Jay
Marauderator 🧭
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Energy Elemental (2) Elemental Location: Timetorn Matrix (I, II, III), Reinforcements, The Exaltia Tower: The Antechamber, Out of Control, The Golden Hand, A Storm in the Night, The Doomwood Ruins (All Versions), A Friendly Contest Wave, Broken Circuit (Part 2), No Mountain High Enough, Geode Hunting, The Final Steps Level: As player Damage: Scaled Damage Type: Melee Element: Energy HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: 0 DEX: 0 INT: 0 CHA: 0 LUK: 0 END: 0 WIS: 0 Offense Boost: 0% Bonus: 0 OR Level/10 OR Level/5 OR Level*3/10 Crit: 2 Damage Multipliers Non-Crit: 100% Dex: 100% DoT: 100% Crit: 175% Defense Melee: 5 * Level/90 Pierce: 5 * Level/90 Magic: 5 * Level/90 Block: 0 Parry: 0 Dodge: 0 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Water: -50 Ice: -50 Energy: 200 Attack Types Attack Type 1 - Approaches target and punches it for 1 hit of 200% damage. Attack Type 2 - Approaches target and slams down on it with both fists for 1 hit of 200% damage. Other information When partnered with a Water Elemental, Energy Elementals will be healed for 25% of the Water Elemental's max HP on each of its turns, until defeated.
< Message edited by DemonicDarkwraith -- 6/16/2024 19:17:48 >
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