge', the player cannot take more than 50% of their remaining HP, rounded down, from any fatal direct attack. Upon expiration, 'On the Edge' immediately heals the player for 15% of their maximum HP. (Pop-up: Returned from the edge.)
    • If the player has at least one Utility Relic equipped, this effect will recover an additional +1.25% of their maximum HP for each DeathKnight Relic equipped.
    • If the player has two Utility Relics equipped, this skill will recover an additional +2.5% of their maximum HP.
    • With a full set of DeathKnight relics equipped, the heal will cap at 25% of the player's maximum HP.
    Mana Cost: 40
    Cooldown: 20
    Damage Type: N/A
    Element: N/A


    Appearance



    Cursed Strike
    1 hit x 100% damage
    This attack gains +15% base damage per equipped DeathKnight Relic (max +90%)


    Requirements: 13th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 1 hit of 105% damage; attack gains an additional +15% base damage for every DeathKnight relic the player has equipped, capping at 190% damage.

    Mana Cost: 15
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Call of the Dead
    5 hits x 40% damage (200%)
    This attack gains +2% base damage per 1% missing HP (max +200%).
    Heal equal to 10% of the damage dealt.


    Requirements: 14th Undead Slayer Badge given to Malifact's Ghost to unlock

    Effect: 5 hits of [40+0.4X]% damage, amounting to [200+2X]% damage, where X is equal to the player's missing HP%, capping at 400% total damage; each hit that lands heals the player for 10% of the damage dealt.

    Mana Cost: 35
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Other information
  • If the player has at least one Defensive Relic equipped, 'Relic Barrier' (+X All Resist, -X Health Resist, -X Light Resist, -X Darkness Resist) will be automatically applied to the player for 1 turn at the start of every turn.
    • X is equal to [(Level/16)*(number of Relics equipped)], capped at 5 per Relic while the player is level 80 or higher.
    • If the player has two Defensive Relics equipped, 'Relic Barrier' will grant an additional +10 All Resist, -10 Health Resist, -10 Light Resist, and -10 Darkness Resist.
    • With a full set of DeathKnight Relics equipped, 'Relic Barrier' will cap at +40 All Resist, -40 Health Resist, -40 Light Resist, and -40 Darkness Resist if the player is level 80 or higher.
    • 'Relic Barrier' will update its value upon player's attack.
      • If no Defensive Relics are equipped, 'Relic Barrier' is purged upon player's attack.
  • The list of DeathKnight relics is as follows:
  • This class is color-custom to player's base color.
  • The DeathKnight class was originally released on December 24th, 2007, but was revamped on October 6th, 2014. It was revamped again on February 26th, 2021, before being updated again to its current version on August 25th, 2023.
  • Fully train this class to obtain the DeathKnight badge.


    Relic Armor Set Appearance
    Ornate Armor Set Appearance
    Classic Armor Set Appearance
    Spectral Armor Set Appearance
    Astravian Armor Set Appearance
    Tactical Armor Set Appearance

    Thanks to
  • DemonicDarkwraith for updated entry information, 'Blood Tap', 'Obliterate' and 'Call of the Dead' skill images.
  • TFS for skill images.
  • Verlyrus for skill information.
  • Jay for class images and skill buttons.
  • Solanaceae for formatting.

    < Message edited by DemonicDarkwraith -- 4/20/2024 22:39:46 >
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